Merge remote-tracking branch 'origin/master' into perlin-genny

This commit is contained in:
LetterN
2021-03-31 08:19:31 +08:00
91 changed files with 1114 additions and 1071 deletions
@@ -69,8 +69,7 @@ effective or pretty fucking useless.
*/
/obj/item/healthanalyzer/rad_laser
custom_materials = list(/datum/material/iron=400)
var/irradiate = 1
var/irradiate = TRUE
var/intensity = 10 // how much damage the radiation does
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
var/used = 0 // is it cooling down?
@@ -92,16 +91,16 @@ effective or pretty fucking useless.
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M, intensity), (wavelength+(intensity*4))*5)
else
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
if(QDELETED(M))
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M, passed_intensity)
if(QDELETED(M) || !ishuman(M) || HAS_TRAIT(M, TRAIT_RADIMMUNE))
return
if(intensity >= 5)
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
M.rad_act(intensity*10)
if(passed_intensity >= 5)
M.apply_effect(round(passed_intensity/0.075), EFFECT_UNCONSCIOUS) //to save you some math, this is a round(intensity * (4/3)) second long knockout
M.rad_act(passed_intensity*10)
/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
+138 -22
View File
@@ -174,6 +174,10 @@
var/atom/movable/AM = object
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
return BLOCK_NONE
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
return BLOCK_NONE
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type & ATTACK_TYPE_TACKLE)
@@ -238,30 +242,75 @@
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
var/final_damage = damage
if(attack_type & ATTACK_TYPE_MELEE)
var/obj/hittingthing = object
if(hittingthing.damtype == BURN)
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == BRUTE)
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
final_damage = 0
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/shootingthing = object
if(is_energy_reflectable_projectile(shootingthing))
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
final_damage *= 0.5
if(!is_energy_reflectable_projectile(object))
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
final_damage *= 2
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
final_damage *= 0.5
if(shootingthing.damage_type == STAMINA)
if(CHECK_BITFIELD(shield_flags, SHIELD_DISABLER_DISRUPTED))
final_damage *= 3 //disablers melt these kinds of shields. Really meant more for holoshields.
else
final_damage = 0
if(shootingthing.damage_type == TOX || shootingthing.damage_type == CLONE || shootingthing.damage_type == BRAIN || shootingthing.damage_type == OXY)
final_damage = 0
if(can_shatter && (obj_integrity <= damage))
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
shatter(owner)
qdel(src)
return FALSE
take_damage(damage)
take_damage(final_damage)
return ..()
/obj/item/shield/riot/laser_proof
name = "laser resistant shield"
desc = "A far more frail shield made of dark glass meant to block lasers but suffers from being being weak to ballistic projectiles."
/obj/item/shield/riot/energy_proof
name = "energy resistant shield"
desc = "An ablative shield designed to absorb and disperse energy attacks. This comes at significant cost to its ability to withstand ballistics and kinetics, breaking apart easily."
armor = list("melee" = 30, "bullet" = -10, "laser" = 80, "energy" = 80, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
icon_state = "riot_laser"
item_state = "riot_laser"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
shield_flags = SHIELD_FLAGS_DEFAULT
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_ENERGY_STRONG | SHIELD_KINETIC_WEAK
max_integrity = 300
/obj/item/shield/riot/bullet_proof
name = "bullet resistant shield"
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
/obj/item/shield/riot/kinetic_proof
name = "kinetic resistant shield"
desc = "A polymer and ceramic shield designed to absorb ballistic projectiles and kinetic force. It doesn't do very well into energy attacks, especially from weapons that inflict burns."
