makes it compile. should work. hopefully
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@@ -8,7 +8,7 @@
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icon = 'icons/obj/custom.dmi'
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icon_state = "cebu"
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w_class = WEIGHT_CLASS_TINY
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
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desc = "A bright blue bar of soap that smells of wolves"
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@@ -338,7 +338,7 @@
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/neck/cloak/green
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name = "Generic Green Cloak"
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@@ -54,7 +54,7 @@
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var/obj/item/loaded = loaded_atom
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var/obj/item/storage/S = H.get_item_by_slot(SLOT_BACK)
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if(istype(S))
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S.SendSignal(COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
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SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT,loaded, TRUE, H) //Force it into their backpack
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continue
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if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
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loaded.forceMove(T) //Guess we're just dumping it on the floor!
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