makes it compile. should work. hopefully

This commit is contained in:
deathride58
2018-07-02 15:35:11 -04:00
parent 6873a7c065
commit f986f9c9f2
19 changed files with 37 additions and 32 deletions
@@ -8,7 +8,7 @@
icon = 'icons/obj/custom.dmi'
icon_state = "cebu"
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
item_flags = NOBLUDGEON
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
desc = "A bright blue bar of soap that smells of wolves"
@@ -338,7 +338,7 @@
blood_overlay_type = "armor"
dog_fashion = /datum/dog_fashion/back
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/neck/cloak/green
name = "Generic Green Cloak"
@@ -54,7 +54,7 @@
var/obj/item/loaded = loaded_atom
var/obj/item/storage/S = H.get_item_by_slot(SLOT_BACK)
if(istype(S))
S.SendSignal(COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
continue
if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
loaded.forceMove(T) //Guess we're just dumping it on the floor!