makes it compile. should work. hopefully
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "cebu"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_1 = NOBLUDGEON_1
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
|
||||
desc = "A bright blue bar of soap that smells of wolves"
|
||||
@@ -338,7 +338,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/neck/cloak/green
|
||||
name = "Generic Green Cloak"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
var/obj/item/loaded = loaded_atom
|
||||
var/obj/item/storage/S = H.get_item_by_slot(SLOT_BACK)
|
||||
if(istype(S))
|
||||
S.SendSignal(COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
|
||||
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
|
||||
continue
|
||||
if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
|
||||
loaded.forceMove(T) //Guess we're just dumping it on the floor!
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
|
||||
selector.rebasetointerbay(src)
|
||||
SendSignal(COMSIG_COMBAT_TOGGLED, src, combatmode)
|
||||
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/Move(atom/newloc, direct = 0)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
var/randomized_zone = ran_zone(user.zone_selected)
|
||||
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
|
||||
var/randn = rand(1, 100)
|
||||
if(user.resting)
|
||||
|
||||
@@ -182,7 +182,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
|
||||
/obj/item/soap/tongue/New()
|
||||
..()
|
||||
flags_1 |= NOBLUDGEON_1 //No more attack messages
|
||||
item_flags |= NOBLUDGEON //No more attack messages
|
||||
|
||||
/obj/item/trash/rkibble
|
||||
name = "robo kibble"
|
||||
@@ -258,7 +258,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
else if(ishuman(target))
|
||||
if(R.emagged)
|
||||
var/mob/living/L = target
|
||||
@@ -293,7 +293,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
|
||||
|
||||
@@ -318,7 +318,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
|
||||
/obj/item/dogborg/pounce/New()
|
||||
..()
|
||||
flags_1 |= NOBLUDGEON_1
|
||||
item_flags |= NOBLUDGEON
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
|
||||
@@ -4,4 +4,4 @@
|
||||
else
|
||||
if(O)
|
||||
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
O.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
|
||||
Reference in New Issue
Block a user