Podpeople as roundstart

Essentially it allows podmen to be roundstart along with editing them so they take slightly more fire damage and more damage from plant-b-gone
This commit is contained in:
Daniel0Mclovin
2017-09-23 16:59:58 -05:00
parent ef79e47884
commit fa9933a80b
@@ -10,8 +10,11 @@
burnmod = 1.25
heatmod = 1.5
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = NONE
liked_food = NONE
disliked_food = MEAT
liked_food = VEGETABLES | FRUIT
toxic_food = TOXIC | RAW
roundstart = 1
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
@@ -38,14 +41,17 @@
H.adjustToxLoss(-1)
H.adjustOxyLoss(-1)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
H.take_overall_damage(2,0)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
H.take_overall_damage(2,5)
/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "plantbgone")
H.adjustToxLoss(3)
H.adjustToxLoss(5)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
return 1
H.confused = max(H.confused, 1)
/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
switch(P.type)