Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods

This commit is contained in:
Poojawa
2019-09-16 17:44:10 -05:00
124 changed files with 6067 additions and 6103 deletions

View File

@@ -34,7 +34,8 @@
H.dna.features["frills"] = pick(GLOB.frills_list)
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
H.update_body()
H.update_hair()

View File

@@ -167,7 +167,7 @@
/obj/item/organ/heart/gland/pop/activate()
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
randomize_human(owner)
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/moth, /datum/species/fly))
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
owner.set_species(species)
/obj/item/organ/heart/gland/ventcrawling

View File

@@ -34,6 +34,7 @@
return TRUE
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
while(active)
ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
@@ -41,6 +42,7 @@
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
user.Knockdown(40)
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
changeling.chem_recharge_slowdown -= 0.5
break
stacks++

View File

@@ -85,6 +85,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/horn_color = "85615a" //Horn color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF",
"tail_lizard" = "Smooth",
@@ -96,8 +97,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"frills" = "None",
"spines" = "None",
"body_markings" = "None",
"legs" = "Normal Legs",
"moth_wings" = "Plain",
"legs" = "Plantigrade",
"insect_wings" = "Plain",
"insect_fluff" = "None",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "Plain",
@@ -157,7 +159,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = ""
"flavor_text" = "",
"meat_type" = "Mammalian"
)
var/list/custom_names = list()
@@ -172,18 +175,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/list/all_quirks = list()
var/list/character_quirks = list()
//Jobs, uses bitflags
var/job_civilian_high = 0
var/job_civilian_med = 0
var/job_civilian_low = 0
var/job_medsci_high = 0
var/job_medsci_med = 0
var/job_medsci_low = 0
var/job_engsec_high = 0
var/job_engsec_med = 0
var/job_engsec_low = 0
//Job preferences 2.0 - indexed by job title , no key or value implies never
var/list/job_preferences = list()
// Want randomjob if preferences already filled - Donkie
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
@@ -241,7 +234,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return
#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='17%'>"
#define MAX_MUTANT_ROWS 4
#define MAX_MUTANT_ROWS 5
/datum/preferences/proc/ShowChoices(mob/user)
if(!user || !user.client)
@@ -351,9 +344,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "[TextPreview(features["flavor_text"])]...<BR>"
dat += "<h2>Body</h2>"
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
dat += "<b>Custom Species Name:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=custom_species;task=input'>[custom_species ? custom_species : "None"]</a><BR>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=all;task=random'>Random Body</A><BR>"
dat += "<b>Random Body:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=all;task=random'>Randomize!</A><BR>"
dat += "<b>Always Random Body:</b><a href='?_src_=prefs;preference=all'>[be_random_body ? "Yes" : "No"]</A><BR>"
dat += "<br><b>Cycle background:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=cycle_bg;task=input'>[bgstate]</a><BR>"
@@ -448,6 +441,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("meat_type" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Meat Type</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=meats;task=input'>[features["meat_type"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
@@ -471,6 +477,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<h3>Horns</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a>"
dat += "<span style='border:1px solid #161616; background-color: #[horn_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=horns_color;task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
@@ -537,6 +545,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ears" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
@@ -549,6 +558,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("mam_snouts" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
@@ -573,14 +583,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("moth_wings" in pref_species.default_features)
if("insect_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Moth wings</h3>"
dat += "<h3>Insect wings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("insect_fluff" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Insect Fluff</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_fluffs;task=input'>[features["insect_fluff"]]</a>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
@@ -992,9 +1012,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role)
for(var/datum/job/job in SSjob.occupations)
for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
index += 1
if((index >= limit) || (job.title in splitJobs))
@@ -1011,7 +1029,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;bancheck=[rank]'> BANNED</a></td></tr>"
continue
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
if(required_playtime_remaining)
@@ -1021,7 +1039,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & overflow.flag) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
if((job_preferences[SSjob.overflow_role] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
@@ -1036,32 +1054,32 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
switch(job_preferences[job.title])
if(JP_HIGH)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
if(JP_MEDIUM)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
if(JP_LOW)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == SSjob.overflow_role)//Overflow is special
if(job_civilian_low & overflow.flag)
if(job_preferences[SSjob.overflow_role] == JP_LOW)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
@@ -1092,61 +1110,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
if (!job)
return 0
return FALSE
if (level == 1) // to high
// remove any other job(s) set to high
job_civilian_med |= job_civilian_high
job_engsec_med |= job_engsec_high
job_medsci_med |= job_medsci_high
job_civilian_high = 0
job_engsec_high = 0
job_medsci_high = 0
if (level == JP_HIGH) // to high
//Set all other high to medium
for(var/j in job_preferences)
if(job_preferences[j] == JP_HIGH)
job_preferences[j] = JP_MEDIUM
//technically break here
if (job.department_flag == CIVILIAN)
job_civilian_low &= ~job.flag
job_civilian_med &= ~job.flag
job_civilian_high &= ~job.flag
switch(level)
if (1)
job_civilian_high |= job.flag
if (2)
job_civilian_med |= job.flag
if (3)
job_civilian_low |= job.flag
return 1
else if (job.department_flag == ENGSEC)
job_engsec_low &= ~job.flag
job_engsec_med &= ~job.flag
job_engsec_high &= ~job.flag
switch(level)
if (1)
job_engsec_high |= job.flag
if (2)
job_engsec_med |= job.flag
if (3)
job_engsec_low |= job.flag
return 1
else if (job.department_flag == MEDSCI)
job_medsci_low &= ~job.flag
job_medsci_med &= ~job.flag
job_medsci_high &= ~job.flag
switch(level)
if (1)
job_medsci_high |= job.flag
if (2)
job_medsci_med |= job.flag
if (3)
job_medsci_low |= job.flag
return 1
return 0
job_preferences[job.title] = level
return TRUE
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
if(!SSjob || SSjob.occupations.len <= 0)
@@ -1163,64 +1137,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
ShowChoices(user)
return
if(role == SSjob.overflow_role)
if(job_civilian_low & job.flag)
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
SetChoices(user)
return 1
var/jpval = null
switch(desiredLvl)
if(3)
jpval = JP_LOW
if(2)
jpval = JP_MEDIUM
if(1)
jpval = JP_HIGH
SetJobPreferenceLevel(job, desiredLvl)
if(role == SSjob.overflow_role)
if(job_preferences[job.title] == JP_LOW)
jpval = null
else
jpval = JP_LOW
SetJobPreferenceLevel(job, jpval)
SetChoices(user)
return 1
/datum/preferences/proc/ResetJobs()
job_civilian_high = 0
job_civilian_med = 0
job_civilian_low = 0
job_medsci_high = 0
job_medsci_med = 0
job_medsci_low = 0
job_engsec_high = 0
job_engsec_med = 0
job_engsec_low = 0
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
if(!job || !level)
return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
return 0
job_preferences = list()
/datum/preferences/proc/SetQuirks(mob/user)
if(!SSquirks)
@@ -1562,9 +1501,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
eye_color = sanitize_hexcolor(new_eyes)
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
if(result)
var/newtype = GLOB.species_list[result]
var/newtype = GLOB.species_list[GLOB.roundstart_race_names[result]]
pref_species = new newtype()
//let's ensure that no weird shit happens on species swapping.
custom_species = null
@@ -1692,6 +1631,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["tail_human"] = "None"
features["tail_lizard"] = "None"
if("meats")
var/new_meat
new_meat = input(user, "Choose your character's meat type:", "Character Preference") as null|anything in GLOB.meat_types
if(new_meat)
features["meat_type"] = new_meat
if("snout")
var/list/snowflake_snouts_list = list()
for(var/path in GLOB.snouts_list)
@@ -1727,6 +1672,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_horns)
features["horns"] = new_horns
if("horns_color")
var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
if(new_horn_color)
horn_color = sanitize_hexcolor(new_horn_color)
if("wings")
var/new_wings
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
@@ -1761,11 +1711,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["legs"] = new_legs
update_preview_icon()
if("moth_wings")
var/new_moth_wings
new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
if(new_moth_wings)
features["moth_wings"] = new_moth_wings
if("insect_wings")
var/new_insect_wings
new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
if(new_insect_wings)
features["insect_wings"] = new_insect_wings
if("insect_fluffs")
var/new_insect_fluff
new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
if(new_insect_fluff)
features["insect_fluff"] = new_insect_fluff
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
@@ -2285,6 +2241,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
organ_eyes.old_eye_color = eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
character.horn_color = horn_color
character.skin_tone = skin_tone
character.hair_style = hair_style
@@ -2325,7 +2282,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("xenotail" in pref_species.default_features)
character.dna.species.mutant_bodyparts |= "xenotail"
if(("legs" in character.dna.species.mutant_bodyparts) && character.dna.features["legs"] == "Digitigrade Legs")
if("meat_type" in pref_species.default_features)
character.type_of_meat = GLOB.meat_types[features["meat_type"]]
if(("legs" in character.dna.species.mutant_bodyparts) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian"))
pref_species.species_traits |= DIGITIGRADE
else
pref_species.species_traits -= DIGITIGRADE

View File

@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 20
#define SAVEFILE_VERSION_MAX 22
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -49,6 +49,61 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
pda_style = "mono"
if(current_version < 20)
pda_color = "#808000"
if(current_version < 21)
job_preferences = list() //It loaded null from nonexistant savefile field.
var/job_civilian_high = 0
var/job_civilian_med = 0
var/job_civilian_low = 0
var/job_medsci_high = 0
var/job_medsci_med = 0
var/job_medsci_low = 0
var/job_engsec_high = 0
var/job_engsec_med = 0
var/job_engsec_low = 0
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Can't use SSjob here since this happens right away on login
for(var/job in subtypesof(/datum/job))
var/datum/job/J = job
var/new_value
var/fval = initial(J.flag)
switch(initial(J.department_flag))
if(CIVILIAN)
if(job_civilian_high & fval)
new_value = JP_HIGH
else if(job_civilian_med & fval)
new_value = JP_MEDIUM
else if(job_civilian_low & fval)
new_value = JP_LOW
if(MEDSCI)
if(job_medsci_high & fval)
new_value = JP_HIGH
else if(job_medsci_med & fval)
new_value = JP_MEDIUM
else if(job_medsci_low & fval)
new_value = JP_LOW
if(ENGSEC)
if(job_engsec_high & fval)
new_value = JP_HIGH
else if(job_engsec_med & fval)
new_value = JP_MEDIUM
else if(job_engsec_low & fval)
new_value = JP_LOW
if(new_value)
job_preferences[initial(J.title)] = new_value
if((current_version < 22) && features["meat_type"] && (features["meat_type"] == null))
features["meat_type"] = "Mammalian"
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
@@ -246,6 +301,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
var/species_id
S["species"] >> species_id
if(species_id)
if(species_id == "avian" || species_id == "aquatic")
species_id = "mammal"
else if(species_id == "moth")
species_id = "insect"
var/newtype = GLOB.species_list[species_id]
if(newtype)
pref_species = new newtype
@@ -254,28 +314,29 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
//Character
S["real_name"] >> real_name
S["nameless"] >> nameless
S["custom_species"] >> custom_species
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undie_color"] >> undie_color
S["undershirt"] >> undershirt
S["shirt_color"] >> shirt_color
S["socks"] >> socks
S["socks_color"] >> socks_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["real_name"] >> real_name
S["nameless"] >> nameless
S["custom_species"] >> custom_species
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undie_color"] >> undie_color
S["undershirt"] >> undershirt
S["shirt_color"] >> shirt_color
S["socks"] >> socks
S["socks_color"] >> socks_color
S["horn_color"] >> horn_color
S["backbag"] >> backbag
S["jumpsuit_style"] >> jumpsuit_style
S["uplink_loc"] >> uplink_spawn_loc
S["feature_mcolor"] >> features["mcolor"]
S["feature_lizard_tail"] >> features["tail_lizard"]
S["feature_lizard_snout"] >> features["snout"]
@@ -284,29 +345,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_lizard_spines"] >> features["spines"]
S["feature_lizard_body_markings"] >> features["body_markings"]
S["feature_lizard_legs"] >> features["legs"]
S["feature_moth_wings"] >> features["moth_wings"]
S["feature_human_tail"] >> features["tail_human"]
S["feature_human_ears"] >> features["ears"]
S["feature_insect_wings"] >> features["insect_wings"]
S["feature_insect_fluff"] >> features["insect_fluff"]
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
S[savefile_slot_name] >> custom_names[custom_name_id]
S["preferred_ai_core_display"] >> preferred_ai_core_display
S["prefered_security_department"] >> prefered_security_department
S["preferred_ai_core_display"] >> preferred_ai_core_display
S["prefered_security_department"] >> prefered_security_department
//Jobs
S["joblessrole"] >> joblessrole
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Load prefs
S["job_preferences"] >> job_preferences
//Quirks
S["all_quirks"] >> all_quirks
@@ -325,6 +380,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_mam_tail_animated"] >> features["mam_tail_animated"]
S["feature_taur"] >> features["taur"]
S["feature_mam_snouts"] >> features["mam_snouts"]
S["feature_meat"] >> features["meat_type"]
//Xeno features
S["feature_xeno_tail"] >> features["xenotail"]
S["feature_xeno_dors"] >> features["xenodorsal"]
@@ -374,11 +430,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Sanitize
real_name = reject_bad_name(real_name)
gender = sanitize_gender(gender, TRUE, TRUE)
real_name = reject_bad_name(real_name)
gender = sanitize_gender(gender, TRUE, TRUE)
if(!real_name)
real_name = random_unique_name(gender)
custom_species = reject_bad_name(custom_species)
real_name = random_unique_name(gender)
custom_species = reject_bad_name(custom_species)
for(var/custom_name_id in GLOB.preferences_custom_names)
var/namedata = GLOB.preferences_custom_names[custom_name_id]
custom_names[custom_name_id] = reject_bad_name(custom_names[custom_name_id],namedata["allow_numbers"])
@@ -388,57 +444,55 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
else
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list)
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human)
features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list)
features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list)
features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list)
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list)
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
//Validate job prefs
for(var/j in job_preferences)
if(job_preferences[j] != JP_LOW && job_preferences[j] != JP_MEDIUM && job_preferences[j] != JP_HIGH)
job_preferences -= j
all_quirks = SANITIZE_LIST(all_quirks)
positive_quirks = SANITIZE_LIST(positive_quirks)
negative_quirks = SANITIZE_LIST(negative_quirks)
neutral_quirks = SANITIZE_LIST(neutral_quirks)
neutral_quirks = SANITIZE_LIST(neutral_quirks)
cit_character_pref_load(S)
@@ -460,31 +514,32 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.)
//Character
WRITE_FILE(S["real_name"] , real_name)
WRITE_FILE(S["nameless"] , nameless)
WRITE_FILE(S["custom_species"] , custom_species)
WRITE_FILE(S["name_is_always_random"] , be_random_name)
WRITE_FILE(S["body_is_always_random"] , be_random_body)
WRITE_FILE(S["gender"] , gender)
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_color"] , eye_color)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["undie_color"] , undie_color)
WRITE_FILE(S["undershirt"] , undershirt)
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["real_name"] , real_name)
WRITE_FILE(S["nameless"] , nameless)
WRITE_FILE(S["custom_species"] , custom_species)
WRITE_FILE(S["name_is_always_random"] , be_random_name)
WRITE_FILE(S["body_is_always_random"] , be_random_body)
WRITE_FILE(S["gender"] , gender)
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
WRITE_FILE(S["eye_color"] , eye_color)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["undie_color"] , undie_color)
WRITE_FILE(S["undershirt"] , undershirt)
WRITE_FILE(S["shirt_color"] , shirt_color)
WRITE_FILE(S["socks"] , socks)
WRITE_FILE(S["socks_color"] , socks_color)
WRITE_FILE(S["horn_color"] , horn_color)
WRITE_FILE(S["backbag"] , backbag)
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
WRITE_FILE(S["species"] , pref_species.id)
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
@@ -492,28 +547,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
WRITE_FILE(S["feature_meat"] , features["meat_type"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id])
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display)
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
//Jobs
WRITE_FILE(S["joblessrole"] , joblessrole)
WRITE_FILE(S["job_civilian_high"] , job_civilian_high)
WRITE_FILE(S["job_civilian_med"] , job_civilian_med)
WRITE_FILE(S["job_civilian_low"] , job_civilian_low)
WRITE_FILE(S["job_medsci_high"] , job_medsci_high)
WRITE_FILE(S["job_medsci_med"] , job_medsci_med)
WRITE_FILE(S["job_medsci_low"] , job_medsci_low)
WRITE_FILE(S["job_engsec_high"] , job_engsec_high)
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
//Write prefs
WRITE_FILE(S["job_preferences"] , job_preferences)
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)

View File

@@ -108,7 +108,7 @@
tastes = list("maggots" = 1, "the inside of a reactor" = 1)
foodtype = MEAT | RAW | GROSS
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
icon_state = "mothmeat"
desc = "Unpleasantly powdery and dry. Kind of pretty, though."
filling_color = "#BF896B"

View File

@@ -8,6 +8,8 @@ GLOBAL_PROTECT(exp_to_update)
return 0
if(!CONFIG_GET(flag/use_exp_tracking))
return 0
if(!SSdbcore.Connect())
return 0
if(!exp_requirements || !exp_type)
return 0
if(!job_is_xp_locked(src.title))

