diff --git a/_maps/festivestation.dm b/_maps/festivestation.dm
new file mode 100644
index 0000000000..2016d22f30
--- /dev/null
+++ b/_maps/festivestation.dm
@@ -0,0 +1 @@
+#define FORCE_MAP "_maps/FestiveStation.json"
diff --git a/_maps/festivestation.json b/_maps/festivestation.json
new file mode 100644
index 0000000000..b8884371a3
--- /dev/null
+++ b/_maps/festivestation.json
@@ -0,0 +1,14 @@
+{
+ "map_name": "FestiveStation",
+ "map_path": "map_files/FestiveBall",
+ "map_file": "FestiveStation.dmm",
+ "shuttles": {
+ "cargo": "cargo_box",
+ "ferry": "ferry_fancy",
+ "whiteship": "whiteship_box",
+ "emergency": "emergency_box"
+ },
+ "traits": [
+ { "Weather_Icestorm":true }
+ ]
+}
diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm
index e56aa9b588..491f9f8b75 100644
--- a/_maps/map_files/BoxStation/BoxStation.dmm
+++ b/_maps/map_files/BoxStation/BoxStation.dmm
@@ -23,7 +23,7 @@
"aac" = (
/obj/machinery/camera{
c_tag = "Bar";
- dir = 8
+ dir = 9
},
/obj/structure/table,
/obj/machinery/chem_dispenser/drinks{
@@ -8974,8 +8974,8 @@
/turf/open/floor/plasteel,
/area/security/processing)
"ast" = (
-/obj/structure/bed,
-/obj/item/bedsheet/random,
+/obj/structure/bed/double,
+/obj/item/bedsheet/random/double,
/turf/open/floor/carpet,
/area/commons/dorms)
"asu" = (
@@ -14653,6 +14653,9 @@
pixel_x = 5;
pixel_y = 24
},
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/wood,
/area/service/library)
"aIs" = (
@@ -14667,6 +14670,9 @@
dir = 1;
light_color = "#c1caff"
},
+/obj/structure/sign/painting/library{
+ pixel_y = 32
+ },
/turf/open/floor/wood,
/area/service/library)
"aIt" = (
@@ -14696,6 +14702,9 @@
dir = 4
},
/obj/structure/chair/sofa/left,
+/obj/structure/sign/painting/library{
+ pixel_y = 32
+ },
/turf/open/floor/wood,
/area/service/library)
"aIx" = (
@@ -14705,6 +14714,9 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
},
+/obj/structure/sign/painting/library{
+ pixel_x = 32
+ },
/turf/open/floor/wood,
/area/service/library)
"aIy" = (
@@ -17411,12 +17423,18 @@
/obj/machinery/light/small{
dir = 8
},
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/wood,
/area/service/library)
"aQq" = (
/obj/machinery/light/small{
dir = 4
},
+/obj/structure/sign/painting/library{
+ pixel_x = 32
+ },
/turf/open/floor/wood,
/area/service/library)
"aQr" = (
@@ -21367,6 +21385,9 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/wood,
/area/service/library)
"bax" = (
@@ -44565,6 +44586,10 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
+/obj/machinery/camera{
+ c_tag = "Atmospherics - Incinerator";
+ name = "atmospherics camera"
+ },
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"cga" = (
@@ -53954,11 +53979,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
-/obj/machinery/button/door{
- id = "permacells3";
- name = "Privacy Shutters";
- pixel_y = -25
- },
/turf/open/floor/plasteel/dark,
/area/security/prison/cells)
"fhu" = (
@@ -54942,6 +54962,7 @@
/area/security/brig)
"gyy" = (
/obj/machinery/door/airlock/security{
+ aiControlDisabled = 1;
name = "Isolation Cell";
req_access_txt = "2"
},
@@ -55659,6 +55680,12 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
+"hIi" = (
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
+/turf/open/floor/wood,
+/area/service/library)
"hIL" = (
/obj/structure/sign/poster/contraband/space_up{
pixel_x = -32;
@@ -55815,6 +55842,28 @@
},
/turf/open/floor/plasteel,
/area/commons/fitness)
+"hWm" = (
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/machinery/light/small,
+/obj/machinery/button/door{
+ id = "permacells3";
+ name = "Privacy Shutters";
+ pixel_y = -25
+ },
+/turf/open/floor/plasteel/dark,
+/area/security/prison/cells)
"hYd" = (
/obj/machinery/door/airlock/medical{
name = "Morgue";
@@ -55941,7 +55990,9 @@
/obj/item/wrench,
/obj/item/clothing/head/helmet,
/obj/item/assembly/signaler,
-/obj/machinery/light/small,
+/obj/machinery/light/small{
+ dir = 1
+ },
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
},
@@ -57240,11 +57291,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
-/obj/machinery/button/door{
- id = "permacells3";
- name = "Privacy Shutters";
- pixel_y = -25
- },
/turf/open/floor/plasteel/dark,
/area/security/prison/cells)
"kdF" = (
@@ -61051,9 +61097,9 @@
"pBd" = (
/obj/machinery/power/apc{
areastring = "/area/maintenance/prison/starboard";
- dir = 4;
+ dir = 8;
name = "Prison Central Maintenance APC";
- pixel_x = 24
+ pixel_x = -24
},
/obj/effect/turf_decal/bot,
/obj/effect/decal/cleanable/dirt,
@@ -88412,7 +88458,7 @@ giE
rBK
lJA
fgy
-rBK
+hWm
abc
obs
rBY
@@ -89694,7 +89740,7 @@ gZT
hQw
qCc
kcR
-rBK
+hWm
lJA
weW
xNV
@@ -109791,7 +109837,7 @@ qfD
aRO
aQp
aRN
-aIt
+hIi
aUB
aFu
aVN
diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm
index 3c522e5ee6..bb0af44bb4 100644
--- a/_maps/map_files/Deltastation/DeltaStation2.dmm
+++ b/_maps/map_files/Deltastation/DeltaStation2.dmm
@@ -36417,8 +36417,8 @@
/turf/open/floor/plating,
/area/maintenance/port)
"cEA" = (
-/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide,
-/turf/open/floor/engine/co2,
+/obj/effect/turf_decal/vg_decals/atmos/air,
+/turf/open/floor/engine/air,
/area/engineering/atmos)
"cFF" = (
/turf/open/floor/engine{
@@ -43290,6 +43290,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/item/kirbyplants/random,
/turf/open/floor/plasteel/white,
/area/medical/storage)
"cWx" = (
@@ -75535,7 +75536,6 @@
name = "medbay camera";
network = list("ss13","medbay")
},
-/obj/item/kirbyplants/random,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
@@ -81076,6 +81076,7 @@
/obj/machinery/light/small{
dir = 8
},
+/obj/machinery/atmospherics/miner/toxins,
/turf/open/floor/engine/plasma,
/area/engineering/atmos)
"hEm" = (
@@ -92152,7 +92153,7 @@
/turf/closed/wall,
/area/commons/storage/primary)
"lkg" = (
-/obj/machinery/atmospherics/miner/toxins,
+/obj/effect/turf_decal/vg_decals/atmos/plasma,
/turf/open/floor/engine/plasma,
/area/engineering/atmos)
"lkF" = (
@@ -93712,7 +93713,7 @@
/turf/open/floor/plasteel,
/area/engineering/main)
"lNq" = (
-/obj/machinery/atmospherics/miner/nitrogen,
+/obj/effect/turf_decal/vg_decals/atmos/nitrogen,
/turf/open/floor/engine/n2,
/area/engineering/atmos)
"lNA" = (
@@ -95067,8 +95068,8 @@
/turf/open/floor/plasteel/dark,
/area/engineering/atmos)
"mmq" = (
-/obj/effect/turf_decal/vg_decals/atmos/nitrogen,
-/turf/open/floor/engine/n2,
+/obj/effect/turf_decal/vg_decals/atmos/mix,
+/turf/open/floor/engine/vacuum,
/area/engineering/atmos)
"mmC" = (
/obj/structure/cable/white{
@@ -95541,6 +95542,7 @@
/obj/machinery/light/small{
dir = 8
},
+/obj/machinery/atmospherics/miner/n2o,
/turf/open/floor/engine/n2o,
/area/engineering/atmos)
"mwH" = (
@@ -98637,6 +98639,7 @@
/obj/machinery/light/small{
dir = 8
},
+/obj/machinery/atmospherics/miner/carbon_dioxide,
/turf/open/floor/engine/co2,
/area/engineering/atmos)
"nzv" = (
@@ -100568,7 +100571,7 @@
/turf/open/floor/plasteel/dark,
/area/service/library)
"ohX" = (
-/obj/machinery/atmospherics/miner/carbon_dioxide,
+/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide,
/turf/open/floor/engine/co2,
/area/engineering/atmos)
"ohZ" = (
@@ -102605,7 +102608,7 @@
/turf/open/floor/plasteel,
/area/engineering/break_room)
"oTt" = (
-/obj/machinery/atmospherics/miner/n2o,
+/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide,
/turf/open/floor/engine/n2o,
/area/engineering/atmos)
"oTJ" = (
@@ -106021,7 +106024,6 @@
dir = 1;
name = "atmospherics camera"
},
-/obj/effect/turf_decal/vg_decals/atmos/mix,
/turf/open/floor/engine/vacuum,
/area/engineering/atmos)
"qbJ" = (
@@ -106070,10 +106072,6 @@
},
/turf/open/floor/plating,
/area/engineering/atmos)
-"qcm" = (
-/obj/effect/turf_decal/vg_decals/atmos/plasma,
-/turf/open/floor/engine/plasma,
-/area/engineering/atmos)
"qcW" = (
/obj/machinery/firealarm{
pixel_y = 26
@@ -108270,10 +108268,6 @@
},
/turf/open/floor/plasteel,
/area/engineering/atmospherics_engine)
-"qYy" = (
-/obj/effect/turf_decal/vg_decals/atmos/oxygen,
-/turf/open/floor/engine/o2,
-/area/engineering/atmos)
"qYD" = (
/obj/machinery/atmospherics/pipe/simple/yellow/visible{
dir = 9
@@ -109954,10 +109948,6 @@
dir = 6
},
/area/science/circuit)
-"rCx" = (
-/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide,
-/turf/open/floor/engine/n2o,
-/area/engineering/atmos)
"rCK" = (
/obj/machinery/button/door{
id = "teleporterhubshutters";
@@ -116140,10 +116130,6 @@
},
/turf/open/floor/plasteel/dark,
/area/ai_monitored/aisat/exterior)
-"tBF" = (
-/obj/effect/turf_decal/vg_decals/atmos/air,
-/turf/open/floor/engine/air,
-/area/engineering/atmos)
"tBH" = (
/obj/machinery/door/airlock/atmos/glass/critical{
heat_proof = 1;
@@ -117155,7 +117141,7 @@
/turf/open/floor/plasteel,
/area/cargo/storage)
"tWb" = (
-/obj/machinery/atmospherics/miner/oxygen,
+/obj/effect/turf_decal/vg_decals/atmos/oxygen,
/turf/open/floor/engine/o2,
/area/engineering/atmos)
"tWi" = (
@@ -118594,6 +118580,7 @@
/obj/machinery/light/small{
dir = 4
},
+/obj/machinery/atmospherics/miner/oxygen,
/turf/open/floor/engine/o2,
/area/engineering/atmos)
"uuL" = (
@@ -125328,6 +125315,7 @@
/obj/machinery/light/small{
dir = 4
},
+/obj/machinery/atmospherics/miner/nitrogen,
/turf/open/floor/engine/n2,
/area/engineering/atmos)
"wXR" = (
@@ -150110,18 +150098,18 @@ aSQ
iio
iMu
ohX
-cEA
+hFW
iio
sEM
lkg
-qcm
+kRS
iio
rUo
oTt
-rCx
+lbI
iio
kcG
-kcG
+mmq
qbG
iio
aad
@@ -157560,16 +157548,16 @@ aaa
aad
iio
wTN
+cEA
lEq
-tBF
iio
wjw
tWb
-qYy
+sCm
iio
eFu
lNq
-mmq
+skw
iio
aMN
emZ
diff --git a/_maps/map_files/FestiveBall/FestiveStation.dmm b/_maps/map_files/FestiveBall/FestiveStation.dmm
new file mode 100644
index 0000000000..8f11493862
--- /dev/null
+++ b/_maps/map_files/FestiveBall/FestiveStation.dmm
@@ -0,0 +1,121989 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aaa" = (
+/obj/effect/baseturf_helper/asteroid/snow,
+/turf/closed/indestructible/rock/snow,
+/area/edina)
+"aab" = (
+/obj/effect/mapping_helpers/planet_z,
+/turf/closed/indestructible/rock/snow,
+/area/edina)
+"aac" = (
+/turf/closed/indestructible/rock/snow,
+/area/edina)
+"aad" = (
+/turf/closed/mineral/snowmountain,
+/area/edina)
+"aae" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 8
+ },
+/turf/open/floor/plating/dirt{
+ initial_gas_mix = "o2=21.78;n2=82.36;TEMP=293.15"
+ },
+/area/edina)
+"aaf" = (
+/obj/effect/festive/trainrails/north{
+ icon_state = "trainrails_west"
+ },
+/turf/open/floor/plating/dirt{
+ initial_gas_mix = "o2=21.78;n2=82.36;TEMP=293.15"
+ },
+/area/edina)
+"aag" = (
+/obj/effect/festive/trainrails/north{
+ icon_state = "trainrails_east"
+ },
+/turf/open/floor/plating/dirt{
+ initial_gas_mix = "o2=21.78;n2=82.36;TEMP=293.15"
+ },
+/area/edina)
+"aah" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 4
+ },
+/turf/open/floor/plating/dirt{
+ initial_gas_mix = "o2=21.78;n2=82.36;TEMP=293.15"
+ },
+/area/edina)
+"aaj" = (
+/turf/open/lava,
+/area/edina)
+"aak" = (
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aal" = (
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aam" = (
+/mob/living/simple_animal/pet/redpanda,
+/turf/open/floor/grass,
+/area/edina/crew_quarters/store/pet)
+"aan" = (
+/obj/structure/chair/wood{
+ dir = 4
+ },
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aao" = (
+/obj/structure/table/wood,
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aap" = (
+/obj/structure/chair/wood{
+ dir = 8
+ },
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaq" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 8
+ },
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aar" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFF";
+ dir = 4
+ },
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aat" = (
+/obj/item/clothing/shoes/kindleKicks,
+/turf/open/floor/plasteel/dark,
+/area/commons/fitness/recreation)
+"aau" = (
+/obj/item/clothing/shoes/wheelys,
+/obj/item/clothing/suit/nerdshirt,
+/turf/open/floor/plasteel/dark,
+/area/commons/fitness/recreation)
+"aav" = (
+/obj/structure/flora/ausbushes/leafybush,
+/obj/structure/flora/ausbushes/brflowers,
+/obj/structure/flora/ausbushes/fernybush,
+/obj/structure/window,
+/turf/open/floor/grass,
+/area/commons/storage/tools)
+"aaw" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 5
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aax" = (
+/obj/structure/flora/ausbushes/leafybush,
+/obj/structure/flora/ausbushes/ppflowers,
+/obj/structure/flora/ausbushes/reedbush,
+/obj/structure/flora/ausbushes/stalkybush,
+/obj/structure/flora/ausbushes/fernybush,
+/obj/structure/flora/ausbushes/ywflowers,
+/obj/structure/window,
+/obj/structure/sign/poster/contraband/space_up{
+ pixel_y = 32
+ },
+/turf/open/floor/grass,
+/area/commons/storage/tools)
+"aay" = (
+/obj/structure/flora/rock,
+/obj/structure/window,
+/obj/structure/sign/poster/contraband/pwr_game{
+ pixel_y = 32
+ },
+/obj/machinery/light{
+ dir = 1;
+ light_color = "#d1dfff"
+ },
+/turf/open/floor/grass,
+/area/commons/storage/tools)
+"aaz" = (
+/turf/open/floor/grass,
+/area/edina/crew_quarters/store/pet)
+"aaA" = (
+/mob/living/simple_animal/pet/cat,
+/turf/open/floor/grass,
+/area/edina/crew_quarters/store/pet)
+"aaC" = (
+/turf/open/floor/festive/wooden/wooden1,
+/area/edina/crew_quarters/store/pet)
+"aaD" = (
+/obj/structure/bed,
+/obj/effect/spawner/lootdrop/bedsheet,
+/obj/machinery/light/small{
+ dir = 1;
+ light_color = "#ffc1c1"
+ },
+/obj/effect/decal/festive/green_stockings,
+/turf/open/floor/carpet/red,
+/area/commons/dorms)
+"aaE" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 8
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aaF" = (
+/obj/structure/window/reinforced,
+/turf/open/floor/holofloor/ice,
+/area/edina)
+"aaG" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaH" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/flora/tree/pine/xmas,
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaI" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaJ" = (
+/obj/structure/window/reinforced{
+ dir = 1
+ },
+/obj/structure/window/reinforced{
+ dir = 4;
+ layer = 2.9
+ },
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaK" = (
+/obj/structure/window/reinforced{
+ dir = 4;
+ layer = 2.9
+ },
+/obj/structure/flora/tree/pine/xmas,
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaL" = (
+/turf/closed/festive/whitebrick,
+/area/ai_monitored/turret_protected/ai_upload)
+"aaM" = (
+/turf/closed/festive/whitebrick,
+/area/command/bridge)
+"aaN" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSRightEnd,
+/turf/open/floor/plasteel/dark,
+/area/command/bridge)
+"aaO" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSMiddle,
+/turf/open/floor/plasteel/dark,
+/area/command/bridge)
+"aaP" = (
+/turf/open/floor/festive/alleyway,
+/area/edina)
+"aaQ" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSLeftEnd,
+/turf/open/floor/plasteel/dark,
+/area/command/bridge)
+"aaR" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 9
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/secondary/command)
+"aaS" = (
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/flora/tree/pine/xmas,
+/turf/open/floor/grass/snow/edina,
+/area/edina)
+"aaT" = (
+/obj/structure/table,
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+ },
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+ dir = 4
+ },
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+/obj/machinery/light{
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+ light_color = "#e8eaff"
+ },
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+ },
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+/obj/machinery/door/poddoor/shutters/preopen{
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+ },
+/obj/structure/cable,
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+ icon_state = "0-8"
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+ desc = "A replica hat of a Central Commander's attire. It has a small tag on it saying, 'It's good to be emperor.'";
+ name = "Replica CentCom hat"
+ },
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+ network = list("ss13","prison")
+ },
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+ },
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+ },
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+"ahh" = (
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+ },
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+ },
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+ name = "E.V.A. Storage APC";
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+ },
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+"ahm" = (
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+ name = "Magboot Storage";
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+ req_access_txt = "19"
+ },
+/obj/structure/window/reinforced{
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+ },
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+ pixel_y = 3
+ },
+/obj/item/clothing/shoes/magboots,
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+ },
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+ name = "Gateway Chamber";
+ req_access_txt = "62"
+ },
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+"ahp" = (
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+/obj/item/paper_bin{
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+ },
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+ },
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+ },
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+ },
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+ },
+/obj/item/clothing/neck/cloak/festive,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ pixel_x = 1;
+ req_access_txt = "19"
+ },
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+ },
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+ pixel_y = 2
+ },
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+ },
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+ department = "EVA";
+ pixel_x = 32
+ },
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+ },
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+ dir = 4
+ },
+/obj/structure/table,
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+ },
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+"aia" = (
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+ pixel_y = 20
+ },
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+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbd" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbe" = (
+/obj/structure/filingcabinet,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbf" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin,
+/obj/item/pen/fountain,
+/obj/machinery/status_display{
+ pixel_y = -32
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 8
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbg" = (
+/obj/machinery/light{
+ dir = 8;
+ light_color = "#e8eaff"
+ },
+/turf/open/floor/carpet/royalblack,
+/area/commons/dorms)
+"cbh" = (
+/turf/open/floor/carpet/royalblack,
+/area/commons/dorms)
+"cbi" = (
+/obj/machinery/light,
+/obj/structure/table/wood,
+/obj/item/folder,
+/obj/item/laser_pointer{
+ pixel_x = 3
+ },
+/obj/item/radio/intercom{
+ name = "Station Intercom";
+ pixel_y = -26
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbj" = (
+/obj/structure/table/wood,
+/obj/item/taperecorder,
+/obj/item/camera,
+/obj/machinery/status_display/ai{
+ pixel_y = -32
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/neutral,
+/obj/effect/turf_decal/tile/neutral{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/neutral{
+ dir = 8
+ },
+/obj/structure/sign/directions/medical{
+ dir = 1;
+ pixel_x = 32;
+ pixel_y = -24
+ },
+/turf/open/floor/festive/wooden/wooden2,
+/area/service/library)
+"cbk" = (
+/obj/machinery/light/small,
+/turf/open/floor/carpet/orange,
+/area/service/bar)
+"cbl" = (
+/obj/structure/window{
+ dir = 1
+ },
+/obj/structure/window,
+/obj/machinery/door/window/westleft{
+ name = "Cloakroom One";
+ req_one_access_txt = "25;26;28;35"
+ },
+/obj/structure/rack,
+/turf/open/floor/carpet/orange,
+/area/service/bar)
+"cbm" = (
+/obj/structure/table,
+/obj/item/book/manual/wiki/cooking_to_serve_man,
+/obj/item/kitchen/rollingpin,
+/obj/machinery/button/door{
+ id = "kitchen";
+ name = "Kitchen Shutters Control";
+ pixel_x = -1;
+ pixel_y = -24;
+ req_access_txt = "28"
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbn" = (
+/obj/structure/table,
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbo" = (
+/obj/structure/table,
+/obj/machinery/reagentgrinder{
+ desc = "Used to grind things up into raw materials and liquids.";
+ pixel_x = -5;
+ pixel_y = 5
+ },
+/obj/item/reagent_containers/glass/beaker/large{
+ pixel_x = -10;
+ pixel_y = 4
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbp" = (
+/obj/machinery/processor,
+/obj/structure/disposalpipe/junction/flip,
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbq" = (
+/obj/machinery/disposal/bin,
+/obj/structure/disposalpipe/trunk{
+ dir = 8
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbr" = (
+/obj/structure/table,
+/obj/item/reagent_containers/food/condiment/flour{
+ pixel_x = 7
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ pixel_x = -8
+ },
+/obj/machinery/button/door{
+ id = "kitchen";
+ name = "Kitchen Shutters Control";
+ pixel_x = -1;
+ pixel_y = -24;
+ req_access_txt = "28"
+ },
+/turf/open/floor/plasteel/cafeteria,
+/area/service/kitchen)
+"cbs" = (
+/obj/structure/reagent_dispensers/keg/milk,
+/turf/open/floor/plasteel/freezer,
+/area/service/kitchen/coldroom)
+"cbt" = (
+/obj/structure/closet/crate/freezer{
+ desc = "A small crate with a cooling system, keeps fresh produce chilled.";
+ name = "Food Chiller"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/flour{
+ desc = "A large sack of flour for restaurants, not the home-baker!";
+ list_reagents = list(/datum/reagent/consumable/flour = 90);
+ name = "Large Flour Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/obj/item/reagent_containers/food/condiment/rice{
+ desc = "A huge sack of rice. Probably for restaurants that actually go through such a huge volume of it easily, not for the home cook.";
+ list_reagents = list(/datum/reagent/consumable/rice = 90);
+ name = "Large Rice Sack"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/service/kitchen/coldroom)
+"cbu" = (
+/obj/structure/sign/poster/official/twelve_gauge{
+ pixel_y = 32
+ },
+/turf/open/floor/carpet/orange,
+/area/cargo/qm)
+"cbv" = (
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+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/structure/chair{
+ dir = 1
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbw" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/machinery/newscaster{
+ pixel_y = -32
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbx" = (
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+/obj/effect/turf_decal/tile/brown,
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/structure/extinguisher_cabinet{
+ pixel_y = -32
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cby" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 1
+ },
+/obj/machinery/airalarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbz" = (
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown,
+/obj/structure/cable/yellow,
+/obj/machinery/power/apc/auto_name{
+ pixel_y = -30
+ },
+/turf/open/indestructible{
+ icon_state = "sepia"
+ },
+/area/cargo)
+"cbA" = (
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/grass/snow/edina,
+/area/edina/backstreet/supply)
+"cbB" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ color = "#FFFFFE";
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/alleyway,
+/area/edina/backstreet/supply)
+"cbC" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/festive/white_alleyway{
+ color = "#967832"
+ },
+/area/edina/backstreet/supply)
+"cbD" = (
+/obj/structure/closet/wardrobe/cargotech,
+/obj/item/clothing/suit/hooded/wintercoat/cargo,
+/obj/item/clothing/under/color/brown,
+/obj/item/clothing/shoes/winterboots,
+/obj/structure/cable/yellow{
+ icon_state = "0-8"
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/radio,
+/obj/item/clothing/neck/scarf/orange,
+/obj/machinery/light/small,
+/obj/structure/closet/secure_closet/quartermaster,
+/turf/open/indestructible,
+/area/commons/locker)
+"cbE" = (
+/obj/item/clothing/suit/hooded/wintercoat/cargo,
+/obj/item/clothing/shoes/winterboots,
+/obj/machinery/airalarm{
+ dir = 1;
+ pixel_y = -22
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/stamp/qm,
+/obj/item/radio,
+/obj/structure/closet/wardrobe/cargotech,
+/obj/item/clothing/neck/scarf/orange,
+/turf/open/indestructible,
+/area/commons/locker)
+"cbF" = (
+/obj/structure/closet/wardrobe/cargotech,
+/obj/item/clothing/suit/hooded/wintercoat/cargo,
+/obj/item/clothing/under/color/brown,
+/obj/item/clothing/shoes/winterboots,
+/obj/effect/turf_decal/tile/brown{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/brown{
+ dir = 4
+ },
+/obj/item/radio,
+/obj/item/clothing/neck/scarf/orange,
+/obj/structure/closet/secure_closet/quartermaster,
+/turf/open/indestructible,
+/area/commons/locker)
+"cbG" = (
+/obj/effect/decal/cleanable/dirt,
+/obj/structure/cable/white{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/delivery,
+/turf/open/floor/plasteel,
+/area/cargo/storage)
+"cbH" = (
+/obj/structure/cable/white{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/delivery,
+/obj/machinery/light/small,
+/turf/open/floor/plasteel,
+/area/cargo/storage)
+"cbI" = (
+/obj/structure/cable/white,
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable/white{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/cargo/storage)
+"cbJ" = (
+/obj/effect/turf_decal/weather/snow/corner,
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 8
+ },
+/turf/open/floor/plating/dirt{
+ initial_gas_mix = "o2=21.78;n2=82.36;TEMP=293.15"
+ },
+/area/edina)
+"cbK" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowWERightEnd,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel/white,
+/area/commons/fitness/pool)
+"cbL" = (
+/obj/effect/turf_decal/tile/yellow{
+ dir = 8
+ },
+/obj/effect/turf_decal/tile/yellow{
+ dir = 1
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/commons/fitness/pool)
+"cbM" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/turf/closed/festive/whitebrick,
+/area/service/theater)
+"cbN" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/turf/closed/festive/whitebrick{
+ color = "#555555"
+ },
+/area/service/theater)
+"cbO" = (
+/obj/structure/disposalpipe/segment,
+/turf/closed/festive/whitebrick,
+/area/service/theater)
+"cbP" = (
+/obj/machinery/door/poddoor/shutters{
+ id = "clowngarage"
+ },
+/turf/open/floor/plasteel,
+/area/service/theater)
+"cbQ" = (
+/obj/structure/grille,
+/obj/structure/festive/redbrick/windowNSRightEnd,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbR" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSMiddle,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbS" = (
+/obj/structure/grille,
+/obj/structure/festive/redbrick/windowNSLeftEnd,
+/turf/open/floor/plating,
+/area/commons/lounge)
+"cbT" = (
+/obj/structure/cable/yellow{
+ icon_state = "1-2"
+ },
+/turf/closed/festive/whitebrick{
+ color = "#993e28"
+ },
+/area/commons/lounge)
+"cbU" = (
+/obj/effect/festive/street/streetlinesouth,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/festive/cobblestone,
+/area/edina/street/intersection/progcastaux)
+"cbV" = (
+/obj/effect/festive/street/streetlineinnerse,
+/obj/effect/festive/street/streetliftedtile2,
+/turf/open/floor/festive/cobblestone,
+/area/edina/street/primary/progress)
+"cbW" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/primary/servitor)
+"cbX" = (
+/obj/effect/turf_decal/stripes/line{
+ dir = 8
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/white_alleyway{
+ color = "#967832"
+ },
+/area/edina/backstreet/supply)
+"cbY" = (
+/obj/machinery/door/airlock/glass_large{
+ name = "Pub"
+ },
+/turf/open/floor/plasteel/dark,
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+"cbZ" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSRight,
+/turf/open/floor/plasteel/dark,
+/area/service/cafeteria)
+"cca" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
+/turf/open/floor/plasteel/dark,
+/area/service/bar)
+"ccb" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSLeftEnd,
+/turf/open/floor/plasteel/dark,
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+"ccc" = (
+/turf/closed/festive/greybrick/greybrickns,
+/area/service/bar)
+"ccd" = (
+/turf/closed/festive/greybrick/greybrickns,
+/area/service/kitchen)
+"cce" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSRightEnd,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
+/area/service/kitchen)
+"ccf" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
+/area/service/kitchen)
+"ccg" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSMiddle,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/wood,
+/area/service/kitchen)
+"cch" = (
+/obj/structure/grille,
+/obj/structure/festive/greybrick/windowNSLeftEnd,
+/obj/machinery/door/poddoor/shutters/preopen{
+ id = "kitchen";
+ name = "kitchen shutters"
+ },
+/turf/open/floor/wood,
+/area/service/kitchen)
+"cci" = (
+/obj/structure/grille,
+/obj/structure/festive/whitebrick/windowNSRightEnd,
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+ icon_state = "sepia"
+ },
+/area/cargo)
+"ccj" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/primary/servitor)
+"cck" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 8
+ },
+/turf/open/indestructible,
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+"ccl" = (
+/obj/structure/grille,
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+"ccm" = (
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+"ccn" = (
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+/turf/open/indestructible,
+/area/cargo/storage)
+"cco" = (
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/structure/cable/yellow{
+ icon_state = "1-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/structure/disposalpipe/segment{
+ dir = 5
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccp" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/structure/sign/departments/custodian{
+ pixel_y = 32
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccq" = (
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+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccr" = (
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 1
+ },
+/obj/structure/cable/yellow{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/primary/servitor)
+"ccs" = (
+/obj/effect/festive/street/sidewalks,
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+/turf/open/floor/festive/cobblestone,
+/area/edina/street/intersection/progcastaux)
+"cct" = (
+/obj/structure/streetdecor/lampfestive{
+ pixel_x = 8;
+ pixel_y = 16
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccu" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/turf/open/floor/festive/sidewalk,
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+"ccv" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
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+"ccw" = (
+/obj/structure/streetdecor/lampfestive{
+ pixel_x = 8;
+ pixel_y = 16
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/primary/progress)
+"ccx" = (
+/obj/structure/table/wood,
+/obj/item/paper_bin/bundlenatural{
+ pixel_x = 6;
+ pixel_y = 4
+ },
+/obj/item/paper_bin{
+ pixel_x = -6;
+ pixel_y = 4
+ },
+/obj/item/pen/fountain,
+/turf/open/floor/carpet/royalblack,
+/area/commons/dorms)
+"ccy" = (
+/obj/effect/festive/street/streetlinewest,
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+"ccz" = (
+/obj/effect/festive/street/streetlineeast,
+/obj/effect/turf_decal/arrows/white,
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+"ccA" = (
+/obj/effect/turf_decal/weather/snow/corner,
+/obj/effect/turf_decal/weather/snow/corner{
+ dir = 8
+ },
+/turf/open/floor/festive/sidewalk,
+/area/edina/street/primary/progress)
+"ccB" = (
+/obj/structure/streetdecor/lampfestive{
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diff --git a/_maps/map_files/FestiveBall/doorButtonOrganizer.dm b/_maps/map_files/FestiveBall/doorButtonOrganizer.dm
new file mode 100644
index 0000000000..855126fd13
--- /dev/null
+++ b/_maps/map_files/FestiveBall/doorButtonOrganizer.dm
@@ -0,0 +1,10 @@
+// This will let me avoid having to edit all of these variables in every instance, while also avoiding var-editing.
