update master
This commit is contained in:
@@ -592,6 +592,7 @@
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extra = 1
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extra2 = 1
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icon = 'icons/mob/mam_body_markings.dmi'
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gender_specific = 1
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/datum/sprite_accessory/mam_body_markings/xeno
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name = "Xeno"
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm (rejected hunks)
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@@ -167,7 +167,7 @@
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if(iscarbon(src))
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var/mob/living/carbon/C = src
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for(var/obj/item/bloodcrawl/BC in C)
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- BC.flags = null
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+ BC.flags_1 = null
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qdel(BC)
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qdel(src.holder)
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src.holder = null
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@@ -1,19 +0,0 @@
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diff a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm (rejected hunks)
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@@ -213,7 +213,7 @@
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if(href_list["internal"])
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var/slot = text2num(href_list["internal"])
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var/obj/item/ITEM = get_item_by_slot(slot)
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- if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags & MASKINTERNALS))
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+ if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1))
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visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
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"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
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if(do_mob(usr, src, POCKET_STRIP_DELAY))
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@@ -221,7 +221,7 @@
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internal = null
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update_internals_hud_icon(0)
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else if(ITEM && istype(ITEM, /obj/item/tank))
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- if((wear_mask && (wear_mask.flags & MASKINTERNALS)) || getorganslot("breathing_tube"))
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+ if((wear_mask && (wear_mask.flags_1 & MASKINTERNALS_1)) || getorganslot("breathing_tube"))
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internal = ITEM
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update_internals_hud_icon(1)
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@@ -1,91 +0,0 @@
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diff a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm (rejected hunks)
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@@ -141,42 +141,42 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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dat += "<table>"
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for(var/i in 1 to held_items.len)
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var/obj/item/I = get_item_for_held_index(i)
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- dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
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+ dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
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dat += "<tr><td> </td></tr>"
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- dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
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+ dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(back, /obj/item/tank))
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dat += " <A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr><tr><td> </td></tr>"
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- dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags&ABSTRACT)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_wear_mask in obscured)
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dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_neck in obscured)
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dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags&ABSTRACT)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_glasses in obscured)
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dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags&ABSTRACT)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_ears in obscured)
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dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags&ABSTRACT)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
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dat += "<tr><td> </td></tr>"
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- dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags&ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(wear_suit)
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- dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags&ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
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+ dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(s_store, /obj/item/tank))
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dat += " <A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr>"
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@@ -186,30 +186,30 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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if(slot_shoes in obscured)
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dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags&ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_gloves in obscured)
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dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags&ABSTRACT)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(slot_w_uniform in obscured)
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dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
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else
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- dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags&ABSTRACT)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
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if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
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dat += "<tr><td><font color=grey> ↳<B>Pockets:</B></font></td></tr>"
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dat += "<tr><td><font color=grey> ↳<B>ID:</B></font></td></tr>"
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dat += "<tr><td><font color=grey> ↳<B>Belt:</B></font></td></tr>"
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else
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- dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags&ABSTRACT)) ? belt : "<font color=grey>Empty</font>"]</A>"
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+ dat += "<tr><td> ↳<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
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if(has_breathable_mask && istype(belt, /obj/item/tank))
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dat += " <A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
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dat += "</td></tr>"
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- dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags&ABSTRACT)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
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- dat += " <A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags&ABSTRACT)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
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- dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags&ABSTRACT)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
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+ dat += "<tr><td> ↳<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
