rej cleanup

This commit is contained in:
LetterJay
2017-05-17 03:50:34 -05:00
parent 3516852582
commit f978e3d56e
20 changed files with 0 additions and 531 deletions
-9
View File
@@ -1,9 +0,0 @@
diff a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm (rejected hunks)
@@ -5,6 +5,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
/mob/dead/Initialize()
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
+ initialized = TRUE
tag = "mob_[next_mob_id++]"
GLOB.mob_list += src
@@ -1,33 +0,0 @@
diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
@@ -173,14 +173,18 @@
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
C.dna.blood_type = exotic_bloodtype
+ if(old_species.mutanthands)
+ for(var/obj/item/I in C.held_items)
+ if(istype(I, old_species.mutanthands))
+ qdel(I)
+
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
- if(C.dropItemToGround(I))
- C.put_in_hands(new mutanthands())
+ C.dropItemToGround(I)
else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
C.put_in_hands(new mutanthands())
@@ -189,10 +193,6 @@
C.dna.blood_type = random_blood_type()
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(TRUE)
- if(mutanthands)
- for(var/obj/item/I in C.held_items)
- if(istype(I, mutanthands))
- qdel(I)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
H.remove_overlay(HAIR_LAYER)
@@ -1,40 +0,0 @@
diff a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm (rejected hunks)
@@ -41,14 +41,11 @@
for(var/spell in construct_spells)
AddSpell(new spell(null))
-<<<<<<< HEAD
/mob/living/simple_animal/hostile/construct/Destroy()
for(var/X in actions)
var/datum/action/A = X
qdel(A)
..()
-=======
->>>>>>> a7603e4aba50d410795d5207e6d5e929b2401cb9
/mob/living/simple_animal/hostile/construct/Login()
..()
@@ -288,8 +285,6 @@
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
-
-<<<<<<< HEAD
///////////////////////Master-Tracker///////////////////////
/datum/action/innate/seek_master
@@ -320,7 +315,7 @@
the_construct.seeking = TRUE
to_chat(the_construct, "<span class='cultitalic'>You are now tracking your master.</span>")
-=======
+
/////////////////////////////ui stuff/////////////////////////////
/mob/living/simple_animal/hostile/construct/update_health_hud()
@@ -337,4 +332,4 @@
hud_used.healths.icon_state = "[icon_state]_health5"
else
hud_used.healths.icon_state = "[icon_state]_health6"
->>>>>>> a7603e4aba50d410795d5207e6d5e929b2401cb9
+