+/obj/machinery/button/door/dorms
+ name = "Dorm 1 Lock"
+ normaldoorcontrol = 1
+ id = "dorm01"
+ specialfunctions = 4
+
+/obj/machinery/door/airlock/wood/dorms
+ name = "Dorm 1"
+ id_tag = "dorm01"
diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index 1a70bdbc4c..32e03957f5 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -25296,6 +25296,10 @@
/obj/structure/sign/warning/deathsposal{
pixel_y = 32
},
+/obj/machinery/camera{
+ c_tag = "Atmospherics - Incinerator";
+ name = "atmospherics camera"
+ },
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"cba" = (
@@ -40889,6 +40893,9 @@
name = "Station Intercom (General)";
pixel_x = -29
},
+/obj/item/cautery{
+ pixel_y = 15
+ },
/turf/open/floor/plasteel/white/corner{
dir = 4
},
@@ -42560,6 +42567,11 @@
icon_state = "4-8"
},
/obj/structure/chair/stool,
+/obj/machinery/light/small,
+/obj/item/radio/intercom{
+ name = "Station Intercom (General)";
+ pixel_y = -28
+ },
/turf/open/floor/plating,
/area/maintenance/solars/starboard/aft)
"cNq" = (
@@ -50826,7 +50838,6 @@
/turf/open/floor/plasteel,
/area/security/prison/upper)
"eFn" = (
-/obj/machinery/portable_atmospherics/canister/oxygen,
/obj/machinery/atmospherics/miner/oxygen,
/turf/open/floor/engine/o2,
/area/engineering/atmos)
@@ -56843,6 +56854,13 @@
},
/turf/open/floor/plasteel,
/area/commons/fitness/recreation)
+"ify" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/machinery/meter,
+/turf/closed/wall/r_wall,
+/area/engineering/atmos)
"ifM" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
@@ -57695,9 +57713,6 @@
/turf/closed/wall/r_wall,
/area/engineering/main)
"iFl" = (
-/obj/machinery/portable_atmospherics/canister/nitrous_oxide{
- valve_open = 1
- },
/obj/machinery/atmospherics/miner/n2o,
/turf/open/floor/engine/n2o,
/area/engineering/atmos)
@@ -63197,7 +63212,6 @@
/turf/open/floor/plasteel,
/area/engineering/atmos)
"lIs" = (
-/obj/machinery/portable_atmospherics/canister/carbon_dioxide,
/obj/machinery/atmospherics/miner/carbon_dioxide,
/turf/open/floor/engine/co2,
/area/engineering/atmos)
@@ -66147,6 +66161,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/cafeteria,
/area/commons/dorms)
"nry" = (
@@ -69355,7 +69370,6 @@
},
/area/command/heads_quarters/rd)
"pgT" = (
-/obj/machinery/portable_atmospherics/canister/toxins,
/obj/machinery/atmospherics/miner/toxins,
/turf/open/floor/engine/plasma,
/area/engineering/atmos)
@@ -76248,7 +76262,6 @@
/turf/closed/wall,
/area/service/bar)
"sTB" = (
-/obj/machinery/portable_atmospherics/canister/nitrogen,
/obj/machinery/atmospherics/miner/nitrogen,
/turf/open/floor/engine/n2,
/area/engineering/atmos)
@@ -82681,8 +82694,11 @@
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"wFX" = (
-/obj/machinery/portable_atmospherics/canister/air,
-/turf/open/floor/engine/air,
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
+ },
+/obj/machinery/meter,
+/turf/closed/wall/r_wall,
/area/engineering/atmos)
"wGp" = (
/obj/structure/cable/white{
@@ -125583,8 +125599,8 @@ ieJ
nGn
uoM
lUn
-dlF
-uhB
+wFX
+ify
qxd
qtO
qtO
@@ -129458,7 +129474,7 @@ uKL
aaf
dYX
htG
-wFX
+uLh
rjT
dPI
aaf
diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm
index 6293e47314..4078c690d4 100644
--- a/_maps/map_files/PubbyStation/PubbyStation.dmm
+++ b/_maps/map_files/PubbyStation/PubbyStation.dmm
@@ -223,6 +223,16 @@
/obj/structure/sign/poster/official/medical_green_cross{
pixel_x = 32
},
+/obj/machinery/light/small{
+ dir = 1;
+ light_color = "#ffc1c1"
+ },
+/obj/item/kirbyplants{
+ icon_state = "plant-11"
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 1
+ },
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"aay" = (
@@ -6961,7 +6971,6 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
-/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/cafeteria,
/area/commons/dorms)
"ash" = (
@@ -25083,15 +25092,19 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"biR" = (
-/obj/machinery/light,
-/obj/machinery/camera{
- c_tag = "Central Primary Hallway Genetics";
- dir = 1
- },
/obj/effect/turf_decal/tile/blue,
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 10
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 10
+ },
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"biS" = (
@@ -25113,16 +25126,19 @@
/area/hallway/primary/central)
"biW" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/obj/machinery/door/airlock/maintenance{
- name = "Port Emergency Storage"
+/obj/machinery/door/airlock/medical{
+ name = "Paramedic's Office";
+ req_access_txt = "5;6;12;64"
},
-/obj/effect/mapping_helpers/airlock/cyclelink_helper,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/effect/turf_decal/trimline/blue/filled,
+/obj/machinery/door/firedoor,
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"biX" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/closed/wall,
-/area/commons/storage/emergency/port)
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/medical/paramedic)
"biY" = (
/turf/closed/wall,
/area/medical/morgue)
@@ -25190,19 +25206,24 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"bjj" = (
-/obj/structure/disposalpipe/segment{
- dir = 10
- },
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 10
- },
-/obj/structure/cable{
- icon_state = "2-8"
- },
/obj/effect/turf_decal/tile/purple,
/obj/effect/turf_decal/tile/purple{
dir = 8
},
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/disposalpipe/segment{
+ dir = 4
+ },
+/obj/machinery/light,
+/obj/machinery/camera{
+ c_tag = "Central Primary Hallway Genetics";
+ dir = 1
+ },
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"bjk" = (
@@ -25340,17 +25361,44 @@
/turf/open/floor/plasteel/dark,
/area/service/chapel/main/monastery)
"bjP" = (
-/obj/machinery/space_heater,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/structure/table/glass,
+/obj/item/flashlight/lamp{
+ pixel_x = -2;
+ pixel_y = 11
+ },
+/obj/effect/spawner/lootdrop/cig_packs{
+ pixel_x = 9;
+ pixel_y = 7
+ },
+/obj/item/folder/white,
+/obj/item/pen/blue{
+ pixel_x = 1;
+ pixel_y = -2
+ },
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 9
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"bjQ" = (
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"bjR" = (
-/obj/structure/plasticflaps/opaque,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/structure/closet/secure_closet/paramedic,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 5
+ },
+/obj/machinery/camera{
+ c_tag = "Paramedic Disbatch";
+ dir = 8;
+ network = list("ss13","medbay")
+ },
+/obj/structure/sign/poster/official/help_others{
+ pixel_x = 32
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"bjS" = (
/obj/machinery/airalarm/unlocked{
pixel_y = 23
@@ -25744,53 +25792,90 @@
/obj/structure/extinguisher_cabinet{
pixel_x = -28
},
-/turf/open/floor/plasteel/freezer,
-/area/commons/storage/emergency/port)
-"bkY" = (
-/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/turf/open/floor/plasteel/freezer,
-/area/commons/storage/emergency/port)
-"bkZ" = (
-/obj/machinery/light{
- dir = 1
- },
-/obj/machinery/camera{
- c_tag = "Genetics Cloning Foyer";
- network = list("ss13","medbay")
+/obj/machinery/space_heater,
+/obj/machinery/airalarm{
+ pixel_y = 22
},
/obj/machinery/atmospherics/components/unary/vent_pump/on,
+/turf/open/floor/plating,
+/area/commons/storage/emergency/port)
+"bkY" = (
/obj/machinery/power/apc{
dir = 1;
name = "Port Emergency Storage APC";
pixel_y = 23
},
/obj/structure/cable{
- icon_state = "0-2";
- pixel_y = 1
+ icon_state = "0-2"
},
-/turf/open/floor/plasteel/freezer,
+/obj/machinery/camera{
+ c_tag = "Genetics Cloning Foyer";
+ network = list("ss13","medbay")
+ },
+/turf/open/floor/plating,
+/area/commons/storage/emergency/port)
+"bkZ" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 5
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/obj/structure/disposalpipe/segment,
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"bla" = (
-/obj/machinery/airalarm{
- pixel_y = 22
+/obj/machinery/light{
+ dir = 1
},
-/turf/open/floor/plasteel/freezer,
+/obj/item/cigbutt{
+ pixel_x = 6;
+ pixel_y = -6
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
+ dir = 8
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/effect/decal/cleanable/ash{
+ pixel_x = -8;
+ pixel_y = -8
+ },
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"blb" = (
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
-"blc" = (
-/obj/structure/window/reinforced{
- dir = 1;
- pixel_y = 2
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 9
},
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/machinery/power/apc{
+ areastring = "/area/medical/paramedic";
+ dir = 1;
+ name = "Paramedic Station APC";
+ pixel_y = 25
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
+"blc" = (
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 4
+ },
+/obj/machinery/airalarm{
+ dir = 8;
+ pixel_x = 23
+ },
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 4
+ },
+/obj/effect/landmark/start/paramedic,
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"bld" = (
/obj/structure/bodycontainer/morgue,
/turf/open/floor/plasteel/dark,
@@ -26367,18 +26452,10 @@
/obj/structure/cable{
icon_state = "4-8"
},
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
- },
-/turf/open/floor/plasteel/freezer,
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"bmi" = (
-/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
- dir = 1
- },
-/obj/structure/disposalpipe/segment{
- dir = 5
- },
/obj/structure/cable{
icon_state = "1-4"
},
@@ -26388,44 +26465,47 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
-/turf/open/floor/plasteel/freezer,
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"bmj" = (
-/obj/structure/disposalpipe/segment{
- dir = 10
- },
/obj/structure/cable{
icon_state = "2-8"
},
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 10
+ },
/obj/structure/cable{
- icon_state = "1-8"
+ icon_state = "1-2"
},
-/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
- dir = 4
- },
-/turf/open/floor/plasteel/freezer,
+/obj/structure/disposalpipe/segment,
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"bmk" = (
/obj/structure/table,
/obj/item/crowbar,
/obj/item/storage/toolbox/emergency,
-/turf/open/floor/plasteel/freezer,
+/turf/open/floor/plating,
/area/commons/storage/emergency/port)
"bml" = (
-/obj/structure/girder,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/machinery/computer/crew{
+ dir = 4
+ },
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 10
+ },
+/obj/machinery/light{
+ dir = 8
+ },
+/obj/machinery/vending/wallmed{
+ pixel_y = -28
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"bmn" = (
-/obj/machinery/door/airlock/maintenance{
- name = "Medbay Maintenance";
- req_access_txt = "5"
- },
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/obj/effect/mapping_helpers/airlock/cyclelink_helper{
- dir = 1
- },
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/effect/turf_decal/trimline/blue/filled/line,
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"bmp" = (
/obj/structure/bodycontainer/morgue,
/obj/machinery/light/small{
@@ -26842,56 +26922,31 @@
/area/medical/genetics)
"bnw" = (
/obj/machinery/door/firedoor,
-/obj/machinery/door/airlock/medical/glass{
- name = "Cloning";
- req_one_access_txt = "5;9"
- },
/obj/structure/cable{
icon_state = "1-2"
},
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/open/floor/plasteel/freezer,
-/area/commons/storage/emergency/port)
-"bnx" = (
-/obj/structure/sign/poster/official/random{
- pixel_x = -32
- },
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 6
- },
-/obj/structure/table,
-/obj/item/clothing/gloves/color/latex/nitrile,
-/obj/item/clothing/neck/stethoscope,
-/obj/item/clothing/mask/surgical,
-/obj/effect/turf_decal/tile/blue{
+/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
-/obj/effect/turf_decal/tile/blue{
- dir = 8
+/obj/machinery/door/airlock/maintenance{
+ name = "Medbay Maintenance";
+ req_access_txt = "5"
},
-/turf/open/floor/plasteel/white,
-/area/medical/medbay/zone3)
+/turf/open/floor/plating,
+/area/commons/storage/emergency/port)
+"bnx" = (
+/turf/closed/wall,
+/area/medical/paramedic)
"bny" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/firealarm{
dir = 8;
pixel_x = 28
},
-/obj/item/kirbyplants{
- icon_state = "plant-11"
- },
-/obj/machinery/light/small{
- dir = 1;
- light_color = "#ffc1c1"
- },
-/obj/effect/turf_decal/tile/blue,
-/obj/effect/turf_decal/tile/blue{
- dir = 4
- },
-/turf/open/floor/plasteel/white,
-/area/medical/medbay/zone3)
+/turf/closed/wall,
+/area/medical/paramedic)
"bnz" = (
/obj/structure/table,
/obj/item/folder/white,
@@ -27310,16 +27365,22 @@
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"boA" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/obj/structure/chair{
- dir = 4
- },
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/structure/table,
+/obj/item/clothing/gloves/color/latex/nitrile,
+/obj/item/clothing/neck/stethoscope,
+/obj/item/clothing/mask/surgical,
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 6
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"boC" = (
@@ -27843,6 +27904,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/structure/chair{
+ dir = 4
+ },
/turf/open/floor/plasteel/white,
/area/medical/medbay/zone3)
"bpE" = (
@@ -29573,6 +29637,7 @@
/obj/effect/turf_decal/stripes/line{
dir = 8
},
+/obj/item/cautery,
/turf/open/floor/plasteel/white,
/area/science/robotics/lab)
"btb" = (
@@ -36918,6 +36983,10 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
+/obj/structure/table/glass,
+/obj/item/soap/nanotrasen,
+/obj/item/clothing/neck/stethoscope,
+/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bIj" = (
@@ -37494,6 +37563,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
+/obj/machinery/holopad,
/turf/open/floor/plasteel/dark/side{
dir = 4
},
@@ -38438,7 +38508,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 4
},
-/obj/vehicle/ridden/wheelchair/motorized{
+/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel/white,
@@ -38872,9 +38942,6 @@
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bMK" = (
-/obj/item/soap/nanotrasen,
-/obj/item/clothing/neck/stethoscope,
-/obj/structure/table/glass,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
@@ -38882,17 +38949,22 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
-/obj/item/gun/syringe/dart,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bMM" = (
-/obj/structure/closet/l3closet,
-/obj/effect/turf_decal/tile/blue,
-/obj/effect/turf_decal/tile/blue{
- dir = 4
+/obj/machinery/door/window/southleft{
+ base_state = "right";
+ dir = 1;
+ icon_state = "right";
+ name = "Medbay Delivery";
+ req_access_txt = "28"
},
-/obj/effect/turf_decal/tile/blue{
- dir = 8
+/obj/effect/turf_decal/delivery,
+/obj/machinery/navbeacon{
+ codes_txt = "delivery;dir=2";
+ dir = 4;
+ freq = 1400;
+ location = "Medbay"
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
@@ -48219,6 +48291,7 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
+/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/cafeteria,
/area/commons/dorms)
"coe" = (
@@ -50457,6 +50530,9 @@
name = "Station Intercom (General)";
pixel_y = 26
},
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/plasteel/dark,
/area/service/library/lounge)
"cww" = (
@@ -50551,6 +50627,9 @@
/obj/structure/table/wood,
/obj/item/folder/yellow,
/obj/item/pen,
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/plasteel/dark,
/area/service/library/lounge)
"cxb" = (
@@ -51238,12 +51317,9 @@
/turf/open/floor/plasteel/white,
/area/medical/virology)
"cBL" = (
-/obj/machinery/door/airlock/maintenance{
- name = "Medbay Maintenance";
- req_one_access_txt = "12;45;5;9"
- },
+/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
-/area/maintenance/department/engine)
+/area/medical/paramedic)
"cBM" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -51385,6 +51461,18 @@
/obj/effect/landmark/carpspawn,
/turf/open/space/basic,
/area/space)
+"cFG" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+ dir = 9
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 1
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/turf/open/floor/plasteel/white,
+/area/medical/medbay/zone3)
"cFH" = (
/obj/structure/disposalpipe/segment,
/obj/effect/turf_decal/tile/red{
@@ -51404,6 +51492,12 @@
icon_state = "platingdmg3"
},
/area/maintenance/department/security/brig)
+"cHB" = (
+/obj/structure/sign/painting/library{
+ pixel_y = -32
+ },
+/turf/open/floor/plasteel/dark,
+/area/service/library)
"cHS" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -52691,6 +52785,20 @@
/obj/item/stack/cable_coil/cut/random,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
+"fbX" = (
+/obj/structure/chair/stool,
+/obj/effect/turf_decal/trimline/blue/filled/line,
+/obj/item/cigbutt{
+ pixel_x = -15;
+ pixel_y = 14
+ },
+/obj/machinery/firealarm{
+ dir = 1;
+ pixel_y = -26
+ },
+/obj/effect/landmark/start/paramedic,
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"fdM" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
@@ -54810,11 +54918,16 @@
/turf/open/floor/plasteel,
/area/engineering/main)
"iGJ" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
- dir = 9
+/obj/machinery/door/airlock/medical/glass{
+ id_tag = "MedbayFoyer";
+ name = "Paramedic's Office";
+ req_access_txt = "5;6;12;64"
},
-/turf/open/floor/plasteel/white,
-/area/medical/medbay/zone3)
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/effect/turf_decal/trimline/blue/filled,
+/obj/machinery/door/firedoor,
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"iJi" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
@@ -54857,6 +54970,10 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/engine,
/area/science/xenobiology)
+"iPu" = (
+/obj/structure/plasticflaps/opaque,
+/turf/open/floor/plating,
+/area/medical/medbay/central)
"iPz" = (
/obj/structure/extinguisher_cabinet{
pixel_x = -24
@@ -55487,6 +55604,9 @@
/obj/structure/chair/wood/normal{
dir = 1
},
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
/turf/open/floor/plasteel/dark,
/area/service/library/lounge)
"jXA" = (
@@ -55535,6 +55655,19 @@
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
/area/medical/chemistry)
+"jZZ" = (
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 4
+ },
+/obj/effect/turf_decal/tile/blue,
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/obj/vehicle/ridden/wheelchair/motorized{
+ dir = 8
+ },
+/turf/open/floor/plasteel/white,
+/area/medical/medbay/central)
"kas" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
dir = 4
@@ -55693,6 +55826,12 @@
},
/turf/open/floor/plating,
/area/maintenance/solars/port)
+"kro" = (
+/obj/structure/sign/painting/library{
+ pixel_x = -32
+ },
+/turf/open/floor/plasteel/dark,
+/area/service/library)
"krU" = (
/obj/structure/chair{
dir = 4
@@ -56103,7 +56242,11 @@
/area/engineering/main)
"kSO" = (
/obj/machinery/door/airlock/maintenance{
- name = "Port Emergency Storage"
+ name = "Port Emergency Storage";
+ req_access_txt = "5;6;12;64"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
},
/turf/open/floor/plating,
/area/commons/storage/emergency/port)
@@ -56344,6 +56487,12 @@
/obj/structure/closet/crate/bin,
/turf/open/floor/carpet,
/area/service/chapel/office)
+"lzT" = (
+/obj/structure/sign/painting/library{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel/dark,
+/area/service/library)
"lAf" = (
/obj/machinery/light/small{
dir = 1
@@ -57913,6 +58062,9 @@
/obj/structure/cable{
icon_state = "2-8"
},
+/obj/structure/sign/painting/library{
+ pixel_y = 32
+ },
/turf/open/floor/plasteel/dark,
/area/service/library)
"nZw" = (
@@ -60024,19 +60176,18 @@
/turf/open/floor/plating,
/area/maintenance/department/science)
"rvH" = (
-/obj/machinery/navbeacon{
- codes_txt = "delivery;dir=2";
- dir = 4;
- freq = 1400;
- location = "Medbay"
+/obj/effect/mapping_helpers/airlock/cyclelink_helper,
+/obj/machinery/door/airlock{
+ name = "Port Emergency Storage"
},
-/obj/machinery/door/window/southleft{
- dir = 4;
- name = "Medbay Delivery";
- req_access_txt = "28"
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
+/obj/structure/cable{
+ icon_state = "1-2"
},
-/turf/open/floor/plasteel/dark,
-/area/service/bar)
+/obj/structure/disposalpipe/segment,
+/obj/machinery/door/firedoor,
+/turf/open/floor/plating,
+/area/commons/storage/emergency/port)
"rxa" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 1
@@ -60223,6 +60374,9 @@
/obj/machinery/light/small{
dir = 4
},
+/obj/structure/sign/painting/library{
+ pixel_x = 32
+ },
/turf/open/floor/plasteel/dark,
/area/service/library/lounge)
"rSH" = (
@@ -62012,6 +62166,21 @@
/obj/structure/chair,
/turf/open/floor/carpet,
/area/service/lawoffice)
+"vik" = (
+/obj/effect/turf_decal/tile/blue,
+/obj/effect/turf_decal/tile/blue{
+ dir = 8
+ },
+/obj/structure/closet/l3closet,
+/obj/structure/window/reinforced{
+ dir = 4;
+ layer = 2.9
+ },
+/obj/effect/turf_decal/tile/blue{
+ dir = 4
+ },
+/turf/open/floor/plasteel/white,
+/area/medical/medbay/central)
"vil" = (
/obj/machinery/mass_driver{
id = "chapelgun"
@@ -62204,6 +62373,14 @@
/obj/item/clothing/mask/gas,
/turf/open/floor/plating,
/area/maintenance/department/science)
+"vwY" = (
+/obj/machinery/atmospherics/pipe/simple/supply/hidden,
+/obj/machinery/suit_storage_unit/paramedic,
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 6
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"vxp" = (
/obj/machinery/door/window/eastright{
base_state = "left";
@@ -62738,12 +62915,14 @@
/turf/open/floor/wood,
/area/service/lawoffice)
"wtE" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
+/obj/effect/turf_decal/trimline/blue/filled/corner{
+ dir = 1
+ },
+/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
},
-/obj/effect/landmark/start/paramedic,
-/turf/open/floor/plasteel/white,
-/area/medical/medbay/central)
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"wun" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -63098,8 +63277,11 @@
/area/maintenance/department/science)
"wUf" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/turf/open/floor/plating,
-/area/commons/storage/emergency/port)
+/obj/effect/turf_decal/trimline/blue/filled/line{
+ dir = 1
+ },
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"wUz" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
@@ -63158,6 +63340,13 @@
/obj/machinery/power/supermatter_crystal/engine,
/turf/open/floor/engine,
/area/engineering/supermatter)
+"wZT" = (
+/obj/machinery/door/airlock/maintenance{
+ name = "Medbay Maintenance";
+ req_one_access_txt = "12;45;5;9"
+ },
+/turf/open/floor/plating,
+/area/maintenance/department/engine)
"xah" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -63707,18 +63896,14 @@
/turf/open/floor/engine,
/area/science/explab)
"xQc" = (
-/obj/machinery/door/firedoor,
-/obj/structure/cable{
- icon_state = "1-2"
+/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
+ dir = 4
},
-/obj/structure/disposalpipe/segment,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
-/obj/machinery/door/airlock{
- name = "Port Emergency Storage"
+/obj/machinery/atmospherics/components/unary/vent_pump/on{
+ dir = 4
},
-/obj/effect/mapping_helpers/airlock/unres,
-/turf/open/floor/plasteel/freezer,
-/area/commons/storage/emergency/port)
+/turf/open/floor/plasteel/dark,
+/area/medical/paramedic)
"xQk" = (
/obj/machinery/atmospherics/pipe/heat_exchanging/simple{
dir = 6
@@ -81010,11 +81195,11 @@ aht
aht
cjp
cjp
-ckH
+lzT
cyZ
ckH
-ckH
-ckH
+kro
+kro
ckH
czI
ckH
@@ -81275,7 +81460,7 @@ mXJ
mXJ
czM
ckH
-ckH
+cHB
cjp
cjp
cyU
@@ -83588,7 +83773,7 @@ ckH
ckH
rzm
ckH
-ckH
+cHB
cjp
cjp
cyU
@@ -88129,7 +88314,7 @@ bha
bhL
aHN
bjj
-xQc
+bjL
bkY
bmi
bjN
@@ -88386,7 +88571,7 @@ bhb
aDZ
aHN
biR
-bjL
+rvH
bkZ
bmj
bnw
@@ -88900,10 +89085,10 @@ aJI
aDZ
aHN
biT
-bjL
+bnx
kSO
-bjL
-bjL
+bnx
+bnx
boz
bpB
bqZ
@@ -89156,11 +89341,11 @@ bgi
aJI
aDZ
aHN
-bjL
-bjL
+bnx
+bnx
blb
bml
-bjL
+bnx
bnv
bpC
bra
@@ -89413,10 +89598,10 @@ aaw
aJI
aDZ
aHN
-bjL
+cBL
bjP
-blb
-bjL
+wtE
+fbX
bnx
boA
bpD
@@ -89672,10 +89857,10 @@ aDZ
bih
biW
wUf
-wUf
+xQc
bmn
iGJ
-bjQ
+cFG
bpE
brc
bsy
@@ -89930,7 +90115,7 @@ bii
biX
bjR
blc
-biX
+vwY
bny
aax
bpF
@@ -90185,7 +90370,7 @@ aJI
aDZ
bij
biY
-rvH
+biY
biY
biY
biY
@@ -91487,7 +91672,7 @@ bBc
bCm
bDr
bEz
-wtE
+bnF
buh
bIg
bjc
@@ -92008,7 +92193,7 @@ bJo
bGZ
bLJ
bMK
-bjc
+wZT
bCz
bPB
bQp
@@ -92264,8 +92449,8 @@ bIh
bkh
bKz
bnH
-boN
-cBL
+vik
+bjc
bCz
bPB
bQq
@@ -92517,12 +92702,12 @@ bpP
bEC
bFT
bIi
-bIi
+jZZ
bJp
bKA
bLK
bMM
-bjc
+iPu
bCz
bPB
bPB
@@ -92778,7 +92963,7 @@ bIj
bJq
bIj
bFU
-bFU
+bjc
bjc
bCz
bPC
diff --git a/_maps/spookystation.json b/_maps/spookystation.json
index ec2db6e950..c880aacff7 100644
--- a/_maps/spookystation.json
+++ b/_maps/spookystation.json
@@ -7,5 +7,8 @@
"whiteship": "whiteship_pubby",
"ferry": "ferry_fancy",
"cargo": "cargo_box"
- }
+ },
+ "traits": [
+ { "Weather_Longrain":true }
+ ]
}
diff --git a/code/__DEFINES/dye_keys.dm b/code/__DEFINES/dye_keys.dm
index a01dcacc18..fd93beda84 100644
--- a/code/__DEFINES/dye_keys.dm
+++ b/code/__DEFINES/dye_keys.dm
@@ -4,6 +4,7 @@
#define DYE_REGISTRY_SNEAKERS "sneakers"
#define DYE_REGISTRY_FANNYPACK "fannypack"
#define DYE_REGISTRY_BEDSHEET "bedsheet"
+#define DYE_REGISTRY_DOUBLE_BEDSHEET "double_bedsheet"
#define DYE_LAWYER_SPECIAL "lawyer_special"
#define DYE_RED "red"
diff --git a/code/__DEFINES/mapexporting.dm b/code/__DEFINES/mapexporting.dm
new file mode 100644
index 0000000000..cc0e2c0282
--- /dev/null
+++ b/code/__DEFINES/mapexporting.dm
@@ -0,0 +1,14 @@
+//Bits to save
+#define SAVE_OBJECTS (1 << 1) //Save objects?
