Update special.dm
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@@ -65,5 +65,5 @@
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/obj/item/ammo_casing/energy/emitter
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fire_sound = 'sound/weapons/emitter.ogg'
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e_cost = 5000
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projectile_type = /obj/item/projectile/beam/emitter
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e_cost = 2000 //20,000 is in the cell making this 10 shots before reload
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projectile_type = /obj/item/projectile/beam/emitter
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