Adds defines for evenly splitting up a subsystem's time to fire
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@@ -1,4 +1,14 @@
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#define MC_TICK_CHECK ( ( world.tick_usage > GLOB.CURRENT_TICKLIMIT || src.state != SS_RUNNING ) ? pause() : 0 )
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#define MC_SPLIT_TICK_INIT(phase_count) var/original_tick_limit = GLOB.CURRENT_TICKLIMIT; var/split_tick_phases = ##phase_count
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#define MC_SPLIT_TICK \
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if(split_tick_phases > 1){\
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GLOB.CURRENT_TICKLIMIT = ((original_tick_limit - world.tick_usage) / split_tick_phases) + world.tick_usage;\
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--split_tick_phases;\
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} else {\
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GLOB.CURRENT_TICKLIMIT = original_tick_limit;\
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}
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// Used to smooth out costs to try and avoid oscillation.
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#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current))
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#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
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