Quote the armor lists
This commit is contained in:
committed by
CitadelStationBot
parent
757df53aa3
commit
f9353da855
@@ -4,7 +4,7 @@
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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permeability_coefficient = 0.9
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slot_flags = SLOT_ICLOTHING
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
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var/has_sensor = HAS_SENSORS // For the crew computer
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var/random_sensor = TRUE
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@@ -207,7 +207,7 @@
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icon_state = "plasma"
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item_color = "plasma"
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medaltype = "medal-plasma"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = -10, acid = 0) //It's made of plasma. Of course it's flammable.
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable.
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materials = list(MAT_PLASMA=1000)
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/obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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@@ -318,7 +318,7 @@
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desc = "A hunter's talisman, some say the old gods smile on those who wear it."
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icon_state = "talisman"
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item_color = "talisman"
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
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/obj/item/clothing/accessory/skullcodpiece
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@@ -327,4 +327,4 @@
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icon_state = "skull"
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item_color = "skull"
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above_suit = TRUE
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
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@@ -92,7 +92,7 @@
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name = "janitor's jumpsuit"
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icon_state = "janitor"
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item_color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/lawyer
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desc = "Slick threads."
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@@ -5,7 +5,7 @@
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icon_state = "chiefengineer"
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item_state = "gy_suit"
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item_color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 80, acid = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/atmospheric_technician
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@@ -22,7 +22,7 @@
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icon_state = "engine"
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item_state = "engi_suit"
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item_color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10, fire = 60, acid = 20)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
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resistance_flags = NONE
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/obj/item/clothing/under/rank/roboticist
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@@ -7,7 +7,7 @@
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icon_state = "director"
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item_state = "lb_suit"
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item_color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 35)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
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can_adjust = FALSE
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/obj/item/clothing/under/rank/research_director/alt
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@@ -16,7 +16,7 @@
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icon_state = "rdwhimsy"
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item_state = "rdwhimsy"
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item_color = "rdwhimsy"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -26,7 +26,7 @@
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icon_state = "rdturtle"
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item_state = "p_suit"
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item_color = "rdturtle"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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@@ -37,7 +37,7 @@
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item_state = "w_suit"
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item_color = "toxinswhite"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/chemist
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@@ -47,7 +47,7 @@
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item_state = "w_suit"
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item_color = "chemistrywhite"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 50, acid = 65)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
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/*
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* Medical
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@@ -59,7 +59,7 @@
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item_state = "w_suit"
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item_color = "cmo"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/geneticist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
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@@ -68,7 +68,7 @@
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item_state = "w_suit"
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item_color = "geneticswhite"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
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@@ -77,7 +77,7 @@
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item_state = "w_suit"
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item_color = "virologywhite"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/nursesuit
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desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
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@@ -86,7 +86,7 @@
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item_state = "w_suit"
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item_color = "nursesuit"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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@@ -97,7 +97,7 @@
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item_state = "w_suit"
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item_color = "medical"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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@@ -15,7 +15,7 @@
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icon_state = "rsecurity"
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item_state = "r_suit"
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item_color = "rsecurity"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = SENSOR_COORDS
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@@ -35,7 +35,7 @@
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icon_state = "rwarden"
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item_state = "r_suit"
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item_color = "rwarden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = 3
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@@ -57,7 +57,7 @@
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icon_state = "detective"
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item_state = "det"
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item_color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 30)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = 3
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@@ -80,7 +80,7 @@
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icon_state = "rhos"
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item_state = "r_suit"
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item_color = "rhos"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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alt_covers_chest = TRUE
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sensor_mode = 3
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@@ -144,7 +144,7 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -617,7 +617,7 @@
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icon_state = "plasmaman"
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item_state = "plasmaman"
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item_color = "plasmaman"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 95, acid = 95)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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can_adjust = FALSE
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strip_delay = 80
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@@ -5,7 +5,7 @@
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item_state = "bl_suit"
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item_color = "syndicate"
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has_sensor = NO_SENSORS
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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alt_covers_chest = TRUE
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/obj/item/clothing/under/syndicate/tacticool
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@@ -14,7 +14,7 @@
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icon_state = "tactifool"
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item_state = "bl_suit"
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item_color = "tactifool"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 40)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
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/obj/item/clothing/under/syndicate/sniper
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name = "Tactical turtleneck suit"
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@@ -36,7 +36,7 @@
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icon_state = "trackpants"
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item_color = "trackpants"
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can_adjust = FALSE
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = NONE
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/obj/item/clothing/under/syndicate/combat
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@@ -19,7 +19,7 @@
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icon_state = "trek_engsec"
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item_color = "trek_engsec"
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item_state = "r_suit"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) //more sec than eng, but w/e.
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) //more sec than eng, but w/e.
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strip_delay = 50
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/obj/item/clothing/under/trek/medsci
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