Merge remote-tracking branch 'origin/master' into perlin-genny
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@@ -27,7 +27,7 @@
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon(current_tab)
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var/equip_job = (current_tab != 2)
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var/equip_job = (current_tab != APPEARANCE_TAB)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob = get_highest_job()
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@@ -46,7 +46,7 @@
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mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
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copy_to(mannequin, initial_spawn = TRUE)
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if(current_tab == 3)
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if(current_tab == LOADOUT_TAB)
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//give it its loadout if not on the appearance tab
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SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE)
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else
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@@ -514,6 +514,20 @@
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails/human/triple_kitsune
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name = "Triple Kitsune Tails"
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icon_state = "3sune"
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color_src = MATRIXED
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails_animated/human/triple_kitsune
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name = "Triple Kitsune Tails"
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icon_state = "3sune"
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color_src = MATRIXED
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails/human/tentacle
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name = "Tentacle"
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icon_state = "tentacle"
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@@ -965,6 +979,16 @@
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icon_state = "9sune"
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails/mam_tails/triple_kitsune
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name = "Triple Kitsune Tails"
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icon_state = "3sune"
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails_animated/mam_tails_animated/triple_kitsune
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name = "Triple Kitsune Tails"
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icon_state = "3sune"
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails/mam_tails/tentacle
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name = "Tentacle"
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icon_state = "tentacle"
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@@ -87,7 +87,7 @@
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addtimer(CALLBACK(src, .proc/med_hud_set_status), (DEFIB_TIME_LIMIT * 10) + 1)
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stop_pulling()
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var/signal = SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
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var/signal = SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed) | SEND_GLOBAL_SIGNAL(COMSIG_GLOB_MOB_DEATH, src, gibbed)
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var/turf/T = get_turf(src)
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if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
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