View File

@@ -1,240 +1,245 @@
/datum/job
//The name of the job
var/title = "NOPE"
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
//Determines who can demote this position
var/department_head = list()
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
var/list/head_announce = null
//Bitflags for the job
var/flag = 0
var/department_flag = 0
//Players will be allowed to spawn in as jobs that are set to "Station"
var/faction = "None"
//How many players can be this job
var/total_positions = 0
//How many players can spawn in as this job
var/spawn_positions = 0
//How many players have this job
var/current_positions = 0
//Supervisors, who this person answers to directly
var/supervisors = ""
//Sellection screen color
var/selection_color = "#ffffff"
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
var/req_admin_notify
var/custom_spawn_text
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
var/minimal_player_age = 0
var/outfit = null
var/exp_requirements = 0
var/exp_type = ""
var/exp_type_department = ""
//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
//can be overridden by antag_rep.txt config
var/antag_rep = 10
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
//do actions on H but send messages to M as the key may not have been transferred_yet
if(mind_traits)
for(var/t in mind_traits)
ADD_TRAIT(H.mind, t, JOB_TRAIT)
/datum/job/proc/announce(mob/living/carbon/human/H)
if(head_announce)
announce_head(H, head_announce)
/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
return FALSE
//Used for a special check of whether to allow a client to latejoin as this job.
/datum/job/proc/special_check_latejoin(client/C)
return TRUE
/datum/job/proc/GetAntagRep()
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
if(. == null)
return antag_rep
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null)
if(!H)
return FALSE
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
if(H.dna.species.id != "human")
H.set_species(/datum/species/human)
H.apply_pref_name("human", H.client)
//Equip the rest of the gear
H.dna.species.before_equip_job(src, H, visualsOnly)
if(outfit_override || outfit)
H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
H.dna.species.after_equip_job(src, H, visualsOnly)
if(!visualsOnly && announce)
announce(H)
/datum/job/proc/get_access()
if(!config) //Needed for robots.
return src.minimal_access.Copy()
. = list()
if(CONFIG_GET(flag/jobs_have_minimal_access))
. = src.minimal_access.Copy()
else
. = src.access.Copy()
if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
. |= list(ACCESS_MAINT_TUNNELS)
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
if(H && GLOB.announcement_systems.len)
//timer because these should come after the captain announcement
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
/datum/job/proc/player_old_enough(client/C)
if(available_in_days(C) == 0)
return TRUE //Available in 0 days = available right now = player is old enough to play.
return FALSE
/datum/job/proc/available_in_days(client/C)
if(!C)
return 0
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
return 0
if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(minimal_player_age))
return 0
return max(0, minimal_player_age - C.player_age)
/datum/job/proc/config_check()
return TRUE
/datum/job/proc/map_check()
return TRUE
/datum/outfit/job
name = "Standard Gear"
var/jobtype = null
uniform = /obj/item/clothing/under/color/grey
id = /obj/item/card/id
ears = /obj/item/radio/headset
belt = /obj/item/pda
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/sneakers/black
var/backpack = /obj/item/storage/backpack
var/satchel = /obj/item/storage/backpack/satchel
var/duffelbag = /obj/item/storage/backpack/duffelbag
var/box = /obj/item/storage/box/survival
var/pda_slot = SLOT_BELT
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
switch(H.backbag)
if(GBACKPACK)
back = /obj/item/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/storage/backpack/satchel //Grey satchel
if(GDUFFELBAG)
back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
if(LSATCHEL)
back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFELBAG)
back = duffelbag //Department duffel bag
else
back = backpack //Department backpack
if(box)
if(!backpack_contents)
backpack_contents = list()
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
var/holder
if(H.jumpsuit_style == PREF_SKIRT)
holder = "[uniform]/skirt"
if(!text2path(holder))
holder = "[uniform]"
else
holder = "[uniform]"
uniform = text2path(holder)
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/datum/job/J = SSjob.GetJobType(jobtype)
if(!J)
J = SSjob.GetJob(H.job)
if(H.nameless && J.dresscodecompliant)
if(J.title in GLOB.command_positions)
H.real_name = J.title
else
H.real_name = "[J.title] #[rand(10000, 99999)]"
var/obj/item/card/id/C = H.wear_id
if(istype(C))
C.access = J.get_access()
shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
C.registered_name = H.real_name
C.assignment = J.title
C.update_label()
H.sec_hud_set_ID()
var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
if(istype(PDA))
PDA.owner = H.real_name
PDA.ownjob = J.title
PDA.update_label()
/datum/outfit/job/get_chameleon_disguise_info()
var/list/types = ..()
types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
types += backpack
types += satchel
types += duffelbag
return types
/datum/job
//The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this.
var/title = "NOPE"
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
//Determines who can demote this position
var/department_head = list()
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
var/list/head_announce = null
//Bitflags for the job
var/flag = NONE //Deprecated
var/department_flag = NONE //Deprecated
// var/auto_deadmin_role_flags = NONE
//Players will be allowed to spawn in as jobs that are set to "Station"
var/faction = "None"
//How many players can be this job
var/total_positions = 0
//How many players can spawn in as this job
var/spawn_positions = 0
//How many players have this job
var/current_positions = 0
//Supervisors, who this person answers to directly
var/supervisors = ""
//Sellection screen color
var/selection_color = "#ffffff"
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
var/req_admin_notify
// This is for Citadel specific tweaks to job notices.
var/custom_spawn_text
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
var/minimal_player_age = 0
var/outfit = null
var/exp_requirements = 0
var/exp_type = ""
var/exp_type_department = ""
//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
//can be overridden by antag_rep.txt config
var/antag_rep = 10
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
var/display_order = JOB_DISPLAY_ORDER_DEFAULT
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
//do actions on H but send messages to M as the key may not have been transferred_yet
if(mind_traits)
for(var/t in mind_traits)
ADD_TRAIT(H.mind, t, JOB_TRAIT)
/datum/job/proc/announce(mob/living/carbon/human/H)
if(head_announce)
announce_head(H, head_announce)
/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever.
return FALSE
//Used for a special check of whether to allow a client to latejoin as this job.
/datum/job/proc/special_check_latejoin(client/C)
return TRUE
/datum/job/proc/GetAntagRep()
. = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)]
if(. == null)
return antag_rep
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source)
if(!H)
return FALSE
if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions))
if(H.dna.species.id != "human")
H.set_species(/datum/species/human)
H.apply_pref_name("human", preference_source)
//Equip the rest of the gear
H.dna.species.before_equip_job(src, H, visualsOnly)
if(outfit_override || outfit)
H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly)
H.dna.species.after_equip_job(src, H, visualsOnly)
if(!visualsOnly && announce)
announce(H)
/datum/job/proc/get_access()
if(!config) //Needed for robots.
return src.minimal_access.Copy()
. = list()
if(CONFIG_GET(flag/jobs_have_minimal_access))
. = src.minimal_access.Copy()
else
. = src.access.Copy()
if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set
. |= list(ACCESS_MAINT_TUNNELS)
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
if(H && GLOB.announcement_systems.len)
//timer because these should come after the captain announcement
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
/datum/job/proc/player_old_enough(client/C)
if(available_in_days(C) == 0)
return TRUE //Available in 0 days = available right now = player is old enough to play.
return FALSE
/datum/job/proc/available_in_days(client/C)
if(!C)
return 0
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(!SSdbcore.Connect())
return 0 //Without a database connection we can't get a player's age so we'll assume they're old enough for all jobs
if(C.prefs.db_flags & DB_FLAG_EXEMPT)
return 0
if(!isnum(minimal_player_age))
return 0
return max(0, minimal_player_age - C.player_age)
/datum/job/proc/config_check()
return TRUE
/datum/job/proc/map_check()
return TRUE
/datum/job/proc/radio_help_message(mob/M)
to_chat(M, "<b>Prefix your message with :h to speak on your department's radio. To see other prefixes, look closely at your headset.</b>")
/datum/outfit/job
name = "Standard Gear"
var/jobtype = null
uniform = /obj/item/clothing/under/color/grey
id = /obj/item/card/id
ears = /obj/item/radio/headset
belt = /obj/item/pda
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/sneakers/black
box = /obj/item/storage/box/survival
var/backpack = /obj/item/storage/backpack
var/satchel = /obj/item/storage/backpack/satchel
var/duffelbag = /obj/item/storage/backpack/duffelbag
var/pda_slot = SLOT_BELT
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
switch(H.backbag)
if(GBACKPACK)
back = /obj/item/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/storage/backpack/satchel //Grey satchel
if(GDUFFELBAG)
back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag
if(LSATCHEL)
back = /obj/item/storage/backpack/satchel/leather //Leather Satchel
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFELBAG)
back = duffelbag //Department duffel bag
else
back = backpack //Department backpack
//converts the uniform string into the path we'll wear, whether it's the skirt or regular variant
var/holder
if(H.jumpsuit_style == PREF_SKIRT)
holder = "[uniform]/skirt"
if(!text2path(holder))
holder = "[uniform]"
else
holder = "[uniform]"
uniform = text2path(holder)
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/datum/job/J = SSjob.GetJobType(jobtype)
if(!J)
J = SSjob.GetJob(H.job)
if(H.nameless && J.dresscodecompliant)
if(J.title in GLOB.command_positions)
H.real_name = J.title
else
H.real_name = "[J.title] #[rand(10000, 99999)]"
var/obj/item/card/id/C = H.wear_id
if(istype(C))
C.access = J.get_access()
shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable
C.registered_name = H.real_name
C.assignment = J.title
C.update_label()
H.sec_hud_set_ID()
var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot)
if(istype(PDA))
PDA.owner = H.real_name
PDA.ownjob = J.title
PDA.update_label()
/datum/outfit/job/get_chameleon_disguise_info()
var/list/types = ..()
types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks
types += backpack
types += satchel
types += duffelbag
return types
//Warden and regular officers add this result to their get_access()
/datum/job/proc/check_config_for_sec_maint()
if(CONFIG_GET(flag/security_has_maint_access))
return list(ACCESS_MAINT_TUNNELS)
return list()

View File

@@ -1,90 +1,69 @@
/*
AI
*/
/datum/job/ai
title = "AI"
flag = AI_JF
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
selection_color = "#ccffcc"
supervisors = "your laws"
req_admin_notify = TRUE
minimal_player_age = 30
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SILICON
var/do_special_check = TRUE
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, outfit_override)
. = H.AIize(latejoin)
/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
. = ..()
if(latejoin)
var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
if(P.is_available())
lateJoinCore = P
GLOB.latejoin_ai_cores -= P
break
if(lateJoinCore)
lateJoinCore.available = FALSE
H.forceMove(lateJoinCore.loc)
qdel(lateJoinCore)
var/mob/living/silicon/ai/AI = H
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
AI.set_core_display_icon(null, M.client)
//we may have been created after our borg
if(SSticker.current_state == GAME_STATE_SETTING_UP)
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
if(!R.connected_ai)
R.TryConnectToAI()
if(latejoin)
announce(AI)
/datum/job/ai/override_latejoin_spawn()
return TRUE
/datum/job/ai/special_check_latejoin(client/C)
if(!do_special_check)
return TRUE
for(var/i in GLOB.latejoin_ai_cores)
var/obj/structure/AIcore/latejoin_inactive/LAI = i
if(istype(LAI))
if(LAI.is_available())
return TRUE
return FALSE
/datum/job/ai/announce(mob/living/silicon/ai/AI)
. = ..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
/datum/job/ai/config_check()
return CONFIG_GET(flag/allow_ai)
/*
Cyborg
*/
/datum/job/cyborg
title = "Cyborg"
flag = CYBORG
department_flag = ENGSEC
faction = "Station"
total_positions = 0
spawn_positions = 1
supervisors = "your laws and the AI" //Nodrak
selection_color = "#ddffdd"
minimal_player_age = 21
exp_requirements = 120
exp_type = EXP_TYPE_CREW
/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, outfit_override = null)
return H.Robotize(FALSE, latejoin)
/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
R.updatename(M.client)
R.gender = NEUTER
/datum/job/ai
title = "AI"
flag = AI_JF
// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
selection_color = "#ccffcc"
supervisors = "your laws"
req_admin_notify = TRUE
minimal_player_age = 30
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SILICON
display_order = JOB_DISPLAY_ORDER_AI
var/do_special_check = TRUE
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
if(visualsOnly)
CRASH("dynamic preview is unsupported")
. = H.AIize(latejoin,preference_source)
/datum/job/ai/after_spawn(mob/H, mob/M, latejoin)
. = ..()
if(latejoin)
var/obj/structure/AIcore/latejoin_inactive/lateJoinCore
for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores)
if(P.is_available())
lateJoinCore = P
GLOB.latejoin_ai_cores -= P
break
if(lateJoinCore)
lateJoinCore.available = FALSE
H.forceMove(lateJoinCore.loc)
qdel(lateJoinCore)
var/mob/living/silicon/ai/AI = H
AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked.
AI.set_core_display_icon(null, M.client)
//we may have been created after our borg
if(SSticker.current_state == GAME_STATE_SETTING_UP)
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
if(!R.connected_ai)
R.TryConnectToAI()
if(latejoin)
announce(AI)
/datum/job/ai/override_latejoin_spawn()
return TRUE
/datum/job/ai/special_check_latejoin(client/C)
if(!do_special_check)
return TRUE
for(var/i in GLOB.latejoin_ai_cores)
var/obj/structure/AIcore/latejoin_inactive/LAI = i
if(istype(LAI))
if(LAI.is_available())
return TRUE
return FALSE
/datum/job/ai/announce(mob/living/silicon/ai/AI)
. = ..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)]."))
/datum/job/ai/config_check()
return CONFIG_GET(flag/allow_ai)

View File

@@ -14,7 +14,7 @@ Assistant
minimal_access = list() //See /datum/job/assistant/get_access()
outfit = /datum/outfit/job/assistant
antag_rep = 7
display_order = JOB_DISPLAY_ORDER_ASSISTANT
/datum/job/assistant/get_access()
if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set

View File

@@ -0,0 +1,44 @@
/datum/job/atmos
title = "Atmospheric Technician"
flag = ATMOSTECH
department_head = list("Chief Engineer")
department_flag = ENGSEC
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/atmos
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
/datum/outfit/job/atmos
name = "Atmospheric Technician"
jobtype = /datum/job/atmos
belt = /obj/item/storage/belt/utility/atmostech
l_pocket = /obj/item/pda/atmos
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/atmospheric_technician
r_pocket = /obj/item/analyzer
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/atmos/rig
name = "Atmospheric Technician (Hardsuit)"
mask = /obj/item/clothing/mask/gas
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE

View File

@@ -0,0 +1,30 @@
/datum/job/bartender
title = "Bartender"
flag = BARTENDER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly
outfit = /datum/outfit/job/bartender
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_BARTENDER
/datum/outfit/job/bartender
name = "Bartender"
jobtype = /datum/job/bartender
glasses = /obj/item/clothing/glasses/sunglasses/reagent
belt = /obj/item/pda/bar
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/bartender
suit = /obj/item/clothing/suit/armor/vest
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
shoes = /obj/item/clothing/shoes/laceup

View File

@@ -0,0 +1,32 @@
/datum/job/hydro
title = "Botanist"
flag = BOTANIST
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
outfit = /datum/outfit/job/botanist
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_BOTANIST
/datum/outfit/job/botanist
name = "Botanist"
jobtype = /datum/job/hydro
belt = /obj/item/pda/botanist
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/hydroponics
suit = /obj/item/clothing/suit/apron
gloves =/obj/item/clothing/gloves/botanic_leather
suit_store = /obj/item/plant_analyzer
backpack = /obj/item/storage/backpack/botany
satchel = /obj/item/storage/backpack/satchel/hyd

62
code/modules/jobs/job_types/captain.dm Executable file → Normal file
View File

@@ -1,20 +1,19 @@
/*
Captain
*/
/datum/job/captain
title = "Captain"
flag = CAPTAIN
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY //:eyes:
department_head = list("CentCom")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "Nanotrasen officials and Space law"
selection_color = "#ccccff"
selection_color = "#aac1ee"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_COMMAND
outfit = /datum/outfit/job/captain
@@ -22,6 +21,9 @@ Captain
minimal_access = list() //See get_access()
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
// mind_traits = list(TRAIT_DISK_VERIFIER)
display_order = JOB_DISPLAY_ORDER_CAPTAIN
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
@@ -62,55 +64,3 @@ Captain
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/captain
suit_store = /obj/item/tank/internals/oxygen
/*
Head of Personnel
*/
/datum/job/hop
title = "Head of Personnel"
flag = HOP
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SERVICE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
/datum/outfit/job/hop
name = "Head of Personnel"
jobtype = /datum/job/hop
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hop
ears = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hopcap
backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)

View File

@@ -1,293 +0,0 @@
/*
Quartermaster
*/
/datum/job/qm
title = "Quartermaster"
flag = QUARTERMASTER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SUPPLY)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#d7b088"
outfit = /datum/outfit/job/quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/quartermaster
name = "Quartermaster"
jobtype = /datum/job/qm
belt = /obj/item/pda/quartermaster
ears = /obj/item/radio/headset/headset_cargo
uniform = /obj/item/clothing/under/rank/cargo
shoes = /obj/item/clothing/shoes/sneakers/brown
glasses = /obj/item/clothing/glasses/sunglasses
l_hand = /obj/item/clipboard
chameleon_extras = /obj/item/stamp/qm
/*
Cargo Technician
*/
/datum/job/cargo_tech
title = "Cargo Technician"
flag = CARGOTECH
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dcba97"
outfit = /datum/outfit/job/cargo_tech
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/cargo_tech
name = "Cargo Technician"
jobtype = /datum/job/cargo_tech
belt = /obj/item/pda/cargo
ears = /obj/item/radio/headset/headset_cargo
uniform = /obj/item/clothing/under/rank/cargotech
l_hand = /obj/item/export_scanner
/*
Shaft Miner
*/
/datum/job/mining
title = "Shaft Miner"
flag = MINER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 3
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dcba97"
custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
outfit = /datum/outfit/job/miner
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/miner
name = "Shaft Miner (Lavaland)"
jobtype = /datum/job/mining
belt = /obj/item/pda/shaftminer
ears = /obj/item/radio/headset/headset_cargo/mining
shoes = /obj/item/clothing/shoes/workboots/mining
gloves = /obj/item/clothing/gloves/color/black
uniform = /obj/item/clothing/under/rank/miner/lavaland
l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,\
/obj/item/mining_voucher=1,\
/obj/item/suit_voucher=1,\
/obj/item/stack/marker_beacon/ten=1)
backpack = /obj/item/storage/backpack/explorer
satchel = /obj/item/storage/backpack/satchel/explorer
duffelbag = /obj/item/storage/backpack/duffelbag
box = /obj/item/storage/box/survival_mining
chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
/datum/outfit/job/miner/asteroid
name = "Shaft Miner (Asteroid)"
uniform = /obj/item/clothing/under/rank/miner
shoes = /obj/item/clothing/shoes/workboots
/datum/outfit/job/miner/equipped
name = "Shaft Miner (Lavaland + Equipment)"
suit = /obj/item/clothing/suit/hooded/explorer/standard
mask = /obj/item/clothing/mask/gas/explorer
glasses = /obj/item/clothing/glasses/meson
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,
/obj/item/mining_voucher=1,
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
/obj/item/gun/energy/kinetic_accelerator=1,\
/obj/item/stack/marker_beacon/ten=1)
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
var/obj/item/clothing/suit/hooded/S = H.wear_suit
S.ToggleHood()
/datum/outfit/job/miner/equipped/hardsuit
name = "Shaft Miner (Equipment + Hardsuit)"
suit = /obj/item/clothing/suit/space/hardsuit/mining
mask = /obj/item/clothing/mask/breath
/*
Bartender
*/
/datum/job/bartender
title = "Bartender"
flag = BARTENDER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
outfit = /datum/outfit/job/bartender
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/bartender
name = "Bartender"
jobtype = /datum/job/bartender
glasses = /obj/item/clothing/glasses/sunglasses/reagent
belt = /obj/item/pda/bar
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/bartender
suit = /obj/item/clothing/suit/armor/vest
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
shoes = /obj/item/clothing/shoes/laceup
/*
Cook
*/
/datum/job/cook
title = "Cook"
flag = COOK
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
var/cooks = 0 //Counts cooks amount
outfit = /datum/outfit/job/cook
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/cook
name = "Cook"
jobtype = /datum/job/cook
belt = /obj/item/pda/cook
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/chef
suit = /obj/item/clothing/suit/toggle/chef
head = /obj/item/clothing/head/chefhat
mask = /obj/item/clothing/mask/fakemoustache/italian
backpack_contents = list(/obj/item/sharpener = 1)
/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
var/datum/job/cook/J = SSjob.GetJobType(jobtype)
if(J) // Fix for runtime caused by invalid job being passed
if(J.cooks>0)//Cooks
suit = /obj/item/clothing/suit/apron/chef
head = /obj/item/clothing/head/soft/mime
if(!visualsOnly)
J.cooks++
/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
var/chosen_box = pick(possible_boxes)
var/obj/item/storage/box/I = new chosen_box(src)
H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
var/datum/martial_art/cqc/under_siege/justacook = new
justacook.teach(H)
/*
Botanist
*/
/datum/job/hydro
title = "Botanist"
flag = BOTANIST
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
outfit = /datum/outfit/job/botanist
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
// Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS
// Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT
// Given Morgue access because they have a viable means of cloning.
/datum/outfit/job/botanist
name = "Botanist"
jobtype = /datum/job/hydro
belt = /obj/item/pda/botanist
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/hydroponics
suit = /obj/item/clothing/suit/apron
gloves =/obj/item/clothing/gloves/botanic_leather
suit_store = /obj/item/plant_analyzer
backpack = /obj/item/storage/backpack/botany
satchel = /obj/item/storage/backpack/satchel/hyd
/*
Janitor
*/
/datum/job/janitor
title = "Janitor"
flag = JANITOR
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
var/global/janitors = 0
outfit = /datum/outfit/job/janitor
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/janitor
name = "Janitor"
jobtype = /datum/job/janitor
belt = /obj/item/pda/janitor
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/janitor
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)

View File

@@ -0,0 +1,27 @@
/datum/job/cargo_tech
title = "Cargo Technician"
flag = CARGOTECH
department_head = list("Quartermaster")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the quartermaster"
selection_color = "#ca8f55"
outfit = /datum/outfit/job/cargo_tech
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN
/datum/outfit/job/cargo_tech
name = "Cargo Technician"
jobtype = /datum/job/cargo_tech
belt = /obj/item/pda/cargo
ears = /obj/item/radio/headset/headset_cargo
uniform = /obj/item/clothing/under/rank/cargotech
l_hand = /obj/item/export_scanner

