makes it compile. should work. hopefully

This commit is contained in:
deathride58
2018-07-02 15:35:11 -04:00
parent 6873a7c065
commit f986f9c9f2
19 changed files with 37 additions and 32 deletions
@@ -29,7 +29,6 @@
/datum/controller/subsystem/job/proc/FreeRole(rank)
if(!rank)
return
Debug("Freeing role: [rank]")
var/datum/job/job = GetJob(rank)
if(!job)
return FALSE
@@ -117,17 +117,11 @@
machine_name = "KinkMate"
icon = 'modular_citadel/icons/vending_restock.dmi'
icon_state = "refill_kink"
charges = list(8, 5, 1)// of 20 standard, 12 contraband, 3 premium
init_charges = list(8, 5, 1)
/obj/item/vending_refill/nazi
machine_name = "nazivend"
icon_state = "refill_nazi"
charges = list(33, 13, 0)
init_charges = list(33, 13, 0)
/obj/item/vending_refill/soviet
machine_name = "sovietvend"
icon_state = "refill_soviet"
charges = list(47, 7, 0)
init_charges = list(47, 7, 0)
+1 -1
View File
@@ -52,7 +52,7 @@
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices."
icon = 'icons/obj/module.dmi'
icon_state = "cell_mini"
flags_1 = NOBLUDGEON_1
item_flags = NOBLUDGEON
var/uses = 5 //Dictates how many charges the device adds to compatible items
/obj/item/emagrecharge/examine(mob/user)
@@ -206,8 +206,8 @@
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword/cx))
if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
@@ -307,7 +307,7 @@
var/mob/M = loc
M.update_inv_hands()
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
/obj/item/twohanded/hypereutactic/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
@@ -1,5 +1,3 @@
/obj/item/vending_refill/medical
machine_name = "NanoMed"
icon_state = "refill_medical"
charges = list(32, 5, 3)// of 95 standard, 13 contraband, 8 premium
init_charges = list(32, 5, 3)
@@ -8,7 +8,7 @@
icon = 'icons/obj/custom.dmi'
icon_state = "cebu"
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
item_flags = NOBLUDGEON
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
desc = "A bright blue bar of soap that smells of wolves"
@@ -338,7 +338,7 @@
blood_overlay_type = "armor"
dog_fashion = /datum/dog_fashion/back
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/neck/cloak/green
name = "Generic Green Cloak"
@@ -54,7 +54,7 @@
var/obj/item/loaded = loaded_atom
var/obj/item/storage/S = H.get_item_by_slot(SLOT_BACK)
if(istype(S))
S.SendSignal(COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
continue
if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
loaded.forceMove(T) //Guess we're just dumping it on the floor!
@@ -27,7 +27,7 @@
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
selector.rebasetointerbay(src)
SendSignal(COMSIG_COMBAT_TOGGLED, src, combatmode)
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
return TRUE
/mob/living/carbon/Move(atom/newloc, direct = 0)
@@ -35,7 +35,7 @@
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
var/randomized_zone = ran_zone(user.zone_selected)
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
var/randn = rand(1, 100)
if(user.resting)
@@ -182,7 +182,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/obj/item/soap/tongue/New()
..()
flags_1 |= NOBLUDGEON_1 //No more attack messages
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/trash/rkibble
name = "robo kibble"
@@ -258,7 +258,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(target))
if(R.emagged)
var/mob/living/L = target
@@ -293,7 +293,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
return
@@ -318,7 +318,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
/obj/item/dogborg/pounce/New()
..()
flags_1 |= NOBLUDGEON_1
item_flags |= NOBLUDGEON
/mob/living/silicon/robot
var/leaping = 0
@@ -4,4 +4,4 @@
else
if(O)
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
O.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)