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+ dat += " <A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
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+ dat += "<tr><td> ↳<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
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if(handcuffed)
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dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
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@@ -1,4 +1,4 @@
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datum/species/mammal
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/datum/species/mammal
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name = "Mammal"
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id = "mammal"
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default_color = "4B4B4B"
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@@ -229,7 +229,7 @@ datum/species/mammal
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whitelist = list("rubyflamewing")
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blacklisted = 0
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datum/species/guilmon
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/datum/species/guilmon
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name = "Guilmon"
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id = "guilmon"
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default_color = "4B4B4B"
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@@ -1,19 +0,0 @@
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diff a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm (rejected hunks)
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@@ -153,7 +153,7 @@
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if(!locate(/obj/item) in held_items)
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best_force = 0
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- if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
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+ if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
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pickupTarget = null
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if(!resisting && pickupTarget)
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@@ -274,7 +274,7 @@
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// check if target has a weapon
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var/obj/item/W
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for(var/obj/item/I in target.held_items)
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- if(!(I.flags & ABSTRACT))
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+ if(!(I.flags_1 & ABSTRACT_1))
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W = I
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break
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@@ -1,170 +1,173 @@
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/mob/living/carbon/monkey
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/mob/living/carbon/monkey/Life()
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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if (notransform)
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return
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if(..())
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if(!client)
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if(stat == CONSCIOUS)
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if(!handle_combat())
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if(prob(33) && canmove && isturf(loc) && !pulledby)
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/mob/living/carbon/monkey
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/mob/living/carbon/monkey/Life()
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set invisibility = 0
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set background = BACKGROUND_ENABLED
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if (notransform)
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return
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if(..())
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if(!client)
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if(stat == CONSCIOUS)
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if(!handle_combat())
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if(prob(33) && canmove && isturf(loc) && !pulledby)
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step(src, pick(GLOB.cardinals))
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if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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else
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walk_to(src,0)
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/mob/living/carbon/monkey/handle_mutations_and_radiation()
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if (radiation)
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if (radiation > 100)
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if(!IsKnockdown())
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emote("collapse")
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Knockdown(200)
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to_chat(src, "<span class='danger'>You feel weak.</span>")
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switch(radiation)
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if(50 to 75)
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if(prob(5))
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if(!IsKnockdown())
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emote("collapse")
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Knockdown(60)
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to_chat(src, "<span class='danger'>You feel weak.</span>")
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if(75 to 100)
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if(prob(1))
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to_chat(src, "<span class='danger'>You mutate!</span>")
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randmutb()
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emote("gasp")
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domutcheck()
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..()
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/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
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if(abs(310.15 - breath.temperature) > 50)
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switch(breath.temperature)
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if(-INFINITY to 120)
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adjustFireLoss(3)
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if(120 to 200)
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adjustFireLoss(1.5)
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if(200 to 260)
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adjustFireLoss(0.5)
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if(360 to 400)
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adjustFireLoss(2)
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if(400 to 1000)
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adjustFireLoss(3)
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if(1000 to INFINITY)
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adjustFireLoss(8)
|
||||
|
||||
/mob/living/carbon/monkey/handle_environment(datum/gas_mixture/environment)
|
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if(!environment)
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return
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|
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var/loc_temp = get_temperature(environment)
|
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|
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if(stat != DEAD)
|
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natural_bodytemperature_stabilization()
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if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
|
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if(loc_temp < bodytemperature)
|
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bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
|
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else
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bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