View File

@@ -1,95 +1,121 @@
//Due to how large this one is it gets its own file
/*
Chaplain
*/
/datum/job/chaplain
title = "Chaplain"
flag = CHAPLAIN
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/chaplain
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
. = ..()
if(H.mind)
H.mind.isholy = TRUE
var/obj/item/storage/book/bible/booze/B = new
if(GLOB.religion)
B.deity_name = GLOB.deity
B.name = GLOB.bible_name
B.icon_state = GLOB.bible_icon_state
B.item_state = GLOB.bible_item_state
to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
var/obj/item/nullrod/N = new nrt(H)
H.put_in_hands(N)
return
var/new_religion = "Christianity"
if(M.client && M.client.prefs.custom_names["religion"])
new_religion = M.client.prefs.custom_names["religion"]
var/new_deity = "Space Jesus"
if(M.client && M.client.prefs.custom_names["deity"])
new_deity = M.client.prefs.custom_names["deity"]
B.deity_name = new_deity
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulhu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
H.adjustBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
GLOB.religion = new_religion
GLOB.bible_name = B.name
GLOB.deity = B.deity_name
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
/datum/outfit/job/chaplain
name = "Chaplain"
jobtype = /datum/job/chaplain
belt = /obj/item/pda/chaplain
uniform = /obj/item/clothing/under/rank/chaplain
backpack_contents = list(/obj/item/camera/spooky = 1)
backpack = /obj/item/storage/backpack/cultpack
satchel = /obj/item/storage/backpack/cultpack
/datum/job/chaplain
title = "Chaplain"
flag = CHAPLAIN
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/chaplain
access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
display_order = JOB_DISPLAY_ORDER_CHAPLAIN
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
. = ..()
if(H.mind)
H.mind.isholy = TRUE
var/obj/item/storage/book/bible/booze/B = new
if(GLOB.religion)
B.deity_name = GLOB.deity
B.name = GLOB.bible_name
B.icon_state = GLOB.bible_icon_state
B.item_state = GLOB.bible_item_state
to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.")
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod
var/obj/item/nullrod/N = new nrt(H)
H.put_in_hands(N)
return
var/new_religion = DEFAULT_RELIGION
if(M.client && M.client.prefs.custom_names["religion"])
new_religion = M.client.prefs.custom_names["religion"]
var/new_deity = DEFAULT_DEITY
if(M.client && M.client.prefs.custom_names["deity"])
new_deity = M.client.prefs.custom_names["deity"]
B.deity_name = new_deity
switch(lowertext(new_religion))
if("christianity") // DEFAULT_RELIGION
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("buddhism")
B.name = "The Sutras"
if("clownism","honkmother","honk","honkism","comedy")
B.name = pick("The Holy Joke Book", "Just a Prank", "Hymns to the Honkmother")
if("chaos")
B.name = "The Book of Lorgar"
if("cthulhu")
B.name = "The Necronomicon"
if("hinduism")
B.name = "The Vedas"
if("homosexuality")
B.name = pick("Guys Gone Wild","Coming Out of The Closet")
if("imperium")
B.name = "Uplifting Primer"
if("islam")
B.name = "Quran"
if("judaism")
B.name = "The Torah"
if("lampism")
B.name = "Fluorescent Incandescence"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
H.adjustBrainLoss(100) // starts off retarded as fuck
if("monkeyism","apism","gorillism","primatism")
B.name = pick("Going Bananas", "Bananas Out For Harambe")
if("mormonism")
B.name = "The Book of Mormon"
if("pastafarianism")
B.name = "The Gospel of the Flying Spaghetti Monster"
if("rastafarianism","rasta")
B.name = "The Holy Piby"
if("satanism")
B.name = "The Unholy Bible"
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("servicianism", "partying")
B.name = "The Tenets of Servicia"
B.deity_name = pick("Servicia", "Space Bacchus", "Space Dionysus")
B.desc = "Happy, Full, Clean. Live it and give it."
if("subgenius")
B.name = "Book of the SubGenius"
if("toolboxia","greytide")
B.name = pick("Toolbox Manifesto","iGlove Assistants")
if("weeaboo","kawaii")
B.name = pick("Fanfiction Compendium","Japanese for Dummies","The Manganomicon","Establishing Your O.T.P")
else
B.name = "The Holy Book of [new_religion]"
GLOB.religion = new_religion
GLOB.bible_name = B.name
GLOB.deity = B.deity_name
H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK)
SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1)
SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1)
/datum/outfit/job/chaplain
name = "Chaplain"
jobtype = /datum/job/chaplain
belt = /obj/item/pda/chaplain
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/chaplain
backpack_contents = list(/obj/item/camera/spooky = 1)
backpack = /obj/item/storage/backpack/cultpack
satchel = /obj/item/storage/backpack/cultpack

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@@ -0,0 +1,36 @@
/datum/job/chemist
title = "Chemist"
flag = CHEMIST
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/chemist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_CHEMIST
/datum/outfit/job/chemist
name = "Chemist"
jobtype = /datum/job/chemist
glasses = /obj/item/clothing/glasses/science
belt = /obj/item/pda/chemist
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/chemist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
backpack = /obj/item/storage/backpack/chemistry
satchel = /obj/item/storage/backpack/satchel/chem
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = /obj/item/gun/syringe

View File

@@ -0,0 +1,64 @@
/datum/job/chief_engineer
title = "Chief Engineer"
flag = CHIEF
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list(RADIO_CHANNEL_ENGINEERING)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ee7400"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_ENGINEERING
outfit = /datum/outfit/job/ce
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/ce
name = "Chief Engineer"
jobtype = /datum/job/chief_engineer
id = /obj/item/card/id/silver
belt = /obj/item/storage/belt/utility/chief/full
l_pocket = /obj/item/pda/heads/ce
ears = /obj/item/radio/headset/heads/ce
uniform = /obj/item/clothing/under/rank/chief_engineer
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hardhat/white
gloves = /obj/item/clothing/gloves/color/black/ce
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
chameleon_extras = /obj/item/stamp/ce
/datum/outfit/job/ce/rig
name = "Chief Engineer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
shoes = /obj/item/clothing/shoes/magboots/advance
suit_store = /obj/item/tank/internals/oxygen
glasses = /obj/item/clothing/glasses/meson/engine
gloves = /obj/item/clothing/gloves/color/yellow
head = null
internals_slot = SLOT_S_STORE

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@@ -0,0 +1,59 @@
/datum/job/cmo
title = "Chief Medical Officer"
flag = CMO_JF
department_head = list("Captain")
department_flag = MEDSCI
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
head_announce = list(RADIO_CHANNEL_MEDICAL)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#509ed1"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_MEDICAL
outfit = /datum/outfit/job/cmo
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
jobtype = /datum/job/cmo
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/cmo
l_pocket = /obj/item/pinpointer/crew
ears = /obj/item/radio/headset/heads/cmo
uniform = /obj/item/clothing/under/rank/chief_medical_officer
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
/datum/outfit/job/cmo/hardsuit
name = "Chief Medical Officer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/medical
suit_store = /obj/item/tank/internals/oxygen
r_pocket = /obj/item/flashlight/pen

View File

@@ -1,206 +0,0 @@
/*
Clown
*/
/datum/job/clown
title = "Clown"
flag = CLOWN
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/clown
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
. = ..()
H.apply_pref_name("clown", M.client)
/datum/outfit/job/clown
name = "Clown"
jobtype = /datum/job/clown
belt = /obj/item/pda/clown
uniform = /obj/item/clothing/under/rank/clown
shoes = /obj/item/clothing/shoes/clown_shoes
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
backpack_contents = list(
/obj/item/stamp/clown = 1,
/obj/item/reagent_containers/spray/waterflower = 1,
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
/obj/item/instrument/bikehorn = 1,
)
implants = list(/obj/item/implant/sad_trombone)
backpack = /obj/item/storage/backpack/clown
satchel = /obj/item/storage/backpack/clown
duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
box = /obj/item/storage/box/hug/survival
chameleon_extras = /obj/item/stamp/clown
/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names))
/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
/*
Mime
*/
/datum/job/mime
title = "Mime"
flag = MIME
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/mime
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
H.apply_pref_name("mime", M.client)
/datum/outfit/job/mime
name = "Mime"
jobtype = /datum/job/mime
belt = /obj/item/pda/mime
uniform = /obj/item/clothing/under/rank/mime
mask = /obj/item/clothing/mask/gas/mime
gloves = /obj/item/clothing/gloves/color/white
head = /obj/item/clothing/head/frenchberet
suit = /obj/item/clothing/suit/suspenders
backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology
backpack = /obj/item/storage/backpack/mime
satchel = /obj/item/storage/backpack/mime
/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
if(H.mind)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
H.mind.miming = 1
/*
Curator
*/
/datum/job/curator
title = "Curator"
flag = CURATOR
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/curator
access = list(ACCESS_LIBRARY)
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION)
/datum/outfit/job/curator
name = "Curator"
jobtype = /datum/job/curator
belt = /obj/item/pda/curator
uniform = /obj/item/clothing/under/rank/curator
l_hand = /obj/item/storage/bag/books
r_pocket = /obj/item/key/displaycase
l_pocket = /obj/item/laser_pointer
accessory = /obj/item/clothing/accessory/pocketprotector/full
backpack_contents = list(
/obj/item/melee/curator_whip = 1,
/obj/item/soapstone = 1,
/obj/item/barcodescanner = 1
)
/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
H.grant_all_languages(omnitongue=TRUE)
/*
Lawyer
*/
/datum/job/lawyer
title = "Lawyer"
flag = LAWYER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
/datum/outfit/job/lawyer
name = "Lawyer"
jobtype = /datum/job/lawyer
belt = /obj/item/pda/lawyer
ears = /obj/item/radio/headset/headset_sec
uniform = /obj/item/clothing/under/lawyer/bluesuit
suit = /obj/item/clothing/suit/toggle/lawyer
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/storage/briefcase/lawyer
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/clothing/accessory/lawyers_badge
chameleon_extras = /obj/item/stamp/law
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
J.lawyers++
if(J.lawyers>1)
uniform = /obj/item/clothing/under/lawyer/purpsuit
suit = /obj/item/clothing/suit/toggle/lawyer/purple

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/datum/job/clown
title = "Clown"
flag = CLOWN
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/clown
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
display_order = JOB_DISPLAY_ORDER_CLOWN
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
. = ..()
H.apply_pref_name("clown", M.client)
/datum/outfit/job/clown
name = "Clown"
jobtype = /datum/job/clown
belt = /obj/item/pda/clown
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/clown
shoes = /obj/item/clothing/shoes/clown_shoes
mask = /obj/item/clothing/mask/gas/clown_hat
l_pocket = /obj/item/bikehorn
backpack_contents = list(
/obj/item/stamp/clown = 1,
/obj/item/reagent_containers/spray/waterflower = 1,
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
/obj/item/instrument/bikehorn = 1,
)
implants = list(/obj/item/implant/sad_trombone)
backpack = /obj/item/storage/backpack/clown
satchel = /obj/item/storage/backpack/clown
duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel
box = /obj/item/storage/box/hug/survival
chameleon_extras = /obj/item/stamp/clown
/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly.
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)

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@@ -0,0 +1,52 @@
/datum/job/cook
title = "Cook"
flag = COOK
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
var/cooks = 0 //Counts cooks amount
outfit = /datum/outfit/job/cook
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_COOK
/datum/outfit/job/cook
name = "Cook"
jobtype = /datum/job/cook
belt = /obj/item/pda/cook
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/chef
suit = /obj/item/clothing/suit/toggle/chef
head = /obj/item/clothing/head/chefhat
mask = /obj/item/clothing/mask/fakemoustache/italian
backpack_contents = list(/obj/item/sharpener = 1)
/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
var/datum/job/cook/J = SSjob.GetJobType(jobtype)
if(J) // Fix for runtime caused by invalid job being passed
if(J.cooks>0)//Cooks
suit = /obj/item/clothing/suit/apron/chef
head = /obj/item/clothing/head/soft/mime
if(!visualsOnly)
J.cooks++
/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients)
var/chosen_box = pick(possible_boxes)
var/obj/item/storage/box/I = new chosen_box(src)
H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK)
var/datum/martial_art/cqc/under_siege/justacook = new
justacook.teach(H)

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@@ -0,0 +1,43 @@
/datum/job/curator
title = "Curator"
flag = CURATOR
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/curator
access = list(ACCESS_LIBRARY)
minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION)
display_order = JOB_DISPLAY_ORDER_CURATOR
/datum/outfit/job/curator
name = "Curator"
jobtype = /datum/job/curator
shoes = /obj/item/clothing/shoes/laceup
belt = /obj/item/pda/curator
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/curator
l_hand = /obj/item/storage/bag/books
r_pocket = /obj/item/key/displaycase
l_pocket = /obj/item/laser_pointer
accessory = /obj/item/clothing/accessory/pocketprotector/full
backpack_contents = list(
/obj/item/melee/curator_whip = 1,
/obj/item/soapstone = 1,
/obj/item/barcodescanner = 1
)
/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
H.grant_all_languages(omnitongue=TRUE)

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@@ -0,0 +1,27 @@
/datum/job/cyborg
title = "Cyborg"
flag = CYBORG
// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON
department_flag = ENGSEC
faction = "Station"
total_positions = 0
spawn_positions = 1
supervisors = "your laws and the AI" //Nodrak
selection_color = "#ddffdd"
minimal_player_age = 21
exp_requirements = 120
exp_type = EXP_TYPE_CREW
display_order = JOB_DISPLAY_ORDER_CYBORG
/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null)
if(visualsOnly)
CRASH("dynamic preview is unsupported")
return H.Robotize(FALSE, latejoin)
/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
R.updatename(M.client)
R.gender = NEUTER
/datum/job/cyborg/radio_help_message(mob/M)
to_chat(M, "<b>Prefix your message with :b to speak with other cyborgs and AI.</b>")

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@@ -0,0 +1,57 @@
/datum/job/detective
title = "Detective"
flag = DETECTIVE
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#c02f2f"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/detective
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_DETECTIVE
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/outfit/job/detective
name = "Detective"
jobtype = /datum/job/detective
belt = /obj/item/pda/detective
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/det
neck = /obj/item/clothing/neck/tie/black
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/det_suit
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/fedora/det_hat
l_pocket = /obj/item/toy/crayon/white
r_pocket = /obj/item/lighter
backpack_contents = list(/obj/item/storage/box/evidence=1,\
/obj/item/detective_scanner=1,\
/obj/item/melee/classic_baton=1)
mask = /obj/item/clothing/mask/cigarette
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
cig.light("")
if(visualsOnly)
return

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@@ -1,169 +0,0 @@
/*
Chief Engineer
*/
/datum/job/chief_engineer
title = "Chief Engineer"
flag = CHIEF
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list(RADIO_CHANNEL_ENGINEERING)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffeeaa"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_ENGINEERING
outfit = /datum/outfit/job/ce
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA,
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/ce
name = "Chief Engineer"
jobtype = /datum/job/chief_engineer
id = /obj/item/card/id/silver
belt = /obj/item/storage/belt/utility/chief/full
l_pocket = /obj/item/pda/heads/ce
ears = /obj/item/radio/headset/heads/ce
uniform = /obj/item/clothing/under/rank/chief_engineer
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hardhat/white
gloves = /obj/item/clothing/gloves/color/black/ce
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
chameleon_extras = /obj/item/stamp/ce
/datum/outfit/job/ce/rig
name = "Chief Engineer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/engine/elite
shoes = /obj/item/clothing/shoes/magboots/advance
suit_store = /obj/item/tank/internals/oxygen
glasses = /obj/item/clothing/glasses/meson/engine
gloves = /obj/item/clothing/gloves/color/yellow
head = null
internals_slot = SLOT_S_STORE
/*
Station Engineer
*/
/datum/job/engineer
title = "Station Engineer"
flag = ENGINEER
department_head = list("Chief Engineer")
department_flag = ENGSEC
faction = "Station"
total_positions = 5
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#fff5cc"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/engineer
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/engineer
name = "Station Engineer"
jobtype = /datum/job/engineer
belt = /obj/item/storage/belt/utility/full/engi
l_pocket = /obj/item/pda/engineering
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
head = /obj/item/clothing/head/hardhat
r_pocket = /obj/item/t_scanner
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/engineer/gloved
name = "Station Engineer (Gloves)"
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/job/engineer/gloved/rig
name = "Station Engineer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/engine
suit_store = /obj/item/tank/internals/oxygen
head = null
internals_slot = SLOT_S_STORE
/*
Atmospheric Technician
*/
/datum/job/atmos
title = "Atmospheric Technician"
flag = ATMOSTECH
department_head = list("Chief Engineer")
department_flag = ENGSEC
faction = "Station"
total_positions = 3
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#fff5cc"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/atmos
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/atmos
name = "Atmospheric Technician"
jobtype = /datum/job/atmos
belt = /obj/item/storage/belt/utility/atmostech
l_pocket = /obj/item/pda/atmos
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/atmospheric_technician
r_pocket = /obj/item/analyzer
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/atmos/rig
name = "Atmospheric Technician (Hardsuit)"
mask = /obj/item/clothing/mask/gas
suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE

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@@ -0,0 +1,35 @@
/datum/job/geneticist
title = "Geneticist"
flag = GENETICIST
department_head = list("Chief Medical Officer", "Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer and research director"
selection_color = "#74b5e0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/geneticist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_GENETICIST
/datum/outfit/job/geneticist
name = "Geneticist"
jobtype = /datum/job/geneticist
belt = /obj/item/pda/geneticist
ears = /obj/item/radio/headset/headset_medsci
uniform = /obj/item/clothing/under/rank/geneticist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/genetics
satchel = /obj/item/storage/backpack/satchel/gen
duffelbag = /obj/item/storage/backpack/duffelbag/med

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@@ -0,0 +1,51 @@
/datum/job/hop
title = "Head of Personnel"
flag = HOP
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SERVICE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#3a8529"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SERVICE
outfit = /datum/outfit/job/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
/datum/outfit/job/hop
name = "Head of Personnel"
jobtype = /datum/job/hop
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hop
ears = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hopcap
backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)

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@@ -0,0 +1,68 @@
/datum/job/hos
title = "Head of Security"
flag = HOS
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list(RADIO_CHANNEL_SECURITY)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#b90000"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 300
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hos
ears = /obj/item/radio/headset/heads/hos/alt
uniform = /obj/item/clothing/under/rank/head_of_security
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/hos/trenchcoat
gloves = /obj/item/clothing/gloves/color/black/hos
head = /obj/item/clothing/head/HoS/beret
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = /obj/item/gun/energy/e_gun
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
/datum/outfit/job/hos/hardsuit
name = "Head of Security (Hardsuit)"
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/security/hos
suit_store = /obj/item/tank/internals/oxygen
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)

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@@ -0,0 +1,27 @@
/datum/job/janitor
title = "Janitor"
flag = JANITOR
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
var/global/janitors = 0
outfit = /datum/outfit/job/janitor
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_JANITOR
/datum/outfit/job/janitor
name = "Janitor"
jobtype = /datum/job/janitor
belt = /obj/item/pda/janitor
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/janitor
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)

View File

@@ -0,0 +1,47 @@
/datum/job/lawyer
title = "Lawyer"
flag = LAWYER
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_LAWYER
/datum/outfit/job/lawyer
name = "Lawyer"
jobtype = /datum/job/lawyer
belt = /obj/item/pda/lawyer
ears = /obj/item/radio/headset/headset_sec
uniform = /obj/item/clothing/under/lawyer/bluesuit
suit = /obj/item/clothing/suit/toggle/lawyer
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/storage/briefcase/lawyer
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/clothing/accessory/lawyers_badge
chameleon_extras = /obj/item/stamp/law
/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
var/datum/job/lawyer/J = SSjob.GetJobType(jobtype)
J.lawyers++
if(J.lawyers>1)
uniform = /obj/item/clothing/under/lawyer/purpsuit
suit = /obj/item/clothing/suit/toggle/lawyer/purple

View File

@@ -1,207 +0,0 @@
/*
Chief Medical Officer
*/
/datum/job/cmo
title = "Chief Medical Officer"
flag = CMO_JF
department_head = list("Captain")
department_flag = MEDSCI
head_announce = list(RADIO_CHANNEL_MEDICAL)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffddf0"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_MEDICAL
outfit = /datum/outfit/job/cmo
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
jobtype = /datum/job/cmo
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/cmo
l_pocket = /obj/item/pinpointer/crew
ears = /obj/item/radio/headset/heads/cmo
uniform = /obj/item/clothing/under/rank/chief_medical_officer
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/toggle/labcoat/cmo
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo)
/datum/outfit/job/cmo/hardsuit
name = "Chief Medical Officer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/medical
suit_store = /obj/item/tank/internals/oxygen
r_pocket = /obj/item/flashlight/pen
/*
Medical Doctor
*/
/datum/job/doctor
title = "Medical Doctor"
flag = DOCTOR
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 5
spawn_positions = 3
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
outfit = /datum/outfit/job/doctor
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/doctor
name = "Medical Doctor"
jobtype = /datum/job/doctor
belt = /obj/item/pda/medical
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/medical
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = /obj/item/gun/syringe
/*
Chemist
*/
/datum/job/chemist
title = "Chemist"
flag = CHEMIST
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/chemist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/chemist
name = "Chemist"
jobtype = /datum/job/chemist
glasses = /obj/item/clothing/glasses/science
belt = /obj/item/pda/chemist
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/chemist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/chemist
backpack = /obj/item/storage/backpack/chemistry
satchel = /obj/item/storage/backpack/satchel/chem
duffelbag = /obj/item/storage/backpack/duffelbag/med
l_hand = /obj/item/fermichem/pHbooklet
chameleon_extras = /obj/item/gun/syringe
/*
Geneticist
*/
/datum/job/geneticist
title = "Geneticist"
flag = GENETICIST
department_head = list("Chief Medical Officer", "Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer and research director"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/geneticist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/geneticist
name = "Geneticist"
jobtype = /datum/job/geneticist
belt = /obj/item/pda/geneticist
ears = /obj/item/radio/headset/headset_medsci
uniform = /obj/item/clothing/under/rank/geneticist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/genetics
satchel = /obj/item/storage/backpack/satchel/gen
duffelbag = /obj/item/storage/backpack/duffelbag/med
/*
Virologist
*/
/datum/job/virologist
title = "Virologist"
flag = VIROLOGIST
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/virologist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/virologist
name = "Virologist"
jobtype = /datum/job/virologist
belt = /obj/item/pda/viro
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/virologist
mask = /obj/item/clothing/mask/surgical
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/virology
satchel = /obj/item/storage/backpack/satchel/vir
duffelbag = /obj/item/storage/backpack/duffelbag/med

