turrets
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@@ -13,6 +13,17 @@
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#define TURRET_FLAG_SHOOT_BORGS (1<<6) // checks if it can shoot cyborgs
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#define TURRET_FLAG_SHOOT_HEADS (1<<7) // checks if it can shoot at heads of staff
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DEFINE_BITFIELD(turret_flags, list(
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"TURRET_FLAG_AUTH_WEAPONS" = TURRET_FLAG_AUTH_WEAPONS,
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"TURRET_FLAG_SHOOT_ALL" = TURRET_FLAG_SHOOT_ALL,
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"TURRET_FLAG_SHOOT_ALL_REACT" = TURRET_FLAG_SHOOT_ALL_REACT,
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"TURRET_FLAG_SHOOT_ANOMALOUS" = TURRET_FLAG_SHOOT_ANOMALOUS,
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"TURRET_FLAG_SHOOT_BORGS" = TURRET_FLAG_SHOOT_BORGS,
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"TURRET_FLAG_SHOOT_CRIMINALS" = TURRET_FLAG_SHOOT_CRIMINALS,
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"TURRET_FLAG_SHOOT_HEADS" = TURRET_FLAG_SHOOT_HEADS,
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"TURRET_FLAG_SHOOT_UNSHIELDED" = TURRET_FLAG_SHOOT_UNSHIELDED,
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))
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/obj/machinery/porta_turret
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name = "turret"
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icon = 'icons/obj/turrets.dmi'
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