Merge remote-tracking branch 'origin/master' into perlin-genny
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@@ -16,7 +16,7 @@
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/datum/crafting_recipe/strobeshield
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name = "Strobe Shield"
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result = /obj/item/assembly/flash/shield
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result = /obj/item/shield/riot/flash
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reqs = list(/obj/item/wallframe/flasher = 1,
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/obj/item/assembly/flash/handheld = 1,
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/obj/item/shield/riot = 1)
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@@ -317,6 +317,8 @@ GLOBAL_LIST_EMPTY(explosions)
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var/took = (REALTIMEOFDAY - started_at) / 10
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_EXPLOSION,epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
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if(GLOB.Debug2)
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log_world("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
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@@ -52,7 +52,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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name = "diamond"
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desc = "Highly pressurized carbon"
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color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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strength_modifier = 1.1
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strength_modifier = 1.2
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alpha = 132
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/diamond
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@@ -85,6 +85,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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name = "plasma"
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desc = "Isn't plasma a state of matter? Oh whatever."
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color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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strength_modifier = 0.7
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/plasma
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value_per_unit = 0.1
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