View File

@@ -0,0 +1,35 @@
/datum/job/doctor
title = "Medical Doctor"
flag = DOCTOR
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 5
spawn_positions = 3
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
outfit = /datum/outfit/job/doctor
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
/datum/outfit/job/doctor
name = "Medical Doctor"
jobtype = /datum/job/doctor
belt = /obj/item/pda/medical
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/medical
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat
l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = /obj/item/gun/syringe

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@@ -0,0 +1,49 @@
/datum/job/mime
title = "Mime"
flag = MIME
department_head = list("Head of Personnel")
department_flag = CIVILIAN
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
outfit = /datum/outfit/job/mime
access = list(ACCESS_THEATRE)
minimal_access = list(ACCESS_THEATRE)
display_order = JOB_DISPLAY_ORDER_MIME
/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M)
H.apply_pref_name("mime", M.client)
/datum/outfit/job/mime
name = "Mime"
jobtype = /datum/job/mime
belt = /obj/item/pda/mime
ears = /obj/item/radio/headset/headset_srv
uniform = /obj/item/clothing/under/rank/mime
mask = /obj/item/clothing/mask/gas/mime
gloves = /obj/item/clothing/gloves/color/white
head = /obj/item/clothing/head/frenchberet
suit = /obj/item/clothing/suit/suspenders
backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1)
backpack = /obj/item/storage/backpack/mime
satchel = /obj/item/storage/backpack/mime
/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
if(H.mind)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null))
H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null))
H.mind.miming = 1

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@@ -0,0 +1,41 @@
/datum/job/qm
title = "Quartermaster"
flag = QUARTERMASTER
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SUPPLY)
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#a06121"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION,
ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING,
ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
display_order = JOB_DISPLAY_ORDER_QUARTERMASTER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/quartermaster
name = "Quartermaster"
jobtype = /datum/job/qm
belt = /obj/item/pda/quartermaster
ears = /obj/item/radio/headset/headset_cargo
uniform = /obj/item/clothing/under/rank/cargo
shoes = /obj/item/clothing/shoes/sneakers/brown
glasses = /obj/item/clothing/glasses/sunglasses
l_hand = /obj/item/clipboard
chameleon_extras = /obj/item/stamp/qm

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@@ -0,0 +1,61 @@
/datum/job/rd
title = "Research Director"
flag = RD_JF
// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD
department_head = list("Captain")
department_flag = MEDSCI
head_announce = list(RADIO_CHANNEL_SCIENCE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#7544cc"
req_admin_notify = 1
minimal_player_age = 7
exp_type_department = EXP_TYPE_SCIENCE
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/rd
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/rd
name = "Research Director"
jobtype = /datum/job/rd
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/rd
ears = /obj/item/radio/headset/heads/rd
uniform = /obj/item/clothing/under/rank/research_director
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/toggle/labcoat
l_hand = /obj/item/clipboard
l_pocket = /obj/item/laser_pointer
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
chameleon_extras = /obj/item/stamp/rd
/datum/outfit/job/rd/rig
name = "Research Director (Hardsuit)"
l_hand = null
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/rd
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE

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@@ -0,0 +1,34 @@
/datum/job/roboticist
title = "Roboticist"
flag = ROBOTICIST
department_head = list("Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the research director"
selection_color = "#9574cd"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/roboticist
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_ROBOTICIST
/datum/outfit/job/roboticist
name = "Roboticist"
jobtype = /datum/job/roboticist
belt = /obj/item/storage/belt/utility/full
l_pocket = /obj/item/pda/roboticist
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/roboticist
suit = /obj/item/clothing/suit/toggle/labcoat
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
pda_slot = SLOT_L_STORE

View File

@@ -1,133 +0,0 @@
/*
Research Director
*/
/datum/job/rd
title = "Research Director"
flag = RD_JF
department_head = list("Captain")
department_flag = MEDSCI
head_announce = list(RADIO_CHANNEL_SCIENCE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffddff"
req_admin_notify = 1
minimal_player_age = 7
exp_type_department = EXP_TYPE_SCIENCE
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/rd
access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE,
ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS,
ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD,
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/rd
name = "Research Director"
jobtype = /datum/job/rd
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/rd
ears = /obj/item/radio/headset/heads/rd
uniform = /obj/item/clothing/under/rank/research_director
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/toggle/labcoat
l_hand = /obj/item/clipboard
l_pocket = /obj/item/laser_pointer
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1)
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
chameleon_extras = /obj/item/stamp/rd
/datum/outfit/job/rd/rig
name = "Research Director (Hardsuit)"
l_hand = null
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/rd
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE
/*
Scientist
*/
/datum/job/scientist
title = "Scientist"
flag = SCIENTIST
department_head = list("Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 5
spawn_positions = 3
supervisors = "the research director"
selection_color = "#ffeeff"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/scientist
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/scientist
name = "Scientist"
jobtype = /datum/job/scientist
belt = /obj/item/pda/toxins
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/science
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
/*
Roboticist
*/
/datum/job/roboticist
title = "Roboticist"
flag = ROBOTICIST
department_head = list("Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 2
spawn_positions = 2
supervisors = "the research director"
selection_color = "#ffeeff"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/roboticist
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS)
minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/roboticist
name = "Roboticist"
jobtype = /datum/job/roboticist
belt = /obj/item/storage/belt/utility/full
l_pocket = /obj/item/pda/roboticist
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/roboticist
suit = /obj/item/clothing/suit/toggle/labcoat
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
pda_slot = SLOT_L_STORE

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@@ -0,0 +1,33 @@
/datum/job/scientist
title = "Scientist"
flag = SCIENTIST
department_head = list("Research Director")
department_flag = MEDSCI
faction = "Station"
total_positions = 5
spawn_positions = 3
supervisors = "the research director"
selection_color = "#9574cd"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/scientist
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_SCIENTIST
/datum/outfit/job/scientist
name = "Scientist"
jobtype = /datum/job/scientist
belt = /obj/item/pda/toxins
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/science
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox

View File

@@ -1,346 +0,0 @@
//Warden and regular officers add this result to their get_access()
/datum/job/proc/check_config_for_sec_maint()
if(CONFIG_GET(flag/security_has_maint_access))
return list(ACCESS_MAINT_TUNNELS)
return list()
/*
Head of Security
*/
/datum/job/hos
title = "Head of Security"
flag = HOS
department_head = list("Captain")
department_flag = ENGSEC
head_announce = list(RADIO_CHANNEL_SECURITY)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffdddd"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 300
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hos
ears = /obj/item/radio/headset/heads/hos/alt
uniform = /obj/item/clothing/under/rank/head_of_security
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/hos/trenchcoat
gloves = /obj/item/clothing/gloves/color/black/hos
head = /obj/item/clothing/head/HoS/beret
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
suit_store = /obj/item/gun/energy/e_gun
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos)
/datum/outfit/job/hos/hardsuit
name = "Head of Security (Hardsuit)"
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/security/hos
suit_store = /obj/item/tank/internals/oxygen
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
/*
Warden
*/
/datum/job/warden
title = "Warden"
flag = WARDEN
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/warden
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/warden/get_access()
var/list/L = list()
L = ..() | check_config_for_sec_maint()
return L
/datum/outfit/job/warden
name = "Warden"
jobtype = /datum/job/warden
belt = /obj/item/pda/warden
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/warden
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/warden/alt
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/warden
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
suit_store = /obj/item/gun/energy/e_gun/advtaser
backpack_contents = list(/obj/item/melee/baton/loaded=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact
/*
Detective
*/
/datum/job/detective
title = "Detective"
flag = DETECTIVE
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/detective
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/outfit/job/detective
name = "Detective"
jobtype = /datum/job/detective
belt = /obj/item/pda/detective
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/det
shoes = /obj/item/clothing/shoes/sneakers/brown
suit = /obj/item/clothing/suit/det_suit
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/fedora/det_hat
l_pocket = /obj/item/toy/crayon/white
r_pocket = /obj/item/lighter
backpack_contents = list(/obj/item/storage/box/evidence=1,\
/obj/item/detective_scanner=1,\
/obj/item/melee/classic_baton=1)
mask = /obj/item/clothing/mask/cigarette
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses)
/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
if(istype(cig)) //Some species specfic changes can mess this up (plasmamen)
cig.light("")
if(visualsOnly)
return
/*
Security Officer
*/
/datum/job/officer
title = "Security Officer"
flag = OFFICER
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
supervisors = "the head of security, and the head of your assigned department (if applicable)"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/security
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/officer/get_access()
var/list/L = list()
L |= ..() | check_config_for_sec_maint()
return L
GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
// Assign department security
var/department
if(M && M.client && M.client.prefs)
department = M.client.prefs.prefered_security_department
if(!LAZYLEN(GLOB.available_depts) || department == "None")
return
else if(department in GLOB.available_depts)
LAZYREMOVE(GLOB.available_depts, department)
else
department = pick_n_take(GLOB.available_depts)
var/ears = null
var/accessory = null
var/list/dep_access = null
var/destination = null
var/spawn_point = null
switch(department)
if(SEC_DEPT_SUPPLY)
ears = /obj/item/radio/headset/headset_sec/alt/department/supply
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
destination = /area/security/checkpoint/supply
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/cargo
if(SEC_DEPT_ENGINEERING)
ears = /obj/item/radio/headset/headset_sec/alt/department/engi
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
destination = /area/security/checkpoint/engineering
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/engine
if(SEC_DEPT_MEDICAL)
ears = /obj/item/radio/headset/headset_sec/alt/department/med
dep_access = list(ACCESS_MEDICAL)
destination = /area/security/checkpoint/medical
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/medblue
if(SEC_DEPT_SCIENCE)
ears = /obj/item/radio/headset/headset_sec/alt/department/sci
dep_access = list(ACCESS_RESEARCH)
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
U.attach_accessory(new accessory)
if(ears)
if(H.ears)
qdel(H.ears)
H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
var/obj/item/card/id/W = H.wear_id
W.access |= dep_access
var/teleport = 0
if(!CONFIG_GET(flag/sec_start_brig))
if(destination || spawn_point)
teleport = 1
if(teleport)
var/turf/T
if(spawn_point)
T = get_turf(spawn_point)
H.Move(T)
else
var/safety = 0
while(safety < 25)
T = safepick(get_area_turfs(destination))
if(T && !H.Move(T))
safety += 1
continue
else
break
if(department)
to_chat(M, "<b>You have been assigned to [department]!</b>")
else
to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
/datum/outfit/job/security
name = "Security Officer"
jobtype = /datum/job/officer
belt = /obj/item/pda/security
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/security
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/helmet/sec
suit = /obj/item/clothing/suit/armor/vest/alt
shoes = /obj/item/clothing/shoes/jackboots
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/assembly/flash/handheld
suit_store = /obj/item/gun/energy/e_gun/advtaser
backpack_contents = list(/obj/item/melee/baton/loaded=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
//The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
/obj/item/radio/headset/headset_sec/alt/department/Initialize()
. = ..()
wires = new/datum/wires/radio(src)
secure_radio_connections = new
recalculateChannels()
/obj/item/radio/headset/headset_sec/alt/department/engi
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_sec/alt/department/supply
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_sec/alt/department/med
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_sci

View File

@@ -0,0 +1,159 @@
/datum/job/officer
title = "Security Officer"
flag = OFFICER
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
supervisors = "the head of security, and the head of your assigned department (if applicable)"
selection_color = "#c02f2f"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/security
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/officer/get_access()
var/list/L = list()
L |= ..() | check_config_for_sec_maint()
return L
GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
. = ..()
// Assign department security
var/department
if(M && M.client && M.client.prefs)
department = M.client.prefs.prefered_security_department
if(!LAZYLEN(GLOB.available_depts) || department == "None")
return
else if(department in GLOB.available_depts)
LAZYREMOVE(GLOB.available_depts, department)
else
department = pick_n_take(GLOB.available_depts)
var/ears = null
var/accessory = null
var/list/dep_access = null
var/destination = null
var/spawn_point = null
switch(department)
if(SEC_DEPT_SUPPLY)
ears = /obj/item/radio/headset/headset_sec/alt/department/supply
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
destination = /area/security/checkpoint/supply
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/cargo
if(SEC_DEPT_ENGINEERING)
ears = /obj/item/radio/headset/headset_sec/alt/department/engi
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
destination = /area/security/checkpoint/engineering
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/engine
if(SEC_DEPT_MEDICAL)
ears = /obj/item/radio/headset/headset_sec/alt/department/med
dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
destination = /area/security/checkpoint/medical
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/medblue
if(SEC_DEPT_SCIENCE)
ears = /obj/item/radio/headset/headset_sec/alt/department/sci
dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
U.attach_accessory(new accessory)
if(ears)
if(H.ears)
qdel(H.ears)
H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
var/obj/item/card/id/W = H.wear_id
W.access |= dep_access
var/teleport = 0
if(!CONFIG_GET(flag/sec_start_brig))
if(destination || spawn_point)
teleport = 1
if(teleport)
var/turf/T
if(spawn_point)
T = get_turf(spawn_point)
H.Move(T)
else
var/safety = 0
while(safety < 25)
T = safepick(get_area_turfs(destination))
if(T && !H.Move(T))
safety += 1
continue
else
break
if(department)
to_chat(M, "<b>You have been assigned to [department]!</b>")
else
to_chat(M, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
/datum/outfit/job/security
name = "Security Officer"
jobtype = /datum/job/officer
belt = /obj/item/pda/security
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/security
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/helmet/sec
suit = /obj/item/clothing/suit/armor/vest/alt
shoes = /obj/item/clothing/shoes/jackboots
l_pocket = /obj/item/restraints/handcuffs
r_pocket = /obj/item/assembly/flash/handheld
suit_store = /obj/item/gun/energy/e_gun/advtaser
backpack_contents = list(/obj/item/melee/baton/loaded=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = list(/obj/item/gun/energy/disabler, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
//The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
/obj/item/radio/headset/headset_sec/alt/department/Initialize()
. = ..()
wires = new/datum/wires/radio(src)
secure_radio_connections = new
recalculateChannels()
/obj/item/radio/headset/headset_sec/alt/department/engi
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_sec/alt/department/supply
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_sec/alt/department/med
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/encryptionkey/headset_sec
keyslot2 = new /obj/item/encryptionkey/headset_sci

View File

@@ -0,0 +1,77 @@
/datum/job/mining
title = "Shaft Miner"
flag = MINER
department_head = list("Quartermaster")
department_flag = CIVILIAN
faction = "Station"
total_positions = 3
spawn_positions = 3
supervisors = "the quartermaster"
selection_color = "#ca8f55"
custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals."
outfit = /datum/outfit/job/miner
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_SHAFT_MINER
/datum/outfit/job/miner
name = "Shaft Miner (Lavaland)"
jobtype = /datum/job/mining
belt = /obj/item/pda/shaftminer
ears = /obj/item/radio/headset/headset_cargo/mining
shoes = /obj/item/clothing/shoes/workboots/mining
gloves = /obj/item/clothing/gloves/color/black
uniform = /obj/item/clothing/under/rank/miner/lavaland
l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival
r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,\
/obj/item/mining_voucher=1,\
/obj/item/suit_voucher=1,\
/obj/item/stack/marker_beacon/ten=1)
backpack = /obj/item/storage/backpack/explorer
satchel = /obj/item/storage/backpack/satchel/explorer
duffelbag = /obj/item/storage/backpack/duffelbag
box = /obj/item/storage/box/survival_mining
chameleon_extras = /obj/item/gun/energy/kinetic_accelerator
/datum/outfit/job/miner/asteroid
name = "Shaft Miner (Asteroid)"
uniform = /obj/item/clothing/under/rank/miner
shoes = /obj/item/clothing/shoes/workboots
/datum/outfit/job/miner/equipped
name = "Shaft Miner (Lavaland + Equipment)"
suit = /obj/item/clothing/suit/hooded/explorer/standard
mask = /obj/item/clothing/mask/gas/explorer
glasses = /obj/item/clothing/glasses/meson
suit_store = /obj/item/tank/internals/oxygen
internals_slot = SLOT_S_STORE
backpack_contents = list(
/obj/item/flashlight/seclite=1,\
/obj/item/kitchen/knife/combat/survival=1,
/obj/item/mining_voucher=1,
/obj/item/t_scanner/adv_mining_scanner/lesser=1,
/obj/item/gun/energy/kinetic_accelerator=1,\
/obj/item/stack/marker_beacon/ten=1)
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
..()
if(visualsOnly)
return
if(istype(H.wear_suit, /obj/item/clothing/suit/hooded))
var/obj/item/clothing/suit/hooded/S = H.wear_suit
S.ToggleHood()
/datum/outfit/job/miner/equipped/hardsuit
name = "Shaft Miner (Equipment + Hardsuit)"
suit = /obj/item/clothing/suit/space/hardsuit/mining
mask = /obj/item/clothing/mask/breath

View File

@@ -0,0 +1,54 @@
/datum/job/engineer
title = "Station Engineer"
flag = ENGINEER
department_head = list("Chief Engineer")
department_flag = ENGSEC
faction = "Station"
total_positions = 5
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#ff9b3d"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/engineer
access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
/datum/outfit/job/engineer
name = "Station Engineer"
jobtype = /datum/job/engineer
belt = /obj/item/storage/belt/utility/full/engi
l_pocket = /obj/item/pda/engineering
ears = /obj/item/radio/headset/headset_eng
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
head = /obj/item/clothing/head/hardhat
r_pocket = /obj/item/t_scanner
backpack = /obj/item/storage/backpack/industrial
satchel = /obj/item/storage/backpack/satchel/eng
duffelbag = /obj/item/storage/backpack/duffelbag/engineering
box = /obj/item/storage/box/engineer
pda_slot = SLOT_L_STORE
backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
/datum/outfit/job/engineer/gloved
name = "Station Engineer (Gloves)"
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/job/engineer/gloved/rig
name = "Station Engineer (Hardsuit)"
mask = /obj/item/clothing/mask/breath
suit = /obj/item/clothing/suit/space/hardsuit/engine
suit_store = /obj/item/tank/internals/oxygen
head = null
internals_slot = SLOT_S_STORE

View File

@@ -0,0 +1,35 @@
/datum/job/virologist
title = "Virologist"
flag = VIROLOGIST
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/virologist
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_VIROLOGIST
/datum/outfit/job/virologist
name = "Virologist"
jobtype = /datum/job/virologist
belt = /obj/item/pda/viro
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/rank/virologist
mask = /obj/item/clothing/mask/surgical
shoes = /obj/item/clothing/shoes/sneakers/white
suit = /obj/item/clothing/suit/toggle/labcoat/virologist
suit_store = /obj/item/flashlight/pen
backpack = /obj/item/storage/backpack/virology
satchel = /obj/item/storage/backpack/satchel/vir
duffelbag = /obj/item/storage/backpack/duffelbag/med