+#define SAVE_MOBS (1 << 2) //Save Mobs?
+#define SAVE_TURFS (1 << 3) //Save turfs?
+#define SAVE_AREAS (1 << 4) //Save areas?
+#define SAVE_SPACE (1 << 5) //Save space areas? (If not they will be saved as NOOP)
+#define SAVE_OBJECT_PROPERTIES (1 << 6) //Save custom properties of objects (obj.on_object_saved() output)
+
+#define SAVE_ALL SAVE_OBJECTS | SAVE_MOBS | SAVE_TURFS | SAVE_AREAS | SAVE_SPACE | SAVE_OBJECT_PROPERTIES
+
+//Ignore turf if it contains
+#define SAVE_SHUTTLEAREA_DONTCARE 0
+#define SAVE_SHUTTLEAREA_IGNORE 1
+#define SAVE_SHUTTLEAREA_ONLY 2
diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm
index 5e3f571cb7..70bb338b7b 100644
--- a/code/__DEFINES/maps.dm
+++ b/code/__DEFINES/maps.dm
@@ -43,6 +43,8 @@ require only minor tweaks.
#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
#define ZTRAIT_VOIDSTORM "Weather_Voidstorm"
+#define ZTRAIT_ICESTORM "Weather_Icestorm"
+#define ZTRAIT_LONGRAIN "Weather_Longrain"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm
index 8864e41ae9..f6e2002e65 100644
--- a/code/__DEFINES/reagents.dm
+++ b/code/__DEFINES/reagents.dm
@@ -72,6 +72,12 @@
#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
#define REAGENT_SNEAKYNAME (1<<6) //When inverted, the inverted chem uses the name of the original chem
#define REAGENT_SPLITRETAINVOL (1<<7) //Retains initial volume of chem when splitting
+#define REAGENT_ORGANIC_PROCESS (1<<8) //Can be processed by organic carbons - will otherwise slowly dissipate
+#define REAGENT_ROBOTIC_PROCESS (1<<9) //Can be processed by robotic carbons - will otherwise slowly dissipate
+
+#define REAGENT_ALL_PROCESS (REAGENT_ORGANIC_PROCESS | REAGENT_ROBOTIC_PROCESS) //expand this if you for some reason add more process flags
+
+#define INVALID_REAGENT_DISSIPATION 1 //How much of a reagent is removed per reagent tick if invalid processing-flag wise
//Chemical reaction flags, for determining reaction specialties
#define REACTION_CLEAR_IMPURE (1<<0) //Convert into impure/pure on reaction completion
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 665c0340a4..ca326ece5f 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -222,6 +222,8 @@
/// forces us to not render our overlays
#define TRAIT_HUMAN_NO_RENDER "human_no_render"
#define TRAIT_TRASHCAN "trashcan"
+///Used for fireman carry to have mobe not be dropped when passing by a prone individual.
+#define TRAIT_BEING_CARRIED "being_carried"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
diff --git a/code/__HELPERS/reagents.dm b/code/__HELPERS/reagents.dm
index fa655efce4..0ecf82b191 100644
--- a/code/__HELPERS/reagents.dm
+++ b/code/__HELPERS/reagents.dm
@@ -101,3 +101,9 @@
return GLOB.chemical_reagents_list[input]
else
return null
+
+//Checks for if the given reagent R is invalid to process for its passed owner.
+/proc/is_reagent_processing_invalid(datum/reagent/R, mob/living/owner)
+ if(!R || !owner)
+ return TRUE
+ return ((HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM) && !(R.chemical_flags & REAGENT_ROBOTIC_PROCESS)) || (!HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM) && !(R.chemical_flags & REAGENT_ORGANIC_PROCESS)))
diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm
index c8e5b72f26..df3b6e5334 100644
--- a/code/_globalvars/bitfields.dm
+++ b/code/_globalvars/bitfields.dm
@@ -223,7 +223,9 @@ GLOBAL_LIST_INIT(bitfields, list(
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
- "REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
+ "REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL,
+ "REAGENT_ORGANIC_PROCESS" = REAGENT_ORGANIC_PROCESS,
+ "REAGENT_ROBOTIC_PROCESS" = REAGENT_ROBOTIC_PROCESS
),
"clear_conversion" = list(
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
diff --git a/code/controllers/subsystem/research.dm b/code/controllers/subsystem/research.dm
index 410e21d419..be722ed4f1 100644
--- a/code/controllers/subsystem/research.dm
+++ b/code/controllers/subsystem/research.dm
@@ -343,10 +343,16 @@ SUBSYSTEM_DEF(research)
break //Just need one to work.
if (!isnull(last_income))
var/income_time_difference = world.time - last_income
- science_tech.last_bitcoins = bitcoins // Doesn't take tick drift into account
for(var/i in bitcoins)
bitcoins[i] *= income_time_difference / 10
science_tech.add_point_list(bitcoins)
+ var/list/income = science_tech.commit_income()
+ for(var/i in income)
+ var/old_weighted = science_tech.last_bitcoins[i] * (1 MINUTES - income_time_difference)
+ var/new_weighted = income[i] * income_time_difference
+ science_tech.last_bitcoins[i] = (old_weighted + new_weighted) / (1 MINUTES)
+ else
+ science_tech.last_bitcoins = bitcoins.Copy()
last_income = world.time
/datum/controller/subsystem/research/proc/calculate_server_coefficient() //Diminishing returns.
diff --git a/code/datums/chatmessage.dm b/code/datums/chatmessage.dm
index 651807613d..ad71958107 100644
--- a/code/datums/chatmessage.dm
+++ b/code/datums/chatmessage.dm
@@ -176,7 +176,7 @@
var/mob/living/silicon/robot/R = target
if(iscyborg(R))
- if(R.module.dogborg == TRUE || R.dogborg == TRUE) //I hate whoever that thought that putting two types of dogborg that don't even sync up properly was good
+ if((R.module.dogborg == TRUE || R.dogborg == TRUE) && isturf(R.loc)) //I hate whoever that thought that putting two types of dogborg that don't even sync up properly was good
message.pixel_x = 16
/**
diff --git a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm
index 87ec5cdaab..63972a98aa 100644
--- a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm
+++ b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm
@@ -1,19 +1,3 @@
-/datum/crafting_recipe/pin_removal
- name = "Pin Removal"
- result = /obj/item/gun
- reqs = list(/obj/item/gun = 1)
- parts = list(/obj/item/gun = 1)
- tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
- time = 50
- category = CAT_WEAPONRY
- subcategory = CAT_OTHER
-
-/datum/crafting_recipe/pin_removal/check_requirements(mob/user, list/collected_requirements)
- var/obj/item/gun/G = collected_requirements[/obj/item/gun][1]
- if (G.no_pin_required || !G.pin)
- return FALSE
- return TRUE
-
/datum/crafting_recipe/strobeshield
name = "Strobe Shield"
result = /obj/item/shield/riot/flash
diff --git a/code/datums/components/pellet_cloud.dm b/code/datums/components/pellet_cloud.dm
index f88b9e1869..dcc806d991 100644
--- a/code/datums/components/pellet_cloud.dm
+++ b/code/datums/components/pellet_cloud.dm
@@ -198,7 +198,7 @@
break
///One of our pellets hit something, record what it was and check if we're done (terminated == num_pellets)
-/datum/component/pellet_cloud/proc/pellet_hit(obj/item/projectile/P, atom/movable/firer, atom/target, Angle, hit_zone)
+/datum/component/pellet_cloud/proc/pellet_hit(obj/item/projectile/P, atom/movable/firer, atom/target, Angle, hit_zone, blocked)
pellets -= P
terminated++
hits++
@@ -208,14 +208,14 @@
hit_part = hit_carbon.get_bodypart(hit_zone)
if(hit_part)
target = hit_part
- if(P.wound_bonus != CANT_WOUND) // handle wounding
+ if(P.wound_bonus != CANT_WOUND && (blocked < 100)) // handle wounding
// unfortunately, due to how pellet clouds handle finalizing only after every pellet is accounted for, that also means there might be a short delay in dealing wounds if one pellet goes wide
// while buckshot may reach a target or miss it all in one tick, we also have to account for possible ricochets that may take a bit longer to hit the target
if(isnull(wound_info_by_part[hit_part]))
wound_info_by_part[hit_part] = list(0, 0, 0)
- wound_info_by_part[hit_part][CLOUD_POSITION_DAMAGE] += P.damage // these account for decay
- wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS] += P.wound_bonus
- wound_info_by_part[hit_part][CLOUD_POSITION_BW_BONUS] += P.bare_wound_bonus
+ wound_info_by_part[hit_part][CLOUD_POSITION_DAMAGE] += (P.damage * ((100 - blocked) * 0.01))// these account for decay and now block
+ wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS] = max(wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS], P.wound_bonus)
+ wound_info_by_part[hit_part][CLOUD_POSITION_BW_BONUS] = max(wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS], P.bare_wound_bonus)
P.wound_bonus = CANT_WOUND // actual wounding will be handled aggregate
targets_hit[target]++
@@ -259,7 +259,7 @@
var/num_hits = targets_hit[target]
UnregisterSignal(target, COMSIG_PARENT_QDELETING)
var/obj/item/bodypart/hit_part
- if(isbodypart(target))
+ if(isbodypart(target) && wound_info_by_part[hit_part])
hit_part = target
target = hit_part.owner
var/damage_dealt = wound_info_by_part[hit_part][CLOUD_POSITION_DAMAGE]
diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm
index e11eca2975..a074fe6f5f 100644
--- a/code/datums/components/riding.dm
+++ b/code/datums/components/riding.dm
@@ -219,6 +219,7 @@
if(!fireman_carrying)
M.Daze(25)
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
+ REMOVE_TRAIT(M, TRAIT_BEING_CARRIED, src)
return ..()
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
@@ -228,6 +229,7 @@
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/human_carry, TRUE, fireman_carrying? FIREMAN_CARRY_SLOWDOWN : PIGGYBACK_CARRY_SLOWDOWN)
if(fireman_carrying)
ADD_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
+ ADD_TRAIT(M, TRAIT_BEING_CARRIED, src)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/H = parent
diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm
index ce1489418f..c291a416fc 100644
--- a/code/datums/components/storage/storage.dm
+++ b/code/datums/components/storage/storage.dm
@@ -732,3 +732,15 @@
*/
/datum/component/storage/proc/get_max_volume()
return max_volume || AUTO_SCALE_STORAGE_VOLUME(max_w_class, max_combined_w_class)
+
+/obj/item/storage/on_object_saved(depth)
+ if(depth >= 10)
+ return ""
+ var/dat = ""
+ for(var/obj/item in contents)
+ var/metadata = generate_tgm_metadata(item)
+ dat += "[dat ? ",\n" : ""][item.type][metadata]"
+ //Save the contents of things inside the things inside us, EG saving the contents of bags inside lockers
+ var/custom_data = item.on_object_saved(depth++)
+ dat += "[custom_data ? ",\n[custom_data]" : ""]"
+ return dat
diff --git a/code/datums/elements/embed.dm b/code/datums/elements/embed.dm
index 876414330f..4a9044b6e1 100644
--- a/code/datums/elements/embed.dm
+++ b/code/datums/elements/embed.dm
@@ -168,11 +168,13 @@
* If we hit a valid target (carbon or closed turf), we create the shrapnel_type object and immediately call tryEmbed() on it, targeting what we impacted. That will lead
* it to call tryForceEmbed() on its own embed element (it's out of our hands here, our projectile is done), where it will run through all the checks it needs to.
*/
-/datum/element/embed/proc/checkEmbedProjectile(obj/item/projectile/P, atom/movable/firer, atom/hit, angle, hit_zone)
+/datum/element/embed/proc/checkEmbedProjectile(obj/item/projectile/P, atom/movable/firer, atom/hit, angle, hit_zone, blocked)
if(!iscarbon(hit))
Detach(P)
return // we don't care
-
+ if(blocked >= 100)
+ Detach(P) //fully blocked, no embedding for us.
+ return
var/obj/item/payload = new payload_type(get_turf(hit))
if(istype(payload, /obj/item/shrapnel/bullet))
payload.name = P.name
diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm
index fcc1f92bec..45710c6371 100644
--- a/code/datums/weather/weather.dm
+++ b/code/datums/weather/weather.dm
@@ -209,6 +209,9 @@
/datum/weather/proc/weather_act(mob/living/L)
return
+/datum/weather/proc/weather_act_turf(area/N) //What effect does this weather have on the area?
+ return
+
/**
* Updates the overlays on impacted areas
*
@@ -224,6 +227,7 @@
N.icon_state = telegraph_overlay
if(MAIN_STAGE)
N.icon_state = weather_overlay
+ weather_act_turf(N)
if(WIND_DOWN_STAGE)
N.icon_state = end_overlay
if(END_STAGE)
diff --git a/code/datums/weather/weather_types/ice_storm.dm b/code/datums/weather/weather_types/ice_storm.dm
new file mode 100644
index 0000000000..451b0bdad6
--- /dev/null
+++ b/code/datums/weather/weather_types/ice_storm.dm
@@ -0,0 +1,36 @@
+//Same as snow_storm basically, but cools outside turf temps. StreetStation only
+#define ICY_SNOW_TEMP 200
+/datum/weather/ice_storm
+ name = "Icestorm"
+ desc = "Harsh snowstorms roam the topside of this arctic planet, burying any area unfortunate enough to be in its path."
+ probability = 90
+
+ telegraph_message = "Drifting particles of snow begin to dust the surrounding area.."
+ telegraph_duration = 300
+ telegraph_overlay = "light_snow"
+
+ weather_message = "Dense snow begins to fall from the sky, how festive!"
+ weather_overlay = "snow_storm"
+ weather_duration_lower = 600
+ weather_duration_upper = 1500
+
+ end_duration = 100
+ end_message = "The snowfall dies down."
+
+ area_type = /area/edina
+ protected_areas = list(/area/edina/protected)
+ target_trait = ZTRAIT_ICESTORM
+
+ immunity_type = "rad"
+
+/datum/weather/ice_storm/weather_act(mob/living/L)
+ //L.adjust_bodytemperature(-rand(10,20))
+
+/datum/weather/ice_storm/weather_act_turf(area/N)
+ .=..()
+ //could be done better but would need a rewrite of weather which is beyond scope.
+ /*
+ for(var/turf/open/T in N)
+ var/datum/gas_mixture/turf/G = T.air
+ G.temperature = ICY_SNOW_TEMP
+ */
diff --git a/code/game/area/areas/edina.dm b/code/game/area/areas/edina.dm
new file mode 100644
index 0000000000..ab785f61ff
--- /dev/null
+++ b/code/game/area/areas/edina.dm
@@ -0,0 +1,175 @@
+/area/edina
+ name = "Nova Edina wilderness"
+ icon_state = "edina"
+ has_gravity = STANDARD_GRAVITY
+ clockwork_warp_allowed = FALSE // Can servants warp into this area from Reebe?
+ clockwork_warp_fail = "The aurora borealis is interfering with your teleport! Try somewhere closer to the city."
+ always_unpowered = TRUE
+
+ //dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
+ power_light = FALSE
+ power_equip = FALSE
+ power_environ = FALSE
+ outdoors = TRUE
+ //ambientsounds = SPACE //For later
+
+/area/edina/backstreet
+ name = "Nova Edina backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/supply
+ name = "Supply Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/research
+ name = "Research Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/backstreet/med
+ name = "Hospital Backstreets"
+ icon_state = "edina_alley"
+ clockwork_warp_allowed = TRUE
+ ambientsounds = MAINTENANCE
+ always_unpowered = FALSE //Sure you can have power if you want
+
+///Nova Edina Streets///
+
+
+/area/edina/street
+ name = "Nova Edina Streets"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+ always_unpowered = FALSE //Sure you can have power if you want
+
+/area/edina/street/primary
+ name = "Nova Edina Streets"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/princess
+ name = "Princess Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/progress
+ name = "Progress Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/perimeter
+ name = "Perimeter Way"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/primary/servitor
+ name = "Servitor Street"
+ icon_state = "edina_street"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary
+ name = "Nova Edina Streets"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/command
+ name = "Command Court"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/supply
+ name = "Supply Street"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/castle
+ name = "Castle Way"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/secondary/aux
+ name = "Auxiliary Avenue"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection
+ name = "Nova Edina Streets"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessprogress
+ name = "Princess & Progress"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter
+ name = "Princess & Perimeter"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter/north
+ name = "Perimeter & N Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessperimeter/south
+ name = "Perimeter & S Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/princessservitor
+ name = "Servitor & Princess"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/servsuppaux
+ name = "Servitor, Supply, & Auxiliary"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/intersection/progcastaux
+ name = "Progress, Castle, & Auxiliary"
+ icon_state = "edina_street2"
+ ambientsounds = null //TODO:add ?
+
+/area/edina/street/street2 //Just so laying areas is easier
+ icon_state = "edina_street2"
+
+/area/edina/protected //Prevents ice storms
+ name = "Sheltered Nova Edina"
+
+/////////////////Edina specific derivitives///////////////////////////////////
+
+/area/edina/crew_quarters
+ clockwork_warp_allowed = TRUE
+ area_flags = BLOBS_ALLOWED | VALID_TERRITORY
+
+/area/edina/crew_quarters/holo_atrium
+ name = "Hologram atrium"
+
+/area/edina/crew_quarters/store/clothes
+ name = "Clothes Store"
+
+/area/edina/crew_quarters/store/plushies
+ name = "Plushies Store"
+
+/area/edina/crew_quarters/store/pet
+ name = "Pet Store"
+
+////////////////Mapping helper/////////////////////////
+/obj/effect/mapping_helpers/planet_z
+ name = "planet z helper"
+ layer = POINT_LAYER
+
+/obj/effect/mapping_helpers/planet_z/Initialize()
+ . = ..()
+ var/datum/space_level/S = SSmapping.get_level(z)
+ S.traits["Planet"] = TRUE //This probably doesn't work as I expect. But maybe!!
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index b62befc88c..0052306949 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -382,6 +382,70 @@
else
return ..()
+//////////////////////////////////////////////
+// //
+// Clock Cult (MID) //
+// //
+//////////////////////////////////////////////
+
+
+//changes two people midround into clockwork cultists
+/datum/dynamic_ruleset/midround/ratvar_awakening
+ name = "Ratvar Awakening"
+ antag_datum = /datum/antagonist/clockcult
+ antag_flag = "clock mid"
+ antag_flag_override = ROLE_SERVANT_OF_RATVAR
+ protected_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
+ restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
+ enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
+ required_enemies = list(1,1,1,1,1,1,0,0,0,0)
+ required_candidates = 2
+ weight = 3
+ cost = 20
+ requirements = list(101,101,101,101,50,40,30,20,10,10)
+ var/list/clock_cap = list(1,1,1,1,2,3,4,5,5,5)
+ flags = HIGH_IMPACT_RULESET
+
+/datum/dynamic_ruleset/midround/ratvar_awakening/acceptable(population=0, threat=0)
+ if (locate(/datum/dynamic_ruleset/roundstart/clockcult) in mode.executed_rules)
+ return FALSE // Unavailable if clockies exist at round start
+ indice_pop = min(clock_cap.len, round(living_players.len/5)+1)
+ required_candidates = clock_cap[indice_pop]
+ return ..()
+
+/datum/dynamic_ruleset/midround/ratvar_awakening/trim_candidates()
+ ..()
+ candidates = living_players
+ for(var/mob/living/player as anything in candidates)
+ var/turf/player_turf = get_turf(player)
+ if(!player_turf || !is_station_level(player_turf.z))
+ candidates -= player //no ghost roles
+ continue
+
+ if(!is_eligible_servant(player))
+ candidates -= player
+ continue
+
+ if(player.mind && (player.mind.special_role || length(player.mind.antag_datums) > 0))
+ candidates -= player //no double dipping
+
+/datum/dynamic_ruleset/midround/ratvar_awakening/execute()
+ if(!candidates || !candidates.len)
+ return FALSE
+ for(var/i = 0; i < required_candidates; i++)
+ if(!candidates.len)
+ break
+ var/mob/living/clock_antag = pick_n_take(candidates)
+ assigned += clock_antag.mind
+ for(var/datum/mind/M in assigned) //add them to the clockwork team
+ add_servant_of_ratvar(M.current)
+ SSticker.mode.equip_servant(M.current)
+ SSticker.mode.greet_servant(M.current)
+ message_admins("[ADMIN_LOOKUPFLW(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
+ log_game("DYNAMIC: [key_name(M.current)] was selected by the [name] ruleset and has been made into a midround clock cultist.")
+ load_reebe()
+ return ..()
+
//////////////////////////////////////////////
// //
// BLOB (GHOST) //
diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm
index 3441ac7eaa..8c2d3631e3 100644
--- a/code/game/machinery/washing_machine.dm
+++ b/code/game/machinery/washing_machine.dm
@@ -103,6 +103,31 @@ GLOBAL_LIST_INIT(dye_registry, list(
DYE_RD = /obj/item/bedsheet/rd,
DYE_CMO = /obj/item/bedsheet/cmo,
DYE_COSMIC = /obj/item/bedsheet/cosmos
+ ),
+ DYE_REGISTRY_DOUBLE_BEDSHEET = list(
+ DYE_RED = /obj/item/bedsheet/red/double,
+ DYE_ORANGE = /obj/item/bedsheet/orange/double,
+ DYE_YELLOW = /obj/item/bedsheet/yellow/double,
+ DYE_GREEN = /obj/item/bedsheet/green/double,
+ DYE_BLUE = /obj/item/bedsheet/blue/double,
+ DYE_PURPLE = /obj/item/bedsheet/purple/double,
+ DYE_BLACK = /obj/item/bedsheet/black/double,
+ DYE_WHITE = /obj/item/bedsheet/double,
+ DYE_RAINBOW = /obj/item/bedsheet/rainbow/double,
+ DYE_MIME = /obj/item/bedsheet/mime/double,
+ DYE_CLOWN = /obj/item/bedsheet/clown/double,
+ DYE_CHAP = /obj/item/bedsheet/chaplain/double,
+ DYE_QM = /obj/item/bedsheet/qm/double,
+ DYE_LAW = /obj/item/bedsheet/black/double,
+ DYE_CAPTAIN = /obj/item/bedsheet/captain/double,
+ DYE_HOP = /obj/item/bedsheet/hop/double,
+ DYE_HOS = /obj/item/bedsheet/hos/double,
+ DYE_CE = /obj/item/bedsheet/ce/double,
+ DYE_RD = /obj/item/bedsheet/rd/double,
+ DYE_CMO = /obj/item/bedsheet/cmo/double,
+ DYE_COSMIC = /obj/item/bedsheet/cosmos/double,
+ DYE_SYNDICATE = /obj/item/bedsheet/syndie/double,
+ DYE_CENTCOM = /obj/item/bedsheet/centcom/double
)
))
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index e25b4e7eb6..d8c3b0655f 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -344,6 +344,9 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
return ..()
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+ . = ..()
+ if(.)
