makes it compile. should work. hopefully
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@@ -200,7 +200,7 @@
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/mob/proc/put_in_hand_check(obj/item/I)
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if(incapacitated() && !(I.flags_1&ABSTRACT_1)) //Cit change - Changes lying to incapacitated so that it's plausible to pick things up while on the ground
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if(incapacitated() && !(I.item_flags&ABSTRACT)) //Cit change - Changes lying to incapacitated so that it's plausible to pick things up while on the ground
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return FALSE
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if(!istype(I))
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return FALSE
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@@ -279,7 +279,7 @@
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emote("wag")
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else if(dna && dna.species && ("mam_tail" in dna.species.mutant_bodyparts) && (dna.features["mam_tail"])!= "None")
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emote("wag")
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SendSignal(COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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else
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M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
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@@ -1422,7 +1422,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(target.w_uniform)
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target.w_uniform.add_fingerprint(user)
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//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
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target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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//var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone) CIT CHANGE - comments this out to prevent compile errors due to the below commented out bit
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var/randn = rand(1, 100)
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/*if(randn <= 25) CITADEL CHANGE - moves disarm push attempts to right click
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@@ -1705,10 +1705,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
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//Body temperature is too hot.
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
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var/burn_damage
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switch(H.bodytemperature)
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if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
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@@ -16,6 +16,7 @@
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sight_mode &= ~S.sight_mode
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update_sight()
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else if(istype(O, /obj/item/storage/bag/tray/))
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SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
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//CITADEL EDIT reee proc, Dogborg modules
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if(istype(O,/obj/item/gun/energy/laser/cyborg))
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laser = FALSE
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@@ -30,7 +31,6 @@
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var/obj/item/dogborg/sleeper/S = O
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S.go_out() //this should stop edgecase deletions
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//END CITADEL EDIT
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SEND_SIGNAL(O, COMSIG_TRY_STORAGE_QUICK_EMPTY)
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if(client)
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client.screen -= O
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observer_screen_update(O,FALSE)
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