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if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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switch(bodytemperature)
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if(360 to 400)
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throw_alert("temp", /obj/screen/alert/hot, 1)
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apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
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if(400 to 460)
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throw_alert("temp", /obj/screen/alert/hot, 2)
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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if(460 to INFINITY)
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throw_alert("temp", /obj/screen/alert/hot, 3)
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if(on_fire)
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apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
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else
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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|
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else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
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switch(bodytemperature)
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if(200 to 260)
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throw_alert("temp", /obj/screen/alert/cold, 1)
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apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
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if(120 to 200)
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throw_alert("temp", /obj/screen/alert/cold, 2)
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apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
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if(-INFINITY to 120)
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throw_alert("temp", /obj/screen/alert/cold, 3)
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apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
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else
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||||
clear_alert("temp")
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||||
|
||||
else
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||||
clear_alert("temp")
|
||||
|
||||
//Account for massive pressure differences
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
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throw_alert("pressure", /obj/screen/alert/highpressure, 2)
|
||||
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
|
||||
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
clear_alert("pressure")
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
|
||||
else
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/handle_random_events()
|
||||
if (prob(1) && prob(2))
|
||||
emote("scratch")
|
||||
|
||||
/mob/living/carbon/monkey/has_smoke_protection()
|
||||
if(wear_mask)
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
walk_to(src,0)
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
if(!IsKnockdown())
|
||||
emote("collapse")
|
||||
Knockdown(200)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
if(radiation > 30 && prob((radiation - 30) * (radiation - 30) * 0.00002))
|
||||
gorillize()
|
||||
return
|
||||
switch(radiation)
|
||||
|
||||
if(50 to 75)
|
||||
if(prob(5))
|
||||
if(!IsKnockdown())
|
||||
emote("collapse")
|
||||
Knockdown(60)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
if(75 to 100)
|
||||
if(prob(1))
|
||||
to_chat(src, "<span class='danger'>You mutate!</span>")
|
||||
randmutb()
|
||||
emote("gasp")
|
||||
domutcheck()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
|
||||
if(abs(310.15 - breath.temperature) > 50)
|
||||
switch(breath.temperature)
|
||||
if(-INFINITY to 120)
|
||||
adjustFireLoss(3)
|
||||
if(120 to 200)
|
||||
adjustFireLoss(1.5)
|
||||
if(200 to 260)
|
||||
adjustFireLoss(0.5)
|
||||
if(360 to 400)
|
||||
adjustFireLoss(2)
|
||||
if(400 to 1000)
|
||||
adjustFireLoss(3)
|
||||
if(1000 to INFINITY)
|
||||
adjustFireLoss(8)
|
||||
|
||||
/mob/living/carbon/monkey/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
if(stat != DEAD)
|
||||
natural_bodytemperature_stabilization()
|
||||
|
||||
if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
|
||||
if(loc_temp < bodytemperature)
|
||||
bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
|
||||
else
|
||||
bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
|
||||
|
||||
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
if(400 to 460)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 2)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
if(460 to INFINITY)
|
||||
throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
if(on_fire)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
|
||||
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
|
||||
switch(bodytemperature)
|
||||
if(200 to 260)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 1)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
|
||||
if(120 to 200)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
|
||||
if(-INFINITY to 120)
|
||||
throw_alert("temp", /obj/screen/alert/cold, 3)
|
||||
apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
else
|
||||
clear_alert("temp")
|
||||
|
||||
//Account for massive pressure differences
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
||||
throw_alert("pressure", /obj/screen/alert/highpressure, 2)
|
||||
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/highpressure, 1)
|
||||
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
clear_alert("pressure")
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
|
||||
else
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/handle_random_events()
|
||||
if (prob(1) && prob(2))
|
||||
emote("scratch")
|
||||
|
||||
/mob/living/carbon/monkey/has_smoke_protection()
|
||||
if(wear_mask)
|
||||
|
||||
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/handle_fire()
|
||||
. = ..()
|
||||
if(on_fire)
|
||||
|
||||
//the fire tries to damage the exposed clothes and items
|
||||
var/list/burning_items = list()
|
||||
//HEAD//
|
||||
var/obj/item/clothing/head_clothes = null
|
||||
if(wear_mask)
|
||||
head_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
head_clothes = wear_neck
|
||||
if(head)
|
||||
head_clothes = head
|
||||
if(head_clothes)
|
||||
burning_items += head_clothes
|
||||
|
||||
if(back)
|
||||
burning_items += back
|
||||
|
||||
for(var/X in burning_items)
|
||||
var/obj/item/I = X
|
||||
if(!(I.resistance_flags & FIRE_PROOF))
|
||||
I.take_damage(fire_stacks, BURN, "fire", 0)
|
||||
|
||||
bodytemperature += BODYTEMP_HEATING_MAX
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/handle_fire()
|
||||
. = ..()
|
||||
if(on_fire)
|
||||
|
||||
//the fire tries to damage the exposed clothes and items
|
||||
var/list/burning_items = list()
|
||||
//HEAD//
|
||||
var/obj/item/clothing/head_clothes = null
|
||||
if(wear_mask)
|
||||
head_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
head_clothes = wear_neck
|
||||
if(head)
|
||||
head_clothes = head
|
||||
if(head_clothes)
|
||||
burning_items += head_clothes
|
||||
|
||||
if(back)
|
||||
burning_items += back
|
||||
|
||||
for(var/X in burning_items)
|
||||
var/obj/item/I = X
|
||||
if(!(I.resistance_flags & FIRE_PROOF))
|
||||
I.take_damage(fire_stacks, BURN, "fire", 0)
|
||||
|
||||
bodytemperature += BODYTEMP_HEATING_MAX
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
|
||||
@@ -121,7 +121,7 @@
|
||||
if(I.loc != src)
|
||||
I.forceMove(src)
|
||||
modules += I
|
||||
- I.flags |= NODROP
|
||||
+ I.flags_1 |= NODROP_1
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
if(nonstandard)
|
||||
added_modules += I
|
||||
@@ -490,7 +490,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
return
|
||||
used = TRUE
|
||||
to_chat(user, "[use_message]")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100)
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
|
||||
var/mob/dead/observer/theghost = null
|
||||
|
||||
if(candidates.len)
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/emote/sound/gorilla
|
||||
mob_type_allowed_typecache = /mob/living/simple_animal/hostile/gorilla
|
||||
mob_type_blacklist_typecache = list()
|
||||
|
||||
/datum/emote/sound/gorilla/ooga
|
||||
key = "ooga"
|
||||
key_third_person = "oogas"
|
||||
message = "oogas."