+ return
if(!user)
return
if(anchored)
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 0bf7b13646..3ded0310dd 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -467,7 +467,8 @@ GENETICS SCANNER
if(length(reagents))
msg += "Subject contains the following reagents:\n"
for(var/datum/reagent/R in reagents)
- msg += "[R.volume] units of [R.name][R.overdosed == 1 ? " - OVERDOSING" : "."]\n"
+ var/invalid_reagent = is_reagent_processing_invalid(R, M)
+ msg += "[invalid_reagent ? "" : ""][R.volume] units of [R.name][invalid_reagent ? "" : ""][R.overdosed == 1 ? " - OVERDOSING" : "."]\n"
else
msg += "Subject contains no reagents.\n"
diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm
index b67b7ae587..2032758624 100644
--- a/code/game/objects/items/grenades/chem_grenade.dm
+++ b/code/game/objects/items/grenades/chem_grenade.dm
@@ -59,9 +59,6 @@
I.play_tool_sound(src, 25)
else
to_chat(user, "You need to add at least one beaker before locking the [initial(name)] assembly!")
- else if(stage == READY && !nadeassembly)
- det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
- to_chat(user, "You modify the time delay. It's set for [DisplayTimeText(det_time)].")
else if(stage == EMPTY)
to_chat(user, "You need to add an activation mechanism!")
diff --git a/code/game/objects/items/grenades/grenade.dm b/code/game/objects/items/grenades/grenade.dm
index 7a6157bf65..fb98e86ae1 100644
--- a/code/game/objects/items/grenades/grenade.dm
+++ b/code/game/objects/items/grenades/grenade.dm
@@ -135,16 +135,16 @@
/obj/item/grenade/tool_act(mob/living/user, obj/item/I, tool_behaviour)
if(tool_behaviour == TOOL_SCREWDRIVER)
switch(det_time)
- if ("1")
- det_time = 10
+ if(1)
+ det_time = 1 SECONDS
to_chat(user, "You set the [name] for 1 second detonation time.")
- if ("10")
- det_time = 30
+ if(1 SECONDS)
+ det_time = 3 SECONDS
to_chat(user, "You set the [name] for 3 second detonation time.")
- if ("30")
- det_time = 50
+ if(3 SECONDS)
+ det_time = 5 SECONDS
to_chat(user, "You set the [name] for 5 second detonation time.")
- if ("50")
+ if(5 SECONDS)
det_time = 1
to_chat(user, "You set the [name] for instant detonation.")
add_fingerprint(user)
diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm
index 8432a8b73e..36559d14be 100644
--- a/code/game/objects/items/shields.dm
+++ b/code/game/objects/items/shields.dm
@@ -247,22 +247,28 @@
var/final_damage = damage
if(attack_type & ATTACK_TYPE_MELEE)
- var/obj/hittingthing = object
- if(hittingthing.damtype == BURN)
- if((shield_flags & SHIELD_ENERGY_WEAK))
- final_damage *= 2
- else if((shield_flags & SHIELD_ENERGY_STRONG))
- final_damage *= 0.5
+ if(istype(object, /obj)) //Assumption: non-object attackers are a meleeing mob. Therefore: Assuming physical attack in this case.
+ var/obj/hittingthing = object
+ if(hittingthing.damtype == BURN)
+ if((shield_flags & SHIELD_ENERGY_WEAK))
+ final_damage *= 2
+ else if((shield_flags & SHIELD_ENERGY_STRONG))
+ final_damage *= 0.5
- if(hittingthing.damtype == BRUTE)
+ if(hittingthing.damtype == BRUTE)
+ if((shield_flags & SHIELD_KINETIC_WEAK))
+ final_damage *= 2
+ else if((shield_flags & SHIELD_KINETIC_STRONG))
+ final_damage *= 0.5
+
+ if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
+ final_damage = 0
+ else
if((shield_flags & SHIELD_KINETIC_WEAK))
final_damage *= 2
else if((shield_flags & SHIELD_KINETIC_STRONG))
final_damage *= 0.5
- if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
- final_damage = 0
-
if(attack_type & ATTACK_TYPE_PROJECTILE)
var/obj/item/projectile/shootingthing = object
if(is_energy_reflectable_projectile(shootingthing))
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 968f6fb354..1fbd0433be 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
+ new/datum/stack_recipe("double bed", /obj/structure/bed/double, 4, one_per_turf = TRUE, on_floor = TRUE), \
//CIT CHANGE - adds sofas to metal recipe list
new/datum/stack_recipe_list("sofas", list( \
new /datum/stack_recipe("sofa (middle)", /obj/structure/chair/sofa, one_per_turf = TRUE, on_floor = TRUE), \
@@ -396,6 +397,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
+ new/datum/stack_recipe("double bedsheet", /obj/item/bedsheet/double, 6), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
new/datum/stack_recipe("padded floor tile", /obj/item/stack/tile/padded, 1, 4, 20), \
null, \
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index 6cc2385e62..6db1e4baae 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -368,12 +368,16 @@
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
baton_stun(hit_atom, thrownby, shoving = TRUE)
if(thrownby && !caught)
- sleep(1)
- if(!QDELETED(src))
- throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
+ throw_back()
else
return ..()
+/obj/item/melee/baton/boomerang/proc/throw_back()
+ set waitfor = FALSE
+ sleep(1)
+ if(!QDELETED(src))
+ throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
+
/obj/item/melee/baton/boomerang/update_icon()
if(turned_on)
icon_state = "[initial(icon_state)]_active"
diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm
index ad9c8edf8f..fffcd6dada 100644
--- a/code/game/objects/items/tanks/watertank.dm
+++ b/code/game/objects/items/tanks/watertank.dm
@@ -271,18 +271,7 @@
if(resin_cooldown)
to_chat(user, "Resin launcher is still recharging...")
return
- resin_cooldown = TRUE
- R.remove_any(100)
- var/obj/effect/resin_container/A = new (get_turf(src))
- log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
- playsound(src,'sound/items/syringeproj.ogg',40,1)
- for(var/a=0, a<5, a++)
- step_towards(A, target)
- sleep(2)
- A.Smoke()
- spawn(100)
- if(src)
- resin_cooldown = FALSE
+ launch_resin(target, user)
return
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
@@ -301,6 +290,21 @@
to_chat(user, "Resin foam mix is still being synthesized...")
return
+/obj/item/extinguisher/mini/nozzle/proc/launch_resin(atom/target, mob/user)
+ set waitfor = FALSE
+ resin_cooldown = TRUE
+ reagents.remove_any(100)
+ var/obj/effect/resin_container/A = new (get_turf(src))
+ log_game("[key_name(user)] used Resin Launcher at [AREACOORD(user)].")
+ playsound(src,'sound/items/syringeproj.ogg',40,1)
+ for(var/a=0, a<5, a++)
+ step_towards(A, target)
+ sleep(2)
+ A.Smoke()
+ spawn(100)
+ if(src)
+ resin_cooldown = FALSE
+
/obj/effect/resin_container
name = "resin container"
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 58c571d9e6..e263678943 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -383,3 +383,34 @@
/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
return
+
+
+//For returning special data when the object is saved
+//For example, or silos will return a list of their materials which will be dumped on top of them
+//Can be customised if you have something that contains something you want saved
+//If you put an incorrect format it will break outputting, so don't use this if you don't know what you are doing
+//NOTE: Contents is automatically saved, so if you store your things in the contents var, don't worry about this
+//====Output Format Examples====:
+//===Single Object===
+// "/obj/item/folder/blue"
+//===Multiple Objects===
+// "/obj/item/folder/blue,\n
+// /obj/item/folder/red"
+//===Single Object with metadata===
+// "/obj/item/folder/blue{\n
+// \tdir = 8;\n
+// \tname = "special folder"\n
+// \t}"
+//===Multiple Objects with metadata===
+// "/obj/item/folder/blue{\n
+// \tdir = 8;\n
+// \tname = "special folder"\n
+// \t},\n
+// /obj/item/folder/red"
+//====How to save easily====:
+// return "[thing.type][generate_tgm_metadata(thing)]"
+//Where thing is the additional thing you want to same (For example ores inside an ORM)
+//Just add ,\n between each thing
+//generate_tgm_metadata(thing) handles everything inside the {} for you
+/obj/proc/on_object_saved(depth)
+ return ""
diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm
index c86c62094b..8f5e1c5079 100644
--- a/code/game/objects/structures/beds_chairs/bed.dm
+++ b/code/game/objects/structures/beds_chairs/bed.dm
@@ -53,6 +53,12 @@
else
return ..()
+/obj/structure/bed/post_buckle_mob(mob/living/target)
+ target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
+
+/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
+ target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
+
/*
* Roller beds
*/
@@ -214,3 +220,24 @@
name = "resting contraption"
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
icon_state = "abed"
+
+//Double Beds, for luxurious sleeping, i.e. the captain and maybe heads- Do use this for ERP
+/obj/structure/bed/double
+ name = "double bed"
+ desc = "A luxurious double bed, for those too important for small dreams."
+ icon_state = "bed_double"
+ buildstackamount = 4
+ max_buckled_mobs = 2
+ ///The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.
+ var/mob/living/goldilocks
+
+/obj/structure/bed/double/post_buckle_mob(mob/living/target)
+ target.pixel_y = target.get_standard_pixel_y_offset(TRUE)
+ if(buckled_mobs.len > 1 && !goldilocks) //Push the second buckled mob a bit higher from the normal lying position
+ target.pixel_y = target.get_standard_pixel_y_offset(FALSE) + 6
+ goldilocks = target
+
+/obj/structure/bed/double/post_unbuckle_mob(mob/living/target)
+ target.pixel_y = target.get_standard_pixel_y_offset(FALSE)
+ if(target == goldilocks)
+ goldilocks = null
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index 2172040022..8cd58d7942 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -4,6 +4,41 @@ BEDSHEETS
LINEN BINS
*/
+#define BEDSHEET_SINGLE "single"
+#define BEDSHEET_DOUBLE "double"
+
+GLOBAL_LIST_INIT(double_bedsheets, list(/obj/item/bedsheet/double,
+ /obj/item/bedsheet/blue/double,
+ /obj/item/bedsheet/green/double,
+ /obj/item/bedsheet/grey/double,
+ /obj/item/bedsheet/orange/double,
+ /obj/item/bedsheet/purple/double,
+ /obj/item/bedsheet/patriot/double,
+ /obj/item/bedsheet/rainbow/double,
+ /obj/item/bedsheet/red/double,
+ /obj/item/bedsheet/yellow/double,
+ /obj/item/bedsheet/mime/double,
+ /obj/item/bedsheet/clown/double,
+ /obj/item/bedsheet/captain/double,
+ /obj/item/bedsheet/rd/double,
+ /obj/item/bedsheet/medical/double,
+ /obj/item/bedsheet/cmo/double,
+ /obj/item/bedsheet/hos/double,
+ /obj/item/bedsheet/hop/double,
+ /obj/item/bedsheet/ce/double,
+ /obj/item/bedsheet/qm/double,
+ /obj/item/bedsheet/chaplain/double,
+ /obj/item/bedsheet/brown/double,
+ /obj/item/bedsheet/black/double,
+ /obj/item/bedsheet/centcom/double,
+ /obj/item/bedsheet/syndie/double,
+ /obj/item/bedsheet/cult/double,
+ /obj/item/bedsheet/wiz/double,
+ /obj/item/bedsheet/nanotrasen/double,
+ /obj/item/bedsheet/ian/double,
+ /obj/item/bedsheet/cosmos/double
+ ))
+
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
@@ -21,10 +56,15 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
+ var/stack_amount = 3
+ var/bedsheet_type = BEDSHEET_SINGLE
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
+ if(bedsheet_type == BEDSHEET_DOUBLE)
+ stack_amount *= 2
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
@@ -46,7 +86,7 @@ LINEN BINS
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & HOLOGRAM_1) && (I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness()))
- var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
+ var/obj/item/stack/sheet/cloth/C = new (get_turf(src), stack_amount)
transfer_fingerprints_to(C)
C.add_fingerprint(user)
qdel(src)
@@ -247,9 +287,171 @@ LINEN BINS
/obj/item/bedsheet/random/Initialize()
..()
- var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
- new type(loc)
- return INITIALIZE_HINT_QDEL
+ if(bedsheet_type == BEDSHEET_SINGLE)
+ var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable) + GLOB.double_bedsheets))
+ new type(loc)
+ return INITIALIZE_HINT_QDEL
+
+/obj/item/bedsheet/double
+ icon_state = "double_sheetwhite"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/blue/double
+ icon_state = "double_sheetblue"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/green/double
+ icon_state = "double_sheetgreen"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/grey/double
+ icon_state = "double_sheetgrey"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/orange/double
+ icon_state = "double_sheetorange"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/purple/double
+ icon_state = "double_sheetpurple"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/patriot/double
+ icon_state = "double_sheetUSA"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/rainbow/double
+ icon_state = "double_sheetrainbow"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/red/double
+ icon_state = "double_sheetred"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/yellow/double
+ icon_state = "double_sheetyellow"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/mime/double
+ icon_state = "double_sheetmime"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/clown/double
+ icon_state = "double_sheetclown"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/captain/double
+ icon_state = "double_sheetcaptain"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/rd/double
+ icon_state = "double_sheetrd"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/medical/double
+ icon_state = "double_sheetmedical"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/cmo/double
+ icon_state = "double_sheetcmo"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/hos/double
+ icon_state = "double_sheethos"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/hop/double
+ icon_state = "double_sheethop"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/ce/double
+ icon_state = "double_sheetce"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/qm/double
+ icon_state = "double_sheetqm"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/chaplain/double
+ icon_state = "double_sheetchap"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/brown/double
+ icon_state = "double_sheetbrown"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/black/double
+ icon_state = "double_sheetblack"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/centcom/double
+ icon_state = "double_sheetcentcom"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/syndie/double
+ icon_state = "double_sheetsyndie"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/cult/double
+ icon_state = "double_sheetcult"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/wiz/double
+ icon_state = "double_sheetwiz"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/nanotrasen/double
+ icon_state = "double_sheetNT"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/ian/double
+ icon_state = "double_sheetian"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/cosmos/double
+ icon_state = "double_sheetcosmos"
+ dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/random/double
+ icon_state = "random_bedsheet"
+ bedsheet_type = BEDSHEET_DOUBLE
+
+/obj/item/bedsheet/random/double/Initialize()
+ ..()
+ if(bedsheet_type == BEDSHEET_DOUBLE)
+ var/type = pick(GLOB.double_bedsheets)
+ new type(loc)
+ return INITIALIZE_HINT_QDEL
/obj/item/bedsheet/chameleon //donator chameleon bedsheet
name = "chameleon bedsheet"
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 7f98284ea4..f01342a903 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -672,3 +672,15 @@
if(allowed(user))
return TRUE
to_chat(user, "Access denied.")
+
+/obj/structure/closet/on_object_saved(depth)
+ if(depth >= 10)
+ return ""
+ var/dat = ""
+ for(var/obj/item in contents)
+ var/metadata = generate_tgm_metadata(item)
+ dat += "[dat ? ",\n" : ""][item.type][metadata]"
+ //Save the contents of things inside the things inside us, EG saving the contents of bags inside lockers
+ var/custom_data = item.on_object_saved(depth++)
+ dat += "[custom_data ? ",\n[custom_data]" : ""]"
+ return dat
diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm
index eaf5398605..5c63be0165 100644
--- a/code/game/objects/structures/fence.dm
+++ b/code/game/objects/structures/fence.dm
@@ -57,6 +57,7 @@
hole_size = LARGE_HOLE
/obj/structure/fence/attackby(obj/item/W, mob/user)
+ var/current_stage = hole_size
if(W.tool_behaviour == TOOL_WIRECUTTER)
if(!cuttable)
to_chat(user, "This section of the fence can't be cut.")
@@ -64,7 +65,6 @@
if(invulnerable)
to_chat(user, "This fence is too strong to cut through.")
return
- var/current_stage = hole_size
if(current_stage >= MAX_HOLE_SIZE)
to_chat(user, "This fence has too much cut out of it already.")
return
@@ -86,6 +86,25 @@
update_cut_status()
+ else if(istype(W, /obj/item/stack/rods) && broken)
+ if(!hole_size)
+ to_chat(user, "The [src] has no cuts in it!")
+ return
+ var/obj/item/stack/rods/R = W
+ if(do_after(user, CUT_TIME, target = src))
+ if(current_stage == hole_size)
+ switch(--hole_size)
+ if(NO_HOLE)
+ visible_message("\The [user] repairs \the [src] fully.")
+ to_chat(user, "You repaire the [src] back to it's former glory.")
+ climbable = TRUE
+ if(MEDIUM_HOLE)
+ visible_message("\The [user] patches up \the [src].")
+ to_chat(user, "The hole in \the [src] is reduced slightly, though someone could probably sill squeeze though if you don't patch it up more.")
+ climbable = FALSE
+ R.use(1)
+ update_cut_status()
+
return TRUE
/obj/structure/fence/proc/update_cut_status()
diff --git a/code/game/objects/structures/fluff.dm b/code/game/objects/structures/fluff.dm
index 477bc19a22..16f72bf1fb 100644
--- a/code/game/objects/structures/fluff.dm
+++ b/code/game/objects/structures/fluff.dm
@@ -78,6 +78,12 @@
deconstructible = FALSE
layer = EDGED_TURF_LAYER
+/obj/structure/fluff/lightpost/light
+ desc = "That which most enchants the Edinians is the lighting by gas of the boulevards... These humble rows of lamps, shining with a clarity white and pure, have a marvelous effect upon the streets on Nova Edina. Adorned with a cheery garb, in tune with the festive spirits of the city."
+ light_power = 0.8
+ light_range = 10
+ light_color = "#ffeeab"
+
/obj/structure/fluff/bus
name = "bus"
desc = "GO TO SCHOOL. READ A BOOK."
diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm
index 9bd1030685..521c32fe3d 100644
--- a/code/modules/antagonists/cult/blood_magic.dm
+++ b/code/modules/antagonists/cult/blood_magic.dm
@@ -387,8 +387,7 @@
log_combat(user, M, "used a cult spell on", source.name, "")
M.set_last_attacker(user)
-/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
- . = ..()
+/obj/item/melee/blood_magic/proc/post_cast(atom/target, mob/living/carbon/user, proximity)
if(invocation)
user.whisper(invocation, language = /datum/language/common)
if(health_cost)
@@ -467,6 +466,7 @@
to_chat(user, "In an brilliant flash of red, [L] [is_servant_of_ratvar(L) ? "writhes in pain!" : "falls to the ground!"]")
uses--
..()
+ post_cast(target, user, proximity)
//Teleportation
/obj/item/melee/blood_magic/teleport
@@ -480,40 +480,45 @@
to_chat(user, "You can only teleport adjacent cultists with this spell!")
return
if(iscultist(user))
- var/list/potential_runes = list()
- var/list/teleportnames = list()
- for(var/R in GLOB.teleport_runes)
- var/obj/effect/rune/teleport/T = R
- potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
-
- if(!potential_runes.len)
- to_chat(user, "There are no valid runes to teleport to!")
- log_game("Teleport talisman failed - no other teleport runes")
- return
-
- var/turf/T = get_turf(src)
- if(is_away_level(T.z))
- to_chat(user, "You are not in the right dimension!")
- log_game("Teleport spell failed - user in away mission")
- return
-
- var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
- var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
- if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
- return
- var/turf/dest = get_turf(actual_selected_rune)
- if(is_blocked_turf(dest, TRUE))
- to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.")
- return
- uses--
- var/turf/origin = get_turf(user)
- var/mob/living/L = target
- if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
- origin.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!", \
- "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.")
- dest.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
+ try_teleport(target, user, proximity)
..()
+/obj/item/melee/blood_magic/teleport/proc/try_teleport(atom/target, mob/living/carbon/user, proximity)
+ set waitfor = FALSE
+ var/list/potential_runes = list()
+ var/list/teleportnames = list()
+ for(var/R in GLOB.teleport_runes)
+ var/obj/effect/rune/teleport/T = R
+ potential_runes[avoid_assoc_duplicate_keys(T.listkey, teleportnames)] = T
+
+ if(!potential_runes.len)
+ to_chat(user, "There are no valid runes to teleport to!")
+ log_game("Teleport talisman failed - no other teleport runes")
+ return
+
+ var/turf/T = get_turf(src)
+ if(is_away_level(T.z))
+ to_chat(user, "You are not in the right dimension!")
+ log_game("Teleport spell failed - user in away mission")
+ return
+
+ var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked
+ var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to?
+ if(QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !actual_selected_rune || !proximity)
+ return
+ var/turf/dest = get_turf(actual_selected_rune)
+ if(is_blocked_turf(dest, TRUE))
+ to_chat(user, "The target rune is blocked. Attempting to teleport to it would be massively unwise.")
+ return
+ uses--
+ var/turf/origin = get_turf(user)
+ var/mob/living/L = target
+ if(do_teleport(L, dest, channel = TELEPORT_CHANNEL_CULT))
+ origin.visible_message("Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!", \
+ "You speak the words of the talisman and find yourself somewhere else!", "You hear a sharp crack.")
+ dest.visible_message("There is a boom of outrushing air as something appears above the rune!", null, "You hear a boom.")
+ post_cast(target, user, proximity)
+
//Shackles
/obj/item/melee/blood_magic/shackles
name = "Binding Aura"
@@ -530,6 +535,7 @@
user.visible_message("This victim doesn't have enough arms to complete the restraint!")
return
..()
+ post_cast(target, user, proximity)
/obj/item/melee/blood_magic/shackles/proc/CuffAttack(mob/living/carbon/C, mob/living/user)
if(!C.handcuffed)
@@ -583,6 +589,7 @@
to_chat(user, "A dark cloud emanates from your hand and swirls around the metal, twisting it into a construct shell!")
new /obj/structure/constructshell(T)
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ post_cast(target, proximity_flag, user)
else
to_chat(user, "You need 50 metal to produce a construct shell!")
else if(istype(target, /obj/item/stack/sheet/plasteel))
@@ -593,56 +600,73 @@
new /obj/item/stack/sheet/runed_metal(T,quantity)
to_chat(user, "A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ post_cast(target, user, proximity_flag)
if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
- if (do_after(user,30,target=target))
- new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
- qdel(target)
- to_chat(user, "A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!")
- SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ convert_coat(target, user, proximity_flag, T)
else if(istype(target,/mob/living/silicon/robot))
- var/mob/living/silicon/robot/candidate = target
- if(!iscultist(user, TRUE))
- to_chat(user, "You are not strongly connected enough to Nar'sie to use make constructs...")
- else if(candidate.mmi)
- user.visible_message("A dark cloud emanates from [user]'s hand and swirls around [candidate]!")
- playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
- var/prev_color = candidate.color
- candidate.color = "black"
- if(do_after(user, 90, target = candidate))
- candidate.emp_act(80)
- var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
- user.visible_message("The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!")
- switch(construct_class)
- if("Juggernaut")
- makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
- if("Wraith")
- makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
- if("Artificer")
- makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
- SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
- uses--
- candidate.mmi = null
- qdel(candidate)
- else
- candidate.color = prev_color
- else
- uses--
- to_chat(user, "A dark cloud emanates from you hand and swirls around [candidate] - twisting it into a construct shell!")
- new /obj/structure/constructshell(T)
- SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ convert_borg(target, user, proximity_flag, T)
else if(istype(target,/obj/machinery/door/airlock))
- playsound(T, 'sound/machines/airlockforced.ogg', 50, 1)
- do_sparks(5, TRUE, target)
- if(do_after(user, 50, target = user))
- target.narsie_act()
- uses--
- user.visible_message("Black ribbons suddenly emanate from [user]'s hand and cling to the airlock - twisting and corrupting it!")
- SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ convert_door(target, user, proximity_flag, T)
else
to_chat(user, "The spell will not work on [target]!")
return
..()
+/obj/item/melee/blood_magic/construction/proc/convert_coat(atom/target, mob/user, proximity_flag, turf/T)
+ set waitfor = FALSE
+ if(do_after(user,30,target=target))
+ new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
+ qdel(target)
+ to_chat(user, "A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!")
+ SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ post_cast(target, user, proximity_flag)
+
+/obj/item/melee/blood_magic/construction/proc/convert_door(atom/target, mob/user, proximity_flag, turf/T)
+ set waitfor = FALSE
+ playsound(T, 'sound/machines/airlockforced.ogg', 50, 1)
+ do_sparks(5, TRUE, target)
+ if(do_after(user, 50, target = user))
+ target.narsie_act()
+ uses--
+ user.visible_message("Black ribbons suddenly emanate from [user]'s hand and cling to the airlock - twisting and corrupting it!")
+ SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ post_cast(target, user, proximity_flag)
+
+/obj/item/melee/blood_magic/construction/proc/convert_borg(atom/target, mob/user, proximity_flag, turf/T)
+ set waitfor = FALSE
+ var/mob/living/silicon/robot/candidate = target
+ if(!iscultist(user, TRUE))
+ to_chat(user, "You are not strongly connected enough to Nar'sie to use make constructs...")
+ return
+ else if(candidate.mmi)
+ user.visible_message("A dark cloud emanates from [user]'s hand and swirls around [candidate]!")
+ playsound(T, 'sound/machines/airlock_alien_prying.ogg', 80, 1)
+ var/prev_color = candidate.color
+ candidate.color = "black"
+ if(do_after(user, 90, target = candidate))
+ candidate.emp_act(80)
+ var/construct_class = alert(user, "Please choose which type of construct you wish to create.",,"Juggernaut","Wraith","Artificer")
+ user.visible_message("The dark cloud receedes from what was formerly [candidate], revealing a\n [construct_class]!")
+ switch(construct_class)
+ if("Juggernaut")
+ makeNewConstruct(/mob/living/simple_animal/hostile/construct/armored, candidate, user, 0, T)
+ if("Wraith")
+ makeNewConstruct(/mob/living/simple_animal/hostile/construct/wraith, candidate, user, 0, T)
+ if("Artificer")
+ makeNewConstruct(/mob/living/simple_animal/hostile/construct/builder, candidate, user, 0, T)
+ SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ uses--
+ candidate.mmi = null
+ qdel(candidate)
+ else
+ candidate.color = prev_color
+ else
+ uses--
+ to_chat(user, "A dark cloud emanates from you hand and swirls around [candidate] - twisting it into a construct shell!")
+ new /obj/structure/constructshell(T)
+ SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
+ post_cast(target, user, proximity_flag)
+
//Armor: Gives the target a basic cultist combat loadout
/obj/item/melee/blood_magic/armor
name = "Bladed Aura"
@@ -665,6 +689,7 @@
C.put_in_hands(new /obj/item/melee/cultblade(user))
C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
..()
+ post_cast(target, user, proximity)
/obj/item/melee/blood_magic/manipulator
name = "Ritual Aura"
@@ -693,7 +718,9 @@
H.adjust_integration_blood(uses * 2)
to_chat(user,"You use the last of your blood rites to restore what blood you could!")
uses = 0
- return ..()
+ ..()
+ post_cast(target, user, proximity)
+ return
else
H.blood_volume = (BLOOD_VOLUME_SAFE*H.blood_ratio)
uses -= round(restore_blood/2)
@@ -758,6 +785,7 @@
if(istype(target, /obj/effect/decal/cleanable/blood))
blood_draw(target, user)
..()
+ post_cast()
/obj/item/melee/blood_magic/manipulator/proc/blood_draw(atom/target, mob/living/carbon/human/user)
var/temp = 0
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 35151953a0..20e41828d4 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -660,40 +660,42 @@
return
if(istype(A, /obj/item))
-
- var/list/cultists = list()
- for(var/datum/mind/M in SSticker.mode.cult)
- if(M.current && M.current.stat != DEAD)
- cultists |= M.current
- var/mob/living/cultist_to_receive = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in (cultists - user)
- if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
- return
- if(!cultist_to_receive)
- to_chat(user, "You require a destination!")
- log_game("Void torch failed - no target")
- return
- if(cultist_to_receive.stat == DEAD)
- to_chat(user, "[cultist_to_receive] has died!")
- log_game("Void torch failed - target died")
- return
- if(!iscultist(cultist_to_receive))
- to_chat(user, "[cultist_to_receive] is not a follower of the Geometer!")
