Bubblegum is scarier again (#38306)

Miners are able to kill him roundstart by just walking backwards while shooting. Weaker than an ash drake.

Easiest way to change this was to give him his original attacks back which required you to avoid/manage blood.
This commit is contained in:
KorPhaeron
2018-06-21 18:55:48 -05:00
committed by letterjay
parent d0f68daa21
commit fa06a729a2

View File

@@ -1,3 +1,5 @@
#define MEDAL_PREFIX "Bubblegum"
/*
BUBBLEGUM
@@ -7,15 +9,15 @@ Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
It tries to strike at its target through any bloodpools under them; if it fails to do that, it will spray blood and then attempt to warp to a bloodpool near the target.
If it fails to warp to a target, it may summon up to 6 slaughterlings from the blood around it.
If it does not summon all 6 slaughterlings, it will instead charge at its target, dealing massive damage to anything it hits and spraying a stream of blood.
At half health, it will either charge three times or warp, then charge, instead of doing a single charge.
It often charges, dealing massive damage to anything unfortunate enough to be standing where it's aiming.
Whenever it isn't chasing something down, it will sink into nearby blood pools (if possible) and springs out of the closest one to its target.
To make this possible, it sprays streams of blood at random.
From these blood pools Bubblegum may summon slaughterlings - weak, low-damage minions designed to impede the target's progress.
When Bubblegum dies, it leaves behind a H.E.C.K. mining suit as well as a chest that can contain three things:
1. A bottle that, when activated, drives everyone nearby into a frenzy
2. A contract that marks for death the chosen target
3. A spellblade that can slice off limbs at range
When Bubblegum dies, it leaves behind a chest that can contain three things:
1. A spellblade that can slice off limbs at range
2. A bottle that, when activated, drives everyone nearby into a frenzy
3. A contract that marks for death the chosen target
Difficulty: Hard
@@ -44,8 +46,7 @@ Difficulty: Hard
del_on_death = 1
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
var/charging = FALSE
var/charging = 0
medal_type = BOSS_MEDAL_BUBBLEGUM
score_type = BUBBLEGUM_SCORE
deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
@@ -57,54 +58,33 @@ Difficulty: Hard
desc = "You're not quite sure how a signal can be bloody."
invisibility = 100
/mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
. = ..()
if(. > 0 && prob(25))
var/obj/effect/decal/cleanable/blood/gibs/bubblegum/B = new /obj/effect/decal/cleanable/blood/gibs/bubblegum(loc)
if(prob(40))
step(B, pick(GLOB.cardinals))
else
B.setDir(pick(GLOB.cardinals))
/obj/effect/decal/cleanable/blood/gibs/bubblegum
name = "thick blood"
desc = "Thick, splattered blood."
random_icon_states = list("gib3", "gib5", "gib6")
bloodiness = 20
/obj/effect/decal/cleanable/blood/gibs/bubblegum/can_bloodcrawl_in()
return TRUE
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
..()
move_to_delay = CLAMP((health/maxHealth) * 10, 5, 10)
move_to_delay = CLAMP(round((health/maxHealth) * 10), 5, 10)
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
anger_modifier = CLAMP(((maxHealth - health)/60),0,20)
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
if(charging)
return
ranged_cooldown = world.time + ranged_cooldown_time
var/warped = FALSE
if(!try_bloodattack())
INVOKE_ASYNC(src, .proc/blood_spray)
warped = blood_warp()
if(warped && prob(100 - anger_modifier))
return
blood_warp()
if(prob(90 - anger_modifier) || slaughterlings())
if(health > maxHealth * 0.5)
if(prob(25))
INVOKE_ASYNC(src, .proc/blood_spray)
else if(prob(5+anger_modifier/2))
slaughterlings()
else
if(health > maxHealth/2 && !client)
INVOKE_ASYNC(src, .proc/charge)
else
if(prob(70) || warped)
INVOKE_ASYNC(src, .proc/charge, 2)
else
INVOKE_ASYNC(src, .proc/warp_charge)
INVOKE_ASYNC(src, .proc/triple_charge)
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize()
. = ..()
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_living_list)
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_list)
if(B != src)
return INITIALIZE_HINT_QDEL //There can be only one
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
@@ -118,56 +98,53 @@ Difficulty: Hard
if(.)
