Quote the armor lists
This commit is contained in:
committed by
CitadelStationBot
parent
757df53aa3
commit
f9353da855
@@ -6,7 +6,7 @@
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var/brightness_on = 4 //luminosity when on
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var/on = FALSE
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item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite)
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armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50)
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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resistance_flags = FIRE_PROOF
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@@ -3,7 +3,7 @@
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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item_state = "helmet"
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armor = list(melee = 35, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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flags_inv = HIDEEARS
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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@@ -41,7 +41,7 @@
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desc = "A bulletproof combat helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "helmetalt"
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item_state = "helmetalt"
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armor = list(melee = 15, bullet = 60, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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can_flashlight = 1
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dog_fashion = null
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@@ -62,7 +62,7 @@
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toggle_message = "You pull the visor down on"
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alt_toggle_message = "You push the visor up on"
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can_toggle = 1
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armor = list(melee = 45, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 45, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 50, "acid" = 50)
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flags_inv = HIDEEARS|HIDEFACE
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strip_delay = 80
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actions_types = list(/datum/action/item_action/toggle)
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@@ -117,7 +117,7 @@
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desc = "An extremely robust, space-worthy helmet in a nefarious red and black stripe pattern."
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icon_state = "swatsyndie"
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item_state = "swatsyndie"
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 50, acid = 50)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 50, "acid" = 50)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -138,7 +138,7 @@
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flags_inv = HIDEEARS|HIDEHAIR
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icon_state = "thunderdome"
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item_state = "thunderdome"
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armor = list(melee = 40, bullet = 30, laser = 25,energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25,"energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 50)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -151,7 +151,7 @@
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desc = "An ancient helmet made of bronze and leather."
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flags_inv = HIDEEARS|HIDEHAIR
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flags_cover = HEADCOVERSEYES
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0, fire = 100, acid = 50)
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armor = list("melee" = 25, "bullet" = 0, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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icon_state = "roman"
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item_state = "roman"
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@@ -179,7 +179,7 @@
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icon_state = "redtaghelm"
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flags_cover = HEADCOVERSEYES
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item_state = "redtaghelm"
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armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0, fire = 0, acid = 50)
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armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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// Offer about the same protection as a hardhat.
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dog_fashion = null
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@@ -189,7 +189,7 @@
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icon_state = "bluetaghelm"
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flags_cover = HEADCOVERSEYES
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item_state = "bluetaghelm"
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armor = list(melee = 15, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0, fire = 0, acid = 50)
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armor = list("melee" = 15, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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// Offer about the same protection as a hardhat.
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dog_fashion = null
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@@ -198,7 +198,7 @@
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desc = "A classic metal helmet."
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icon_state = "knight_green"
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item_state = "knight_green"
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armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0, fire = 0, acid = 50)
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armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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strip_delay = 80
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@@ -232,7 +232,7 @@
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desc = "An intimidating tribal helmet, it doesn't look very comfortable."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSEYES
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20, fire = 40, acid = 20)
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
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icon_state = "skull"
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item_state = "skull"
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strip_delay = 100
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@@ -26,7 +26,7 @@
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icon_state = "captain"
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item_state = "that"
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flags_inv = 0
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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@@ -44,7 +44,7 @@
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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//Chaplain
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@@ -123,7 +123,7 @@
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name = "head of security cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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strip_delay = 80
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dynamic_hair_suffix = ""
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@@ -144,7 +144,7 @@
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehelm"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 30, acid = 60)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 60)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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@@ -152,7 +152,7 @@
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
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icon_state = "beret_badge"
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armor = list(melee = 40, bullet = 30, laser = 30,energy = 10, bomb = 25, bio = 0, rad = 0, fire = 20, acid = 50)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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dog_fashion = null
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@@ -165,7 +165,7 @@
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "wardenberet"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 30, acid = 50)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/navyofficer
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@@ -6,7 +6,7 @@
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desc = "It's good to be emperor."
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item_state = "that"
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flags_inv = 0
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armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 30, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 80
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/obj/item/clothing/head/powdered_wig
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@@ -185,7 +185,7 @@
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name = "fedora"
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icon_state = "fedora"
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item_state = "fedora"
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armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 50)
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armor = list("melee" = 25, "bullet" = 5, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
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desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
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pockets = /obj/item/storage/internal/pocket/small
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@@ -279,7 +279,7 @@
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name = "crown"
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desc = "A crown fit for a king, a petty king maybe."
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icon_state = "crown"
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armor = list(melee = 15, bullet = 0, laser = 0,energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
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armor = list("melee" = 15, "bullet" = 0, "laser" = 0,"energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = ""
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@@ -20,7 +20,7 @@
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materials = list(MAT_METAL=1750, MAT_GLASS=400)
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flash_protect = 2
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tint = 2
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 60)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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actions_types = list(/datum/action/item_action/toggle)
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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@@ -42,7 +42,7 @@
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item_color = "cakehat"
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hitsound = 'sound/weapons/tap.ogg'
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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heat = 1000
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@@ -112,7 +112,7 @@
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item_state = "hardhat0_pumpkin"
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item_color = "pumpkin"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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@@ -149,7 +149,7 @@
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item_state = "hardhat0_reindeer"
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item_color = "reindeer"
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flags_inv = 0
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 1 //luminosity when on
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dynamic_hair_suffix = ""
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@@ -119,7 +119,7 @@
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desc = "It's a robust baseball hat in tasteful red colour."
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icon_state = "secsoft"
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item_color = "sec"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 20, acid = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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dog_fashion = null
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