- log_game("Void torch failed - target was deconverted")
- return
- if(A in user.GetAllContents())
- to_chat(user, "[A] must be on a surface in order to teleport it!")
- return
- to_chat(user, "You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!")
- cultist_to_receive.put_in_hands(A)
- charges--
- to_chat(user, "\The [src] now has [charges] charge\s.")
- if(charges == 0)
- qdel(src)
+ transmit_item(A, user, proximity)
else
..()
to_chat(user, "\The [src] can only transport items!")
+/obj/item/flashlight/flare/culttorch/proc/transmit_item(atom/movable/A, mob/user, proximity)
+ set waitfor = FALSE
+ var/list/cultists = list()
+ for(var/datum/mind/M in SSticker.mode.cult)
+ if(M.current && M.current.stat != DEAD)
+ cultists |= M.current
+ var/mob/living/cultist_to_receive = input(user, "Who do you wish to call to [src]?", "Followers of the Geometer") as null|anything in (cultists - user)
+ if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
+ return
+ if(!cultist_to_receive)
+ to_chat(user, "You require a destination!")
+ log_game("Void torch failed - no target")
+ return
+ if(cultist_to_receive.stat == DEAD)
+ to_chat(user, "[cultist_to_receive] has died!")
+ log_game("Void torch failed - target died")
+ return
+ if(!iscultist(cultist_to_receive))
+ to_chat(user, "[cultist_to_receive] is not a follower of the Geometer!")
+ log_game("Void torch failed - target was deconverted")
+ return
+ if(A in user.GetAllContents())
+ to_chat(user, "[A] must be on a surface in order to teleport it!")
+ return
+ to_chat(user, "You ignite [A] with \the [src], turning it to ash, but through the torch's flames you see that [A] has reached [cultist_to_receive]!")
+ cultist_to_receive.put_in_hands(A)
+ charges--
+ to_chat(user, "\The [src] now has [charges] charge\s.")
+ if(charges == 0)
+ qdel(src)
/obj/item/cult_spear
name = "blood halberd"
diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm
index c50ca2f187..67844d50bf 100644
--- a/code/modules/assembly/assembly.dm
+++ b/code/modules/assembly/assembly.dm
@@ -34,14 +34,16 @@
/obj/item/assembly/proc/on_attach()
-/obj/item/assembly/proc/on_detach() //call this when detaching it from a device. handles any special functions that need to be updated ex post facto
+///Call this when detaching it from a device. handles any special functions that need to be updated ex post facto
+/obj/item/assembly/proc/on_detach()
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
-/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
+///Called when the holder is moved
+/obj/item/assembly/proc/holder_movement()
if(!holder)
return FALSE
setDir(holder.dir)
@@ -53,7 +55,6 @@
return FALSE
return TRUE
-
//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(wire_type & WIRE_RECEIVE)
@@ -62,7 +63,6 @@
INVOKE_ASYNC(src, .proc/activate)
return TRUE
-
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wire_type)
@@ -74,7 +74,6 @@
holder.process_activation(src, 0, 1)
return TRUE
-
// What the device does when turned on
/obj/item/assembly/proc/activate()
if(QDELETED(src) || !secured || (next_activate > world.time))
@@ -82,13 +81,11 @@
next_activate = world.time + activate_cooldown
return TRUE
-
/obj/item/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
-
/obj/item/assembly/attackby(obj/item/W, mob/user, params)
if(isassembly(W))
var/obj/item/assembly/A = W
@@ -115,7 +112,6 @@
. = ..()
. += "\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]"
-
/obj/item/assembly/attack_self(mob/user)
if(!user)
return FALSE
@@ -125,3 +121,11 @@
/obj/item/assembly/interact(mob/user)
return ui_interact(user)
+
+/obj/item/assembly/ui_host(mob/user)
+ if(holder)
+ return holder
+ return src
+
+/obj/item/assembly/ui_state(mob/user)
+ return GLOB.hands_state
diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm
index 84e70bbbb3..113964d68e 100644
--- a/code/modules/assembly/holder.dm
+++ b/code/modules/assembly/holder.dm
@@ -88,14 +88,14 @@
if(a_right)
a_right.dropped(user)
-/obj/item/assembly_holder/on_attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
+/obj/item/assembly_holder/on_attack_hand(user, act_intent)//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
if(a_left)
- a_left.attack_hand()
+ a_left.attack_hand(user, act_intent)
if(a_right)
- a_right.attack_hand()
+ a_right.attack_hand(user, act_intent)
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
if(..())
diff --git a/code/modules/buildmode/submodes/save_area.dm b/code/modules/buildmode/submodes/save_area.dm
new file mode 100644
index 0000000000..6cd235f161
--- /dev/null
+++ b/code/modules/buildmode/submodes/save_area.dm
@@ -0,0 +1,65 @@
+GLOBAL_VAR_INIT(save_area_executing, FALSE)
+
+/datum/mapGenerator/save_area
+ buildmode_name = "Save Area"
+ modules = list(/datum/mapGeneratorModule/save_area)
+ var/min_x = 0
+ var/min_y = 0
+ var/max_x = 0
+ var/max_y = 0
+
+/datum/mapGenerator/save_area/defineRegion(turf/Start, turf/End, replace = 0)
+ min_x = min(Start.x,End.x)
+ min_y = min(Start.y,End.y)
+ max_x = max(Start.x,End.x)
+ max_y = max(Start.y,End.y)
+ ..()
+
+/datum/mapGeneratorModule/save_area
+ var/areaName = "default.dm"
+
+//This could be optimised by making turfs that are the same go in the same, but this is a quick bodge solution so yea, fun job for coder here :)
+/datum/mapGeneratorModule/save_area/generate()
+ var/datum/mapGenerator/save_area/L = mother
+ if(!istype(L))
+ return
+ //If someone somehow gets build mode, stop them from using this.
+ if(!check_rights(R_ADMIN))
+ message_admins("[ckey(usr)] tried to run the map save generator but was rejected due to insufficient perms.")
+ to_chat(usr, "You must have R_ADMIN privellages to use this.")
+ return
+ //Emergency check
+ if(L.map.len > 1600)
+ var/confirm = alert("Uhm, are you sure, the area is quiet large?", "Run generator", "Yes", "No")
+ if(confirm != "Yes")
+ return
+
+ if(GLOB.save_area_executing)
+ to_chat(usr, "Someone is already running the generator! Try again in a bit.")
+ return
+
+ to_chat(usr, "Saving, please wait...")
+ GLOB.save_area_executing = TRUE
+
+ //Log just in case something happens
+ log_game("[key_name(usr)] ran the save level map generator on [L.map.len] turfs.")
+ message_admins("[key_name(usr)] ran the save level map generator on [L.map.len] turfs.")
+
+ //Step 1: Get the data (This can take a while)
+ var/dat = "//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE\n"
+ dat += convert_map_to_tgm(L.map)
+
+ //Step 2: Write the data to a file
+ var/filedir = file("data/temp.dmm")
+ if(fexists(filedir))
+ fdel(filedir)
+ WRITE_FILE(filedir, "[dat]")
+
+ //Step 3: Give the file to client for download
+ usr << ftp(filedir)
+
+ //Step 4: Remove the file from the server (hopefully we can find a way to avoid step)
+ fdel(filedir)
+ log_game("[L.map.len] turfs have been saved by [ckey(usr)]")
+ alert("Area saved successfully.", "Action Successful!", "Ok")
+ GLOB.save_area_executing = FALSE
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index 492768a8e0..3beeef91d3 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -21,8 +21,6 @@
var/active_sound = null
var/toggle_cooldown = null
var/cooldown = 0
- var/obj/item/flashlight/F = null
- var/can_flashlight = 0
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
diff --git a/code/modules/clothing/gloves/mittens.dm b/code/modules/clothing/gloves/mittens.dm
new file mode 100644
index 0000000000..42250aae2f
--- /dev/null
+++ b/code/modules/clothing/gloves/mittens.dm
@@ -0,0 +1,30 @@
+/obj/item/clothing/gloves/mittens
+ desc = "These gloves will keep your hands warm!"
+ name = "mittens"
+ icon_state = "mittens"
+ item_state = "wgloves"
+ //item_color = "white"
+ cold_protection = HANDS
+ min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ resistance_flags = NONE
+
+/obj/item/clothing/gloves/mittens/random
+
+/obj/item/clothing/gloves/mittens/random/Initialize()
+ ..()
+ var/colours = list("black", "yellow", "lightbrown", "brown", "orange", "red", "purple", "green", "blue", "kitten")
+ var/picked_c = pick(colours)
+ if(picked_c == "kitten")
+ new /obj/item/clothing/gloves/mittens/kitten(loc)
+ qdel(src)
+ return INITIALIZE_HINT_QDEL
+ item_state = "[picked_c]gloves"
+ //item_color = "[picked_c]"
+ color = picked_c
+
+/obj/item/clothing/gloves/mittens/kitten
+ name = "Kitten mittens"
+ desc = "These gloves will keep your hands warm, and feature cute kittens"
+ icon_state = "kittenmittens"
+ item_state = "blackgloves"
+ //item_color = "black"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index de68883a7b..6b698f9619 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -16,17 +16,47 @@
dog_fashion = /datum/dog_fashion/head/helmet
+ var/can_flashlight = FALSE //if a flashlight can be mounted. if it has a flashlight and this is false, it is permanently attached.
+ var/obj/item/flashlight/seclite/attached_light
+ var/datum/action/item_action/toggle_helmet_flashlight/alight
+
+/obj/item/clothing/head/helmet/Initialize(mapload)
+ . = ..()
+ if(attached_light)
+ alight = new(src)
+
/obj/item/clothing/head/helmet/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_HEAD))
+/obj/item/clothing/head/helmet/examine(mob/user)
+ . = ..()
+ if(attached_light)
+ . += "It has \a [attached_light] [can_flashlight ? "" : "permanently "]mounted on it."
+ if(can_flashlight)
+ . += "[attached_light] looks like it can be unscrewed from [src]."
+ else if(can_flashlight)
+ . += "It has a mounting point for a seclite."
+
+/obj/item/clothing/head/helmet/Destroy()
+ QDEL_NULL(attached_light)
+ return ..()
+
+/obj/item/clothing/head/helmet/handle_atom_del(atom/A)
+ if(A == attached_light)
+ attached_light = null
+ update_helmlight()
+ update_icon()
+ QDEL_NULL(alight)
+ return ..()
+
/obj/item/clothing/head/helmet/sec
can_flashlight = 1
/obj/item/clothing/head/helmet/sec/attackby(obj/item/I, mob/user, params)
if(issignaler(I))
var/obj/item/assembly/signaler/S = I
- if(F) //Has a flashlight. Player must remove it, else it will be lost forever.
+ if(attached_light) //Has a flashlight. Player must remove it, else it will be lost forever.
to_chat(user, "The mounted flashlight is in the way, remove it first!")
return
@@ -280,8 +310,8 @@
/obj/item/clothing/head/helmet/update_icon_state()
var/state = "[initial(icon_state)]"
- if(F)
- if(F.on)
+ if(attached_light)
+ if(attached_light.on)
state += "-flight-on" //"helmet-flight-on" // "helmet-cam-flight-on"
else
state += "-flight" //etc.
@@ -289,7 +319,7 @@
icon_state = state
/obj/item/clothing/head/helmet/ui_action_click(mob/user, action)
- if(istype(action, /datum/action/item_action/toggle_helmet_flashlight))
+ if(istype(action, alight))
toggle_helmlight()
else
..()
@@ -297,60 +327,60 @@
/obj/item/clothing/head/helmet/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/flashlight/seclite))
var/obj/item/flashlight/seclite/S = I
- if(can_flashlight)
- if(!F)
- if(!user.transferItemToLoc(S, src))
- return
- to_chat(user, "You click [S] into place on [src].")
- if(S.on)
- set_light(0)
- F = S
- update_icon()
- update_helmlight(user)
- verbs += /obj/item/clothing/head/helmet/proc/toggle_helmlight
- var/datum/action/A = new /datum/action/item_action/toggle_helmet_flashlight(src)
- if(loc == user)
- A.Grant(user)
+ if(can_flashlight && !attached_light)
+ if(!user.transferItemToLoc(S, src))
+ return
+ to_chat(user, "You click [S] into place on [src].")
+ if(S.on)
+ set_light(0)
+ attached_light = S
+ update_icon()
+ update_helmlight()
+ alight = new(src)
+ if(loc == user)
+ alight.Grant(user)
return
-
- if(I.tool_behaviour == TOOL_SCREWDRIVER)
- if(F)
- for(var/obj/item/flashlight/seclite/S in src)
- to_chat(user, "You unscrew the seclite from [src].")
- F = null
- S.forceMove(user.drop_location())
- update_helmlight(user)
- S.update_brightness(user)
- update_icon()
- usr.update_inv_head()
- verbs -= /obj/item/clothing/head/helmet/proc/toggle_helmlight
- for(var/datum/action/item_action/toggle_helmet_flashlight/THL in actions)
- qdel(THL)
- return
-
return ..()
+/obj/item/clothing/head/helmet/screwdriver_act(mob/living/user, obj/item/I)
+ ..()
+ if(can_flashlight && attached_light) //if it has a light but can_flashlight is false, the light is permanently attached.
+ I.play_tool_sound(src)
+ to_chat(user, "You unscrew [attached_light] from [src].")
+ attached_light.forceMove(drop_location())
+ if(Adjacent(user) && !issilicon(user))
+ user.put_in_hands(attached_light)
+
+ var/obj/item/flashlight/removed_light = attached_light
+ attached_light = null
+ update_helmlight()
+ removed_light.update_brightness(user)
+ update_icon()
+ user.update_inv_head()
+ QDEL_NULL(alight)
+ return TRUE
+
/obj/item/clothing/head/helmet/proc/toggle_helmlight()
set name = "Toggle Helmetlight"
set category = "Object"
set desc = "Click to toggle your helmet's attached flashlight."
- if(!F)
+ if(!attached_light)
return
var/mob/user = usr
if(user.incapacitated())
return
- F.on = !F.on
- to_chat(user, "You toggle the helmetlight [F.on ? "on":"off"].")
+ attached_light.on = !attached_light.on
+ to_chat(user, "You toggle the helmet-light [attached_light.on ? "on":"off"].")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_helmlight(user)
/obj/item/clothing/head/helmet/proc/update_helmlight(mob/user = null)
- if(F)
- if(F.on)
- set_light(F.brightness_on, F.flashlight_power, F.light_color)
+ if(attached_light)
+ if(attached_light.on)
+ set_light(attached_light.brightness_on, attached_light.flashlight_power, attached_light.light_color)
else
set_light(0)
update_icon()
diff --git a/code/modules/clothing/under/jobs/command.dm b/code/modules/clothing/under/jobs/command.dm
index 1d4425bc82..6f2becbe63 100644
--- a/code/modules/clothing/under/jobs/command.dm
+++ b/code/modules/clothing/under/jobs/command.dm
@@ -53,5 +53,5 @@
desc = "An ironically skimpy blue dress with gold markings denoting the rank of \"Captain\"."
icon_state = "lewdcap"
item_state = "lewdcap"
- can_adjust = FALSE
+ alt_covers_chest = TRUE
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
diff --git a/code/modules/events/_event.dm b/code/modules/events/_event.dm
index 95ebbf71d2..640dbc468f 100644
--- a/code/modules/events/_event.dm
+++ b/code/modules/events/_event.dm
@@ -1,4 +1,4 @@
-#define RANDOM_EVENT_ADMIN_INTERVENTION_TIME 10
+#define RANDOM_EVENT_ADMIN_INTERVENTION_TIME 30
//this datum is used by the events controller to dictate how it selects events
/datum/round_event_control
diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm
index e6b51f3d5c..1ebacf0968 100644
--- a/code/modules/holiday/halloween/jacqueen.dm
+++ b/code/modules/holiday/halloween/jacqueen.dm
@@ -511,7 +511,150 @@
. |= MOBILITY_MOVE
mobility_flags = .
+//Christmas car spawner
+/mob/living/simple_animal/jacq/car_spawner
+ name = "Jacqueline cars terminal"
+ icon_state = "jacq_cars_spawner"
+ AIStatus = AI_OFF
+ spawn_cars = TRUE
+ active = FALSE
+
+/mob/living/simple_animal/jacq/car_spawner/Destroy()
+ visible_message("The [src] gives out an error sound, \"Ey! Bugger off!\"")
+ fully_heal(FALSE)
+ return ..()
+
+/mob/living/simple_animal/jacq/car_spawner/death()
+ visible_message("The [src] gives out an error sound, \"Ey! Bugger off!\"")
+ fully_heal(FALSE)
+
+/mob/living/simple_animal/jacq/car_spawner/poof()
+ if(!active)//if disabled, don't poof
+ return
+ var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
+ var/datum/effect_system/smoke_spread/chem/s = new()
+ R.add_reagent(/datum/reagent/fermi/secretcatchem, 10)
+ s.set_up(R, 0, loc)
+ s.start()
+ stopmove()
+ health = 25
+
+/mob/living/simple_animal/jacq/car_spawner/spawn_cars(mob/living/carbon/C)
+ visible_message("[src] boots up and displays jacq's glowing smile, \"Hallo there user! Merry Christmas! What ken type o' craft ken Ah offer ye? I can magic up a vectorcraft in manual, automatic or customise it if yer feeling technical.\"")
+ jacqrunes("Hallo there user! What ken type o' craft ken Ah offer ye? I can magic up a vectorcraft in manual, automatic or customise it if yer feeling technical.", C)
+
+ var/choices_reward = list("Manual", "Automatic", "Customise", "Are you a computer now Jacq?", "Nothing, thanks")
+ var/choice_reward = input(usr, "Merry Trick_or_Treat.exe initiated!", "Merry Trick_or_Treat.exe initiated!") in choices_reward
+
+ switch(choice_reward)
+ if("Manual")
+ visible_message("The [src] makes a magical booping sound, \"Great choice! 'Ere's yer car.\"")
+ jacqrunes("Great choice! 'Ere's yer car.", C)
+ new /obj/vehicle/sealed/vectorcraft(loc)
+ if("Automatic")
+ visible_message("[src] makes a magical booping sound, \"'Ere's yer car. Not as fast as an automatic mind.\"")
+ jacqrunes("'Ere's yer car. Not as fast as an automatic mind.", C)
+ new /obj/vehicle/sealed/vectorcraft/auto(loc)
+ if("Are you a computer now Jacq?")
+ visible_message("[src] makes a frustrated error sound, \"Nae, are ye daft? Ah built these thingies tae magic up cars fer ye. Well, I got a speccy four eyes tae do it fer me, but me names on it like cause it was me idea.\"")
+ jacqrunes("Nae, are ye daft? Ah built these thingies tae magic up cars fer ye. Well, I got a speccy four eyes tae do it fer me, but me names on it like cause it was me idea.", C)
+ if("Customise")
+ visible_message("The [src] pings, \"Arright, Manual or Automatic?\"")
+ var/choices_transm = list("Manual", "Automatic")
+ var/choice_transm = input(usr, "Choose transmission", "Choose transmission") in choices_transm
+ var/points = 0
+ var/obj/vehicle/sealed/vectorcraft/VC
+ switch(choice_transm)
+ if("Manual")
+ VC = new /obj/vehicle/sealed/vectorcraft(loc)
+ if("Automatic")
+ VC = new /obj/vehicle/sealed/vectorcraft/auto(loc)
+ points += 500
+
+ visible_message("The [src] pings, \"Maximum acceleration? (default [VC.max_acceleration], max 10)\"")
+ var/max_accl = text2num(input(usr, "Maximum acceleration? (default [VC.max_acceleration], max 10)", "[VC.max_acceleration]"))
+ max_accl = clamp(max_accl, 0, 10)
+ VC.max_acceleration = max_accl
+ VC.i_m_acell = max_accl
+ points += max_accl*10
+
+ /* This is internally used
+ visible_message("The [src] pings, \"Acceleration step? (default 0.3, max 1)\"")
+ var/max_accl_s = text2num(input(usr, "Acceleration step? (default 0.3, max 1)", "[VC.accel_step]"))
+ max_accl_s = clamp(max_accl_s, 0, 1)
+ VC.max_acceleration = max_accl_s
+ points += max_accl_s*100
+ */
+
+ visible_message("The [src] pings, \"Acceleration? (default [VC.acceleration], max 2)\"")
+ var/accl = text2num(input(usr, "Acceleration? (default [VC.acceleration], max 2)", "[VC.acceleration]"))
+ accl = clamp(accl, 0, 2)
+ VC.acceleration = accl
+ VC.i_acell = accl
+ points += accl*100
+
+ visible_message("The [src] pings, \"Maximum deceleration? (default [VC.max_deceleration], max 15)\"")
+ var/deaccl = text2num(input(usr, "Max_deceleration? (default [VC.max_deceleration], max 15)", "[VC.max_deceleration]"))
+ deaccl = clamp(deaccl, 0, 15)
+ VC.max_deceleration = deaccl
+ VC.i_m_decell = deaccl
+ points += deaccl*10
+
+ visible_message("The [src] pings, \"Maximum velocity? (default [VC.max_velocity], max 200)\"")
+ var/m_velo = text2num(input(usr, "Maximum velocity? (default [VC.max_velocity], max 200)", "[VC.max_velocity]"))
+ m_velo = clamp(m_velo, 0, 200)
+ VC.max_velocity = m_velo
+ points += m_velo
+
+ visible_message("The [src] pings, \"Boost power? (default [VC.boost_power], max 200)\"")
+ var/boost = text2num(input(usr, "Boost power? (default [VC.boost_power], max 200)", "[VC.boost_power]"))
+ boost = clamp(boost, 0, 200)
+ VC.boost_power = boost
+ VC.i_boost = boost
+ points += boost
+
+ visible_message("The [src] pings, \"Health points? (default [VC.max_integrity], max 1000)\"")
+ var/health = text2num(input(usr, "Health points? (default [VC.max_integrity], max 1000)", "[VC.max_integrity]"))
+ health = clamp(health, 0, 500)
+ VC.max_integrity = health
+ points += health/2
+
+ visible_message("The [src] pings, \"Arright, 'ow do ye want it tae look?\"")
+ var/choices_icon = list("Racer", "Truck", "Cyber", "Ambulance", "Pod", "Clown")
+ var/choice_icon = input(usr, "Choose body", "Choose body") in choices_icon
+ switch(choice_icon)
+ if("Truck")
+ VC.icon_state = "truck"
+
+ if("Cyber")
+ VC.icon_state = "cyber"
+
+ if("Ambulance")
+ VC.icon_state = "ambutruck"
+
+ if("Pod")
+ VC.icon_state = "engineering_pod"
+
+ if("Clown")
+ VC.icon_state = "clowncar"
+
+ visible_message("The [src] pings, \"Finally; what name are ye gonna give it?\"")
+ var/choice_name = input(usr, "Pick a name!", "")
+ choice_name += " (Points cost:[points])"
+ VC.name = choice_name
+
+ visible_message("The [src] gives a final boop, \"There ye be, enjoy!\"")
+
+ if("How do Automatics work?")
+ visible_message("The image of Jacq on the [src] smiles, \"Hold wasd to gain speed in a direction, c to enable/disable the clutch, 1 2 3 4 to change gears (help is gear 1, disarm is gear 2, grab is gear 3 and harm is gear 4) while holding a direction (make sure the clutch is enabled when you change gears, you should hear a sound when you've successfully changed gears), r to toggle handbrake, hold alt for brake and press shift for boost (the machine will beep when the boost is recharged)! If you hear an ebbing sound like \"brbrbrbrbr\" you need to gear down, the whining sound means you need to gear up. Hearing a pleasant \"whumwhumwhum\" is optimal gearage! It can be a lil slow to start, so make sure you're in the 1st gear, andusing a boost to get you started is a good idea. If you've got a good speed you'll likely never need to dip down to gear 1 again, and make sure to hold the acceleration pedal down while changing gears (hold a direction). 1st gear is for slow movement, and it's a good idea to mvoe to 2nd gear as quick as you can, you can coldstart a car from gear one by slowly moving, then using the boost to jump you up to gear 2 speeds. The upper gears are for unlimiting your top speed.\"")
+ jacqrunes("They're a bit tricky, aye. Basically;", C)
+ if("Nothing, thanks")
+ visible_message("The image of Jacq on the [src] shrugs, \"Suit yerself.\"")
+ jacqrunes("Suit yerself.", C)
+
+ visible_message("The [src] beeps, \"Oh and look after the crafts, aye? They can get a wee bit... explosive if banged up a tad too much. They move slower damaged too like. Ye can repair 'em with the welders o'er there.\"")
+ jacqrunes("Oh and look after the crafts, aye? They can get a wee bit... explosive if banged up a tad too much. They move slower damaged too like. Ye can repair 'em with the welders o'er there. ", C)
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
name = "Jacq o' latern"
@@ -588,9 +731,13 @@
/obj/item/reagent_containers/potion_container/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
+ delayed_release_smoke()
+
+/obj/item/reagent_containers/potion_container/proc/delayed_release_smoke()
+ set waitfor = FALSE
sleep(20)
var/datum/effect_system/smoke_spread/chem/s = new()
- s.set_up(src.reagents, 3, src.loc)
+ s.set_up(src.reagents, 3, get_turf(src))
s.start()
qdel(src)
diff --git a/code/modules/mapexporting/mapexporter.dm b/code/modules/mapexporting/mapexporter.dm
new file mode 100644
index 0000000000..d21caa0f6c
--- /dev/null
+++ b/code/modules/mapexporting/mapexporter.dm
@@ -0,0 +1,184 @@
+//Map exporter
+//Inputting a list of turfs into convert_map_to_tgm() will output a string
+//with the turfs and their objects / areas on said turf into the TGM mapping format
+//for .dmm files. This file can then be opened in the map editor or imported
+//back into the game.
