Reebe cogscarabs have infinite power and can recite scripture during non-clockcult rounds (#31282)
* During non-clock rounds, scarabs get more stuff * Actually, admins might want to make scarabs... * That's a thing
This commit is contained in:
committed by
CitadelStationBot
parent
5b4e26cb06
commit
fa0aaa9870
@@ -146,6 +146,8 @@ Credit where due:
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
||||
G.initial_activation_delay = ark_time * 60
|
||||
G.seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes
|
||||
for(var/obj/item/clockwork/construct_chassis/cogscarab/C in GLOB.all_clockwork_objects)
|
||||
C.infinite_resources = FALSE
|
||||
SSshuttle.registerHostileEnvironment(GLOB.ark_of_the_clockwork_justiciar)
|
||||
..()
|
||||
return 1
|
||||
|
||||
@@ -34,17 +34,28 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/clockwork/construct_chassis/attack_ghost(mob/user)
|
||||
if(!SSticker.mode)
|
||||
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
|
||||
return
|
||||
if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel")
|
||||
return
|
||||
if(QDELETED(src))
|
||||
to_chat(user, "<span class='danger'>You were too late! Better luck next time.</span>")
|
||||
return
|
||||
pre_spawn()
|
||||
visible_message(creation_message)
|
||||
var/mob/living/construct = new construct_type(get_turf(src))
|
||||
construct.key = user.key
|
||||
post_spawn(construct)
|
||||
qdel(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/pre_spawn() //Some things might change before the construct spawns; override those on a subtype basis in this proc
|
||||
return
|
||||
|
||||
/obj/item/clockwork/construct_chassis/proc/post_spawn(mob/living/construct) //And some things might change after it
|
||||
return
|
||||
|
||||
|
||||
//Marauder armor, used to create clockwork marauders - sturdy frontline combatants that can deflect projectiles.
|
||||
/obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
@@ -67,3 +78,21 @@
|
||||
creation_message = "<span class='alloy bold'>The cogscarab clicks and whirrs as it hops up and springs to life!</span>"
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/infinite_resources = TRUE
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/Initialize()
|
||||
. = ..()
|
||||
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
infinite_resources = FALSE //For any that are somehow spawned in late
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/pre_spawn()
|
||||
if(infinite_resources)
|
||||
construct_type = /mob/living/simple_animal/drone/cogscarab/ratvar //During rounds where they can't interact with the station, let them experiment with builds
|
||||
|
||||
/obj/item/clockwork/construct_chassis/cogscarab/post_spawn(mob/living/construct)
|
||||
if(infinite_resources) //Allow them to build stuff and recite scripture
|
||||
var/list/cached_stuff = construct.GetAllContents()
|
||||
for(var/obj/item/clockwork/replica_fabricator/F in cached_stuff)
|
||||
F.uses_power = FALSE
|
||||
for(var/obj/item/clockwork/slab/S in cached_stuff)
|
||||
S.no_cost = TRUE
|
||||
|
||||
Reference in New Issue
Block a user