SSshuttle.shuttle_purchase_requirements_met |= "bubblegum"
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon)
if(!charging)
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A)
if(charging)
return
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/AttackingTarget()
if(!charging)
return ..()
if(charging)
return
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/Goto(target, delay, minimum_distance)
if(!charging)
..()
if(charging)
return
..()
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
if(!stat)
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1, 2, 1)
if(charging)
new /obj/effect/temp_visual/decoy/fading(loc,src)
new/obj/effect/temp_visual/decoy/fading(loc,src)
DestroySurroundings()
. = ..()
if(!stat && .)
playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1, 2, 1)
if(charging)
DestroySurroundings()
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/warp_charge()
blood_warp()
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/triple_charge()
charge()
sleep(10)
charge()
sleep(10)
charge()
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge(bonus_charges)
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge()
var/turf/T = get_turf(target)
if(!T || T == loc)
return
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
charging = TRUE
new /obj/effect/temp_visual/dragon_swoop(T)
charging = 1
DestroySurroundings()
walk(src, 0)
setDir(get_dir(src, T))
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
sleep(3)
throw_at(T, get_dist(src, T), 1, src, 0, callback = CALLBACK(src, .charge_end, bonus_charges))
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge_end(bonus_charges, list/effects_to_destroy)
charging = FALSE
try_bloodattack()
if(target)
if(bonus_charges)
bonus_charges--
charge(bonus_charges)
else
Goto(target, move_to_delay, minimum_distance)
SetRecoveryTime(MEGAFAUNA_DEFAULT_RECOVERY_TIME)
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
sleep(5)
throw_at(T, get_dist(src, T), 1, src, 0)
charging = 0
Goto(target, move_to_delay, minimum_distance)
/mob/living/simple_animal/hostile/megafauna/bubblegum/Collide(atom/A)
@@ -191,142 +168,20 @@ Difficulty: Hard
var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
L.throw_at(throwtarget, 3)
charging = FALSE
charging = 0
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_mobs_on_blood()
var/list/targets = ListTargets()
. = list()
for(var/mob/living/L in targets)
var/list/bloodpool = get_pools(get_turf(L), 0)
if(bloodpool.len && (!faction_check_mob(L) || L.stat == DEAD))
. += L
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/try_bloodattack()
var/list/targets = get_mobs_on_blood()
if(targets.len)
INVOKE_ASYNC(src, .proc/bloodattack, targets, prob(50))
return TRUE
return FALSE
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodattack(list/targets, handedness)
var/mob/living/target_one = pick_n_take(targets)
var/turf/target_one_turf = get_turf(target_one)
var/mob/living/target_two
if(targets.len)
target_two = pick_n_take(targets)
var/turf/target_two_turf = get_turf(target_two)
if(target_two.stat != CONSCIOUS || prob(10))
bloodgrab(target_two_turf, handedness)
else
bloodsmack(target_two_turf, handedness)
if(target_one)
var/list/pools = get_pools(get_turf(target_one), 0)
if(pools.len)
target_one_turf = get_turf(target_one)
if(target_one_turf)
if(target_one.stat != CONSCIOUS || prob(10))
bloodgrab(target_one_turf, !handedness)
else
bloodsmack(target_one_turf, !handedness)
if(!target_two && target_one)
var/list/poolstwo = get_pools(get_turf(target_one), 0)
if(poolstwo.len)
target_one_turf = get_turf(target_one)
if(target_one_turf)
if(target_one.stat != CONSCIOUS || prob(10))
bloodgrab(target_one_turf, handedness)
else
bloodsmack(target_one_turf, handedness)
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
if(handedness)
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
else
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
sleep(2.5)
for(var/mob/living/L in T)
if(!faction_check_mob(L))
to_chat(L, "<span class='userdanger'>[src] rends you!</span>")
playsound(T, attack_sound, 100, 1, -1)
var/limb_to_hit = L.get_bodypart(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
L.apply_damage(25, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration))
sleep(3)
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
if(handedness)
new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