+//============================
+//This has been made semi-modular so you should be able to use these functions
+//elsewhere in code if you ever need to get a file in the .dmm format
+/atom/proc/get_save_vars()
+ return
+
+GLOBAL_LIST_INIT(save_file_chars, list(
+ "a","b","c","d","e",
+ "f","g","h","i","j",
+ "k","l","m","n","o",
+ "p","q","r","s","t",
+ "u","v","w","x","y",
+ "z","A","B","C","D",
+ "E","F","G","H","I",
+ "J","K","L","M","N",
+ "O","P","Q","R","S",
+ "T","U","V","W","X",
+ "Y","Z"
+))
+
+//Converts a list of turfs into TGM file format
+/proc/convert_map_to_tgm(list/map,\
+ save_flag = SAVE_ALL, \
+ shuttle_area_flag = SAVE_SHUTTLEAREA_DONTCARE, \
+ list/vars_to_save = list("pixel_x", "pixel_y", "dir", "name", "req_access", "req_access_txt", "piping_layer", "color", "icon_state", "pipe_color", "amount"),\
+ list/obj_blacklist = list())
+ //Calculate the bounds
+ var/minx = 1024
+ var/miny = 1024
+ var/maxx = -1
+ var/maxy = -1
+ for(var/turf/place in map)
+ minx = min(place.x, minx)
+ miny = min(place.y, miny)
+ maxx = max(place.x, maxx)
+ maxy = max(place.y, maxy)
+ var/width = maxx - minx + 1
+ var/height = maxy - miny + 1
+
+ //Sort the map so weird shaped / bad inputted maps can be handled
+ var/list/sortedmap = sort_map(map, minx, miny, maxx, maxy)
+
+ //Step 0: Calculate the amount of letters we need (26 ^ n > turf count)
+ var/turfsNeeded = width * height
+ var/layers = FLOOR(log(GLOB.save_file_chars.len, turfsNeeded) + 0.999,1)
+
+ //Step 1: Run through the area and generate file data
+ var/list/header_chars = list() //The characters of the header
+ var/list/header_dat = list() //The data of the header, lines up with chars
+ var/header = "" //The actual header in text
+ var/contents = "" //The contents in text (bit at the end)
+ var/index = 1
+ for(var/x in 1 to width)
+ contents += "\n([x],1,1) = {\"\n"
+ for(var/y in height to 1 step -1)
+ //====Get turfs Data====
+ var/turf/place = sortedmap[x][y]
+ var/area/location
+ var/list/objects
+ //If there is nothing there, save as a noop (For odd shapes)
+ if(!place)
+ place = /turf/template_noop
+ location = /area/template_noop
+ objects = list()
+ //Ignore things in space, must be a space turf and the area has to be empty space
+ else if(istype(place, /turf/open/space) && istype(get_area(place), /area/space) && !(save_flag & SAVE_SPACE))
+ place = /turf/template_noop
+ location = /area/template_noop
+ //Stuff to add
+ else
+ var/area/location_type = get_area(place)
+ location = location_type.type
+ objects = place
+ place = place.type
+ //====Saving shuttles only / non shuttles only====
+ var/is_shuttle_area = istype(location, /area/shuttle)
+ if((is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_IGNORE) || (!is_shuttle_area && shuttle_area_flag == SAVE_SHUTTLEAREA_ONLY))
+ place = /turf/template_noop
+ location = /area/template_noop
+ objects = list()
+ //====For toggling not saving areas and turfs====
+ if(!(save_flag & SAVE_AREAS))
+ location = /area/template_noop
+ if(!(save_flag & SAVE_TURFS))
+ place = /turf/template_noop
+ //====Generate Header Character====
+ var/header_char = calculate_tgm_header_index(index, layers) //The characters of the header
+ var/current_header = "(\n" //The actual stuff inside the header
+ //Add objects to the header file
+ var/empty = TRUE
+ //====SAVING OBJECTS====
+ if(save_flag & SAVE_OBJECTS)
+ for(var/obj/thing in objects)
+ if(thing.type in obj_blacklist)
+ continue
+ var/metadata = generate_tgm_metadata(thing, vars_to_save)
+ current_header += "[empty?"":",\n"][thing.type][metadata]"
+ empty = FALSE
+ //====SAVING SPECIAL DATA====
+ //This is what causes lockers and machines to save stuff inside of them
+ if(save_flag & SAVE_OBJECT_PROPERTIES)
+ var/custom_data = thing.on_object_saved()
+ current_header += "[custom_data ? ",\n[custom_data]" : ""]"
+ //====SAVING MOBS====
+ if(save_flag & SAVE_MOBS)
+ for(var/mob/living/thing in objects)
+ if(istype(thing, /mob/living/carbon)) //Ignore people, but not animals
+ continue
+ var/metadata = generate_tgm_metadata(thing, vars_to_save)
+ current_header += "[empty?"":",\n"][thing.type][metadata]"
+ empty = FALSE
+ current_header += "[empty?"":",\n"][place],\n[location])\n"
+ //====Fill the contents file====
+ //Compression is done here
+ var/position_of_header = header_dat.Find(current_header)
+ if(position_of_header)
+ //If the header has already been saved, change the character to the other saved header
+ header_char = header_chars[position_of_header]
+ else
+ header += "\"[header_char]\" = [current_header]"
+ header_chars += header_char
+ header_dat += current_header
+ index ++
+ contents += "[header_char]\n"
+ contents += "\"}"
+ return "[header][contents]"
+
+//Sorts maps in terms of their positions, so scrambled / odd shaped maps can be saved
+/proc/sort_map(list/map, minx, miny, maxx, maxy)
+ var/width = maxx - minx + 1
+ var/height = maxy - miny + 1
+ var/allTurfs = new/list(width, height)
+ for(var/turf/place in map)
+ allTurfs[place.x - minx + 1][place.y - miny + 1] = place
+ return allTurfs
+
+//vars_to_save = list() to save all vars
+/proc/generate_tgm_metadata(atom/O, list/vars_to_save = list("pixel_x", "pixel_y", "dir", "name", "req_access", "req_access_txt", "piping_layer", "color", "icon_state", "pipe_color", "amount"))
+ var/dat = ""
+ var/data_to_add = list()
+ for(var/V in O.vars)
+ if(O.get_save_vars())
+ if(!(V in O.get_save_vars()))
+ continue
+ else
+ if(!(V in vars_to_save) && vars_to_save)
+ continue
+ var/value = O.vars[V]
+ if(!value)
+ continue
+ if(value == initial(O.vars[V]) || !issaved(O.vars[V]))
+ continue
+ var/symbol = ""
+ if(istext(value))
+ symbol = "\""
+ value = sanitize_simple(value, list("{"="", "}"="", "\""="", ";"="", ","=""))
+ else if(isicon(value) || isfile(value))
+ symbol = "'"
+ else if(!(isnum(value) || ispath(value)))
+ continue
+ //Prevent symbols from being because otherwise you can name something [";},/obj/item/gun/energy/laser/instakill{name="da epic gun] and spawn yourself an instakill gun.
+ data_to_add += "[V] = [symbol][value][symbol]"
+ //Process data to add
+ var/first = TRUE
+ for(var/data in data_to_add)
+ dat += "[first ? "" : ";\n"]\t[data]"
+ first = FALSE
+ if(dat)
+ dat = "{\n[dat]\n\t}"
+ return dat
+
+/proc/calculate_tgm_header_index(index, layers)
+ var/output = ""
+ for(var/i in 1 to layers)
+ var/l = GLOB.save_file_chars.len
+ var/c = FLOOR((index-1) / (l ** (i - 1)), 1)
+ c = (c % l) + 1
+ output = "[GLOB.save_file_chars[c]][output]"
+ return output
diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm
index 2452beb0e1..ba4b02fcf4 100644
--- a/code/modules/mining/equipment/survival_pod.dm
+++ b/code/modules/mining/equipment/survival_pod.dm
@@ -190,6 +190,10 @@
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "bed"
+/obj/structure/bed/double/pod
+ icon = 'icons/obj/lavaland/survival_pod.dmi'
+ icon_state = "bed_double"
+
//Survival Storage Unit
/obj/machinery/smartfridge/survival_pod
name = "survival pod storage"
diff --git a/code/modules/mining/fulton.dm b/code/modules/mining/fulton.dm
index 5044a73c10..adee8b66ce 100644
--- a/code/modules/mining/fulton.dm
+++ b/code/modules/mining/fulton.dm
@@ -60,83 +60,86 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
return
if(A.anchored || (A.move_resist > max_force_fulton))
return
- to_chat(user, "You start attaching the pack to [A]...")
- if(do_after(user,50,target=A))
- to_chat(user, "You attach the pack to [A] and activate it.")
- if(loc == user && istype(user.back, /obj/item/storage/backpack))
- var/obj/item/storage/backpack/B = user.back
- SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, src, user, FALSE, FALSE)
- uses_left--
- if(uses_left <= 0)
- user.transferItemToLoc(src, A, TRUE)
- var/mutable_appearance/balloon
- var/mutable_appearance/balloon2
- var/mutable_appearance/balloon3
- if(isliving(A))
- var/mob/living/M = A
- M.DefaultCombatKnockdown(320) // Keep them from moving during the duration of the extraction
- M.buckled = 0 // Unbuckle them to prevent anchoring problems
- else
- A.anchored = TRUE
- A.density = FALSE
- var/obj/effect/extraction_holder/holder_obj = new(A.loc)
- holder_obj.appearance = A.appearance
- A.forceMove(holder_obj)
- balloon2 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_expand")
- balloon2.pixel_y = 10
- balloon2.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
- holder_obj.add_overlay(balloon2)
- sleep(4)
- balloon = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_balloon")
- balloon.pixel_y = 10
- balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
- holder_obj.cut_overlay(balloon2)
- holder_obj.add_overlay(balloon)
- playsound(holder_obj.loc, 'sound/items/fulext_deploy.wav', 50, 1, -3)
- animate(holder_obj, pixel_z = 10, time = 20)
- sleep(20)
- animate(holder_obj, pixel_z = 15, time = 10)
- sleep(10)
- animate(holder_obj, pixel_z = 10, time = 10)
- sleep(10)
- animate(holder_obj, pixel_z = 15, time = 10)
- sleep(10)
- animate(holder_obj, pixel_z = 10, time = 10)
- sleep(10)
- playsound(holder_obj.loc, 'sound/items/fultext_launch.wav', 50, 1, -3)
- animate(holder_obj, pixel_z = 1000, time = 30)
- if(ishuman(A))
- var/mob/living/carbon/human/L = A
- L.SetUnconscious(0)
- L.drowsyness = 0
- L.SetSleeping(0)
- sleep(30)
- var/list/flooring_near_beacon = list()
- for(var/turf/open/floor in orange(1, beacon))
- flooring_near_beacon += floor
- holder_obj.forceMove(pick(flooring_near_beacon))
- animate(holder_obj, pixel_z = 10, time = 50)
- sleep(50)
- animate(holder_obj, pixel_z = 15, time = 10)
- sleep(10)
- animate(holder_obj, pixel_z = 10, time = 10)
- sleep(10)
- balloon3 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_retract")
- balloon3.pixel_y = 10
- balloon3.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
- holder_obj.cut_overlay(balloon)
- holder_obj.add_overlay(balloon3)
- sleep(4)
- holder_obj.cut_overlay(balloon3)
- A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
- A.density = initial(A.density)
- animate(holder_obj, pixel_z = 0, time = 5)
- sleep(5)
- A.forceMove(holder_obj.loc)
- qdel(holder_obj)
- if(uses_left <= 0)
- qdel(src)
+ attach_fulton(A, user, flag, params)
+/obj/item/extraction_pack/proc/attach_fulton(atom/movable/A, mob/living/carbon/human/user, flag, params)
+ set waitfor = FALSE
+ to_chat(user, "You start attaching the pack to [A]...")
+ if(do_after(user,50,target=A))
+ to_chat(user, "You attach the pack to [A] and activate it.")
+ if(loc == user && istype(user.back, /obj/item/storage/backpack))
+ var/obj/item/storage/backpack/B = user.back
+ SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, src, user, FALSE, FALSE)
+ uses_left--
+ if(uses_left <= 0)
+ user.transferItemToLoc(src, A, TRUE)
+ var/mutable_appearance/balloon
+ var/mutable_appearance/balloon2
+ var/mutable_appearance/balloon3
+ if(isliving(A))
+ var/mob/living/M = A
+ M.DefaultCombatKnockdown(320) // Keep them from moving during the duration of the extraction
+ M.buckled = 0 // Unbuckle them to prevent anchoring problems
+ else
+ A.anchored = TRUE
+ A.density = FALSE
+ var/obj/effect/extraction_holder/holder_obj = new(A.loc)
+ holder_obj.appearance = A.appearance
+ A.forceMove(holder_obj)
+ balloon2 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_expand")
+ balloon2.pixel_y = 10
+ balloon2.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
+ holder_obj.add_overlay(balloon2)
+ sleep(4)
+ balloon = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_balloon")
+ balloon.pixel_y = 10
+ balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
+ holder_obj.cut_overlay(balloon2)
+ holder_obj.add_overlay(balloon)
+ playsound(holder_obj.loc, 'sound/items/fulext_deploy.wav', 50, 1, -3)
+ animate(holder_obj, pixel_z = 10, time = 20)
+ sleep(20)
+ animate(holder_obj, pixel_z = 15, time = 10)
+ sleep(10)
+ animate(holder_obj, pixel_z = 10, time = 10)
+ sleep(10)
+ animate(holder_obj, pixel_z = 15, time = 10)
+ sleep(10)
+ animate(holder_obj, pixel_z = 10, time = 10)
+ sleep(10)
+ playsound(holder_obj.loc, 'sound/items/fultext_launch.wav', 50, 1, -3)
+ animate(holder_obj, pixel_z = 1000, time = 30)
+ if(ishuman(A))
+ var/mob/living/carbon/human/L = A
+ L.SetUnconscious(0)
+ L.drowsyness = 0
+ L.SetSleeping(0)
+ sleep(30)
+ var/list/flooring_near_beacon = list()
+ for(var/turf/open/floor in orange(1, beacon))
+ flooring_near_beacon += floor
+ holder_obj.forceMove(pick(flooring_near_beacon))
+ animate(holder_obj, pixel_z = 10, time = 50)
+ sleep(50)
+ animate(holder_obj, pixel_z = 15, time = 10)
+ sleep(10)
+ animate(holder_obj, pixel_z = 10, time = 10)
+ sleep(10)
+ balloon3 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_retract")
+ balloon3.pixel_y = 10
+ balloon3.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
+ holder_obj.cut_overlay(balloon)
+ holder_obj.add_overlay(balloon3)
+ sleep(4)
+ holder_obj.cut_overlay(balloon3)
+ A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
+ A.density = initial(A.density)
+ animate(holder_obj, pixel_z = 0, time = 5)
+ sleep(5)
+ A.forceMove(holder_obj.loc)
+ qdel(holder_obj)
+ if(uses_left <= 0)
+ qdel(src)
/obj/item/fulton_core
name = "extraction beacon signaller"
diff --git a/code/modules/mining/machine_silo.dm b/code/modules/mining/machine_silo.dm
index 34b349b198..e6281bb695 100644
--- a/code/modules/mining/machine_silo.dm
+++ b/code/modules/mining/machine_silo.dm
@@ -243,3 +243,17 @@ GLOBAL_LIST_EMPTY(silo_access_logs)
sep = ", "
msg += "[amount < 0 ? "-" : "+"][val] [M.name]"
formatted = msg.Join()
+
+/obj/machinery/ore_silo/on_object_saved(var/depth = 0)
+ if(depth >= 10)
+ return ""
+ var/dat
+ var/datum/component/material_container/material_holder = GetComponent(/datum/component/material_container)
+ for(var/each in material_holder.materials)
+ var/amount = material_holder.materials[each] / MINERAL_MATERIAL_AMOUNT
+ var/datum/material/material_datum = each
+ while(amount > 0)
+ var/amount_in_stack = max(1, min(50, amount))
+ amount -= amount_in_stack
+ dat += "[dat ? ",\n" : ""][material_datum.sheet_type]{\n\tamount = [amount_in_stack]\n\t}"
+ return dat
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index 3976b1ebca..d81297d41f 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -2193,9 +2193,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 2)
if(-35 to -20)
H.throw_alert("tempfeel", /atom/movable/screen/alert/cold, 1)
- if(-20 to 0) //This is the sweet spot where air is considered normal
+ if(-20 to 1) //This is the sweet spot where air is considered normal
H.clear_alert("tempfeel")
- if(0 to 15) //When the air around you matches your body's temperature, you'll start to feel warm.
+ if(1 to 15) //When the air around you matches your body's temperature, you'll start to feel warm.
H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 1)
if(15 to 30)
H.throw_alert("tempfeel", /atom/movable/screen/alert/hot, 2)
diff --git a/code/modules/mob/living/carbon/human/species_types/anthropomorph.dm b/code/modules/mob/living/carbon/human/species_types/anthropomorph.dm
index 95cb9cca59..df129c6ff4 100644
--- a/code/modules/mob/living/carbon/human/species_types/anthropomorph.dm
+++ b/code/modules/mob/living/carbon/human/species_types/anthropomorph.dm
@@ -48,3 +48,4 @@
miss_sound = 'sound/weapons/slashmiss.ogg'
allowed_limb_ids = list("mammal","aquatic","avian", "human")
+ species_category = "robot"
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index 8516d1decf..196c5ff654 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -39,7 +39,7 @@
//Procs called while dead
/mob/living/carbon/proc/handle_death()
for(var/datum/reagent/R in reagents.reagent_list)
- if(R.chemical_flags & REAGENT_DEAD_PROCESS)
+ if(R.chemical_flags & REAGENT_DEAD_PROCESS && !is_reagent_processing_invalid(R, src))
R.on_mob_dead(src)
///////////////
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 5cbb68eceb..2488fe5127 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -125,7 +125,7 @@
if(IS_STAMCRIT(src))
to_chat(src, "You're too exhausted to crawl [(CHECK_MOBILITY(L, MOBILITY_STAND)) ? "under": "over"] [L].")
return TRUE
- combat_flags &= COMBAT_FLAG_ATTEMPTING_CRAWL
+ combat_flags |= COMBAT_FLAG_ATTEMPTING_CRAWL
visible_message("[src] is attempting to crawl [(CHECK_MOBILITY(L, MOBILITY_STAND)) ? "under" : "over"] [L].",
"You are now attempting to crawl [(CHECK_MOBILITY(L, MOBILITY_STAND)) ? "under": "over"] [L].",
target = L, target_message = "[src] is attempting to crawl [(CHECK_MOBILITY(L, MOBILITY_STAND)) ? "under" : "over"] you.")
diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm
index ca7960ff69..a35558884b 100644
--- a/code/modules/mob/living/living_movement.dm
+++ b/code/modules/mob/living/living_movement.dm
@@ -36,6 +36,8 @@
if(ismob(mover))
if(mover in buckled_mobs)
return TRUE
+ if(HAS_TRAIT(mover, TRAIT_BEING_CARRIED))
+ return TRUE //We're being carried and our carrier managed to pass, ergo, let us pass aswell.
var/mob/living/L = mover //typecast first, check isliving and only check this if living using short circuit
if(isliving(L) && lying && L.lying) //if we're both lying down and aren't already being thrown/shipped around, don't pass
return FALSE
diff --git a/code/modules/movespeed/modifiers/mobs.dm b/code/modules/movespeed/modifiers/mobs.dm
index ddeef393ac..71bc1020e2 100644
--- a/code/modules/movespeed/modifiers/mobs.dm
+++ b/code/modules/movespeed/modifiers/mobs.dm
@@ -15,6 +15,7 @@
/datum/movespeed_modifier/hunger
variable = TRUE
+ blacklisted_movetypes = FLOATING|FLYING
/datum/movespeed_modifier/slaughter
multiplicative_slowdown = -1
diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm
index b4f1acbed4..41e22de9e6 100644
--- a/code/modules/paperwork/pen.dm
+++ b/code/modules/paperwork/pen.dm
@@ -148,6 +148,10 @@
/obj/item/pen/afterattack(obj/O, mob/living/user, proximity)
. = ..()
//Changing name/description of items. Only works if they have the UNIQUE_RENAME object flag set
+ try_modify_object(O, user, proximity)
+
+/obj/item/pen/proc/try_modify_object(obj/O, mob/living/user, proximity)
+ set waitfor = FALSE
if(isobj(O) && proximity && (O.obj_flags & UNIQUE_RENAME))
var/penchoice = input(user, "What would you like to edit?", "Rename, change description or reset both?") as null|anything in list("Rename","Change description","Reset")
if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE))
diff --git a/code/modules/pool/pool_controller.dm b/code/modules/pool/pool_controller.dm
index 142690566b..ff52fb9fef 100644
--- a/code/modules/pool/pool_controller.dm
+++ b/code/modules/pool/pool_controller.dm
@@ -235,10 +235,10 @@
if(POOL_SCALDING) //Scalding
M.adjust_bodytemperature(50,0,500)
if(POOL_WARM) //Warm
- M.adjust_bodytemperature(20,0,360) //Heats up mobs till the thermometer shows up
+ M.adjust_bodytemperature(20,0,323.15) //Heats up mobs till the thermometer shows up
//Normal temp does nothing, because it's just room temperature water.
if(POOL_COOL)
- M.adjust_bodytemperature(-20,250) //Cools mobs till the thermometer shows up
+ M.adjust_bodytemperature(-20,274.15) //Cools mobs till the thermometer shows up
if(POOL_FRIGID) //Freezing
M.adjust_bodytemperature(-60) //cool mob at -35k per cycle, less would not affect the mob enough.
if(M.bodytemperature <= 50 && !M.stat)
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 06bf298454..bbd77ad665 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -1,5 +1,6 @@
#define DUALWIELD_PENALTY_EXTRA_MULTIPLIER 1.4
+#define FIRING_PIN_REMOVAL_DELAY 50
/obj/item/gun
name = "gun"
@@ -63,7 +64,7 @@
var/obj/item/firing_pin/pin = /obj/item/firing_pin //standard firing pin for most guns
var/no_pin_required = FALSE //whether the gun can be fired without a pin
- var/obj/item/flashlight/gun_light
+ var/obj/item/flashlight/seclite/gun_light
var/can_flashlight = FALSE
var/gunlight_state = "flight"
var/obj/item/kitchen/knife/bayonet
@@ -115,23 +116,28 @@
QDEL_NULL(chambered)
return ..()
-/obj/item/gun/CheckParts(list/parts_list)
- ..()
- var/obj/item/gun/G = locate(/obj/item/gun) in contents
- if(G)
- G.forceMove(loc)
- QDEL_NULL(G.pin)
- visible_message("[G] can now fit a new pin, but the old one was destroyed in the process.", null, null, 3)
- qdel(src)
-
/obj/item/gun/examine(mob/user)
. = ..()
- if(no_pin_required)
- return
- if(pin)
- . += "It has \a [pin] installed."
- else
- . += "It doesn't have a firing pin installed, and won't fire."
+ if(!no_pin_required)
+ if(pin)
+ . += "It has \a [pin] installed."
+ . += "[pin] looks like it could be removed with some tools."
+ else
+ . += "It doesn't have a firing pin installed, and won't fire."
+
+ if(gun_light)
+ . += "It has \a [gun_light] [can_flashlight ? "" : "permanently "]mounted on it."
+ if(can_flashlight) //if it has a light and this is false, the light is permanent.
+ . += "[gun_light] looks like it can be unscrewed from [src]."
+ else if(can_flashlight)
+ . += "It has a mounting point for a seclite."
+
+ if(bayonet)
+ . += "It has \a [bayonet] [can_bayonet ? "" : "permanently "]affixed to it."
+ if(can_bayonet) //if it has a bayonet and this is false, the bayonet is permanent.
+ . += "[bayonet] looks like it can be unscrewed from [src]."
+ else if(can_bayonet)
+ . += "It has a bayonet lug on it."
/obj/item/gun/equipped(mob/living/user, slot)
. = ..()
@@ -239,7 +245,7 @@
return
if(weapon_weight == WEAPON_HEAVY && user.get_inactive_held_item())
- to_chat(user, "You need both hands free to fire \the [src]!")
+ to_chat(user, "You need both hands free to fire [src]!")
return
user.DelayNextAction()
@@ -417,12 +423,12 @@
if(!gun_light)
if(!user.transferItemToLoc(I, src))
return
- to_chat(user, "You click \the [S] into place on \the [src].")
+ to_chat(user, "You click [S] into place on [src].")
if(S.on)
set_light(0)
- gun_light = S
+ set_gun_light(S)
update_gunlight(user)
- alight = new /datum/action/item_action/toggle_gunlight(src)
+ alight = new(src)
if(loc == user)
alight.Grant(user)
else if(istype(I, /obj/item/kitchen/knife))
@@ -431,27 +437,133 @@
return ..()
if(!user.transferItemToLoc(I, src))
return
- to_chat(user, "You attach \the [K] to the front of \the [src].")
+ to_chat(user, "You attach [K] to [src]'s bayonet lug.")
bayonet = K
update_icon()
- else if(I.tool_behaviour == TOOL_SCREWDRIVER)
- if(gun_light)
- var/obj/item/flashlight/seclite/S = gun_light
- to_chat(user, "You unscrew the seclite from \the [src].")
- gun_light = null
- S.forceMove(get_turf(user))
- update_gunlight(user)
- S.update_brightness(user)
- QDEL_NULL(alight)
- if(bayonet)
- to_chat(user, "You unscrew the bayonet from \the [src].")
- var/obj/item/kitchen/knife/K = bayonet
- K.forceMove(get_turf(user))
- bayonet = null
- update_icon()
else
return ..()
+/obj/item/gun/screwdriver_act(mob/living/user, obj/item/I)
+ . = ..()
+ if(.)
+ return
+ if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ return
+ if((can_flashlight && gun_light) && (can_bayonet && bayonet)) //give them a choice instead of removing both
+ var/list/possible_items = list(gun_light, bayonet)
+ var/obj/item/item_to_remove = input(user, "Select an attachment to remove", "Attachment Removal") as null|obj in possible_items
+ if(!item_to_remove || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ return
+ return remove_gun_attachment(user, I, item_to_remove)
+
+ else if(gun_light && can_flashlight) //if it has a gun_light and can_flashlight is false, the flashlight is permanently attached.
+ return remove_gun_attachment(user, I, gun_light, "unscrewed")
+
+ else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed
+ return remove_gun_attachment(user, I, bayonet, "unfix")
+
+ else if(pin && user.is_holding(src))
+ user.visible_message(span_warning("[user] attempts to remove [pin] from [src] with [I]."),
+ span_notice("You attempt to remove [pin] from [src]. (It will take [DisplayTimeText(FIRING_PIN_REMOVAL_DELAY)].)"), null, 3)
+ if(I.use_tool(src, user, FIRING_PIN_REMOVAL_DELAY, volume = 50))
+ if(!pin) //check to see if the pin is still there, or we can spam messages by clicking multiple times during the tool delay
+ return
+ user.visible_message(span_notice("[pin] is pried out of [src] by [user], destroying the pin in the process."),
+ span_warning("You pry [pin] out with [I], destroying the pin in the process."), null, 3)
+ QDEL_NULL(pin)
+ return TRUE
+
+/obj/item/gun/welder_act(mob/living/user, obj/item/I)
+ . = ..()
+ if(.)
+ return
+ if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ return
+ if(pin && user.is_holding(src))
+ user.visible_message(span_warning("[user] attempts to remove [pin] from [src] with [I]."),
+ span_notice("You attempt to remove [pin] from [src]. (It will take [DisplayTimeText(FIRING_PIN_REMOVAL_DELAY)].)"), null, 3)
+ if(I.use_tool(src, user, FIRING_PIN_REMOVAL_DELAY, 5, volume = 50))
+ if(!pin) //check to see if the pin is still there, or we can spam messages by clicking multiple times during the tool delay
+ return
+ user.visible_message(span_notice("[pin] is spliced out of [src] by [user], melting part of the pin in the process."),
+ span_warning("You splice [pin] out of [src] with [I], melting part of the pin in the process."), null, 3)
+ QDEL_NULL(pin)
+ return TRUE
+
+/obj/item/gun/wirecutter_act(mob/living/user, obj/item/I)
+ . = ..()
+ if(.)
+ return
+ if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ return
+ if(pin && user.is_holding(src))
+ user.visible_message(span_warning("[user] attempts to remove [pin] from [src] with [I]."),
+ span_notice("You attempt to remove [pin] from [src]. (It will take [DisplayTimeText(FIRING_PIN_REMOVAL_DELAY)].)"), null, 3)
+ if(I.use_tool(src, user, FIRING_PIN_REMOVAL_DELAY, volume = 50))
+ if(!pin) //check to see if the pin is still there, or we can spam messages by clicking multiple times during the tool delay
+ return
+ user.visible_message(span_notice("[pin] is ripped out of [src] by [user], mangling the pin in the process."),
+ span_warning("You rip [pin] out of [src] with [I], mangling the pin in the process."), null, 3)
+ QDEL_NULL(pin)
+ return TRUE
+
+/obj/item/gun/proc/remove_gun_attachment(mob/living/user, obj/item/tool_item, obj/item/item_to_remove, removal_verb)
+ if(tool_item)
+ tool_item.play_tool_sound(src)
+ to_chat(user, span_notice("You [removal_verb ? removal_verb : "remove"] [item_to_remove] from [src]."))
+ item_to_remove.forceMove(drop_location())
+
+ if(Adjacent(user) && !issilicon(user))
+ user.put_in_hands(item_to_remove)
+
+ if(item_to_remove == bayonet)
+ return clear_bayonet()
+ else if(item_to_remove == gun_light)
+ return clear_gunlight()
+
+/obj/item/gun/proc/clear_bayonet()
+ if(!bayonet)
+ return
+ bayonet = null
+ update_appearance()
+ return TRUE
+
+/obj/item/gun/proc/clear_gunlight()
+ if(!gun_light)
+ return
+ var/obj/item/flashlight/seclite/removed_light = gun_light
+ set_gun_light(null)
+ update_gunlight()
+ removed_light.update_brightness()
+ QDEL_NULL(alight)
+ return TRUE
+
+/**
+ * Swaps the gun's seclight, dropping the old seclight if it has not been qdel'd.