|
||||
message_param = "oogas at %t."
|
||||
sound = "sound/creatures/gorilla.ogg"
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
#define GORILLA_HANDS_LAYER 1
|
||||
#define GORILLA_TOTAL_LAYERS 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
name = "Gorilla"
|
||||
desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa."
|
||||
icon = 'icons/mob/gorilla.dmi'
|
||||
icon_state = "crawling"
|
||||
icon_state = "crawling"
|
||||
icon_living = "crawling"
|
||||
icon_dead = "dead"
|
||||
speak_chance = 80
|
||||
maxHealth = 220
|
||||
health = 220
|
||||
loot = list(/obj/effect/gibspawner/generic)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/gorilla = 4)
|
||||
response_help = "prods"
|
||||
response_disarm = "challenges"
|
||||
response_harm = "thumps"
|
||||
speed = 1
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 18
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1.5, TOX = 1.5, CLONE = 0, STAMINA = 0, OXY = 1.5)
|
||||
obj_damage = 20
|
||||
environment_smash = 2
|
||||
attacktext = "pummels"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
dextrous = TRUE
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
|
||||
faction = list("jungle")
|
||||
robust_searching = TRUE
|
||||
stat_attack = UNCONSCIOUS
|
||||
minbodytemp = 270
|
||||
maxbodytemp = 350
|
||||
var/list/gorilla_overlays[GORILLA_TOTAL_LAYERS]
|
||||
|
||||
// Gorillas like to dismember limbs from unconcious mobs.
|
||||
// Returns null when the target is not an unconcious carbon mob; a list of limbs (possibly empty) otherwise.
|
||||
/mob/living/simple_animal/hostile/gorilla/proc/target_bodyparts(atom/the_target)
|
||||
var/list/parts = list()
|
||||
if(iscarbon(the_target))
|
||||
var/mob/living/carbon/C = the_target
|
||||
if(C.stat >= UNCONSCIOUS)
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.body_part != HEAD && BP.body_part != CHEST)
|
||||
if(BP.dismemberable)
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/AttackingTarget()
|
||||
var/list/parts = target_bodyparts(target)
|
||||
if(parts)
|
||||
if(!parts.len)
|
||||
return FALSE
|
||||
var/obj/item/bodypart/BP = pick(parts)
|
||||
BP.dismember()
|
||||
return ..()
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(prob(80))
|
||||
var/atom/throw_target = get_edge_target_turf(L, dir)
|
||||
L.throw_at(throw_target, rand(1,2), 7, src)
|
||||
else
|
||||
L.Knockdown(20)
|
||||
visible_message("<span class='danger'>[src] knocks [L] down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/CanAttack(atom/the_target)
|
||||
var/list/parts = target_bodyparts(target)
|
||||
return ..() && !istype(the_target, /mob/living/carbon/monkey) && (!parts || parts.len > 3)
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/handle_automated_speech(override)
|
||||
if(speak_chance && (override || prob(speak_chance)))
|
||||
playsound(src, "sound/creatures/gorilla.ogg", 200)
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/mob/living/simple_animal/hostile/gorilla/proc/apply_overlay(cache_index)
|
||||
. = gorilla_overlays[cache_index]
|
||||
if(.)
|
||||
add_overlay(.)