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
icon_state = "riot_bullet"
item_state = "riot_bullet"
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_ENERGY_WEAK
max_integrity = 300
/obj/item/shield/riot/roman
@@ -277,8 +326,8 @@
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
block_chance = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
shield_flags = SHIELD_ENERGY_WEAK | SHIELD_KINETIC_WEAK | SHIELD_NO_RANGED
max_integrity = 40
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
@@ -295,14 +344,80 @@
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10)
resistance_flags = FLAMMABLE
repair_material = /obj/item/stack/sheet/mineral/wood
block_chance = 30
shield_flags = SHIELD_FLAGS_DEFAULT
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_ENERGY_WEAK
max_integrity = 150
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
playsound(owner, 'sound/effects/bang.ogg', 50)
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
/obj/item/shield/riot/flash
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon_state = "flashshield"
item_state = "flashshield"
var/obj/item/assembly/flash/handheld/embedded_flash
/obj/item/shield/riot/flash/Initialize()
. = ..()
embedded_flash = new(src)
/obj/item/shield/riot/flash/ComponentInitialize()
. = .. ()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/shield/riot/flash/attack(mob/living/M, mob/user)
. = embedded_flash.attack(M, user)
update_icon()
/obj/item/shield/riot/flash/attack_self(mob/living/carbon/user)
. = embedded_flash.attack_self(user)
update_icon()
/obj/item/shield/riot/flash/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if (. && !embedded_flash.crit_fail)
embedded_flash.activate()
update_icon()
/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/assembly/flash/handheld))
var/obj/item/assembly/flash/handheld/flash = W
if(flash.crit_fail)
to_chat(user, "<span class='warning'>No sense replacing it with a broken bulb!</span>")
return
else
to_chat(user, "<span class='notice'>You begin to replace the bulb...</span>")
if(do_after(user, 20, target = user))
if(flash.crit_fail || !flash || QDELETED(flash))
return
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
qdel(embedded_flash)
embedded_flash = flash
flash.forceMove(src)
update_icon()
return
..()
/obj/item/shield/riot/flash/emp_act(severity)
. = ..()
embedded_flash.emp_act(severity)
update_icon()
/obj/item/shield/riot/flash/update_icon_state()
if(!embedded_flash || embedded_flash.crit_fail)
icon_state = "riot"
item_state = "riot"
else
icon_state = "flashshield"
item_state = "flashshield"
/obj/item/shield/riot/flash/examine(mob/user)
. = ..()
if (embedded_flash?.crit_fail)
. += "<span class='info'>The mounted bulb has burnt out. You can try replacing it with a new one.</span>"
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
@@ -348,7 +463,7 @@
/obj/item/shield/makeshift
name = "metal shield"
desc = "A large shield made of wired and welded sheets of metal. The handle is made of cloth and leather making it unwieldy."
desc = "A large shield made of wired and welded sheets of metal. The handle is made of cloth and leather, making it unwieldy."
armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80)
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -362,33 +477,34 @@
/obj/item/shield/riot/tower
name = "tower shield"
desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking."
desc = "An immense tower shield. Designed to ensure maximum protection to the user, at the expense of mobility."
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
item_state = "metal"
icon_state = "metal"
force = 16
slowdown = 2
throwforce = 15 //Massive pice of metal
throwforce = 15 //Massive piece of metal
max_integrity = 600
w_class = WEIGHT_CLASS_HUGE
item_flags = SLOWS_WHILE_IN_HAND
item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
shield_flags = SHIELD_FLAGS_DEFAULT
/obj/item/shield/riot/tower/swat
name = "swat shield"
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
max_integrity = 250
/obj/item/shield/riot/implant
name = "telescoping shield implant"
desc = "A compact, arm-mounted telescopic shield. While nigh-indestructible when powered by a host user, it will eventually overload from damage. Recharges while inside its implant."
item_state = "metal"
icon_state = "metal"
name = "hardlight shield implant"
desc = "A hardlight plane of force projected from the implant. While it is capable of withstanding immense amounts of abuse, it will eventually overload from sustained impacts, especially against energy attacks. Recharges while retracted."
item_state = "holoshield"
icon_state = "holoshield"
slowdown = 1
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 100
obj_integrity = 100
can_shatter = FALSE
item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
item_flags = ITEM_CAN_BLOCK
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_DISABLER_DISRUPTED
var/recharge_timerid
var/recharge_delay = 15 SECONDS
@@ -400,7 +516,7 @@
if(obj_integrity == 0)
if(ismob(loc))
var/mob/living/L = loc
playsound(src, 'sound/effects/glassbr3.ogg', 100)
playsound(src, "sparks", 100, TRUE)
L.visible_message("<span class='boldwarning'>[src] overloads from the damage sustained!</span>")
L.dropItemToGround(src) //implant component catch hook will grab it.
