Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into gen-poppers

This commit is contained in:
Poojawa
2019-09-13 13:00:29 -05:00
1289 changed files with 18757 additions and 3881 deletions
+5 -1
View File
@@ -112,12 +112,16 @@
/obj/structure/sign/barsign/emag_act(mob/user)
. = ..()
if(broken || (obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>Nothing interesting happens!</span>")
return
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You emag the barsign. Takeover in progress...</span>")
sleep(10 SECONDS)
addtimer(CALLBACK(src, .proc/syndie_bar_good), 10 SECONDS)
return TRUE
/obj/structure/sign/barsign/proc/syndie_bar_good()
set_sign(new /datum/barsign/hiddensigns/syndibarsign)
req_access = list(ACCESS_SYNDICATE)
@@ -36,6 +36,9 @@
var/icon_welded = "welded"
var/obj/item/electronics/airlock/lockerelectronics //Installed electronics
var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
var/eigen_teleport = FALSE //If the closet leads to Mr Tumnus.
var/obj/structure/closet/eigen_target //Where you go to.
/obj/structure/closet/Initialize(mapload)
. = ..()
@@ -144,6 +147,8 @@
/obj/structure/closet/proc/togglelock(mob/living/user)
add_fingerprint(user)
if(eigen_target)
return
if(opened)
return
if(!can_lock(user))
@@ -186,7 +191,12 @@
if(contents.len >= storage_capacity)
return -1
if(insertion_allowed(AM))
AM.forceMove(src)
if(eigen_teleport) // For teleporting people with linked lockers.
do_teleport(AM, get_turf(eigen_target), 0)
if(eigen_target.opened == FALSE)
eigen_target.bust_open()
else
AM.forceMove(src)
return TRUE
else
return FALSE
@@ -339,6 +349,9 @@
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
if(W.use_tool(src, user, 40, volume=50))
if(eigen_teleport)
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to cut!</span>")
return
if(!opened)
return
user.visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
@@ -363,6 +376,9 @@
to_chat(user, "<span class='notice'>You begin [welded ? "unwelding":"welding"] \the [src]...</span>")
if(W.use_tool(src, user, 40, volume=50))
if(eigen_teleport)
to_chat(user, "<span class='notice'>The unstable nature of \the [src] makes it impossible to weld!</span>")
return
if(opened)
return
welded = !welded
@@ -525,17 +541,18 @@
dive_into(user)
/obj/structure/closet/emag_act(mob/user)
if(secure && !broken)
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
"<span class='italics'>You hear a faint electrical spark.</span>")
playsound(src, "sparks", 50, 1)
broken = TRUE
locked = FALSE
if(!QDELETED(lockerelectronics))
qdel(lockerelectronics)
lockerelectronics = null
update_icon()
. = ..()
if(!secure || broken)
return
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
"<span class='warning'>You scramble [src]'s lock, breaking it open!</span>",
"<span class='italics'>You hear a faint electrical spark.</span>")
playsound(src, "sparks", 50, 1)
broken = TRUE
locked = FALSE
if(!QDELETED(lockerelectronics))
QDEL_NULL(lockerelectronics)
update_icon()
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
@@ -111,9 +111,9 @@
new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
new /obj/item/clothing/under/rank/chaplain(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/suit/nun(src)
new /obj/item/clothing/suit/chaplain/nun(src)
new /obj/item/clothing/head/nun_hood(src)
new /obj/item/clothing/suit/holidaypriest(src)
new /obj/item/clothing/suit/chaplain/holidaypriest(src)
new /obj/item/storage/backpack/cultpack(src)
new /obj/item/storage/fancy/candle_box(src)
new /obj/item/storage/fancy/candle_box(src)
@@ -33,6 +33,7 @@
new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/lockbox/medal/engineering(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
+1 -1
View File
@@ -79,4 +79,4 @@
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return default_color
return sanitize_hexcolor(n_color, include_crunch= TRUE)
return sanitize_hexcolor(n_color, 3, FALSE, default_color)
@@ -83,8 +83,9 @@
icon_state = "breaker_drop"
/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken")
H.emote("scream")
H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
/obj/structure/femur_breaker/proc/raise_slat()
slat_status = BREAKER_SLAT_RAISED
@@ -171,4 +172,4 @@
#undef BREAKER_ACTIVATE_DELAY
#undef BREAKER_WRENCH_DELAY
#undef BREAKER_ACTION_INUSE
#undef BREAKER_ACTION_WRENCH
#undef BREAKER_ACTION_WRENCH
+21
View File
@@ -0,0 +1,21 @@
//Loom, turns raw cotton and durathread into their respective fabrics.
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "loom"
density = TRUE
anchored = TRUE
/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
if(W.is_fabric && W.amount > 1)
user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
if(W.use_tool(src, user, W.pull_effort))
new W.loom_result(drop_location())
user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
W.amount = (W.amount - 2)
if(W.amount < 1)
qdel(W)
else
user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
@@ -100,6 +100,14 @@
to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
if(do_after(user, 20, target = src) && B.use(1))
make_new_table(/obj/structure/table/bronze)
else if(istype(I, /obj/item/stack/sheet/plasmaglass))
var/obj/item/stack/sheet/plasmaglass/G = I
if(G.get_amount() < 1)
to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src) && G.use(1))
make_new_table(/obj/structure/table/plasmaglass)
else
return ..()
@@ -258,6 +258,53 @@
for(var/obj/item/shard/S in debris)
S.color = NARSIE_WINDOW_COLOUR
/*
* Plasmaglass tables
*/
/obj/structure/table/plasmaglass
name = "plasmaglass table"
desc = "A glasstable, but it's pink and more sturdy. What will Nanotrasen design next with plasma?"
icon = 'icons/obj/smooth_structures/plasmaglass_table.dmi'
icon_state = "plasmaglass_table"
climbable = TRUE
buildstack = /obj/item/stack/sheet/plasmaglass
canSmoothWith = null
max_integrity = 270
resistance_flags = ACID_PROOF
armor = list("melee" = 10, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
var/list/debris = list()
/obj/structure/table/plasmaglass/New()
. = ..()
debris += new frame
debris += new /obj/item/shard/plasma
/obj/structure/table/plasmaglass/Destroy()
QDEL_LIST(debris)
. = ..()
/obj/structure/table/plasmaglass/proc/check_break(mob/living/M)
return
/obj/structure/table/plasmaglass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
..()
return
else
var/turf/T = get_turf(src)
playsound(T, "shatter", 50, 1)
for(var/X in debris)
var/atom/movable/AM = X
AM.forceMove(T)
debris -= AM
qdel(src)
/obj/structure/table/plasmaglass/narsie_act()
color = NARSIE_WINDOW_COLOUR
for(var/obj/item/shard/S in debris)
S.color = NARSIE_WINDOW_COLOUR
/*
* Wooden tables
*/
+11
View File
@@ -281,6 +281,8 @@
. += new /obj/effect/decal/cleanable/glass(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard(location)
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
@@ -409,6 +411,15 @@
glass_type = /obj/item/stack/sheet/plasmaglass
rad_insulation = RAD_NO_INSULATION
/obj/structure/window/plasma/spawnDebris(location)
. = list()
. += new /obj/item/shard/plasma(location)
. += new /obj/effect/decal/cleanable/glass/plasma(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard/plasma(location)
/obj/structure/window/plasma/spawner/east
dir = EAST