Podpeople as roundstart
Essentially it allows podmen to be roundstart along with editing them so they take slightly more fire damage and more damage from plant-b-gone
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@@ -10,8 +10,11 @@
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burnmod = 1.25
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heatmod = 1.5
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
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disliked_food = NONE
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liked_food = NONE
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disliked_food = MEAT
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liked_food = VEGETABLES | FRUIT
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toxic_food = TOXIC | RAW
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roundstart = 1
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/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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. = ..()
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@@ -38,14 +41,17 @@
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H.adjustToxLoss(-1)
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H.adjustOxyLoss(-1)
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if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
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H.take_overall_damage(2,0)
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if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
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H.take_overall_damage(2,5)
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/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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if(chem.id == "plantbgone")
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H.adjustToxLoss(3)
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H.adjustToxLoss(5)
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H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
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return 1
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H.confused = max(H.confused, 1)
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/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
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switch(P.type)
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