View File

@@ -0,0 +1,56 @@
/datum/job/warden
title = "Warden"
flag = WARDEN
// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
department_head = list("Head of Security")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#c02f2f"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/warden
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_WARDEN
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/warden/get_access()
var/list/L = list()
L = ..() | check_config_for_sec_maint()
return L
/datum/outfit/job/warden
name = "Warden"
jobtype = /datum/job/warden
belt = /obj/item/pda/warden
ears = /obj/item/radio/headset/headset_sec/alt
uniform = /obj/item/clothing/under/rank/warden
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/warden/alt
gloves = /obj/item/clothing/gloves/color/black
head = /obj/item/clothing/head/warden
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_pocket = /obj/item/assembly/flash/handheld
l_pocket = /obj/item/restraints/handcuffs
suit_store = /obj/item/gun/energy/e_gun/advtaser
backpack_contents = list(/obj/item/melee/baton/loaded=1)
backpack = /obj/item/storage/backpack/security
satchel = /obj/item/storage/backpack/satchel/sec
duffelbag = /obj/item/storage/backpack/duffelbag/sec
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact

File diff suppressed because it is too large Load Diff

View File

@@ -24,50 +24,35 @@
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon()
// Silicons only need a very basic preview since there is no customization for them.
// var/wide_icon = FALSE //CITDEL THINGS
// if(features["taur"] != "None")
// wide_icon = TRUE
if(job_engsec_high)
switch(job_engsec_high)
if(AI_JF)
parent.show_character_previews(image('icons/mob/ai.dmi', resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
return
if(CYBORG)
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob
var/highest_pref = 0
for(var/job in job_preferences)
if(job_preferences[job] > highest_pref)
previewJob = SSjob.GetJob(job)
highest_pref = job_preferences[job]
if(previewJob)
// Silicons only need a very basic preview since there is no customization for them.
if(istype(previewJob,/datum/job/ai))
parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
return
if(istype(previewJob,/datum/job/cyborg))
parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
return
// Set up the dummy for its photoshoot
var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
mannequin.cut_overlays()
// Apply the Dummy's preview background first so we properly layer everything else on top of it.
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
copy_to(mannequin)
// Determine what job is marked as 'High' priority, and dress them up as such.
var/datum/job/previewJob
var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
if(job_civilian_low & ASSISTANT)
previewJob = SSjob.GetJob("Assistant")
else if(highRankFlag)
var/highDeptFlag
if(job_civilian_high)
highDeptFlag = CIVILIAN
else if(job_medsci_high)
highDeptFlag = MEDSCI
else if(job_engsec_high)
highDeptFlag = ENGSEC
for(var/datum/job/job in SSjob.occupations)
if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
previewJob = job
break
if(previewJob)
if(current_tab != 2)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE, preference_source = parent)
COMPILE_OVERLAYS(mannequin)
parent.show_character_previews(new /mutable_appearance(mannequin))
unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)

View File

@@ -0,0 +1,53 @@
/datum/sprite_accessory/mam_tails/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_tails_animated/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
/datum/sprite_accessory/mam_body_markings/shark/datashark
name = "DataShark"
icon_state = "datashark"
ckeys_allowed = list("rubyflamewing")
//Sabresune
/datum/sprite_accessory/mam_ears/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_tails/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
/datum/sprite_accessory/mam_tails_animated/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
/datum/sprite_accessory/mam_body_markings/sabresune
name = "Sabresune"
icon_state = "sabresune"
ckeys_allowed = list("poojawa")
//Lunasune
/datum/sprite_accessory/mam_ears/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")
/datum/sprite_accessory/mam_tails_animated/lunasune
name = "lunasune"
icon_state = "lunasune"
ckeys_allowed = list("invader4352")

View File

@@ -61,6 +61,17 @@
var/dimension_y = 32
var/center = FALSE //Should we center the sprite?
//Special / holdover traits for Citadel specific sprites.
var/extra = FALSE
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
var/extra2 = FALSE
var/extra2_color_src = MUTCOLORS3
var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi'
//for snowflake/donor specific sprites
var/list/ckeys_allowed
/datum/sprite_accessory/underwear
icon = 'icons/mob/underwear.dmi'
var/has_color = FALSE

View File

@@ -0,0 +1,53 @@
/******************************************
*********** Xeno Dorsal Tubes *************
*******************************************/
/datum/sprite_accessory/xeno_dorsal
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
/datum/sprite_accessory/xeno_dorsal/standard
name = "Standard"
icon_state = "standard"
/datum/sprite_accessory/xeno_dorsal/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/xeno_dorsal/down
name = "Dorsal Down"
icon_state = "down"
/******************************************
************* Xeno Tails ******************
*******************************************/
/datum/sprite_accessory/xeno_tail
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
/datum/sprite_accessory/xeno_tail/none
name = "None"
/datum/sprite_accessory/xeno_tail/standard
name = "Xenomorph Tail"
icon_state = "xeno"
/******************************************
************* Xeno Heads ******************
*******************************************/
/datum/sprite_accessory/xeno_head
icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi'
/datum/sprite_accessory/xeno_head/standard
name = "Standard"
icon_state = "standard"
/datum/sprite_accessory/xeno_head/royal
name = "royal"
icon_state = "royal"
/datum/sprite_accessory/xeno_head/hollywood
name = "hollywood"
icon_state = "hollywood"
/datum/sprite_accessory/xeno_head/warrior
name = "warrior"
icon_state = "warrior"

View File

@@ -1,6 +1,6 @@
//////////.//////////////////
// MutantParts Definitions //
/////////////////////////////
/******************************************
************* Lizard Markings *************
*******************************************/
/datum/sprite_accessory/body_markings
icon = 'icons/mob/mutant_bodyparts.dmi'
@@ -22,4 +22,271 @@
/datum/sprite_accessory/body_markings/lbelly
name = "Light Belly"
icon_state = "lbelly"
gender_specific = 1
gender_specific = 1
/******************************************
************ Furry Markings ***************
*******************************************/
// These are all color matrixed and applied per-limb by default. you MUST comply with this if you want to have your markings work --Pooj
// use the HumanScissors tool to break your sprite up into the zones easier.
// Although Byond supposedly doesn't have an icon limit anymore of 512 states after 512.1478, just be careful about too many additions.
/datum/sprite_accessory/mam_body_markings
extra = FALSE
extra2 = FALSE
color_src = MATRIXED
gender_specific = 0
icon = 'modular_citadel/icons/mob/mam_markings.dmi'
/datum/sprite_accessory/mam_body_markings/none
name = "None"
icon_state = "none"
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/plain
name = "Plain"
icon_state = "plain"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/redpanda
name = "Redpanda"
icon_state = "redpanda"
/datum/sprite_accessory/mam_body_markings/bee
name = "Bee"
icon_state = "bee"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/belly
name = "Belly"
icon_state = "belly"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/bellyslim
name = "Bellyslim"
icon_state = "bellyslim"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/corgi
name = "Corgi"
icon_state = "corgi"
/datum/sprite_accessory/mam_body_markings/cow
name = "Bovine"
icon_state = "bovine"
/datum/sprite_accessory/mam_body_markings/corvid
name = "Corvid"
icon_state = "corvid"
/datum/sprite_accessory/mam_body_markings/dalmation
name = "Dalmation"
icon_state = "dalmation"
/datum/sprite_accessory/mam_body_markings/deer
name = "Deer"
icon_state = "deer"
/datum/sprite_accessory/mam_body_markings/dog
name = "Dog"
icon_state = "dog"
/datum/sprite_accessory/mam_body_markings/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_body_markings/fennec
name = "Fennec"
icon_state = "Fennec"
/datum/sprite_accessory/mam_body_markings/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_body_markings/frog
name = "Frog"
icon_state = "frog"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/goat
name = "Goat"
icon_state = "goat"
/datum/sprite_accessory/mam_body_markings/handsfeet
name = "Handsfeet"
icon_state = "handsfeet"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_body_markings/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_body_markings/hyena
name = "Hyena"
icon_state = "hyena"
/datum/sprite_accessory/mam_body_markings/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_body_markings/insect
name = "Insect"
icon_state = "insect"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/otie
name = "Otie"
icon_state = "otie"
/datum/sprite_accessory/mam_body_markings/otter
name = "Otter"
icon_state = "otter"
/datum/sprite_accessory/mam_body_markings/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_body_markings/panther
name = "Panther"
icon_state = "panther"
/datum/sprite_accessory/mam_body_markings/possum
name = "Possum"
icon_state = "possum"
/datum/sprite_accessory/mam_body_markings/raccoon
name = "Raccoon"
icon_state = "raccoon"
/datum/sprite_accessory/mam_body_markings/pede
name = "Scolipede"
icon_state = "scolipede"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_body_markings/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_body_markings/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_body_markings/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_body_markings/tajaran
name = "Tajaran"
icon_state = "tajaran"
/datum/sprite_accessory/mam_body_markings/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_body_markings/turian
name = "Turian"
icon_state = "turian"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/mam_body_markings/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_body_markings/xeno
name = "Xeno"
icon_state = "xeno"
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/******************************************
************* Insect Markings *************
*******************************************/
/datum/sprite_accessory/insect_fluff
icon = 'icons/mob/wings.dmi'
color_src = 0
/datum/sprite_accessory/insect_fluff/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/insect_fluff/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/insect_fluff/reddish
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/insect_fluff/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/insect_fluff/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/insect_fluff/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/insect_fluff/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_fluff/punished
name = "Burnt Off"
icon_state = "punished"
/datum/sprite_accessory/insect_fluff/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/insect_fluff/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_fluff/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_fluff/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/insect_fluff/moonfly
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/insect_fluff/snow
name = "Snow"
icon_state = "snow"
/datum/sprite_accessory/insect_fluff/colored
name = "Colored (Hair)"
icon_state = "snow"
color_src = HAIR
/datum/sprite_accessory/insect_fluff/colored1
name = "Colored (Primary)"
icon_state = "snow"
color_src = MUTCOLORS
/datum/sprite_accessory/insect_fluff/colored2
name = "Colored (Secondary)"
icon_state = "snow"
color_src = MUTCOLORS2
/datum/sprite_accessory/insect_fluff/colored3
name = "Colored (Tertiary)"
icon_state = "snow"
color_src = MUTCOLORS3

View File

@@ -5,8 +5,295 @@
name = "None"
icon_state = "none"
/******************************************
*************** Human Ears ****************
*******************************************/
/datum/sprite_accessory/ears/human/axolotl
name = "Axolotl"
icon_state = "axolotl"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/bear
name = "Bear"
icon_state = "bear"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolf
name = "Big Wolf"
icon_state = "bigwolf"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfdark
name = "Dark Big Wolf"
icon_state = "bigwolfdark"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/cat
name = "Cat"
icon_state = "cat"
hasinner = 1
color_src = HAIR
color_src = HAIR
/datum/sprite_accessory/ears/human/cow
name = "Cow"
icon_state = "cow"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/curled
name = "Curled Horn"
icon_state = "horn1"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MUTCOLORS3
/datum/sprite_accessory/ears/human/eevee
name = "Eevee"
icon_state = "eevee"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/elephant
name = "Elephant"
icon_state = "elephant"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/elf
name = "Elf"
icon_state = "elf"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = SKINTONE
/datum/sprite_accessory/ears/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/fish
name = "Fish"
icon_state = "fish"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/fox
name = "Fox"
icon_state = "fox"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/jellyfish
name = "Jellyfish"
icon_state = "jellyfish"
color_src = HAIR
/datum/sprite_accessory/ears/lab
name = "Dog, Floppy"
icon_state = "lab"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/murid
name = "Murid"
icon_state = "murid"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/otie
name = "Otusian"
icon_state = "otie"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/pede
name = "Scolipede"
icon_state = "pede"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/datum/sprite_accessory/ears/human/sergal
name = "Sergal"
icon_state = "sergal"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/skunk
name = "skunk"
icon_state = "skunk"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/squirrel
name = "Squirrel"
icon_state = "squirrel"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/wolf
name = "Wolf"
icon_state = "wolf"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
/******************************************
*************** Furry Ears ****************
*******************************************/
/datum/sprite_accessory/mam_ears
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/mam_ears/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/mam_ears/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_ears/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/bigwolf
name = "Big Wolf"
icon_state = "bigwolf"
/datum/sprite_accessory/mam_ears/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
hasinner = 1
/datum/sprite_accessory/mam_ears/bigwolfdark
name = "Dark Big Wolf"
icon_state = "bigwolfdark"
/datum/sprite_accessory/mam_ears/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
hasinner = 1
/datum/sprite_accessory/mam_ears/cat
name = "Cat"
icon_state = "cat"
hasinner = 1
color_src = HAIR
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_ears/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/curled
name = "Curled Horn"
icon_state = "horn1"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/deer
name = "Deer"
icon_state = "deer"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_ears/elf
name = "Elf"
icon_state = "elf"
color_src = MUTCOLORS3
/datum/sprite_accessory/mam_ears/elephant
name = "Elephant"
icon_state = "elephant"
/datum/sprite_accessory/mam_ears/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_ears/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_ears/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
/datum/sprite_accessory/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_ears/jellyfish
name = "Jellyfish"
icon_state = "jellyfish"
color_src = HAIR
/datum/sprite_accessory/mam_ears/lab
name = "Dog, Long"
icon_state = "lab"
/datum/sprite_accessory/mam_ears/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_ears/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_ears/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"

View File

@@ -86,4 +86,45 @@
/datum/sprite_accessory/facial_hair/elvis
name = "Sideburns (Elvis)"
icon_state = "facial_elvis"
icon_state = "facial_elvis"
#define VFACE(_name, new_state) /datum/sprite_accessory/facial_hair/##new_state/icon_state=#new_state;;/datum/sprite_accessory/facial_hair/##new_state/name= #_name + " (Virgo)"
VFACE("Watson", facial_watson_s)
VFACE("Chaplin", facial_chaplin_s)
VFACE("Fullbeard", facial_fullbeard_s)
VFACE("Vandyke", facial_vandyke_s)
VFACE("Elvis", facial_elvis_s)
VFACE("Abe", facial_abe_s)
VFACE("Chin", facial_chin_s)
VFACE("GT", facial_gt_s)
VFACE("Hip", facial_hip_s)
VFACE("Hogan", facial_hogan_s)
VFACE("Selleck", facial_selleck_s)
VFACE("Neckbeard", facial_neckbeard_s)
VFACE("Longbeard", facial_longbeard_s)
VFACE("Dwarf", facial_dwarf_s)
VFACE("Sideburn", facial_sideburn_s)
VFACE("Mutton", facial_mutton_s)
VFACE("Moustache", facial_moustache_s)
VFACE("Pencilstache", facial_pencilstache_s)
VFACE("Goatee", facial_goatee_s)
VFACE("Smallstache", facial_smallstache_s)
VFACE("Volaju", facial_volaju_s)
VFACE("3 O\'clock", facial_3oclock_s)
VFACE("5 O\'clock", facial_5oclock_s)
VFACE("7 O\'clock", facial_7oclock_s)
VFACE("5 O\'clock Moustache", facial_5oclockmoustache_s)
VFACE("7 O\'clock", facial_7oclockmoustache_s)
VFACE("Walrus", facial_walrus_s)
VFACE("Muttonmus", facial_muttonmus_s)
VFACE("Wise", facial_wise_s)
VFACE("Martial Artist", facial_martialartist_s)
VFACE("Dorsalfnil", facial_dorsalfnil_s)
VFACE("Hornadorns", facial_hornadorns_s)
VFACE("Spike", facial_spike_s)
VFACE("Chinhorns", facial_chinhorns_s)
VFACE("Cropped Fullbeard", facial_croppedfullbeard_s)
VFACE("Chinless Beard", facial_chinlessbeard_s)
VFACE("Moonshiner", facial_moonshiner_s)
VFACE("Tribearder", facial_tribearder_s)
#undef VFACE

View File

@@ -461,4 +461,163 @@
/datum/sprite_accessory/hair/longestalt
name = "Very Long with Fringe"
icon_state = "hair_vlongfringe"
icon_state = "hair_vlongfringe"
/*************** VIRGO PORTED HAIRS ****************************/
#define VHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name + " (Virgo)"
//VIRGO PORTED HAIRS
VHAIR("Short Hair Rosa", hair_rosa_s)
VHAIR("Short Hair 80s", hair_80s_s)
VHAIR("Long Bedhead", hair_long_bedhead_s)
VHAIR("Dave", hair_dave_s)
VHAIR("Country", hair_country_s)
VHAIR("Shy", hair_shy_s)
VHAIR("Unshaven Mohawk", hair_unshaven_mohawk_s)
VHAIR("Manbun", hair_manbun_s)
VHAIR("Longer Bedhead", hair_longer_bedhead_s)
VHAIR("Ponytail", hair_ponytail_s)
VHAIR("Ziegler", hair_ziegler_s)
VHAIR("Emo Fringe", hair_emofringe_s)
VHAIR("Very Short Over Eye Alt", hair_veryshortovereyealternate_s)
VHAIR("Shorthime", hair_shorthime_s)
VHAIR("High Tight", hair_hightight_s)
VHAIR("Thinning Front", hair_thinningfront_s)
VHAIR("Big Afro", hair_bigafro_s)
VHAIR("Afro", hair_afro_s)
VHAIR("High Braid", hair_hbraid_s)
VHAIR("Braid", hair_braid_s)
VHAIR("Sargeant", hair_sargeant_s)
VHAIR("Gelled", hair_gelled_s)
VHAIR("Kagami", hair_kagami_s)
VHAIR("ShortTail", hair_stail_s)
VHAIR("Gentle", hair_gentle_s)
VHAIR("Grande", hair_grande_s)
VHAIR("Bobcurl", hair_bobcurl_s)
VHAIR("Pompadeur", hair_pompadour_s)
VHAIR("Plait", hair_plait_s)
VHAIR("Long", hair_long_s)
VHAIR("Rattail", hair_rattail_s)
VHAIR("Tajspiky", hair_tajspiky_s)
VHAIR("Messy", hair_messy_s)
VHAIR("Bangs", hair_bangs_s)
VHAIR("TBraid", hair_tbraid_s)
VHAIR("Toriyama2", hair_toriyama2_s)
VHAIR("CIA", hair_cia_s)
VHAIR("Mulder", hair_mulder_s)
VHAIR("Scully", hair_scully_s)
VHAIR("Nitori", hair_nitori_s)
VHAIR("Joestar", hair_joestar_s)
VHAIR("Ponytail4", hair_ponytail4_s)
VHAIR("Ponytail5", hair_ponytail5_s)
VHAIR("Beehive2", hair_beehive2_s)
VHAIR("Short Braid", hair_shortbraid_s)
VHAIR("Reverse Mohawk", hair_reversemohawk_s)
VHAIR("SHort Bangs", hair_shortbangs_s)
VHAIR("Half Shaved", hair_halfshaved_s)
VHAIR("Longer Alt 2", hair_longeralt2_s)
VHAIR("Bun", hair_bun_s)
VHAIR("Curly", hair_curly_s)
VHAIR("Victory", hair_victory_s)
VHAIR("Ponytail6", hair_ponytail6_s)
VHAIR("Undercut3", hair_undercut3_s)
VHAIR("Bobcut Alt", hair_bobcultalt_s)
VHAIR("Fingerwave", hair_fingerwave_s)
VHAIR("Oxton", hair_oxton_s)
VHAIR("Poofy2", hair_poofy2_s)
VHAIR("Fringe Tail", hair_fringetail_s)
VHAIR("Bun3", hair_bun3_s)
VHAIR("Wisp", hair_wisp_s)
VHAIR("Undercut2", hair_undercut2_s)
VHAIR("TBob", hair_tbob_s)
VHAIR("Spiky Ponytail", hair_spikyponytail_s)
VHAIR("Rowbun", hair_rowbun_s)
VHAIR("Rowdualtail", hair_rowdualtail_s)
VHAIR("Rowbraid", hair_rowbraid_s)
VHAIR("Shaved Mohawk", hair_shavedmohawk_s)
VHAIR("Topknot", hair_topknot_s)
VHAIR("Ronin", hair_ronin_s)
VHAIR("Bowlcut2", hair_bowlcut2_s)
VHAIR("Thinning Rear", hair_thinningrear_s)
VHAIR("Thinning", hair_thinning_s)
VHAIR("Jade", hair_jade_s)
VHAIR("Bedhead", hair_bedhead_s)
VHAIR("Dreadlocks", hair_dreads_s)
VHAIR("Very Long", hair_vlong_s)
VHAIR("Jensen", hair_jensen_s)
VHAIR("Halfbang", hair_halfbang_s)
VHAIR("Kusangi", hair_kusangi_s)
VHAIR("Ponytail", hair_ponytail_s)
VHAIR("Ponytail3", hair_ponytail3_s)
VHAIR("Halfbang Alt", hair_halfbang_alt_s)
VHAIR("Bedhead V2", hair_bedheadv2_s)
VHAIR("Long Fringe", hair_longfringe_s)
VHAIR("Flair", hair_flair_s)
VHAIR("Bedhead V3", hair_bedheadv3_s)
VHAIR("Himecut", hair_himecut_s)
VHAIR("Curls", hair_curls_s)
VHAIR("Very Long Fringe", hair_vlongfringe_s)
VHAIR("Longest", hair_longest_s)
VHAIR("Father", hair_father_s)
VHAIR("Emo Long", hair_emolong_s)
VHAIR("Short Hair 3", hair_shorthair3_s)
VHAIR("Double Bun", hair_doublebun_s)
VHAIR("Sleeze", hair_sleeze_s)
VHAIR("Twintail", hair_twintail_s)
VHAIR("Emo 2", hair_emo2_s)
VHAIR("Low Fade", hair_lowfade_s)
VHAIR("Med Fade", hair_medfade_s)
VHAIR("High Fade", hair_highfade_s)
VHAIR("Bald Fade", hair_baldfade_s)
VHAIR("No Fade", hair_nofade_s)
VHAIR("Trim Flat", hair_trimflat_s)
VHAIR("Shaved", hair_shaved_s)
VHAIR("Trimmed", hair_trimmed_s)
VHAIR("Tight Bun", hair_tightbun_s)
VHAIR("Short Hair 4", hair_d_s)
VHAIR("Short Hair 5", hair_e_s)
VHAIR("Short Hair 6", hair_f_s)
VHAIR("Skinhead", hair_skinhead_s)
VHAIR("Afro2", hair_afro2_s)
VHAIR("Bobcut", hair_bobcut_s)
VHAIR("Emo", hair_emo_s)
VHAIR("Long Over Eye", hair_longovereye_s)
VHAIR("Feather", hair_feather_s)
VHAIR("Hitop", hair_hitop_s)
VHAIR("Short Over Eye", hair_shortoverye_s)
VHAIR("Straight", hair_straight_s)
VHAIR("Buzzcut", hair_buzzcut_s)
VHAIR("Combover", hair_combover_s)
VHAIR("Crewcut", hair_crewcut_s)
VHAIR("Devillock", hair_devilock_s)
VHAIR("Clean", hair_clean_s)
VHAIR("Shaggy", hair_shaggy_s)
VHAIR("Updo", hair_updo_s)
VHAIR("Mohawk", hair_mohawk_s)
VHAIR("Odango", hair_odango_s)
VHAIR("Ombre", hair_ombre_s)
VHAIR("Parted", hair_parted_s)
VHAIR("Quiff", hair_quiff_s)
VHAIR("Volaju", hair_volaju_s)
VHAIR("Bun2", hair_bun2_s)
VHAIR("Rows1", hair_rows1_s)
VHAIR("Rows2", hair_rows2_s)
VHAIR("Dandy Pompadour", hair_dandypompadour_s)
VHAIR("Poofy", hair_poofy_s)
VHAIR("Toriyama", hair_toriyama_s)
VHAIR("Drillruru", hair_drillruru_s)
VHAIR("Bowlcut", hair_bowlcut_s)
VHAIR("Coffee House", hair_coffeehouse_s)
VHAIR("Family Man", hair_thefamilyman_s)
VHAIR("Shaved Part", hair_shavedpart_s)
VHAIR("Modern", hair_modern_s)
VHAIR("One Shoulder", hair_oneshoulder_s)
VHAIR("Very Short Over Eye", hair_veryshortovereye_s)
VHAIR("Unkept", hair_unkept_s)
VHAIR("Wife", hair_wife_s)
VHAIR("Nia", hair_nia_s)
VHAIR("Undercut", hair_undercut_s)
VHAIR("Bobcut Alt", hair_bobcutalt_s)
VHAIR("Short Hair 4 alt", hair_shorthair4_s)
VHAIR("Tressshoulder", hair_tressshoulder_s)
//END
#undef VHAIR

