makes it compile. should work. hopefully
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@@ -27,7 +27,7 @@
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if(hud_used && hud_used.static_inventory)
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for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
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selector.rebasetointerbay(src)
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SendSignal(COMSIG_COMBAT_TOGGLED, src, combatmode)
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SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
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return TRUE
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/mob/living/carbon/Move(atom/newloc, direct = 0)
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@@ -35,7 +35,7 @@
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if(target.w_uniform)
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target.w_uniform.add_fingerprint(user)
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var/randomized_zone = ran_zone(user.zone_selected)
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target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
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var/randn = rand(1, 100)
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if(user.resting)
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@@ -182,7 +182,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/soap/tongue/New()
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..()
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flags_1 |= NOBLUDGEON_1 //No more attack messages
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item_flags |= NOBLUDGEON //No more attack messages
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/obj/item/trash/rkibble
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name = "robo kibble"
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@@ -258,7 +258,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(target))
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if(R.emagged)
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var/mob/living/L = target
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@@ -293,7 +293,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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return
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@@ -318,7 +318,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/dogborg/pounce/New()
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..()
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flags_1 |= NOBLUDGEON_1
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item_flags |= NOBLUDGEON
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/mob/living/silicon/robot
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var/leaping = 0
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