@@ -117,8 +117,8 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
// new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \ not yet
))
new/datum/stack_recipe("diamond ingot", /obj/item/ingot/diamond, 6, time = 100), \
))
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
. = ..()
+15 -1
View File
@@ -1,7 +1,7 @@
/obj/item/storage/box/syndicate
/obj/item/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1, "ancient" = 1)))
if("bloodyspai") // 30 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
@@ -154,6 +154,20 @@
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
if("ancient") //A kit so old, it's probably older than you. //This bundle is filled with the entire unlink contents traitors had access to in 2006, from OpenSS13. Notably the esword was not a choice but existed in code.
new /obj/item/storage/toolbox/emergency/old/ancientbundle(src) //Items fit neatly into a classic toolbox just to remind you what the theme is.
/obj/item/storage/toolbox/emergency/old/ancientbundle //So the subtype works
/obj/item/storage/toolbox/emergency/old/ancientbundle/PopulateContents()
new /obj/item/card/emag(src)
new /obj/item/pen/sleepy(src)
new /obj/item/reagent_containers/pill/cyanide(src)
new /obj/item/chameleon(src) //its not the original cloaking device, but it will do.
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/implanter/freedom(src)
new /obj/item/stack/telecrystal(src) //The failsafe/self destruct isn't an item we can physically include in the kit, but 1 TC is technically enough to buy the equivalent.
/obj/item/storage/box/syndie_kit
name = "box"
@@ -662,6 +662,72 @@
to_chat(M,"<span class='notice'>You're once again longer hearing deadchat.</span>")
/datum/action/disguise
name = "Disguise"
button_icon_state = "ling_transform"
icon_icon = 'icons/mob/actions/actions_changeling.dmi'
background_icon_state = "bg_mime"
var/currently_disguised = FALSE
var/static/list/mob_blacklist = typecacheof(list(
/mob/living/simple_animal/pet,
/mob/living/simple_animal/hostile/retaliate/goose,
/mob/living/simple_animal/hostile/poison,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/chick,
/mob/living/simple_animal/chicken,
/mob/living/simple_animal/kiwi,
/mob/living/simple_animal/babyKiwi,
/mob/living/simple_animal/deer,
/mob/living/simple_animal/parrot,
/mob/living/simple_animal/hostile/lizard,
/mob/living/simple_animal/crab,
/mob/living/simple_animal/cockroach,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/mouse,
/mob/living/simple_animal/sloth,
/mob/living/simple_animal/opossum,
/mob/living/simple_animal/hostile/bear,
/mob/living/simple_animal/hostile/asteroid/polarbear,
/mob/living/simple_animal/hostile/asteroid/wolf,
/mob/living/carbon/monkey,
/mob/living/simple_animal/hostile/gorilla,
/mob/living/carbon/alien/larva,
/mob/living/simple_animal/hostile/retaliate/frog
))
/datum/action/disguise/Trigger()
var/mob/living/carbon/human/H = owner
if(!currently_disguised)
var/user_object_type = input(H, "Disguising as OBJECT or MOB?") as null|anything in list("OBJECT", "MOB")
if(user_object_type)
var/search_term = stripped_input(H, "Enter the search term")
if(search_term)
var/list_to_search
if(user_object_type == "MOB")
list_to_search = subtypesof(/mob) - mob_blacklist
else
list_to_search = subtypesof(/obj)
var/list/filtered_results = list()
for(var/some_search_item in list_to_search)
if(findtext("[some_search_item]", search_term))
filtered_results += some_search_item
if(!length(filtered_results))
to_chat(H, "Nothing matched your search query!")
else
var/disguise_selection = input("Select item to disguise as") as null|anything in filtered_results
if(disguise_selection)
var/atom/disguise_item = disguise_selection
var/image/I = image(icon = initial(disguise_item.icon), icon_state = initial(disguise_item.icon_state), loc = H)
I.override = TRUE
I.layer = ABOVE_MOB_LAYER
H.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "ghost_cafe_disguise", I)
currently_disguised = TRUE
else
H.remove_alt_appearance("ghost_cafe_disguise")
currently_disguised = FALSE
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
@@ -679,6 +745,8 @@
to_chat(new_spawn,"<span class='boldwarning'>Ghosting is free!</span>")
var/datum/action/toggle_dead_chat_mob/D = new(new_spawn)
D.Grant(new_spawn)
var/datum/action/disguise/disguise_action = new(new_spawn)
disguise_action.Grant(new_spawn)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
@@ -93,6 +93,9 @@
user.stop_pulling()
return ..()
/obj/structure/table/attack_robot(mob/user)
on_attack_hand(user)
/obj/structure/table/attack_tk()
return FALSE