View File

@@ -1,5 +1,6 @@
/datum/sprite_accessory/horns
icon = 'icons/mob/mutant_bodyparts.dmi'
color_src = HORNCOLOR
/datum/sprite_accessory/horns/none
name = "None"
@@ -23,4 +24,13 @@
/datum/sprite_accessory/horns/angler
name = "Angeler"
icon_state = "angler"
icon_state = "angler"
color_src = MUTCOLORS
/datum/sprite_accessory/horns/antler
name = "Deer Antlers"
icon_state = "deer"
/datum/sprite_accessory/horns/guilmon
name = "Guilmon"
icon_state = "guilmon"

View File

@@ -0,0 +1,158 @@
/******************************************
************** IPC SCREENS ****************
*******************************************/
/datum/sprite_accessory/screen
icon = 'modular_citadel/icons/mob/ipc_screens.dmi'
color_src = null
/datum/sprite_accessory/screen/blank
name = "Blank"
icon_state = "blank"
/datum/sprite_accessory/screen/pink
name = "Pink"
icon_state = "pink"
/datum/sprite_accessory/screen/green
name = "Green"
icon_state = "green"
/datum/sprite_accessory/screen/red
name = "Red"
icon_state = "red"
/datum/sprite_accessory/screen/blue
name = "Blue"
icon_state = "blue"
/datum/sprite_accessory/screen/yellow
name = "Yellow"
icon_state = "yellow"
/datum/sprite_accessory/screen/shower
name = "Shower"
icon_state = "shower"
/datum/sprite_accessory/screen/nature
name = "Nature"
icon_state = "nature"
/datum/sprite_accessory/screen/eight
name = "Eight"
icon_state = "eight"
/datum/sprite_accessory/screen/goggles
name = "Goggles"
icon_state = "goggles"
/datum/sprite_accessory/screen/heart
name = "Heart"
icon_state = "heart"
/datum/sprite_accessory/screen/monoeye
name = "Mono eye"
icon_state = "monoeye"
/datum/sprite_accessory/screen/breakout
name = "Breakout"
icon_state = "breakout"
/datum/sprite_accessory/screen/purple
name = "Purple"
icon_state = "purple"
/datum/sprite_accessory/screen/scroll
name = "Scroll"
icon_state = "scroll"
/datum/sprite_accessory/screen/console
name = "Console"
icon_state = "console"
/datum/sprite_accessory/screen/rgb
name = "RGB"
icon_state = "rgb"
/datum/sprite_accessory/screen/golglider
name = "Gol Glider"
icon_state = "golglider"
/datum/sprite_accessory/screen/rainbow
name = "Rainbow"
icon_state = "rainbow"
/datum/sprite_accessory/screen/sunburst
name = "Sunburst"
icon_state = "sunburst"
/datum/sprite_accessory/screen/static
name = "Static"
icon_state = "static"
//Oracle Station sprites
/datum/sprite_accessory/screen/bsod
name = "BSOD"
icon_state = "bsod"
/datum/sprite_accessory/screen/redtext
name = "Red Text"
icon_state = "retext"
/datum/sprite_accessory/screen/sinewave
name = "Sine wave"
icon_state = "sinewave"
/datum/sprite_accessory/screen/squarewave
name = "Square wave"
icon_state = "squarwave"
/datum/sprite_accessory/screen/ecgwave
name = "ECG wave"
icon_state = "ecgwave"
/datum/sprite_accessory/screen/eyes
name = "Eyes"
icon_state = "eyes"
/datum/sprite_accessory/screen/textdrop
name = "Text drop"
icon_state = "textdrop"
/datum/sprite_accessory/screen/stars
name = "Stars"
icon_state = "stars"
/******************************************
************** IPC Antennas ***************
*******************************************/
/datum/sprite_accessory/antenna
icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
color_src = MUTCOLORS2
/datum/sprite_accessory/antenna/none
name = "None"
icon_state = "None"
/datum/sprite_accessory/antenna/antennae
name = "Angled Antennae"
icon_state = "antennae"
/datum/sprite_accessory/antenna/tvantennae
name = "TV Antennae"
icon_state = "tvantennae"
/datum/sprite_accessory/antenna/cyberhead
name = "Cyberhead"
icon_state = "cyberhead"
/datum/sprite_accessory/antenna/antlers
name = "Antlers"
icon_state = "antlers"
/datum/sprite_accessory/antenna/crowned
name = "Crowned"
icon_state = "crowned"

View File

@@ -1,8 +0,0 @@
/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them.
icon = null //These datums exist for selecting legs on preference, and little else
/datum/sprite_accessory/legs/none
name = "Normal Legs"
/datum/sprite_accessory/legs/digitigrade_lizard
name = "Digitigrade Legs"

View File

@@ -0,0 +1,124 @@
/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them. -- OR SO THEY USED TO BE
icon = null //These datums exist for selecting legs on preference, and little else
/******************************************
***************** Leggy *******************
*******************************************/
/datum/sprite_accessory/legs/none
name = "Plantigrade"
/datum/sprite_accessory/legs/digitigrade_lizard
name = "Digitigrade"
/datum/sprite_accessory/legs/digitigrade_bird
name = "Avian"
/******************************************
************** Taur Bodies ****************
*******************************************/
/datum/sprite_accessory/taur
icon = 'modular_citadel/icons/mob/mam_taur.dmi'
extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
extra = TRUE
extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi'
extra2 = TRUE
center = TRUE
dimension_x = 64
var/taur_mode = NOT_TAURIC
color_src = MATRIXED
/datum/sprite_accessory/taur/none
name = "None"
icon_state = "None"
/datum/sprite_accessory/taur/cow
name = "Cow"
icon_state = "cow"
taur_mode = HOOF_TAURIC
/datum/sprite_accessory/taur/deer
name = "Deer"
icon_state = "deer"
taur_mode = HOOF_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/drake
name = "Drake"
icon_state = "drake"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/drider
name = "Drider"
icon_state = "drider"
color_src = MUTCOLORS
/datum/sprite_accessory/taur/eevee
name = "Eevee"
icon_state = "eevee"
taur_mode = PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/fox
name = "Fox"
icon_state = "fox"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/husky
name = "Husky"
icon_state = "husky"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/horse
name = "Horse"
icon_state = "horse"
taur_mode = HOOF_TAURIC
/datum/sprite_accessory/taur/lab
name = "Lab"
icon_state = "lab"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/naga
name = "Naga"
icon_state = "naga"
taur_mode = SNEK_TAURIC
/datum/sprite_accessory/taur/otie
name = "Otie"
icon_state = "otie"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/pede
name = "Scolipede"
icon_state = "pede"
taur_mode = PAW_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/panther
name = "Panther"
icon_state = "panther"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/shepherd
name = "Shepherd"
icon_state = "shepherd"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/tentacle
name = "Tentacle"
icon_state = "tentacle"
taur_mode = SNEK_TAURIC
color_src = MUTCOLORS
/datum/sprite_accessory/taur/tiger
name = "Tiger"
icon_state = "tiger"
taur_mode = PAW_TAURIC
/datum/sprite_accessory/taur/wolf
name = "Wolf"
icon_state = "wolf"
taur_mode = PAW_TAURIC

View File

@@ -1,68 +0,0 @@
/datum/sprite_accessory/moth_wings
icon = 'icons/mob/wings.dmi'
color_src = null
/datum/sprite_accessory/moth_wings/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/moth_wings/monarch
name = "Monarch"
icon_state = "monarch"
/datum/sprite_accessory/moth_wings/luna
name = "Luna"
icon_state = "luna"
/datum/sprite_accessory/moth_wings/atlas
name = "Atlas"
icon_state = "atlas"
/datum/sprite_accessory/moth_wings/reddish
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/moth_wings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/moth_wings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/moth_wings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/moth_wings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/moth_wings/punished
name = "Burnt Off"
icon_state = "punished"
locked = TRUE
/datum/sprite_accessory/moth_wings/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/moth_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/moth_wings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/moth_wings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/moth_wings/moonfly
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/moth_wings/snow
name = "Snow"
icon_state = "snow"

View File

@@ -15,4 +15,359 @@
/datum/sprite_accessory/snouts/roundlight
name = "Round + Light"
icon_state = "roundlight"
icon_state = "roundlight"
/datum/sprite_accessory/snout/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
//christ this was a mistake, but it's here just in case someone wants to selectively fix -- Pooj
/************* Lizard compatable snoots ***********
/datum/sprite_accessory/snouts/bird
name = "Beak"
icon_state = "bird"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/bigbeak
name = "Big Beak"
icon_state = "bigbeak"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/bug
name = "Bug"
icon_state = "bug"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/snouts/elephant
name = "Elephant"
icon_state = "elephant"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/snouts/lcanid
name = "Mammal, Long"
icon_state = "lcanid"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/lcanidalt
name = "Mammal, Long ALT"
icon_state = "lcanidalt"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/scanid
name = "Mammal, Short"
icon_state = "scanid"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/scanidalt
name = "Mammal, Short ALT"
icon_state = "scanidalt"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/wolf
name = "Mammal, Thick"
icon_state = "wolf"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/wolfalt
name = "Mammal, Thick ALT"
icon_state = "wolfalt"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/redpanda
name = "WahCoon"
icon_state = "wah"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/rhino
name = "Horn"
icon_state = "rhino"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/snouts/rodent
name = "Rodent"
icon_state = "rodent"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/husky
name = "Husky"
icon_state = "husky"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/otie
name = "Otie"
icon_state = "otie"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/pede
name = "Scolipede"
icon_state = "pede"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/sergal
name = "Sergal"
icon_state = "sergal"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
/datum/sprite_accessory/snouts/shark
name = "Shark"
icon_state = "shark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
/datum/sprite_accessory/snouts/toucan
name = "Toucan"
icon_state = "toucan"
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
color_src = MATRIXED
*/
/******************************************
************** Mammal Snouts **************
*******************************************/
/datum/sprite_accessory/mam_snouts
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
/datum/sprite_accessory/mam_snouts/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/mam_snouts/bird
name = "Beak"
icon_state = "bird"
/datum/sprite_accessory/mam_snouts/bigbeak
name = "Big Beak"
icon_state = "bigbeak"
/datum/sprite_accessory/mam_snouts/bug
name = "Bug"
icon_state = "bug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/elephant
name = "Elephant"
icon_state = "elephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/lcanid
name = "Mammal, Long"
icon_state = "lcanid"
/datum/sprite_accessory/mam_snouts/lcanidalt
name = "Mammal, Long ALT"
icon_state = "lcanidalt"
/datum/sprite_accessory/mam_snouts/scanid
name = "Mammal, Short"
icon_state = "scanid"
/datum/sprite_accessory/mam_snouts/scanidalt
name = "Mammal, Short ALT"
icon_state = "scanidalt"
/datum/sprite_accessory/mam_snouts/wolf
name = "Mammal, Thick"
icon_state = "wolf"
/datum/sprite_accessory/mam_snouts/wolfalt
name = "Mammal, Thick ALT"
icon_state = "wolfalt"
/datum/sprite_accessory/mam_snouts/redpanda
name = "WahCoon"
icon_state = "wah"
/datum/sprite_accessory/mam_snouts/redpandaalt
name = "WahCoon ALT"
icon_state = "wahalt"
/datum/sprite_accessory/mam_snouts/rhino
name = "Horn"
icon_state = "rhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/rodent
name = "Rodent"
icon_state = "rodent"
/datum/sprite_accessory/mam_snouts/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_snouts/otie
name = "Otie"
icon_state = "otie"
/datum/sprite_accessory/mam_snouts/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_snouts/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_snouts/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_snouts/toucan
name = "Toucan"
icon_state = "toucan"
/datum/sprite_accessory/mam_snouts/sharp
name = "Sharp"
icon_state = "sharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/round
name = "Round"
icon_state = "round"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/sharplight
name = "Sharp + Light"
icon_state = "sharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/roundlight
name = "Round + Light"
icon_state = "roundlight"
color_src = MUTCOLORS
/******************************************
**************** Snouts *******************
*************but higher up*****************/
/datum/sprite_accessory/mam_snouts/fbird
name = "Beak (Top)"
icon_state = "fbird"
/datum/sprite_accessory/mam_snouts/fbigbeak
name = "Big Beak (Top)"
icon_state = "fbigbeak"
/datum/sprite_accessory/mam_snouts/fbug
name = "Bug (Top)"
icon_state = "fbug"
color_src = MUTCOLORS
extra2 = TRUE
extra2_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/felephant
name = "Elephant (Top)"
icon_state = "felephant"
extra = TRUE
extra_color_src = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/flcanid
name = "Mammal, Long (Top)"
icon_state = "flcanid"
/datum/sprite_accessory/mam_snouts/flcanidalt
name = "Mammal, Long ALT (Top)"
icon_state = "flcanidalt"
/datum/sprite_accessory/mam_snouts/fscanid
name = "Mammal, Short (Top)"
icon_state = "fscanid"
/datum/sprite_accessory/mam_snouts/fscanidalt
name = "Mammal, Short ALT (Top)"
icon_state = "fscanidalt"
/datum/sprite_accessory/mam_snouts/fwolf
name = "Mammal, Thick (Top)"
icon_state = "fwolf"
/datum/sprite_accessory/mam_snouts/fwolfalt
name = "Mammal, Thick ALT (Top)"
icon_state = "fwolfalt"
/datum/sprite_accessory/mam_snouts/fredpanda
name = "WahCoon (Top)"
icon_state = "fwah"
/datum/sprite_accessory/mam_snouts/frhino
name = "Horn (Top)"
icon_state = "frhino"
extra = TRUE
extra = MUTCOLORS3
/datum/sprite_accessory/mam_snouts/frodent
name = "Rodent (Top)"
icon_state = "frodent"
/datum/sprite_accessory/mam_snouts/fhusky
name = "Husky (Top)"
icon_state = "fhusky"
/datum/sprite_accessory/mam_snouts/fotie
name = "Otie (Top)"
icon_state = "fotie"
/datum/sprite_accessory/mam_snouts/fpede
name = "Scolipede (Top)"
icon_state = "fpede"
/datum/sprite_accessory/mam_snouts/fsergal
name = "Sergal (Top)"
icon_state = "fsergal"
/datum/sprite_accessory/mam_snouts/fshark
name = "Shark (Top)"
icon_state = "fshark"
/datum/sprite_accessory/mam_snouts/ftoucan
name = "Toucan (Top)"
icon_state = "ftoucan"
/datum/sprite_accessory/mam_snouts/fsharp
name = "Sharp (Top)"
icon_state = "fsharp"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fround
name = "Round (Top)"
icon_state = "fround"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/fsharplight
name = "Sharp + Light (Top)"
icon_state = "fsharplight"
color_src = MUTCOLORS
/datum/sprite_accessory/mam_snouts/froundlight
name = "Round + Light (Top)"
icon_state = "froundlight"
color_src = MUTCOLORS