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/proc/remove_overlay(cache_index)
|
||||
var/I = gorilla_overlays[cache_index]
|
||||
if(I)
|
||||
cut_overlay(I)
|
||||
gorilla_overlays[cache_index] = null
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/update_inv_hands()
|
||||
cut_overlays("standing_overlay")
|
||||
remove_overlay(GORILLA_HANDS_LAYER)
|
||||
|
||||
var/standing = FALSE
|
||||
for(var/I in held_items)
|
||||
if(I)
|
||||
standing = TRUE
|
||||
break
|
||||
if(!standing)
|
||||
if(stat != DEAD)
|
||||
icon_state = "crawling"
|
||||
speed = 1
|
||||
return ..()
|
||||
if(stat != DEAD)
|
||||
icon_state = "standing"
|
||||
speed = 3 // Gorillas are slow when standing up.
|
||||
|
||||
var/list/hands_overlays = list()
|
||||
|
||||
var/obj/item/l_hand = get_item_for_held_index(1)
|
||||
var/obj/item/r_hand = get_item_for_held_index(2)
|
||||
|
||||
if(r_hand)
|
||||
var/r_state = r_hand.item_state ? r_hand.item_state : r_hand.icon_state
|
||||
var/mutable_appearance/r_hand_overlay = r_hand.build_worn_icon(state = r_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = r_hand.righthand_file, isinhands = TRUE)
|
||||
r_hand_overlay.pixel_y -= 1
|
||||
hands_overlays += r_hand_overlay
|
||||
|
||||
if(l_hand)
|
||||
var/l_state = l_hand.item_state ? l_hand.item_state : l_hand.icon_state
|
||||
var/mutable_appearance/l_hand_overlay = l_hand.build_worn_icon(state = l_state, default_layer = GORILLA_HANDS_LAYER, default_icon_file = l_hand.lefthand_file, isinhands = TRUE)
|
||||
l_hand_overlay.pixel_y -= 1
|
||||
hands_overlays += l_hand_overlay
|
||||
|
||||
if(hands_overlays.len)
|
||||
gorilla_overlays[GORILLA_HANDS_LAYER] = hands_overlays
|
||||
apply_overlay(GORILLA_HANDS_LAYER)
|
||||
add_overlay("standing_overlay")
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/regenerate_icons()
|
||||
update_inv_hands()
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm b/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm (rejected hunks)
|
||||
@@ -80,7 +80,7 @@
|
||||
/obj/item/restraints/legcuffs/beartrap/mega_arachnid
|
||||
name = "fleshy restraints"
|
||||
desc = "Used by mega arachnids to immobilize their prey."
|
||||
- flags = DROPDEL
|
||||
+ flags_1 = DROPDEL_1
|
||||
icon_state = "tentacle_end"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
|
||||
@@ -386,14 +386,14 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/update_canmove()
|
||||
/mob/living/simple_animal/update_canmove(value_otherwise = TRUE)
|
||||
if(IsUnconscious() || IsStun() || IsKnockdown() || stat || resting)
|
||||
drop_all_held_items()
|
||||
canmove = 0
|
||||
canmove = FALSE
|
||||
else if(buckled)
|
||||
canmove = 0
|
||||
canmove = FALSE
|
||||
else
|
||||
canmove = 1
|
||||
canmove = value_otherwise
|
||||
update_transform()
|
||||
update_action_buttons_icon()
|
||||
return canmove
|
||||
|
||||
@@ -495,6 +495,30 @@
|
||||
. = new_corgi
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/proc/gorillize()
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
var/Itemlist = get_equipped_items()
|
||||
Itemlist += held_items
|
||||
for(var/obj/item/W in Itemlist)
|
||||
dropItemToGround(W, TRUE)
|
||||
|
||||
regenerate_icons()
|
||||
notransform = TRUE
|
||||
canmove = FALSE
|
||||
icon = null
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
|
||||
new_gorilla.a_intent = INTENT_HARM
|
||||
if(mind)
|
||||
mind.transfer_to(new_gorilla)
|
||||
else
|
||||
new_gorilla.key = key
|
||||
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
|
||||
. = new_gorilla
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/Animalize()
|
||||
|
||||
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
||||
|
||||
Reference in New Issue
Block a user