+ *
+ * Returns the former gun_light that has now been replaced by this proc.
+ * Arguments:
+ * * new_light - The new light to attach to the weapon. Can be null, which will mean the old light is removed with no replacement.
+ */
+/obj/item/gun/proc/set_gun_light(obj/item/flashlight/seclite/new_light)
+ // Doesn't look like this should ever happen? We're replacing our old light with our old light?
+ if(gun_light == new_light)
+ CRASH("Tried to set a new gun light when the old gun light was also the new gun light.")
+
+ . = gun_light
+
+ // If there's an old gun light that isn't being QDELETED, detatch and drop it to the floor.
+ if(!QDELETED(gun_light))
+ if(gun_light.loc == src)
+ gun_light.forceMove(get_turf(src))
+
+ // If there's a new gun light to be added, attach and move it to the gun.
+ if(new_light)
+ if(new_light.loc != src)
+ new_light.forceMove(src)
+
+ gun_light = new_light
+
/obj/item/gun/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_scope_zoom))
zoom(user, user.dir)
@@ -606,9 +718,16 @@
user.client.view_size.zoomIn()
/obj/item/gun/handle_atom_del(atom/A)
+ if(A == pin)
+ pin = null
if(A == chambered)
chambered = null
update_icon()
+ if(A == bayonet)
+ clear_bayonet()
+ if(A == gun_light)
+ clear_gunlight()
+ return ..()
/obj/item/gun/proc/getinaccuracy(mob/living/user, bonus_spread, stamloss)
return 0 // Replacement TBD: Exponential curved aim instability system.
@@ -642,3 +761,6 @@
. = recoil
if(user && !user.has_gravity())
. = recoil*5
+
+#undef FIRING_PIN_REMOVAL_DELAY
+#undef DUALWIELD_PENALTY_EXTRA_MULTIPLIER
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index 07fc4bf9de..8d467c9901 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -215,7 +215,7 @@
if(isliving(target))
var/mob/living/L = target
hit_limb = L.check_limb_hit(def_zone)
- SEND_SIGNAL(src, COMSIG_PROJECTILE_SELF_ON_HIT, firer, target, Angle, hit_limb)
+ SEND_SIGNAL(src, COMSIG_PROJECTILE_SELF_ON_HIT, firer, target, Angle, hit_limb, blocked)
var/turf/target_loca = get_turf(target)
var/hitx
diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm
index 922e14e580..7c563b3cb1 100644
--- a/code/modules/reagents/chemistry/holder.dm
+++ b/code/modules/reagents/chemistry/holder.dm
@@ -345,6 +345,8 @@
if(owner && reagent)
if(!owner.reagent_check(reagent, delta_time, times_fired) != TRUE)
return
+ if(is_reagent_processing_invalid(reagent, owner))
+ return reagent.on_invalid_process(owner, delta_time, times_fired)
if(liverless && !reagent.self_consuming) //need to be metabolized
return
if(!reagent.metabolizing)
diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm
index c49b2cc14c..b2978f3066 100644
--- a/code/modules/reagents/chemistry/machinery/chem_master.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_master.dm
@@ -398,14 +398,23 @@
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
+ var/processtype
+ if(CHECK_MULTIPLE_BITFIELDS(R.chemical_flags, (REAGENT_ROBOTIC_PROCESS | REAGENT_ORGANIC_PROCESS)))
+ processtype = "Both robots and organics"
+ else if(R.chemical_flags & REAGENT_ROBOTIC_PROCESS)
+ processtype = "Robots only"
+ else if(R.chemical_flags & REAGENT_ORGANIC_PROCESS)
+ processtype = "Organics only"
+ else
+ processtype = "Noone?! (Report this to Nanotrasen's spacetime department immediately)"
if(istype(R, /datum/reagent/fermi))
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
- analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
+ analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "processType" = processtype, "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
- analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity)
+ analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "processType" = processtype, "purityF" = R.purity)
screen = "analyze"
return TRUE
diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm
index 154a58cdfd..fecb9e3dbf 100644
--- a/code/modules/reagents/chemistry/reagents.dm
+++ b/code/modules/reagents/chemistry/reagents.dm
@@ -50,7 +50,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
var/inverse_chem_val = 0 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
var/inverse_chem // What chem is metabolised when purity is below inverse_chem_val, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/metabolizing = FALSE
- var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
+ var/chemical_flags = REAGENT_ORGANIC_PROCESS // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME, REAGENT_ORGANIC_PROCESS, REAGENT_ROBOTIC_PROCESS
var/value = REAGENT_VALUE_NONE //How much does it sell for in cargo?
var/datum/material/material //are we made of material?
@@ -87,6 +87,11 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
if(holder)
holder.remove_reagent(type, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
+//Called when an reagent is incompatible with its processing carbon (e.g. robot carbon and reagent with only organic processing)
+/datum/reagent/proc/on_invalid_process(mob/living/carbon/M)
+ if(holder)
+ holder.remove_reagent(type, INVALID_REAGENT_DISSIPATION) //Not influenced by normal metab rate nor efficiency.
+
//called when a mob processes chems when dead.
/datum/reagent/proc/on_mob_dead(mob/living/carbon/M)
if(!(chemical_flags & REAGENT_DEAD_PROCESS)) //justincase
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
index 72112d9a65..2f8ab6b8e6 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
@@ -41,10 +41,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(!iscarbon(L))
return
- var/mob/living/carbon/C = L
- if(HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM))
- C.reagents.remove_reagent(type, amount, FALSE)
-
/datum/reagent/consumable/ethanol/on_mob_life(mob/living/carbon/C)
if(HAS_TRAIT(C, TRAIT_TOXIC_ALCOHOL))
C.adjustToxLoss((boozepwr/25)*REAGENTS_EFFECT_MULTIPLIER,forced = TRUE)
diff --git a/code/modules/reagents/chemistry/reagents/impure_reagents.dm b/code/modules/reagents/chemistry/reagents/impure_reagents.dm
index 63f62406b5..23cc31d591 100644
--- a/code/modules/reagents/chemistry/reagents/impure_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/impure_reagents.dm
@@ -3,7 +3,7 @@
//Invert = Whole conversion
/datum/reagent/impure
- chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME //by default, it will stay hidden on splitting, but take the name of the source on inverting
+ chemical_flags = REAGENT_INVISIBLE | REAGENT_SNEAKYNAME | REAGENT_ORGANIC_PROCESS //by default, it will stay hidden on splitting, but take the name of the source on inverting
/datum/reagent/impure/fermiTox
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index e1f8d5366c..650409b5cc 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -17,6 +17,7 @@
/datum/reagent/medicine/leporazine
name = "Leporazine"
description = "Leporazine will effectively regulate a patient's body temperature, ensuring it never leaves safe levels."
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 8.4
color = "#82b8aa"
value = REAGENT_VALUE_COMMON
@@ -32,6 +33,7 @@
name = "Adminordrazine"
description = "It's magic. We don't have to explain it."
color = "#ffffff"
+ chemical_flags = REAGENT_ALL_PROCESS
can_synth = FALSE
taste_description = "badmins"
value = REAGENT_VALUE_GLORIOUS
@@ -103,6 +105,7 @@
name = "Synaptizine"
description = "Increases resistance to stuns as well as reducing drowsiness and hallucinations."
color = "#FF00FF"
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 4
/datum/reagent/medicine/synaptizine/on_mob_life(mob/living/carbon/M)
@@ -121,6 +124,7 @@
name = "Diphen-Synaptizine"
description = "Reduces drowsiness, hallucinations, and Histamine from body."
color = "#EC536D" // rgb: 236, 83, 109
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 5.2
value = REAGENT_VALUE_COMMON
@@ -140,6 +144,7 @@
name = "Inacusiate"
description = "Instantly restores all hearing to the patient, but does not cure deafness."
color = "#6600FF" // rgb: 100, 165, 255
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 2
value = 10
@@ -152,6 +157,7 @@
description = "A chemical mixture with almost magical healing powers. Its main limitation is that the patient's body temperature must be under 270K for it to metabolise correctly."
color = "#0000C8"
taste_description = "sludge"
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 11
value = REAGENT_VALUE_COMMON
@@ -183,6 +189,7 @@
color = "#0000C8"
taste_description = "muscle"
metabolization_rate = 1.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 13
value = REAGENT_VALUE_COMMON
@@ -199,6 +206,7 @@
description = "A mixture of cryoxadone and slime jelly, that apparently inverses the requirement for its activation."
color = "#f7832a"
taste_description = "spicy jelly"
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 12
value = REAGENT_VALUE_UNCOMMON
@@ -232,6 +240,7 @@
description = "A powder derived from fish toxin, Rezadone can effectively treat genetic damage as well as restoring minor wounds. Overdose will cause intense nausea and minor toxin damage."
reagent_state = SOLID
color = "#669900" // rgb: 102, 153, 0
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
taste_description = "fish"
pH = 12.2
@@ -265,6 +274,7 @@
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with. Also reduces infection in serious burns."
color = "#f2f2f2"
metabolization_rate = 0.1 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 8.1
//Goon Chems. Ported mainly from Goonstation. Easily mixable (or not so easily) and provide a variety of effects.
@@ -394,6 +404,7 @@
reagent_state = LIQUID
color = "#DCDCDC"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 60
taste_description = "sweetness and salt"
var/extra_regen = 0.25 // in addition to acting as temporary blood, also add this much to their actual blood per tick
@@ -527,6 +538,7 @@
reagent_state = LIQUID
color = "#000000"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "ash"
pH = 5
@@ -578,6 +590,7 @@
reagent_state = LIQUID
color = "#19C832"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "acid"
pH = 1.5
@@ -597,6 +610,7 @@
reagent_state = LIQUID
color = "#14FF3C"
metabolization_rate = 2 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 12 //It's a reducing agent
/datum/reagent/medicine/potass_iodide/on_mob_life(mob/living/carbon/M)
@@ -610,6 +624,7 @@
reagent_state = LIQUID
color = "#003153" // RGB 0, 49, 83
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 8.9
value = REAGENT_VALUE_COMMON //uncraftable
@@ -624,6 +639,7 @@
reagent_state = LIQUID
color = "#E6FFF0"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 1 //One of the best buffers, NEVERMIND!
value = REAGENT_VALUE_UNCOMMON
var/healtoxinlover = FALSE
@@ -677,6 +693,7 @@
reagent_state = LIQUID
color = "#00FFFF"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 2
/datum/reagent/medicine/salbutamol/on_mob_life(mob/living/carbon/M)
@@ -693,6 +710,7 @@
reagent_state = LIQUID
color = "#FF6464"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 11
/datum/reagent/medicine/perfluorodecalin/on_mob_life(mob/living/carbon/human/M)
@@ -871,6 +889,7 @@
reagent_state = LIQUID
color = "#FFFFFF"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "dull toxin"
pH = 10
@@ -901,6 +920,7 @@
reagent_state = LIQUID
color = "#000000"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 35
pH = 12
value = REAGENT_VALUE_UNCOMMON
@@ -931,6 +951,7 @@
reagent_state = LIQUID
color = "#D2FFFA"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
pH = 10.2
@@ -966,6 +987,7 @@
reagent_state = LIQUID
color = "#A0E85E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "magnets"
pH = 0
value = REAGENT_VALUE_RARE
@@ -1031,6 +1053,7 @@
description = "Efficiently restores brain damage."
color = "#DCDCFF"
pH = 10.4
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/mannitol/on_mob_life(mob/living/carbon/C)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2*REAGENTS_EFFECT_MULTIPLIER)
@@ -1042,6 +1065,7 @@
name = "Neurine"
description = "Reacts with neural tissue, helping reform damaged connections. Can cure minor traumas."
color = "#EEFF8F"
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/neurine/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!(method == INJECT))
@@ -1071,6 +1095,7 @@
color = "#5096C8"
taste_description = "acid"
pH = 2
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
M.jitteriness = 0
@@ -1106,6 +1131,7 @@
metabolization_rate = 0.5 * REAGENTS_METABOLISM
overdose_threshold = 60
pH = 8.7
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_RARE
/datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L)
@@ -1144,6 +1170,7 @@
reagent_state = LIQUID
color = "#FFFFF0"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
pH = 6.7
/datum/reagent/medicine/insulin/on_mob_life(mob/living/carbon/M)
@@ -1176,6 +1203,7 @@
description = "Restores oxygen loss. Overdose causes it instead."
reagent_state = LIQUID
color = "#13d2f0"
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
pH = 9.7
@@ -1239,6 +1267,7 @@
reagent_state = LIQUID
pH = 8.5
color = "#5dc1f0"
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/inaprovaline/on_mob_life(mob/living/carbon/M)
if(M.losebreath >= 5)
@@ -1292,6 +1321,7 @@
reagent_state = SOLID
color = "#555555"
pH = 11
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_EXCEPTIONAL
/datum/reagent/medicine/syndicate_nanites/on_mob_life(mob/living/carbon/M)
@@ -1313,6 +1343,7 @@
reagent_state = SOLID
color = "#555555"
pH = 11
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_VERY_RARE
/datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M)
@@ -1447,6 +1478,7 @@
color = "#C1151D"
overdose_threshold = 30
value = REAGENT_VALUE_VERY_RARE
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/changelingadrenaline/on_mob_life(mob/living/carbon/metabolizer, delta_time, times_fired)
..()
@@ -1480,6 +1512,7 @@
description = "Drastically increases movement speed."
color = "#AE151D"
metabolization_rate = 2.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/medicine/changelinghaste/on_mob_metabolize(mob/living/L)
..()
@@ -1495,6 +1528,7 @@
name = "Corazone"
description = "A medication used to treat pain, fever, and inflammation, along with heart attacks."
color = "#F5F5F5"
+ chemical_flags = REAGENT_ALL_PROCESS
self_consuming = TRUE
pH = 12.5
@@ -1594,6 +1628,7 @@
reagent_state = LIQUID
color = "#07E79E"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
pH = 9.12
value = REAGENT_VALUE_COMMON
@@ -1629,6 +1664,7 @@
reagent_state = SOLID
color = "#FFFFD0"
metabolization_rate = 1.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_UNCOMMON
/datum/reagent/medicine/silibinin/on_mob_life(mob/living/carbon/M)
@@ -1642,6 +1678,7 @@
reagent_state = SOLID
color = "#9423FF"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 50
taste_description = "numbing bitterness"
value = REAGENT_VALUE_RARE
@@ -1671,6 +1708,7 @@
taste_mult = 4
can_synth = FALSE
overdose_threshold = 30
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_UNCOMMON // while it's 'rare', it can be milked from the wisdom cow
/datum/reagent/medicine/liquid_wisdom/on_mob_life(mob/living/carbon/C) //slightly stronger mannitol, from the wisdom cow
@@ -1688,6 +1726,7 @@
reagent_state = LIQUID
color = "#bb2424"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 20
/// How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound
var/clot_rate = 0.25
@@ -1742,18 +1781,21 @@
reagent_state = LIQUID
color = "#D7C9C6"
metabolization_rate = 0.2 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
/datum/reagent/medicine/system_cleaner/on_mob_life(mob/living/carbon/M)
. = ..()
if(HAS_TRAIT(M, TRAIT_ROBOTIC_ORGANISM))
- M.adjustToxLoss(-0.2, toxins_type = TOX_SYSCORRUPT)
+ M.adjustToxLoss(-0.4*REAGENTS_EFFECT_MULTIPLIER, toxins_type = TOX_SYSCORRUPT)
else
- M.adjustToxLoss(0.5)
+ M.adjustToxLoss(0.5*REAGENTS_EFFECT_MULTIPLIER)
+ . = 1
/datum/reagent/medicine/system_cleaner/overdose_process(mob/living/carbon/M)
. = ..()
if(HAS_TRAIT(M, TRAIT_ROBOTIC_ORGANISM))
- M.adjustToxLoss(0.4, toxins_type = TOX_SYSCORRUPT) //inverts its positive effect on overdose, for organics it's just more toxic
+ M.adjustToxLoss(0.8*REAGENTS_EFFECT_MULTIPLIER, toxins_type = TOX_SYSCORRUPT) //inverts its positive effect on overdose, for organics it's just more toxic
else
- M.adjustToxLoss(0.5)
+ M.adjustToxLoss(0.5*REAGENTS_EFFECT_MULTIPLIER)
+ . = 1
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index a378880567..26d248169a 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -1,6 +1,7 @@
/datum/reagent/blood
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"= null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null,"quirks"=null)
name = "Blood"
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_UNCOMMON // $$$ blood ""donations"" $$$
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
description = "Blood from some creature."
@@ -223,6 +224,7 @@
/datum/reagent/vaccine
//data must contain virus type
name = "Vaccine"
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#C81040" // rgb: 200, 16, 64
taste_description = "slime"
@@ -243,6 +245,7 @@
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen."
color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
taste_description = "water"
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 150 //Imagine drinking a gallon of water
var/cooling_temperature = 2
glass_icon_state = "glass_clear"
@@ -339,6 +342,7 @@
name = "Holy Water"
description = "Water blessed by some deity."
color = "#E0E8EF" // rgb: 224, 232, 239
+ chemical_flags = REAGENT_ALL_PROCESS
glass_icon_state = "glass_clear"
glass_name = "glass of holy water"
glass_desc = "A glass of holy water."
@@ -474,6 +478,7 @@
name = "Hell Water"
description = "YOUR FLESH! IT BURNS!"
taste_description = "burning"
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_VERY_RARE
/datum/reagent/hellwater/on_mob_life(mob/living/carbon/M)
@@ -533,6 +538,7 @@
/datum/reagent/lube
name = "Space Lube"
description = "Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. giggity."
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#009CA8" // rgb: 0, 156, 168
taste_description = "cherry" // by popular demand
var/lube_kind = TURF_WET_LUBE ///What kind of slipperiness gets added to turfs.
@@ -644,6 +650,7 @@
description = "A humanizing toxin."
color = "#5EFF3B" //RGB: 94, 255, 59
metabolization_rate = INFINITY //So it instantly removes all of itself
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "slime"
value = REAGENT_VALUE_RARE
var/datum/species/race = /datum/species/human
@@ -808,6 +815,7 @@
/datum/reagent/slime_toxin
name = "Slime Mutation Toxin"
description = "A toxin that turns organic material into slime."
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#5EFF3B" //RGB: 94, 255, 59
taste_description = "slime"
metabolization_rate = 0.2
@@ -847,6 +855,7 @@
description = "This toxin will rapidly change the DNA of human beings. Commonly used by Syndicate spies and assassins in need of an emergency ID change."
color = "#5EFF3B" //RGB: 94, 255, 59
metabolization_rate = INFINITY
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "slime"
value = REAGENT_VALUE_RARE
@@ -873,6 +882,7 @@
name = "Gluttony's Blessing"
description = "An advanced corruptive toxin produced by something terrible."
color = "#5EFF3B" //RGB: 94, 255, 59
+ chemical_flags = REAGENT_ALL_PROCESS
can_synth = FALSE
taste_description = "decay"
value = REAGENT_VALUE_GLORIOUS
@@ -1086,6 +1096,7 @@
/datum/reagent/radium
name = "Radium"
description = "Radium is an alkaline earth metal. It is extremely radioactive."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = SOLID
color = "#C7C7C7" // rgb: 199,199,199
taste_description = "the colour blue and regret"
@@ -1112,6 +1123,7 @@
/datum/reagent/space_cleaner/sterilizine
name = "Sterilizine"
description = "Sterilizes wounds in preparation for surgery."
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#e6f1f5" // rgb: 200, 165, 220
taste_description = "bitterness"
pH = 10.5
@@ -1138,6 +1150,7 @@
reagent_state = SOLID
taste_description = "iron"
pH = 6
+ chemical_flags = REAGENT_ALL_PROCESS
overdose_threshold = 30
color = "#c2391d"
material = /datum/material/iron
@@ -1190,6 +1203,7 @@
/datum/reagent/uranium
name ="Uranium"
description = "A silvery-white metallic chemical element in the actinide series, weakly radioactive."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = SOLID
color = "#B8B8C0" // rgb: 184, 184, 192
taste_description = "the inside of a reactor"
@@ -1219,6 +1233,7 @@
/datum/reagent/bluespace
name = "Bluespace Dust"
description = "A dust composed of microscopic bluespace crystals, with minor space-warping properties."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = SOLID
color = "#0000CC"
taste_description = "fizzling blue"
@@ -1245,6 +1260,7 @@
/datum/reagent/telecrystal
name = "Telecrystal Dust"
description = "A blood-red dust comprised of something that was much more useful when it was intact."
+ chemical_flags = REAGENT_ALL_PROCESS //Sure?
reagent_state = SOLID
color = "#660000" // rgb: 102, 0, 0.
taste_description = "contraband"
@@ -1269,6 +1285,7 @@
name = "Welding fuel"
description = "Required for welders. Flamable."
color = "#660000" // rgb: 102, 0, 0
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "gross metal"
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of welder fuel"
@@ -1357,6 +1374,7 @@
name = "EZ Clean"
description = "A powerful, acidic cleaner sold by Waffle Co. Affects organic matter while leaving other objects unaffected."
metabolization_rate = 1.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "acid"
pH = 2
value = REAGENT_VALUE_RARE
@@ -1559,6 +1577,7 @@
description = "An unstable experimental gas that greatly increases the energy of those that inhale it"
reagent_state = GAS
metabolization_rate = 1.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
color = "E1A116"
taste_description = "sourness"
value = REAGENT_VALUE_EXCEPTIONAL
@@ -1827,6 +1846,7 @@
/datum/reagent/colorful_reagent
name = "Colorful Reagent"
description = "Thoroughly sample the rainbow."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = LIQUID
color = "#FFFF00"
var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700")
@@ -2117,6 +2137,7 @@
color = "#123524" // RGB (18, 53, 36)
metabolization_rate = INFINITY
can_synth = FALSE
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "brains"
pH = 0.5
value = REAGENT_VALUE_GLORIOUS
@@ -2132,6 +2153,7 @@
name = "Magillitis"
description = "An experimental serum which causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas."
reagent_state = LIQUID
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#00f041"
value = REAGENT_VALUE_EXCEPTIONAL
@@ -2145,6 +2167,7 @@
description = "A commercial chemical designed to help older men in the bedroom."//not really it just makes you a giant
color = "#ff0000"//strong red. rgb 255, 0, 0
var/current_size = RESIZE_DEFAULT_SIZE
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_COMMON
taste_description = "bitterness" // apparently what viagra tastes like
@@ -2233,6 +2256,7 @@
color = "#FAFF00"
taste_description = "acrid cinnamon"
metabolization_rate = 0.2 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS //Sorry robot lings, but you still get this.
value = REAGENT_VALUE_UNCOMMON
/datum/reagent/bz_metabolites/on_mob_metabolize(mob/living/L)
@@ -2320,7 +2344,7 @@
can_synth = FALSE
var/datum/dna/original_dna
var/reagent_ticks = 0
- chemical_flags = REAGENT_INVISIBLE
+ chemical_flags = REAGENT_INVISIBLE | REAGENT_ALL_PROCESS
value = REAGENT_VALUE_GLORIOUS
/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
@@ -2377,6 +2401,7 @@
description = "A powerful preservation agent, utilizing the preservative effects of formaldehyde with significantly less of the histamine."
reagent_state = LIQUID
color = "#f7685e"
+ chemical_flags = REAGENT_ALL_PROCESS
metabolization_rate = REAGENTS_METABOLISM * 0.25
@@ -2428,6 +2453,7 @@
color = "#050096" // rgb: 5, 0, 150
taste_mult = 0 // oderless and tasteless
metabolization_rate = 0.1 * REAGENTS_METABOLISM //20 times as long, so it's actually viable to use
+ chemical_flags = REAGENT_ALL_PROCESS
var/time_multiplier = 1 MINUTES //1 minute per unit of gravitum on objects. Seems overpowered, but the whole thing is very niche
/datum/reagent/gravitum/reaction_obj(obj/O, volume)
@@ -2507,6 +2533,7 @@
reagent_state = LIQUID
color = "#D2FFFA"
metabolization_rate = 0.75 * REAGENTS_METABOLISM // 5u (WOUND_DETERMINATION_CRITICAL) will last for ~17 ticks
+ chemical_flags = REAGENT_ALL_PROCESS
/// Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound
var/significant = FALSE
self_consuming = TRUE
@@ -2540,6 +2567,7 @@
name = "Eldritch Essence"
description = "Strange liquid that defies the laws of physics"
taste_description = "Ag'hsj'saje'sh"
+ chemical_flags = REAGENT_ALL_PROCESS
color = "#1f8016"
/datum/reagent/eldritch/on_mob_life(mob/living/carbon/M)
@@ -2624,6 +2652,7 @@
description = "A unknown red liquid, linked to healing of most moral wounds."
color = "#c10000"
metabolization_rate = REAGENTS_METABOLISM * 2.5
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/red_ichor/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-50)
@@ -2641,6 +2670,7 @@
description = "A unknown green liquid, linked to healing of most internal wounds."
color = "#158c00"
metabolization_rate = REAGENTS_METABOLISM * 2.5
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/green_ichor/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -100)
@@ -2658,6 +2688,7 @@
description = "A unknown blue liquid, linked to healing the mind."
color = "#0914e0"
metabolization_rate = REAGENTS_METABOLISM * 2.5
+ chemical_flags = REAGENT_ALL_PROCESS
/datum/reagent/blue_ichor/on_mob_life(mob/living/carbon/M)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -100)
diff --git a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
index 2e05f66cf8..94b83bdeca 100644
--- a/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
@@ -2,6 +2,7 @@
/datum/reagent/thermite
name = "Thermite"
description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = SOLID
color = "#550000"
taste_description = "sweet tasting metal"
@@ -44,6 +45,7 @@
reagent_state = LIQUID
color = "#FFC8C8"
metabolization_rate = 4
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "burning"
value = REAGENT_VALUE_COMMON
@@ -146,6 +148,7 @@
/datum/reagent/phlogiston
name = "Phlogiston"
description = "Catches you on fire and makes you ignite."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = LIQUID
color = "#FA00AF"
taste_description = "burning"
@@ -168,6 +171,7 @@
/datum/reagent/napalm
name = "Napalm"
description = "Very flammable."
+ chemical_flags = REAGENT_ALL_PROCESS
reagent_state = LIQUID
color = "#FA00AF"
taste_description = "burning"
@@ -197,6 +201,7 @@
color = "#0000DC"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
+ chemical_flags = REAGENT_ALL_PROCESS
value = REAGENT_VALUE_COMMON
/datum/reagent/cryostylane/on_mob_life(mob/living/carbon/M) //TODO: code freezing into an ice cube
@@ -215,6 +220,7 @@
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container."
color = "#64FAC8"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "bitterness"
value = REAGENT_VALUE_COMMON
@@ -230,6 +236,7 @@
reagent_state = LIQUID
color = "#20324D" //RGB: 32, 50, 77
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
taste_description = "charged metal"
var/shock_timer = 0
value = REAGENT_VALUE_VERY_RARE
diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
index 7cefc48159..af670c00dc 100644
--- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm
@@ -35,6 +35,7 @@
name = "Unstable mutagen"
description = "Might cause unpredictable mutations. Keep away from children."
color = "#00FF00"
+ chemical_flags = REAGENT_ALL_PROCESS
toxpwr = 0
taste_description = "slime"
taste_mult = 0.9
@@ -448,6 +449,7 @@
reagent_state = LIQUID
color = "#787878"
metabolization_rate = 0.125 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
toxpwr = 0
value = REAGENT_VALUE_VERY_RARE
@@ -495,6 +497,7 @@
reagent_state = LIQUID
color = "#B4004B"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
+ chemical_flags = REAGENT_ALL_PROCESS
toxpwr = 1
/datum/reagent/toxin/formaldehyde/on_mob_life(mob/living/carbon/M)
@@ -869,6 +872,7 @@
description = "A strong mineral acid with the molecular formula H2SO4."
color = "#00FF32"
toxpwr = 1
+ chemical_flags = REAGENT_ALL_PROCESS //Ever injected acid into a robot?
var/acidpwr = 10 //the amount of protection removed from the armour
taste_description = "acid"
self_consuming = TRUE
diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm
index 35871e0cb3..d542694236 100644
--- a/code/modules/research/techweb/_techweb.dm
+++ b/code/modules/research/techweb/_techweb.dm
@@ -19,6 +19,7 @@
var/list/research_logs = list() //IC logs.
var/largest_bomb_value = 0
var/organization = "Third-Party" //Organization name, used for display.