View File

@@ -4,6 +4,10 @@
/datum/sprite_accessory/tails_animated
icon = 'icons/mob/mutant_bodyparts.dmi'
/******************************************
************* Lizard Tails ****************
*******************************************/
/datum/sprite_accessory/tails/lizard/smooth
name = "Smooth"
icon_state = "smooth"
@@ -36,6 +40,48 @@
name = "Spikes"
icon_state = "spikes"
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
/datum/sprite_accessory/tails_animated/lizard/none
name = "None"
icon_state = "None"
/datum/sprite_accessory/tails/lizard/axolotl
name = "Axolotl"
icon_state = "axolotl"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/lizard/axolotl
name = "Axolotl"
icon_state = "axolotl"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/markings_notmammals.dmi'
/datum/sprite_accessory/tails/lizard/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/lizard/guilmon
name = "Guilmon"
icon_state = "guilmon"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/******************************************
************** Human Tails ****************
*******************************************/
/datum/sprite_accessory/tails/human/none
name = "None"
icon_state = "none"
@@ -43,13 +89,626 @@
/datum/sprite_accessory/tails_animated/human/none
name = "None"
icon_state = "none"
/*
/datum/sprite_accessory/tails/human/ailurus
name = "Red Panda"
icon_state = "wah"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/ailurus
name = "Red Panda"
icon_state = "wah"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/axolotl
name = "Axolotl"
icon_state = "axolotl"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/axolotl
name = "Axolotl"
icon_state = "axolotl"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/bee
name = "Bee"
icon_state = "bee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/bee
name = "Bee"
icon_state = "bee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/cat
name = "Cat"
icon_state = "cat"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR*/
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/catbig
name = "Cat, Big"
icon_state = "catbig"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/catbig
name = "Cat, Big"
icon_state = "catbig"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/cow
name = "Cow"
icon_state = "cow"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/tails_animated/human/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/tails/human/eevee
name = "Eevee"
icon_state = "eevee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/eevee
name = "Eevee"
icon_state = "eevee"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fish
name = "Fish"
icon_state = "fish"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fish
name = "Fish"
icon_state = "fish"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/fox
name = "Fox"
icon_state = "fox"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/fox
name = "Fox"
icon_state = "fox"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/horse
name = "Horse"
icon_state = "horse"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/horse
name = "Horse"
icon_state = "horse"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/husky
name = "Husky"
icon_state = "husky"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/husky
name = "Husky"
icon_state = "husky"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/insect
name = "Insect"
icon_state = "insect"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails_animated/human/insect
name = "insect"
icon_state = "insect"
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
color_src = MATRIXED
/datum/sprite_accessory/tails/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/murid
name = "Murid"
icon_state = "murid"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/murid
name = "Murid"
icon_state = "murid"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/otie
name = "Otusian"
icon_state = "otie"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/otie
name = "Otusian"
icon_state = "otie"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/orca
name = "Orca"
icon_state = "orca"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/orca
name = "Orca"
icon_state = "orca"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/pede
name = "Scolipede"
icon_state = "pede"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/pede
name = "Scolipede"
icon_state = "pede"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/sergal
name = "Sergal"
icon_state = "sergal"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/sergal
name = "Sergal"
icon_state = "sergal"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/skunk
name = "skunk"
icon_state = "skunk"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/shark
name = "Shark"
icon_state = "shark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/shark
name = "Shark"
icon_state = "shark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/datashark
name = "datashark"
icon_state = "datashark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/datashark
name = "datashark"
icon_state = "datashark"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/tails_animated/human/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/tails/human/squirrel
name = "Squirrel"
icon_state = "squirrel"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/squirrel
name = "Squirrel"
icon_state = "squirrel"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tentacle
name = "Tentacle"
icon_state = "tentacle"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/tentacle
name = "Tentacle"
icon_state = "tentacle"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/tiger
name = "Tiger"
icon_state = "tiger"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/tiger
name = "Tiger"
icon_state = "tiger"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
icon_state = "wolf"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/tails_animated/human/wolf
name = "Wolf"
icon_state = "wolf"
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/******************************************
************** Furry Tails ****************
*******************************************/
/datum/sprite_accessory/mam_tails
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/mam_tails/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/mam_tails_animated
color_src = MATRIXED
icon = 'modular_citadel/icons/mob/mam_tails.dmi'
/datum/sprite_accessory/mam_tails_animated/none
name = "None"
icon_state = "none"
color_src = MATRIXED
/datum/sprite_accessory/mam_tails/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
name = "Red Panda"
icon_state = "wah"
extra = TRUE
/datum/sprite_accessory/mam_tails/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails_animated/axolotl
name = "Axolotl"
icon_state = "axolotl"
/datum/sprite_accessory/mam_tails/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails_animated/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/mam_tails/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/cat
name = "Cat"
icon_state = "cat"
color_src = HAIR
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails_animated/catbig
name = "Cat, Big"
icon_state = "catbig"
/datum/sprite_accessory/mam_tails/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tails_animated/corvid
name = "Corvid"
icon_state = "crow"
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
/datum/sprite_accessory/mam_tails/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails_animated/fennec
name = "Fennec"
icon_state = "fennec"
/datum/sprite_accessory/mam_tails/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails_animated/human/fish
name = "Fish"
icon_state = "fish"
/datum/sprite_accessory/mam_tails/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
/datum/sprite_accessory/mam_tails/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails_animated/hawk
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "Horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails/husky
name = "Husky"
icon_state = "husky"
/datum/sprite_accessory/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
datum/sprite_accessory/mam_tails/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails_animated/insect
name = "Insect"
icon_state = "insect"
/datum/sprite_accessory/mam_tails/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails_animated/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
/datum/sprite_accessory/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
/datum/sprite_accessory/mam_tails/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails_animated/lab
name = "Lab"
icon_state = "lab"
/datum/sprite_accessory/mam_tails/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails_animated/murid
name = "Murid"
icon_state = "murid"
/datum/sprite_accessory/mam_tails/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails_animated/otie
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_tails/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails_animated/orca
name = "Orca"
icon_state = "orca"
/datum/sprite_accessory/mam_tails/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails_animated/pede
name = "Scolipede"
icon_state = "pede"
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails_animated/skunk
name = "Skunk"
icon_state = "skunk"
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
/datum/sprite_accessory/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
/datum/sprite_accessory/mam_tails/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails_animated/straighttail
name = "Straight Tail"
icon_state = "straighttail"
/datum/sprite_accessory/mam_tails/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails_animated/squirrel
name = "Squirrel"
icon_state = "squirrel"
/datum/sprite_accessory/mam_tails/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails_animated/tentacle
name = "Tentacle"
icon_state = "tentacle"
/datum/sprite_accessory/mam_tails/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails_animated/tiger
name = "Tiger"
icon_state = "tiger"
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails_animated/wolf
name = "Wolf"
icon_state = "wolf"

View File

@@ -1,3 +1,5 @@
//Angel Wings
/datum/sprite_accessory/wings/none
name = "None"
icon_state = "none"
@@ -23,4 +25,120 @@
dimension_x = 46
center = TRUE
dimension_y = 34
locked = TRUE
locked = TRUE
//INSECT WINGS
/datum/sprite_accessory/insect_wings
icon = 'icons/mob/wings.dmi'
color_src = null
/datum/sprite_accessory/insect_wings/none
name = "None"
icon_state = "none"
/datum/sprite_accessory/insect_wings/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/insect_wings/monarch
name = "Monarch"
icon_state = "monarch"
/datum/sprite_accessory/insect_wings/luna
name = "Luna"
icon_state = "luna"
/datum/sprite_accessory/insect_wings/atlas
name = "Atlas"
icon_state = "atlas"
/datum/sprite_accessory/insect_wings/reddish
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/insect_wings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/insect_wings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/insect_wings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/insect_wings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_wings/punished
name = "Burnt Off"
icon_state = "punished"
locked = TRUE
/datum/sprite_accessory/insect_wings/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/insect_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_wings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_wings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/insect_wings/moonfly
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/insect_wings/snow
name = "Snow"
icon_state = "snow"
/datum/sprite_accessory/insect_wings/colored
name = "Colored (Hair)"
icon_state = "snowplain"
color_src = HAIR
/datum/sprite_accessory/insect_fluff/colored1
name = "Colored (Primary)"
icon_state = "snowplain"
color_src = MUTCOLORS
/datum/sprite_accessory/insect_fluff/colored2
name = "Colored (Secondary)"
icon_state = "snowplain"
color_src = MUTCOLORS2
/datum/sprite_accessory/insect_fluff/colored3
name = "Colored (Tertiary)"
icon_state = "snowplain"
color_src = MUTCOLORS3
/datum/sprite_accessory/insect_wings/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/insect_wings/bee_color
name = "Bee (Hair colored)"
icon_state = "bee"
color_src = HAIR
/datum/sprite_accessory/insect_wings/fairy
name = "Fairy"
icon_state = "fairy"
/datum/sprite_accessory/insect_wings/bat
name = "Bat"
icon_state = "bat"
/datum/sprite_accessory/insect_wings/feathery
name = "Feathery"
icon_state = "feathery"

View File

@@ -1,113 +0,0 @@
/mob/living/carbon/alien/larva/emote(act,m_type=1,message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/muzzled = is_muzzled()
switch(act) //Alphabetically sorted please.
if ("burp","burps")
if (!muzzled)
message = "<span class='name'>[src]</span> burps."
m_type = 2
if ("choke","chokes")
message = "<span class='name'>[src]</span> chokes."
m_type = 2
if ("collapse","collapses")
Paralyse(2)
message = "<span class='name'>[src]</span> collapses!"
m_type = 2
if ("dance","dances")
if (!src.restrained())
message = "<span class='name'>[src]</span> dances around happily."
m_type = 1
if ("deathgasp","deathgasps")
message = "<span class='name'>[src]</span> lets out a sickly hiss of air and falls limply to the floor..."
m_type = 2
if ("drool","drools")
message = "<span class='name'>[src]</span> drools."
m_type = 1
if ("gasp","gasps")
message = "<span class='name'>[src]</span> gasps."
m_type = 2
if ("gnarl","gnarls")
if (!muzzled)
message = "<span class='name'>[src]</span> gnarls and shows its teeth.."
m_type = 2
if ("hiss","hisses")
message = "<span class='name'>[src]</span> hisses softly."
m_type = 1
if ("jump","jumps")
message = "<span class='name'>[src]</span> jumps!"
m_type = 1
if ("me")
..()
return
if ("moan","moans")
message = "<span class='name'>[src]</span> moans!"
m_type = 2
if ("nod","nods")
message = "<span class='name'>[src]</span> nods its head."
m_type = 1
if ("roar","roars")
if (!muzzled)
message = "<span class='name'>[src]</span> softly roars."
m_type = 2
if ("roll","rolls")
if (!src.restrained())
message = "<span class='name'>[src]</span> rolls."
m_type = 1
if ("scratch","scratches")
if (!src.restrained())
message = "<span class='name'>[src]</span> scratches."
m_type = 1
if ("screech","screeches") //This orignally was called scretch, changing it. -Sum99
if (!muzzled)
message = "<span class='name'>[src]</span> screeches."
m_type = 2
if ("shake","shakes")
message = "<span class='name'>[src]</span> shakes its head."
m_type = 1
if ("shiver","shivers")
message = "<span class='name'>[src]</span> shivers."
m_type = 2
if ("sign","signs")
if (!src.restrained())
message = text("<span class='name'>[src]</span> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
m_type = 1
if ("snore","snores")
message = "<B>[src]</B> snores."
m_type = 2
if ("sulk","sulks")
message = "<span class='name'>[src]</span> sulks down sadly."
m_type = 1
if ("sway","sways")
message = "<span class='name'>[src]</span> sways around dizzily."
m_type = 1
if ("tail")
message = "<span class='name'>[src]</span> waves its tail."
m_type = 1
if ("twitch")
message = "<span class='name'>[src]</span> twitches violently."
m_type = 1
if ("whimper","whimpers")
if (!muzzled)
message = "<span class='name'>[src]</span> whimpers."
m_type = 2
if ("help") //"The exception"
src << "Help for larva emotes. You can use these emotes with say \"*emote\":\n\nburp, choke, collapse, dance, deathgasp, drool, gasp, gnarl, hiss, jump, me, moan, nod, roll, roar, scratch, screech, shake, shiver, sign-#, sulk, sway, tail, twitch, whimper"
else
src << "<span class='info'>Unusable emote '[act]'. Say *help for a list.</span>"
if ((message && src.stat == 0))
log_emote("[name]/[key] : [message]")
if (m_type & 1)
visible_message(message)
else
audible_message(message)
return

View File

@@ -803,6 +803,11 @@
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
if(hud_used.staminas)
hud_used.staminas.icon_state = staminahudamount()
if(hud_used.staminabuffer)
hud_used.staminabuffer.icon_state = staminabufferhudamount()
/mob/living/carbon/human/fully_heal(admin_revive = 0)
if(admin_revive)
regenerate_limbs()
@@ -1030,8 +1035,8 @@
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
/mob/living/carbon/human/species/moth
race = /datum/species/moth
/mob/living/carbon/human/species/insect
race = /datum/species/insect
/mob/living/carbon/human/species/mush
race = /datum/species/mush

View File

@@ -17,6 +17,8 @@
//Eye colour
var/eye_color = "000"
var/horn_color = "85615a" //specific horn colors, because why not?
var/skin_tone = "caucasian1" //Skin tone
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup

View File

@@ -39,6 +39,10 @@
//Stuff jammed in your limbs hurts
handle_embedded_objects()
if(stat != DEAD)
//process your dick energy
handle_arousal()
//Update our name based on whether our face is obscured/disfigured
name = get_visible_name()
@@ -54,7 +58,7 @@
var/obj/item/clothing/CH = head
if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
return ONE_ATMOSPHERE
if(istype(loc, /obj/belly)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn
return ONE_ATMOSPHERE
if(istype(loc, /obj/item/dogborg/sleeper))
return ONE_ATMOSPHERE //END OF CIT CHANGES

View File

@@ -1,9 +0,0 @@
/mob/living/carbon/human/Login()
..()
if(src.martial_art == default_martial_art && mind.stored_martial_art) //If the mind has a martial art stored and the body has the default one.
src.mind.stored_martial_art.teach(src) //Running teach so that it deals with help verbs.
else if(src.martial_art != default_martial_art && src.martial_art != mind.stored_martial_art) //If the body has a martial art which is not the default one and is not stored in the mind.
if(src.martial_art_owner != mind)
src.martial_art.remove(src)
else
src.mind.stored_martial_art = src.martial_art

View File

@@ -1,6 +1,7 @@
// This code handles different species in the game.
GLOBAL_LIST_EMPTY(roundstart_races)
GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
@@ -15,6 +16,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
var/horn_color //specific horn colors, because why not?
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
@@ -79,6 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/fixed_mut_color3 = ""
var/whitelisted = 0 //Is this species restricted to certain players?
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
var/should_draw_citadel = FALSE
///////////
// PROCS //
@@ -97,6 +101,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/datum/species/S = new I
if(S.check_roundstart_eligible())
GLOB.roundstart_races += S.id
GLOB.roundstart_race_names["[S.name]"] = S.id
qdel(S)
if(!GLOB.roundstart_races.len)
GLOB.roundstart_races += "human"
@@ -259,7 +264,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
C.hud_used.update_locked_slots()
// this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits += DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
@@ -293,8 +298,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
for(var/datum/disease/A in C.diseases)
A.cure(FALSE)
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
//CITADEL EDIT
if(NOAROUSAL in species_traits)
C.canbearoused = FALSE
@@ -305,6 +308,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/mob/living/carbon/human/H = C
if(NOGENITALS in H.dna.species.species_traits)
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
if("meat_type" in default_features) //I can't believe it's come to the meat
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
// EDIT ENDS
@@ -319,6 +327,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
if("meat_type" in default_features)
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
else
C.type_of_meat = initial(meat)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
@@ -614,6 +627,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if ("wings" in mutant_bodyparts)
bodyparts_to_add -= "wings_open"
if("insect_fluff" in mutant_bodyparts)
if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))
bodyparts_to_add -= "insect_fluff"
//CITADEL EDIT
//Race specific bodyparts:
//Xenos
@@ -719,8 +736,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("moth_wings")
S = GLOB.moth_wings_list[H.dna.features["moth_wings"]]
if("insect_wings")
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
@@ -817,6 +836,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
accessory_overlay.color = "#[H.horn_color]"
else
accessory_overlay.color = forced_colour
else
@@ -882,6 +903,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
extra_accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
extra_accessory_overlay.color = "#[H.eye_color]"
if(HORNCOLOR)
extra_accessory_overlay.color = "#[H.horn_color]"
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
@@ -914,6 +938,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]"
else
extra2_accessory_overlay.color = "#[H.hair_color]"
if(HORNCOLOR)
extra2_accessory_overlay.color = "#[H.horn_color]"
standing += extra2_accessory_overlay
@@ -1744,6 +1770,161 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.forcesay(GLOB.hit_appends) //forcesay checks stat already.
return TRUE
/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
if(!istype(M))
return TRUE
CHECK_DNA_AND_SPECIES(M)
CHECK_DNA_AND_SPECIES(H)
if(!istype(M)) //sanity check for drones.
return TRUE
if(M.mind)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return TRUE
switch(M.a_intent)
if(INTENT_HELP)
if(M == H)
althelp(M, H, attacker_style)
return TRUE
return FALSE
if(INTENT_DISARM)
altdisarm(M, H, attacker_style)
return TRUE
return FALSE
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user == target && istype(user))
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return
if(!user.resting)
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
return
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
user.resting = 0
user.update_canmove()
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
return FALSE
if(target.check_block())
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
return FALSE
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
if(user.resting)
return FALSE
else
if(user == target)
return
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
user.adjustStaminaLossBuffered(4)
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
if(!target.resting)
target.adjustStaminaLoss(5)
var/turf/target_oldturf = target.loc
var/shove_dir = get_dir(user.loc, target_oldturf)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/obj/structure/table/target_table
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
if(target_collateral_human)
shove_blocked = TRUE
else
target.Move(target_shove_turf, shove_dir)
if(get_turf(target) == target_oldturf)
if(target_shove_turf.density)
shove_blocked = TRUE
else
var/thoushallnotpass = FALSE
for(var/obj/O in target_shove_turf)
if(istype(O, /obj/structure/table))
target_table = O
else if(!O.CanPass(src, target_shove_turf))
shove_blocked = TRUE
thoushallnotpass = TRUE
if(thoushallnotpass)
target_table = null
if(target.is_shove_knockdown_blocked())
return
if(shove_blocked || target_table)
var/directional_blocked = FALSE
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
var/target_turf = get_turf(target)
for(var/obj/O in target_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
directional_blocked = TRUE
break
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
for(var/obj/O in target_shove_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
directional_blocked = TRUE
break
var/targetatrest = target.resting
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_table)
if(!targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(target_shove_turf)
log_combat(user, target, "shoved", "onto [target_table]")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
if(!target_collateral_human.resting)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
else
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/target_held_item = target.get_active_held_item()
var/knocked_item = FALSE
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
target_held_item = null
if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
if(target_held_item)
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
else if(target_held_item)
target.dropItemToGround(target_held_item)
knocked_item = TRUE
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
var/append_message = ""
if(target_held_item)
if(knocked_item)
append_message = "causing them to drop [target_held_item]"
else
append_message = "loosening their grip on [target_held_item]"
log_combat(user, target, "shoved", append_message)
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
var/hit_percent = (100-(blocked+armor))/100
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100

View File

@@ -0,0 +1,64 @@
/datum/species/insect
name = "Anthromorphic Insect"
id = "insect"
say_mod = "flutters"
default_color = "00FF00"
species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect
liked_food = VEGETABLES | DAIRY
disliked_food = FRUIT | GROSS
toxic_food = MEAT | RAW
mutanteyes = /obj/item/organ/eyes/insect
should_draw_citadel = TRUE
/datum/species/insect/on_species_gain(mob/living/carbon/C)
. = ..()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.dna.features["insect_wings"])
H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]"
handle_mutant_bodyparts(H)
/datum/species/insect/random_name(gender,unique,lastname)
if(unique)
return random_unique_moth_name()
var/randname = moth_name()
if(lastname)
randname += " [lastname]"
return randname
/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
..()
if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
if(H.dna.features["insect_wings"] != "None")
H.dna.features["insect_wings"] = "Burnt Off"
handle_mutant_bodyparts(H)
/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
. = ..()
if(chem.id == "pestkiller")
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker)
if(istype(weapon, /obj/item/melee/flyswatter))
return 9 //flyswatters deal 10x damage to insects
return 0
/datum/species/insect/space_move(mob/living/carbon/human/H)
. = ..()
if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None"))
var/datum/gas_mixture/current = H.loc.return_air()
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
return TRUE

View File

@@ -1,5 +1,5 @@
/datum/species/fly
name = "Flyperson"
name = "Anthromorphic Fly"
id = "fly"
say_mod = "buzzes"
species_traits = list(NOEYES)

View File

@@ -0,0 +1,98 @@
/datum/species/mammal
name = "Anthromorph"
id = "mammal"
default_color = "4B4B4B"
should_draw_citadel = TRUE
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky",
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
liked_food = MEAT | FRIED
disliked_food = TOXIC
//Curiosity killed the cat's wagging tail.
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/species/mammal/qualifies_for_rank(rank, list/features)
return TRUE
//Alien//
/datum/species/xeno
// A cloning mistake, crossing human and xenomorph DNA
name = "Xenomorph Hybrid"
id = "xeno"
say_mod = "hisses"
default_color = "00FF00"
should_draw_citadel = TRUE
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
skinned_type = /obj/item/stack/sheet/animalhide/xeno
exotic_bloodtype = "L"
damage_overlay_type = "xeno"
liked_food = MEAT
/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits += DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
. = ..()
/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
species_traits -= DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(TRUE)
. = ..()
//Praise the Omnissiah, A challange worthy of my skills - HS
//EXOTIC//
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
//misc
/mob/living/carbon/human/dummy
no_vore = TRUE
/mob/living/carbon/human/vore
devourable = TRUE
digestable = TRUE
feeding = TRUE

