For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore * Bugfixing, sanity checks etc. * Update hos.dm * Sprite fixed * Automatic changelog compile [ci skip] * HoS Weapon Selection * Icons * Clamp fix, removing rogue items from ye olde list * Update ammo.dmi * Requested Changes Part 1 * Beacon fixed (kind of) * Subtypes fix * User * Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty * redundant item * Adds an examine notice on how to remove the magazine * Requested Changes * Icons Co-authored-by: Changelogs <action@github.com>
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@@ -128,7 +128,7 @@
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zoom(user, FALSE) //we can only stay zoomed in if it's in our hands //yeah and we only unzoom if we're actually zoomed using the gun!!
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//called after the gun has successfully fired its chambered ammo.
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/obj/item/gun/proc/process_chamber()
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/obj/item/gun/proc/process_chamber(mob/living/user)
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return FALSE
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//check if there's enough ammo/energy/whatever to shoot one time
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@@ -306,7 +306,7 @@
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else
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shoot_with_empty_chamber(user)
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return
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process_chamber()
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process_chamber(user)
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update_icon()
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SSblackbox.record_feedback("tally", "gun_fired", 1, type)
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@@ -345,7 +345,7 @@
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shoot_with_empty_chamber(user)
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firing = FALSE
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return FALSE
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process_chamber()
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process_chamber(user)
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update_icon()
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return TRUE
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