else
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
sleep(6)
for(var/mob/living/L in T)
if(!faction_check_mob(L))
to_chat(L, "<span class='userdanger'>[src] drags you through the blood!</span>")
playsound(T, 'sound/magic/enter_blood.ogg', 100, 1, -1)
var/turf/targetturf = get_step(src, dir)
L.forceMove(targetturf)
playsound(targetturf, 'sound/magic/exit_blood.ogg', 100, 1, -1)
if(L.stat != CONSCIOUS)
addtimer(CALLBACK(src, .proc/devour, L), 2)
sleep(1)
/obj/effect/temp_visual/dragon_swoop/bubblegum
duration = 10
/obj/effect/temp_visual/bubblegum_hands
icon = 'icons/effects/bubblegum.dmi'
duration = 9
/obj/effect/temp_visual/bubblegum_hands/rightthumb
icon_state = "rightthumbgrab"
/obj/effect/temp_visual/bubblegum_hands/leftthumb
icon_state = "leftthumbgrab"
/obj/effect/temp_visual/bubblegum_hands/rightpaw
icon_state = "rightpawgrab"
layer = BELOW_MOB_LAYER
/obj/effect/temp_visual/bubblegum_hands/leftpaw
icon_state = "leftpawgrab"
layer = BELOW_MOB_LAYER
/obj/effect/temp_visual/bubblegum_hands/rightsmack
icon_state = "rightsmack"
/obj/effect/temp_visual/bubblegum_hands/leftsmack
icon_state = "leftsmack"
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
if(Adjacent(target))
return FALSE
var/list/can_jaunt = get_pools(get_turf(src), 1)
if(!can_jaunt.len)
return FALSE
var/list/pools = get_pools(get_turf(target), 2)
var/list/pools_to_remove = get_pools(get_turf(target), 1)
pools -= pools_to_remove
if(!pools.len)
return FALSE
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
DA.color = "#FF0000"
var/oldtransform = DA.transform
DA.transform = matrix()*2
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 3)
sleep(3)
qdel(DA)
var/obj/effect/decal/cleanable/blood/found_bloodpool
pools = get_pools(get_turf(target), 2)
pools_to_remove = get_pools(get_turf(target), 1)
pools -= pools_to_remove
var/list/pools = list()
var/can_jaunt = FALSE
for(var/obj/effect/decal/cleanable/blood/nearby in view(src,2))
can_jaunt = TRUE
break
if(!can_jaunt)
return
for(var/obj/effect/decal/cleanable/blood/nearby in view(get_turf(target),2))
pools += nearby
if(pools.len)
shuffle_inplace(pools)
found_bloodpool = pick(pools)
@@ -336,51 +191,30 @@ Difficulty: Hard
forceMove(get_turf(found_bloodpool))
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
visible_message("<span class='danger'>And springs back out!</span>")
return TRUE
return FALSE
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_pools(turf/T, range)
. = list()
for(var/obj/effect/decal/cleanable/nearby in view(T, range))
if(nearby.can_bloodcrawl_in())
. += nearby
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_spray()
visible_message("<span class='danger'>[src] sprays a stream of gore!</span>")
var/range = 6 + round(anger_modifier * 0.4)
var/turf/E = get_edge_target_turf(src, src.dir)
var/range = 10
var/turf/previousturf = get_turf(src)
var/turf/J = previousturf
var/targetdir = get_dir(src, target)
if(target.loc == loc)
targetdir = dir
face_atom(target)
new /obj/effect/decal/cleanable/blood/bubblegum(J)
for(var/i in 1 to range)
J = get_step(previousturf, targetdir)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
if(!J || !previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])
for(var/turf/J in getline(src,E))
if(!range)
break
new /obj/effect/decal/cleanable/blood/bubblegum(J)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
if(!previousturf.CanAtmosPass(J))
break
playsound(J,'sound/effects/splat.ogg', 100, 1, -1)
new /obj/effect/decal/cleanable/blood(J)
range--
previousturf = J
sleep(1)
/obj/effect/decal/cleanable/blood/bubblegum
bloodiness = 0
/obj/effect/decal/cleanable/blood/bubblegum/can_bloodcrawl_in()
return TRUE
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/slaughterlings()
visible_message("<span class='danger'>[src] summons a shoal of slaughterlings!</span>")
var/max_amount = 6
for(var/H in get_pools(get_turf(src), 1))
if(!max_amount)
break
max_amount--
var/obj/effect/decal/cleanable/blood/B = H
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(B.loc)
return max_amount
for(var/obj/effect/decal/cleanable/blood/H in range(src, 10))
if(prob(25))
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(H.loc)
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter
name = "slaughterling"
@@ -398,3 +232,5 @@ Difficulty: Hard
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum))
return 1
return 0
#undef MEDAL_PREFIX