View File

@@ -45,7 +45,7 @@
return golem_name
/datum/species/golem/random
name = "Random Golem"
name = "Golem Mutant"
blacklisted = FALSE
dangerous_existence = FALSE
var/static/list/random_golem_types

View File

@@ -0,0 +1,43 @@
/datum/species/ipc
name = "I.P.C."
id = "ipc"
say_mod = "beeps"
default_color = "00FF00"
should_draw_citadel = TRUE
blacklisted = 0
sexes = 0
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
mutant_bodyparts = list("ipc_screen", "ipc_antenna")
default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
mutanttongue = /obj/item/organ/tongue/robot/ipc
mutant_heart = /obj/item/organ/heart/ipc
exotic_bloodtype = "HF"
var/datum/action/innate/monitor_change/screen
/datum/species/ipc/on_species_gain(mob/living/carbon/human/C)
if(isipcperson(C) && !screen)
screen = new
screen.Grant(C)
..()
/datum/species/ipc/on_species_loss(mob/living/carbon/human/C)
if(screen)
screen.Remove(C)
..()
/datum/action/innate/monitor_change
name = "Screen Change"
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_silicon.dmi'
button_icon_state = "drone_vision"
/datum/action/innate/monitor_change/Activate()
var/mob/living/carbon/human/H = owner
var/new_ipc_screen = input(usr, "Choose your character's screen:", "Monitor Display") as null|anything in GLOB.ipc_screens_list
if(!new_ipc_screen)
return
H.dna.features["ipc_screen"] = new_ipc_screen
H.update_body()

View File

@@ -120,7 +120,7 @@
//Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death.
/datum/species/jelly/slime
name = "Slimeperson"
name = "Xenobiological Slime Entity"
id = "slime"
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
@@ -391,12 +391,268 @@
"<span class='notice'>...and move this one instead.</span>")
////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
/datum/species/jelly/roundstartslime
name = "Xenobiological Slime Hybrid"
id = "slimeperson"
limbs_id = "slime"
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur")
default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 160 //a notch brighter so it blends better.
coldmod = 3
heatmod = 1
burnmod = 1
/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H)
if(H)
stop_wagging_tail(H)
/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount)
if(H)
stop_wagging_tail(H)
. = ..()
/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H)
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H)
return ("mam_waggingtail" in mutant_bodyparts)
/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H)
if("mam_tail" in mutant_bodyparts)
mutant_bodyparts -= "mam_tail"
mutant_bodyparts |= "mam_waggingtail"
H.update_body()
/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H)
if("mam_waggingtail" in mutant_bodyparts)
mutant_bodyparts -= "mam_waggingtail"
mutant_bodyparts |= "mam_tail"
H.update_body()
/datum/action/innate/slime_change
name = "Alter Form"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "alter_form" //placeholder
icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/slime_change/Activate()
var/mob/living/carbon/human/H = owner
if(!isjellyperson(H))
return
else
H.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.\
Their body seems to shift and starts getting more goo-like.</span>",
"<span class='notice'>You focus intently on altering your body while \
standing perfectly still...</span>")
change_form()
/datum/action/innate/slime_change/proc/change_form()
var/mob/living/carbon/human/H = owner
var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel")
if(select_alteration == "Hair Style")
if(H.gender == MALE)
var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list
if(new_style)
H.facial_hair_style = new_style
else
H.facial_hair_style = "Shaved"
//handle normal hair
var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list
if(new_style)
H.hair_style = new_style
H.update_hair()
else if (select_alteration == "Genitals")
var/list/organs = list()
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
switch(operation)
if("add sexual organ")
var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
if(new_organ == "Penis")
H.give_penis()
else if(new_organ == "Testicles")
H.give_balls()
else if(new_organ == "Breasts")
H.give_breasts()
else if(new_organ == "Vagina")
H.give_vagina()
else if(new_organ == "Womb")
H.give_womb()
else
return
if("remove sexual organ")
for(var/obj/item/organ/genital/X in H.internal_organs)
var/obj/item/organ/I = X
organs["[I.name] ([I.type])"] = I
var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
organ = organs[organ]
if(!organ)
return
var/obj/item/organ/genital/O
if(isorgan(organ))
O = organ
O.Remove(H)
organ.forceMove(get_turf(H))
qdel(organ)
H.update_genitals()
else if (select_alteration == "Ears")
var/list/snowflake_ears_list = list("Normal" = null)
for(var/path in GLOB.mam_ears_list)
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_ears_list[S.name] = path
var/new_ears
new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list
if(new_ears)
H.dna.features["mam_ears"] = new_ears
H.update_body()
else if (select_alteration == "Snout")
var/list/snowflake_snouts_list = list("Normal" = null)
for(var/path in GLOB.mam_snouts_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_snouts_list[S.name] = path
var/new_snout
new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list
if(new_snout)
H.dna.features["mam_snouts"] = new_snout
H.update_body()
else if (select_alteration == "Markings")
var/list/snowflake_markings_list = list()
for(var/path in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_markings_list[S.name] = path
var/new_mam_body_markings
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
if(new_mam_body_markings)
H.dna.features["mam_body_markings"] = new_mam_body_markings
if(new_mam_body_markings == "None")
H.dna.features["mam_body_markings"] = "Plain"
for(var/X in H.bodyparts) //propagates the markings changes
var/obj/item/bodypart/BP = X
BP.update_limb(FALSE, H)
H.update_body()
else if (select_alteration == "Tail")
var/list/snowflake_tails_list = list("Normal" = null)
for(var/path in GLOB.mam_tails_list)
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_tails_list[S.name] = path
var/new_tail
new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list
if(new_tail)
H.dna.features["mam_tail"] = new_tail
if(new_tail != "None")
H.dna.features["taur"] = "None"
H.update_body()
else if (select_alteration == "Taur body")
var/list/snowflake_taur_list = list("Normal" = null)
for(var/path in GLOB.taur_list)
var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey)))
snowflake_taur_list[S.name] = path
var/new_taur
new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list
if(new_taur)
H.dna.features["taur"] = new_taur
if(new_taur != "None")
H.dna.features["mam_tail"] = "None"
H.update_body()
else if (select_alteration == "Penis")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list
if(new_shape)
H.dna.features["cock_shape"] = new_shape
H.update_genitals()
H.give_balls()
H.give_penis()
H.apply_overlay()
else if (select_alteration == "Vagina")
for(var/obj/item/organ/genital/vagina/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list
if(new_shape)
H.dna.features["vag_shape"] = new_shape
H.update_genitals()
H.give_womb()
H.give_vagina()
H.apply_overlay()
else if (select_alteration == "Penis Length")
for(var/obj/item/organ/genital/penis/X in H.internal_organs)
qdel(X)
var/new_length
new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null
if(new_length)
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
H.update_genitals()
H.apply_overlay()
H.give_balls()
H.give_penis()
else if (select_alteration == "Breast Size")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_size
new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list
if(new_size)
H.dna.features["breasts_size"] = new_size
H.update_genitals()
H.apply_overlay()
H.give_breasts()
else if (select_alteration == "Breast Shape")
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
qdel(X)
var/new_shape
new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list
if(new_shape)
H.dna.features["breasts_shape"] = new_shape
H.update_genitals()
H.apply_overlay()
H.give_breasts()
else
return
///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
//Luminescents are able to consume and use slime extracts, without them decaying.
/datum/species/jelly/luminescent
name = "Luminescent"
name = "Luminescent Slime Entity"
id = "lum"
say_mod = "says"
var/glow_intensity = LUMINESCENT_DEFAULT_GLOW
@@ -563,7 +819,7 @@
//Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing participants.
/datum/species/jelly/stargazer
name = "Stargazer"
name = "Stargazer Slime Entity"
id = "stargazer"
var/datum/action/innate/project_thought/project_thought
var/datum/action/innate/link_minds/link_minds

View File

@@ -1,17 +1,19 @@
/datum/species/lizard
// Reptilian humanoids with scaled skin and tails.
name = "Lizardperson"
name = "Anthromorphic Lizard"
id = "lizard"
say_mod = "hisses"
default_color = "117720"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS)
default_color = "00FF00"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur")
mutanttongue = /obj/item/organ/tongue/lizard
mutanttail = /obj/item/organ/tail/lizard
coldmod = 1.5
heatmod = 0.67
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None")
default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round",
"horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"legs" = "Digitigrade", "taur" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
@@ -71,14 +73,14 @@
H.update_body()
/datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs")
if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian"))
species_traits += DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(FALSE)
return ..()
/datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species)
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs")
if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade")
species_traits -= DIGITIGRADE
if(DIGITIGRADE in species_traits)
C.Digitigrade_Leg_Swap(TRUE)

View File

@@ -1,62 +0,0 @@
/datum/species/moth
name = "Mothman"
id = "moth"
say_mod = "flutters"
default_color = "00FF00"
species_traits = list(LIPS, NOEYES)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("moth_wings")
default_features = list("moth_wings" = "Plain")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
liked_food = VEGETABLES | DAIRY
disliked_food = FRUIT | GROSS
toxic_food = MEAT | RAW
mutanteyes = /obj/item/organ/eyes/moth
exotic_bloodtype = "BUG"
/datum/species/moth/on_species_gain(mob/living/carbon/C)
. = ..()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(!H.dna.features["moth_wings"])
H.dna.features["moth_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["moth_wings"]) ? H.client.prefs.features["moth_wings"] : "Plain"]"
handle_mutant_bodyparts(H)
/datum/species/moth/random_name(gender,unique,lastname)
if(unique)
return random_unique_moth_name()
var/randname = moth_name()
if(lastname)
randname += " [lastname]"
return randname
/datum/species/moth/handle_fire(mob/living/carbon/human/H, no_protection = FALSE)
..()
if(H.dna.features["moth_wings"] != "Burnt Off" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive
to_chat(H, "<span class='danger'>Your precious wings burn to a crisp!</span>")
H.dna.features["moth_wings"] = "Burnt Off"
handle_mutant_bodyparts(H)
/datum/species/moth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
. = ..()
if(chem.id == "pestkiller")
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
/datum/species/moth/check_weakness(obj/item/weapon, mob/living/attacker)
if(istype(weapon, /obj/item/melee/flyswatter))
return 9 //flyswatters deal 10x damage to moths
return 0
/datum/species/moth/space_move(mob/living/carbon/human/H)
. = ..()
if(H.loc && !isspaceturf(H.loc) && H.dna.features["moth_wings"] != "Burnt Off")
var/datum/gas_mixture/current = H.loc.return_air()
if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible
return TRUE

View File

@@ -1,5 +1,5 @@
/datum/species/mush //mush mush codecuck
name = "Mushroomperson"
name = "Anthromorphic Mushroom"
id = "mush"
mutant_bodyparts = list("caps")
default_features = list("caps" = "Round")

View File

@@ -1,5 +1,5 @@
/datum/species/plasmaman
name = "Plasmaman"
name = "Phoronoid"
id = "plasmaman"
say_mod = "rattles"
sexes = 0

View File

@@ -1,6 +1,6 @@
/datum/species/pod
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
name = "Podperson"
name = "Anthromorphic Plant"
id = "pod"
default_color = "59CE00"
species_traits = list(MUTCOLORS,EYECOLOR)
@@ -71,6 +71,7 @@
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
/datum/species/pod/pseudo_weak
name = "Anthromorphic Plant"
id = "podweak"
limbs_id = "pod"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)

View File

@@ -1,5 +1,5 @@
/datum/species/synth
name = "Synth" //inherited from the real species, for health scanners and things
name = "Synthetic" //inherited from the real species, for health scanners and things
id = "synth"
say_mod = "beep boops" //inherited from a user's real species
sexes = 0

View File

@@ -1,91 +0,0 @@
/mob/living/carbon/human/whisper_verb(message as text)
whisper(message)
/mob/living/carbon/human/whisper(message, datum/language/language=null)
if(!IsVocal())
return
if(!message)
return
if(!language)
language = get_default_language()
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
if(stat == DEAD)
return
message = trim(html_encode(message))
if(!can_speak(message))
return
message = "[message]"
log_whisper("[src.name]/[src.key] : [message]")
if (src.client)
if (src.client.prefs.muted & MUTE_IC)
to_chat(src, "<span class='danger'>You cannot whisper (muted).</span>")
return
log_whisper("[src.name]/[src.key] : [message]")
var/alt_name = get_alt_name()
var/whispers = "whispers"
var/critical = InCritical()
// We are unconscious but not in critical, so don't allow them to whisper.
if(stat == UNCONSCIOUS && !critical)
return
// If whispering your last words, limit the whisper based on how close you are to death.
if(critical)
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
// If we cut our message short, abruptly end it with a-..
var/message_len = length(message)
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
message = Ellipsis(message, 10, 1)
message = treat_message(message)
if(!message)
return
var/list/listening_dead = list()
for(var/mob/M in GLOB.player_list)
if(M.stat == DEAD && M.client && ((M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7)))
listening_dead |= M
var/list/listening = get_hearers_in_view(1, src)
listening |= listening_dead
var/list/eavesdropping = get_hearers_in_view(2, src)
eavesdropping -= listening
var/list/watching = hearers(5, src)
watching -= listening
watching -= eavesdropping
var/rendered
whispers = critical ? "whispers something in [p_their()] final breath." : "whispers something."
rendered = "<span class='game say'><span class='name'>[src.name]</span> [whispers]</span>"
for(var/mob/M in watching)
M.show_message(rendered, 2)
var/spans = list(SPAN_ITALICS)
whispers = critical ? "whispers in [p_their()] final breath" : "whispers"
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] [whispers], <span class='message'>\"[attach_spans(message, spans)]\"</span></span>"
for(var/atom/movable/AM in listening)
if(istype(AM,/obj/item/radio))
continue
AM.Hear(rendered, src, language, message, , spans)
message = stars(message)
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] [whispers], <span class='message'>\"[attach_spans(message, spans)]\"</span></span>"
for(var/atom/movable/AM in eavesdropping)
if(istype(AM,/obj/item/radio))
continue
AM.Hear(rendered, src, language, message, , spans)
if(critical) //Dying words.
succumb()

View File

@@ -33,10 +33,10 @@ GLOBAL_LIST_EMPTY(oui_file_cache)
return errormsg
/datum/oracle_ui/themed/proc/get_content_file(filename)
return get_file("./modular_citadel/html/oracle_ui/content/[content_root]/[filename]")
return get_file("./html/oracle_ui/content/[content_root]/[filename]")
/datum/oracle_ui/themed/proc/get_themed_file(filename)
return get_file("./modular_citadel/html/oracle_ui/themes/[theme]/[filename]")
return get_file("./html/oracle_ui/themes/[theme]/[filename]")
/datum/oracle_ui/themed/proc/process_template(template, variables)
var/regex/pattern = regex("\\@\\{(\\w+)\\}","gi")

View File

@@ -621,12 +621,12 @@
race = /datum/species/fly
mutationtext = "<span class='danger'>The pain subsides. You feel... buzzy.</span>"
/datum/reagent/mutationtoxin/moth
name = "Moth Mutation Toxin"
/datum/reagent/mutationtoxin/insect
name = "Insect Mutation Toxin"
id = "mothmutationtoxin"
description = "A glowing toxin."
color = "#5EFF3B" //RGB: 94, 255, 59
race = /datum/species/moth
race = /datum/species/insect
mutationtext = "<span class='danger'>The pain subsides. You feel... attracted to light.</span>"
/datum/reagent/mutationtoxin/pod

View File

@@ -623,7 +623,7 @@
required_temp = 450
/datum/chemical_reaction/moff
name = "moth mutation toxic"
name = "insect mutation toxic"
id = "moffs"
results = list("mothmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 2, "ammonia" = 5, "lithium" = 1, "stablemutationtoxin" = 1)

View File

@@ -8,7 +8,7 @@
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","moth","plasmaman")
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/rightarm
name = "Right Arm"
@@ -16,7 +16,7 @@
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","moth","plasmaman")
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/leftleg
name = "Left Leg"
@@ -24,7 +24,7 @@
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","moth","plasmaman")
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/rightleg
name = "Right Leg"
@@ -32,7 +32,7 @@
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","moth","plasmaman")
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
/datum/design/armblade
name = "Arm Blade"

View File

@@ -40,6 +40,7 @@
var/skin_tone = ""
var/body_gender = ""
var/species_id = ""
var/should_draw_citadel = FALSE
var/should_draw_gender = FALSE
var/should_draw_greyscale = FALSE
var/species_color = ""
@@ -48,8 +49,8 @@
var/body_markings = "" //for bodypart markings
var/body_markings_icon = 'modular_citadel/icons/mob/mam_markings.dmi'
var/list/markings_color = list()
var/auxmarking = ""
var/list/auxmarking_color = list()
var/aux_marking
var/digitigrade_type
var/animal_origin = null //for nonhuman bodypart (e.g. monkey)
var/dismemberable = 1 //whether it can be dismembered with a weapon.
@@ -309,7 +310,7 @@
should_draw_greyscale = FALSE
no_update = TRUE
body_markings = "husk" // reeee
auxmarking = "husk"
aux_marking = "husk"
if(no_update)
return
@@ -351,6 +352,13 @@
else
species_color = ""
if("legs" in S.default_features)
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
if(DIGITIGRADE in S.species_traits)
digitigrade_type = lowertext(H.dna.features.["legs"])
else
digitigrade_type = null
if("mam_body_markings" in S.default_features)
var/datum/sprite_accessory/Smark
Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
@@ -358,15 +366,15 @@
body_markings_icon = Smark.icon
if(H.dna.features.["mam_body_markings"] != "None")
body_markings = lowertext(H.dna.features.["mam_body_markings"])
auxmarking = lowertext(H.dna.features.["mam_body_markings"])
aux_marking = lowertext(H.dna.features.["mam_body_markings"])
else
body_markings = "plain"
auxmarking = "plain"
aux_marking = "plain"
markings_color = list(colorlist)
else
body_markings = null
auxmarking = null
aux_marking = null
if(!dropping_limb && H.dna.check_mutation(HULK))
mutation_color = "00aa00"
@@ -381,7 +389,7 @@
if(status == BODYPART_ROBOTIC)
dmg_overlay_type = "robotic"
body_markings = null
auxmarking = null
aux_marking = null
if(dropping_limb)
no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.
@@ -423,7 +431,7 @@
else
. += image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
else
. += image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
. += image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir)
var/image/aux
@@ -453,21 +461,25 @@
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
else if(use_digitigrade)
limb.icon_state = "digitigrade_[use_digitigrade]_[body_zone]"
limb.icon_state = "[digitigrade_type]_[use_digitigrade]_[body_zone]"
else
limb.icon_state = "[species_id]_[body_zone]"
else
limb.icon = 'icons/mob/human_parts.dmi'
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
else if(use_digitigrade)
limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]"
else
limb.icon_state = "[species_id]_[body_zone]"
// Citadel Start
if(should_draw_citadel && !use_digitigrade)
if(should_draw_citadel)
limb.icon = 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
else if(use_digitigrade)
limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]"
else
limb.icon_state = "[species_id]_[body_zone]"
@@ -476,7 +488,7 @@
if(species_id == "husk")
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
else if(species_id == "husk" && use_digitigrade)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
else if(!use_digitigrade)
if(body_zone == BODY_ZONE_CHEST)
@@ -484,20 +496,21 @@
else
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
else
marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
. += marking
// Citadel End
if(aux_zone)
aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
. += aux
if(!isnull(auxmarking))
if(!isnull(aux_marking))
if(species_id == "husk")
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
. += auxmarking
. += aux
. += auxmarking
else
limb.icon = icon
@@ -509,7 +522,7 @@
if(aux_zone)
aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir)
. += aux
if(!isnull(auxmarking))
if(!isnull(aux_marking))
if(species_id == "husk")
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
@@ -528,7 +541,7 @@
else
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
else
marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
. += marking
return
@@ -538,8 +551,11 @@
limb.color = "#[draw_color]"
if(aux_zone)
aux.color = "#[draw_color]"
if(!isnull(auxmarking))
auxmarking.color = list(markings_color)
if(!isnull(aux_marking))
if(species_id == "husk")
auxmarking.color = "#141414"
else
auxmarking.color = list(markings_color)
if(!isnull(body_markings))
if(species_id == "husk")

View File

@@ -321,7 +321,7 @@
if(!istype(parent))
return INITIALIZE_HINT_QDEL
/obj/item/organ/eyes/moth
name = "moth eyes"
/obj/item/organ/eyes/insect
name = "insect eyes"
desc = "These eyes seem to have increased sensitivity to bright light, with no improvement to low light vision."
flash_protect = -1