rej cleanup
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@@ -1,9 +0,0 @@
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diff a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm (rejected hunks)
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@@ -5,6 +5,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead/Initialize()
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if(initialized)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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+ initialized = TRUE
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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@@ -1,33 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
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@@ -173,14 +173,18 @@
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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+ if(old_species.mutanthands)
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+ for(var/obj/item/I in C.held_items)
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+ if(istype(I, old_species.mutanthands))
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+ qdel(I)
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+
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if(mutanthands)
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// Drop items in hands
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// If you're lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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- if(C.dropItemToGround(I))
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- C.put_in_hands(new mutanthands())
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+ C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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@@ -189,10 +193,6 @@
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C.dna.blood_type = random_blood_type()
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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- if(mutanthands)
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- for(var/obj/item/I in C.held_items)
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- if(istype(I, mutanthands))
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- qdel(I)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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H.remove_overlay(HAIR_LAYER)
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@@ -1,40 +0,0 @@
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diff a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm (rejected hunks)
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@@ -41,14 +41,11 @@
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for(var/spell in construct_spells)
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AddSpell(new spell(null))
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-<<<<<<< HEAD
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/mob/living/simple_animal/hostile/construct/Destroy()
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for(var/X in actions)
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var/datum/action/A = X
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qdel(A)
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..()
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-=======
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->>>>>>> a7603e4aba50d410795d5207e6d5e929b2401cb9
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/mob/living/simple_animal/hostile/construct/Login()
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..()
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@@ -288,8 +285,6 @@
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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-
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-<<<<<<< HEAD
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///////////////////////Master-Tracker///////////////////////
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/datum/action/innate/seek_master
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@@ -320,7 +315,7 @@
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the_construct.seeking = TRUE
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to_chat(the_construct, "<span class='cultitalic'>You are now tracking your master.</span>")
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-=======
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+
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/////////////////////////////ui stuff/////////////////////////////
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/mob/living/simple_animal/hostile/construct/update_health_hud()
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@@ -337,4 +332,4 @@
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hud_used.healths.icon_state = "[icon_state]_health5"
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else
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hud_used.healths.icon_state = "[icon_state]_health6"
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->>>>>>> a7603e4aba50d410795d5207e6d5e929b2401cb9
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+
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