rej cleanup
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@@ -1,33 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm (rejected hunks)
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@@ -173,14 +173,18 @@
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if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
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C.dna.blood_type = exotic_bloodtype
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+ if(old_species.mutanthands)
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+ for(var/obj/item/I in C.held_items)
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+ if(istype(I, old_species.mutanthands))
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+ qdel(I)
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+
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if(mutanthands)
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// Drop items in hands
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// If you're lucky enough to have a NODROP item, then it stays.
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for(var/V in C.held_items)
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var/obj/item/I = V
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if(istype(I))
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- if(C.dropItemToGround(I))
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- C.put_in_hands(new mutanthands())
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+ C.dropItemToGround(I)
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else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
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C.put_in_hands(new mutanthands())
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@@ -189,10 +193,6 @@
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C.dna.blood_type = random_blood_type()
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(TRUE)
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- if(mutanthands)
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- for(var/obj/item/I in C.held_items)
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- if(istype(I, mutanthands))
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- qdel(I)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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H.remove_overlay(HAIR_LAYER)
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