+ var/list/next_income = list() //To be applied on the next passive techweb income
var/list/last_bitcoins = list() //Current per-second production, used for display only.
var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console
var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on
@@ -105,10 +106,15 @@
V.rescan_views()
V.updateUsrDialog()
-/datum/techweb/proc/add_point_list(list/pointlist)
- for(var/i in pointlist)
- if(SSresearch.point_types[i] && pointlist[i] > 0)
- research_points[i] += pointlist[i]
+/datum/techweb/proc/add_point_list(list/pointlist, income = TRUE)
+ if(income) // i DO NOT TRUST byond to optimize this way properly
+ for(var/i in pointlist)
+ if(SSresearch.point_types[i] && pointlist[i] > 0)
+ next_income[i] += pointlist[i]
+ else
+ for(var/i in pointlist)
+ if(SSresearch.point_types[i] && pointlist[i] > 0)
+ research_points[i] += pointlist[i]
/datum/techweb/proc/add_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
@@ -116,6 +122,12 @@
l[i] = amount
add_point_list(l)
+/datum/techweb/proc/commit_income()
+ . = next_income.Copy()
+ add_point_list(next_income, income = FALSE)
+ for(var/i in next_income)
+ next_income[i] = 0
+
/datum/techweb/proc/remove_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] > 0)
@@ -170,16 +182,22 @@
/datum/techweb/proc/get_researched_nodes()
return researched_nodes - hidden_nodes
-/datum/techweb/proc/add_point_type(type, amount)
+/datum/techweb/proc/add_point_type(type, amount, income = TRUE)
if(!SSresearch.point_types[type] || (amount <= 0))
return FALSE
- research_points[type] += amount
+ if(income)
+ next_income[type] += amount
+ else
+ research_points[type] += amount
return TRUE
-/datum/techweb/proc/modify_point_type(type, amount)
+/datum/techweb/proc/modify_point_type(type, amount, income = TRUE)
if(!SSresearch.point_types[type])
return FALSE
- research_points[type] = max(0, research_points[type] + amount)
+ if(income && amount > 0)
+ next_income[type] += amount
+ else
+ research_points[type] = max(0, research_points[type] + amount)
return TRUE
/datum/techweb/proc/remove_point_type(type, amount)
diff --git a/code/modules/research/xenobiology/crossbreeding/_misc.dm b/code/modules/research/xenobiology/crossbreeding/_misc.dm
index 4684352ef5..97a87a5e01 100644
--- a/code/modules/research/xenobiology/crossbreeding/_misc.dm
+++ b/code/modules/research/xenobiology/crossbreeding/_misc.dm
@@ -92,6 +92,10 @@
icon_state = "capturedevice"
/obj/item/capturedevice/attack(mob/living/M, mob/user)
+ try_catching(M, user)
+
+/obj/item/capturedevice/proc/try_catching(mob/living/M, mob/user)
+ set waitfor = FALSE
if(length(contents))
to_chat(user, "The device already has something inside.")
return
@@ -116,7 +120,7 @@
to_chat(user, "This creature is too aggressive to capture.")
return
to_chat(user, "You store [M] in the capture device.")
- store(M)
+ store(M, user)
/obj/item/capturedevice/attack_self(mob/user)
if(contents.len)
@@ -125,7 +129,10 @@
else
to_chat(user, "The device is empty...")
-/obj/item/capturedevice/proc/store(var/mob/living/M)
+/obj/item/capturedevice/proc/store(var/mob/living/M, mob/user)
+ if(length(contents))
+ to_chat(user, "The device already has something inside.")
+ return
M.forceMove(src)
/obj/item/capturedevice/proc/release()
diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm
index 70cd28718c..9bf794a0a2 100644
--- a/code/modules/research/xenobiology/xenobiology.dm
+++ b/code/modules/research/xenobiology/xenobiology.dm
@@ -735,7 +735,10 @@
if(jb)
to_chat(user, "Your mind goes blank as you attempt to use the potion.")
return
+ try_transfer_mind(SM, user)
+/obj/item/slimepotion/transference/proc/try_transfer_mind(mob/living/simple_animal/SM, mob/user)
+ set waitfor = FALSE
prompted = 1
if(alert("This will permanently transfer your consciousness to [SM]. Are you sure you want to do this?",,"Yes","No")=="No")
prompted = 0
diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm
index 553cc2d043..2b212bd224 100644
--- a/code/modules/surgery/organs/lungs.dm
+++ b/code/modules/surgery/organs/lungs.dm
@@ -223,7 +223,6 @@
var/alert_type = null
if(ispath(breathing_class))
breathing_class = breathing_classes[breathing_class]
- var/list/gases = breathing_class.gases
alert_category = breathing_class.high_alert_category
alert_type = breathing_class.high_alert_datum
danger_reagent = breathing_class.danger_reagent
diff --git a/code/modules/vehicles/vehicle_key.dm b/code/modules/vehicles/vehicle_key.dm
index e34ad9253d..25dd40691c 100644
--- a/code/modules/vehicles/vehicle_key.dm
+++ b/code/modules/vehicles/vehicle_key.dm
@@ -13,3 +13,24 @@
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
+//START VECTORCARKEYS
+/obj/item/key/CMO
+ desc = "A keyring with a small steel key to the CMO\'s race hovercar."
+
+/obj/item/key/RD
+ desc = "A keyring with a small steel key to the RD\'s race hovercar."
+
+/obj/item/key/hop
+ desc = "A keyring with a small steel key to the HOP\'s race hovercar."
+
+/obj/item/key/hos
+ desc = "A keyring with a small steel key to the HOS\'s race hovercar."
+
+/obj/item/key/CE
+ desc = "A keyring with a small steel key to the CE\'s race hovercar."
+
+/obj/item/key/QM
+ desc = "A keyring with a small steel key to the QM\'s race hovercar."
+
+/obj/item/key/CAPT
+ desc = "A keyring with a small steel key to the Captain\'s race hovercar."
diff --git a/config/maps.txt b/config/maps.txt
index fdd211b27f..90fe7b0387 100644
--- a/config/maps.txt
+++ b/config/maps.txt
@@ -47,6 +47,10 @@ map spookystation
minplayers 150
endmap
+map festivestation
+ minplayers 150
+endmap
+
map multiz_debug
endmap
diff --git a/html/changelog.html b/html/changelog.html
index 139ca09efa..a19bed4578 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -50,6 +50,150 @@
-->
+
17 December 2021
+
DeltaFire15 updated:
+
+ - The time for admins to cancel events is 30 seconds again.
+
+
SandPoot updated:
+
+ - Fixes assembly holders.
+
+
+
13 December 2021
+
Putnam3145 updated:
+
+ - Per-minute science output fixed
+
+
+
12 December 2021
+
DeltaFire15 updated:
+
+ - Linters should no longer complain about afterattack sleeps.
+
+
+
11 December 2021
+
SandPoot updated:
+
+ - Borg speech is now centralized even inside lockers or something like that.
+
+
bunny232 updated:
+
+ - Cold blooded critters won't worry too much about the air around them being too hot even though their body temperature is the same as it.
+ - The warm pool is no longer nearly boiling and the cool pool no longer goes below 0C.
+
+
+
09 December 2021
+
DeltaFire15 updated:
+
+ - Linters should no longer scream.
+
+
Linzolle updated:
+
+ - it now only snows on festivestation instead of every map
+ - rain now triggers properly on spookystation
+
+
TripleShades updated:
+
+ - (Pubby) Gives Robotic's Lab Surgery a cautery
+
+
keronshb updated:
+
+ - Lets dynamic pick clock cultists midround
+
+
timothyteakettle updated:
+
+ - being fat no longer makes you slower when floating
+
+
+
05 December 2021
+
Arturlang updated:
+
+ - You can now put in LaTeX equations in TGUI paper if you insert them between two $ dollar signs
+
+
DeltaFire15 updated:
+
+ - Fireman carry no longer drops the carried person if passing over a prone individual.
+
+
+
03 December 2021
+
TripleShades updated:
+
+ - (Pubby) Holopad to surgery viewing area
+
+
+
02 December 2021
+
DeltaFire15 updated:
+
+ - Synthetics gained quasi-immunity to most chemicals, excluding some core medical chems and a few specific disruptive ones.
+ - Health analyzer, ChemMaster and chemical analyzer interactions with the chemical processing flag system.
+ - System Cleaner should now always update health as opposed to before.
+ - system cleaner is now twice as effective.
+
+
+
01 December 2021
+
DeltaFire15 updated:
+
+ - Pellets now care about block woundwise
+ - Pellet wound-bonus no longer stacks for the final calculation
+ - Embeds no longer bypass full blocking.
+ - Shields now work properly against unarmed / mob attacks.
+
+
+
28 November 2021
+
SandPoot updated:
+
+ - Legless sprite for it
+
+
TripleShades updated:
+
+ - (Meta) Adds meters to the refill/scrubber station outside Engineering
+ - (Meta) Adds a small light fixture to southeast solar access
+ - (Meta) Places an intercom to southeast solar access
+ - (Meta) Gives a cautery to Robotics
+ - (Meta) Camera to Incinerator
+ - (Meta) Linen bin to dorms
+ - (Box) Camera to Incinerator
+ - (Box) Painting mounts to Library
+ - (Pubby) Painting mounts to Library
+ - (Meta) Removes the example tanks from the Atmospherics gas chambers tweak: (Box) Moves the Bar camera from out behind the soda dispenser tweak: (Box) Gives dorm room 6 a double bed to start tweak: (Pubby) Moves linen bin in washroom to a table tweak: (Delta) Moves the plant in Medbay's Storage to not be in front of a vendor tweak: (Delta) Moves the gas miners and labels inside the Atmoshperics gas chambers to the centers
+ - (Box) Made the upper Execution Chamber airlock unable to be used by the AI
+ - (Box) Moves prison cell 4 and 6's shutter button to the wall
+
+
keronshb updated:
+
+ - FestiveMap
+ - Specific Truck and Ambulance vector cars
+ - Radials for those cars
+
+
+
25 November 2021
+
Arturlang updated:
+
+ - Buldmode mapgen save tool
+
+
SandPoot updated:
+
+ - Double Bed Type. Miners can also make Double Pod Beds to really feel like an Alaskan King.
+ - Bedsheets to match! Try to share those big blankets with a lizard if you see that they're shivering!
+ - Stuff that lets you interact with the benches and beds in-game, so that you too can enjoy being a king.
+ - Ports the Double Bed sprites from Skyrat.
+ - Dealt with some weirdness when buckling to beds.
+
+
+
24 November 2021
+
timothyteakettle updated:
+
+ - oil drum now recognises synthetic anthormorphs as synths
+
+
+
23 November 2021
+
TripleShades updated:
+
+ - (Pubby) Paramedic Office tweak: (Pubby) Moved Medbay delivery to the south hall entrance
+ - (Pubby) Morgue wall being labeled as Bar
+
+
21 November 2021
DeltaFire15 updated:
@@ -276,203 +420,6 @@
- Removed a panic from auxmos
- Properly implemented hysteresis on heat exchanger processing
-
-
16 October 2021
-
Ryll/Shaps updated:
-
- - Asay now supports pings (via using @[adminckey])
-
-
SandPoot updated:
-
- - If a gamemode fails to load too many times, a safe gamemode will be loaded instead.
- - Dynamic is no longer hardcoded, and you can now set a gamemode to be forced in the configs.
- - Equip delays are a bit less weird now, only relevant for coders/people who use straight jackets... on themself, since that's the only thing that uses it right now.
- - Toggling arousal will properly update your sprite.
- - That also means no spam when moving it in your hands.
-
-
WanderingFox95 updated:
-
- - Removes the quick attack loop (like TG did it)
-
-
dapnee updated:
-
- - BEPIS to science tweak: moved the courtroom
-
-
keronshb updated:
-
- - Adds the fat dart cigarette and to vendors
- - Adds the sprites for the fat dart
-
-
-
13 October 2021
-
Hatterhat updated:
-
- - Contraband dealers are now embracing their inner Old Space Westerner. Look for the Old West Surplus Crate on your mildly-hacked cargo console today.
-
-
MrJWhit updated:
-
- - Adds more fire-saftey closets and trashpiles to boxstation
- - Adds trashpiles to delta.
-
-
-
30 September 2021
-
Hatterhat updated:
-
- - The xenomorph infestation on Moon Outpost 19 is significantly less prone to outbreaks, theoretically.
-
-
Putnam3145 updated:
-
- - Minesweeper's "play on same board"
-
-
-
29 September 2021
-
Ghommie updated:
-
- - Animals are no loner n(e)igh-immune to stuttering.
- - Silicons and animals won't keep stuttering or slurring forever after being struck by something that made them like that in the first place (such as a Blue Space Artillery).
-
-
Hatterhat updated:
-
- - Reports from other stations' Wardens blasting themselves in sensitive places due to mishandled firearms has led to the introduction of a folding-stock safety for their shotgun, rendering it inoperable while the stock is folded.
- - Compact combat shotguns now stay compact when stored, by virtue of being unable to be extended while in a bag.
- - Reloading a shotgun with a shell clip now inflicts melee click delay.
-
-
LetterN updated:
-
- - clowncar railgun- i mean gun
- - more achivements
- - syndie carp can pick up the disky (and is smart now)
- - hooks most of the achivements, all of the heretics work now
-
-
Putnam3145 updated:
-
- - Lavaland can no longer be too cold for its natives to surivive
-
-
buffyuwu updated:
-
- - flannels can now be toggled in style from buttoned to unbuttoned
- - ports more rp and existing tg assets with minor edits into loadout selection
-
-
keronshb updated:
-
- - Ninja status back in the status menu
-
-
zeroisthebiggay updated:
-
- - the monkey shuttle brig
- - meta gets a prison
- - the floating fire extinguisher
- - fucks the motivation's cost.
- - a new maintenance ambience
-
-
-
28 September 2021
-
zeroisthebiggay updated:
-
- - helter skelter loot insanity
- - helter skelter comms insanity
-
-
-
27 September 2021
-
zeroisthebiggay updated:
-
- - helter skelter actually spawns
- - code\modules\mob\living\simple_animal\hostile\plaguerat.dm:139:warning: newmouse: variable defined but not used
-
-
-
25 September 2021
-
buffyuwu updated:
-
-
-
24 September 2021
-
zeroisthebiggay updated:
-
- - gremlins become shock immune
-
-
-
23 September 2021
-
KrabSpider updated:
-
- - cryogenics ain't a candidate for anomaly spawns anymore.
-
-
buffyuwu updated:
-
- - canvas and spray can are now sold in the fun vendor
-
-
-
22 September 2021
-
silicons updated:
-
- - dice bags can only hold dice
- - limb damage changes reverted
- - crawling can't be adrenals'd
-
-
-
20 September 2021
-
BlueWildrose updated:
-
- - Slime regenerative extracts now require five seconds of wait before they are used. They add 25 disgust when used.
-
-
DeltaFire15 updated:
-
- - Catsurgeons should now spawn at more reasonable locations if possible.
- - carded AIs can now be converted by conversion sigils (clockcult)
- - There is now a way to acquire nanite storage protocols (bepis, like the other protocols), as opposed to them existing with no way to acquire them.
- - Plastic golems are back to ventcrawler_nude instead of ventcrawler_always
-
-
Putnam3145 updated:
-
- - monstermos config added, disabled
-
-
buffyuwu updated:
-
- - fixed medihound sleeper ui display
- - Adds 4 redesigned jackets and 2 redesigned shirts to loadout
- - Holoparasites no long rename and recolor on relog
-
-
dapnee updated:
-
- - attaches an air vent that was just there on the AI sat, changes some areas to what they'd logically be
-
-
keronshb updated:
-
- - Plague Rats will no longer spawn thousands of dirt decals
- - Plague Rats will no longer spawn thousands of corpses
- - Plague Rats can't spawn or transform off station z anymore
- - Plague Rats shouldn't explosively grow instantly
- - Plague Rats won't spawn infinite miasma anymore.
- - Plague Rats health is now 100.
- - Plague Rats can now ventcrawl through everything to prevent farming.
- - Slaughter Demons Slam will now wound again on hit.
- - Damage for demons back up to 30
- - Wound Bonus for demons now at 0. image_add: Adds a sprite for the action bar
- - Changed the CTRL+SHIFT Click to an action button. People can see the cooldown now too.
- - PAIs can be emagged to reset master
-
-
qweq12yt updated:
-
- - Fixed space heaters not being able to be interacted/turned on in non powered areas
-
-
timothyteakettle updated:
-
- - removes passkey from access circuits as its not used anymore
- - a new mild trauma, **[REDACTED]**
-
-
zeroisthebiggay updated:
-
- - glass has do_after
- - box perma has power
- - missing madness mask sprites
- - The Spider Clan has recently taken up the Space Ninja project again along with the Syndicate. Space Ninjas have been drastically changed as a result, becoming much weaker and more stealth oriented. As a result of cutting costs per ninja, more ninjas were able to be hired. Expect to see them around more often.
- - prisoners cannot latejoin anymore
- - bone satchel onmob sprites
- - new tips
- - old tips
- - all medipens get inhands
- - some more brainhurt lines
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 1aa25dae05..0c24ab2b14 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -30302,3 +30302,104 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
keronshb:
- rscadd: 'Adds Cogscarab spell tweak: Cogscarabs gib now because I have no idea
how to fix the issue of dead pogscarabs eating up the limit.'
+2021-11-23:
+ TripleShades:
+ - rscadd: '(Pubby) Paramedic Office tweak: (Pubby) Moved Medbay delivery to the
+ south hall entrance'
+ - bugfix: (Pubby) Morgue wall being labeled as Bar
+2021-11-24:
+ timothyteakettle:
+ - bugfix: oil drum now recognises synthetic anthormorphs as synths
+2021-11-25:
+ Arturlang:
+ - rscadd: Buldmode mapgen save tool
+ SandPoot:
+ - rscadd: Double Bed Type. Miners can also make Double Pod Beds to really feel like
+ an Alaskan King.
+ - rscadd: Bedsheets to match! Try to share those big blankets with a lizard if you
+ see that they're shivering!
+ - code_imp: Stuff that lets you interact with the benches and beds in-game, so that
+ you too can enjoy being a king.
+ - imageadd: Ports the Double Bed sprites from Skyrat.
+ - bugfix: Dealt with some weirdness when buckling to beds.
+2021-11-28:
+ SandPoot:
+ - imageadd: Legless sprite for it
+ TripleShades:
+ - rscadd: (Meta) Adds meters to the refill/scrubber station outside Engineering
+ - rscadd: (Meta) Adds a small light fixture to southeast solar access
+ - rscadd: (Meta) Places an intercom to southeast solar access
+ - rscadd: (Meta) Gives a cautery to Robotics
+ - rscadd: (Meta) Camera to Incinerator
+ - rscadd: (Meta) Linen bin to dorms
+ - rscadd: (Box) Camera to Incinerator
+ - rscadd: (Box) Painting mounts to Library
+ - rscadd: (Pubby) Painting mounts to Library
+ - rscdel: '(Meta) Removes the example tanks from the Atmospherics gas chambers tweak:
+ (Box) Moves the Bar camera from out behind the soda dispenser tweak: (Box) Gives
+ dorm room 6 a double bed to start tweak: (Pubby) Moves linen bin in washroom
+ to a table tweak: (Delta) Moves the plant in Medbay''s Storage to not be in
+ front of a vendor tweak: (Delta) Moves the gas miners and labels inside the
+ Atmoshperics gas chambers to the centers'
+ - bugfix: (Box) Made the upper Execution Chamber airlock unable to be used by the
+ AI
+ - bugfix: (Box) Moves prison cell 4 and 6's shutter button to the wall
+ keronshb:
+ - rscadd: FestiveMap
+ - rscadd: Specific Truck and Ambulance vector cars
+ - rscadd: Radials for those cars
+2021-12-01:
+ DeltaFire15:
+ - balance: Pellets now care about block woundwise
+ - balance: Pellet wound-bonus no longer stacks for the final calculation
+ - balance: Embeds no longer bypass full blocking.
+ - bugfix: Shields now work properly against unarmed / mob attacks.
+2021-12-02:
+ DeltaFire15:
+ - balance: Synthetics gained quasi-immunity to most chemicals, excluding some core
+ medical chems and a few specific disruptive ones.
+ - rscadd: Health analyzer, ChemMaster and chemical analyzer interactions with the
+ chemical processing flag system.
+ - bugfix: System Cleaner should now always update health as opposed to before.
+ - balance: system cleaner is now twice as effective.
+2021-12-03:
+ TripleShades:
+ - rscadd: (Pubby) Holopad to surgery viewing area
+2021-12-05:
+ Arturlang:
+ - rscadd: You can now put in LaTeX equations in TGUI paper if you insert them between
+ two $ dollar signs
+ DeltaFire15:
+ - bugfix: Fireman carry no longer drops the carried person if passing over a prone
+ individual.
+2021-12-09:
+ DeltaFire15:
+ - bugfix: Linters should no longer scream.
+ Linzolle:
+ - bugfix: it now only snows on festivestation instead of every map
+ - bugfix: rain now triggers properly on spookystation
+ TripleShades:
+ - rscadd: (Pubby) Gives Robotic's Lab Surgery a cautery
+ keronshb:
+ - rscadd: Lets dynamic pick clock cultists midround
+ timothyteakettle:
+ - bugfix: being fat no longer makes you slower when floating
+2021-12-11:
+ SandPoot:
+ - bugfix: Borg speech is now centralized even inside lockers or something like that.
+ bunny232:
+ - bugfix: Cold blooded critters won't worry too much about the air around them being
+ too hot even though their body temperature is the same as it.
+ - balance: The warm pool is no longer nearly boiling and the cool pool no longer
+ goes below 0C.
+2021-12-12:
+ DeltaFire15:
+ - bugfix: Linters should no longer complain about afterattack sleeps.
+2021-12-13:
+ Putnam3145:
+ - bugfix: Per-minute science output fixed
+2021-12-17:
+ DeltaFire15:
+ - bugfix: The time for admins to cancel events is 30 seconds again.
+ SandPoot:
+ - bugfix: Fixes assembly holders.
diff --git a/html/changelogs/AutoChangeLog-pr-15402.yml b/html/changelogs/AutoChangeLog-pr-15402.yml
new file mode 100644
index 0000000000..6081ecbd33
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-15402.yml
@@ -0,0 +1,9 @@
+author: "ShizCalev"
+delete-after: True
+changes:
+ - bugfix: "Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun."
+ - bugfix: "Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons."
+ - bugfix: "Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons."
+ - bugfix: "Fixed a issue where guns with multiple action buttons would break all but one of those action buttons.
+tweak: If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it.
+tweak: Hacking a firing pin out of a gun is no longer done via a crafting menu - you can now do it by simply holding the gun in your hand and clicking it with a welder/screwdriver/wirecutters."
diff --git a/icons/mob/clothing/custom_w.dmi b/icons/mob/clothing/custom_w.dmi
index 199232d73b..7859015998 100644
Binary files a/icons/mob/clothing/custom_w.dmi and b/icons/mob/clothing/custom_w.dmi differ
diff --git a/icons/mob/clothing/uniform.dmi b/icons/mob/clothing/uniform.dmi
index d4b1428f3e..2ce33c7141 100644
Binary files a/icons/mob/clothing/uniform.dmi and b/icons/mob/clothing/uniform.dmi differ
diff --git a/icons/mob/clothing/uniform_digi.dmi b/icons/mob/clothing/uniform_digi.dmi
index cbda1ab616..9c220466b4 100644
Binary files a/icons/mob/clothing/uniform_digi.dmi and b/icons/mob/clothing/uniform_digi.dmi differ
diff --git a/icons/mob/radial.dmi b/icons/mob/radial.dmi
index 27b268eea0..9afc0e7df0 100644
Binary files a/icons/mob/radial.dmi and b/icons/mob/radial.dmi differ
diff --git a/icons/obj/bedsheets.dmi b/icons/obj/bedsheets.dmi
index f62dd34c66..17837b0bc5 100644
Binary files a/icons/obj/bedsheets.dmi and b/icons/obj/bedsheets.dmi differ
diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi
index 4d2ddcf6bd..f6b15043f2 100644
Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ
diff --git a/icons/obj/custom.dmi b/icons/obj/custom.dmi
index 89da4b43a0..d04b4b4c84 100644
Binary files a/icons/obj/custom.dmi and b/icons/obj/custom.dmi differ
diff --git a/icons/obj/halloween_items.dmi b/icons/obj/halloween_items.dmi
index b4f11165dc..a69550c6eb 100644
Binary files a/icons/obj/halloween_items.dmi and b/icons/obj/halloween_items.dmi differ
diff --git a/icons/obj/lavaland/survival_pod.dmi b/icons/obj/lavaland/survival_pod.dmi
index 84ea0e1e83..149c2aa888 100644
Binary files a/icons/obj/lavaland/survival_pod.dmi and b/icons/obj/lavaland/survival_pod.dmi differ
diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi
index 6d29b8df8e..8eb3b619a1 100644
Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ
diff --git a/icons/obj/sofaclean.dmi b/icons/obj/sofaclean.dmi
new file mode 100644
index 0000000000..861499c032
Binary files /dev/null and b/icons/obj/sofaclean.dmi differ
diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi
index 3224e875b2..9c2357edd7 100644
Binary files a/icons/turf/areas.dmi and b/icons/turf/areas.dmi differ
diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm
index ea40ceb850..9f9488e48d 100644
--- a/modular_citadel/code/modules/client/loadout/__donator.dm
+++ b/modular_citadel/code/modules/client/loadout/__donator.dm
@@ -566,3 +566,9 @@
path = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/gas/clown_hat
ckeywhitelist = list("djkouta")
+
+/datum/gear/donator/spacehoodie
+ name = "Space Hoodie"
+ path = SLOT_WEAR_SUIT
+ path = /obj/item/clothing/suit/spacehoodie
+ ckeywhitelist = list("bidlink2")
diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm
index 14114c513b..ae06672098 100644
--- a/modular_citadel/code/modules/custom_loadout/custom_items.dm
+++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm
@@ -618,3 +618,12 @@
icon = 'icons/obj/custom.dmi'
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
mutantrace_variation = NONE
+
+/obj/item/clothing/suit/spacehoodie
+ name = "space hoodie"
+ desc = "You are not sure why this hoodie exists... but it does and it is comfortable."
+ icon_state = "starhoodie"
+ item_state = "starhoodie"
+ icon = 'icons/obj/custom.dmi'
+ mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
+ mutantrace_variation = NONE
diff --git a/modular_citadel/code/modules/eventmaps/Spookystation/JTGSZwork.dm b/modular_citadel/code/modules/eventmaps/Spookystation/JTGSZwork.dm
index 2e3e4d5c69..e3f23a4992 100644
--- a/modular_citadel/code/modules/eventmaps/Spookystation/JTGSZwork.dm
+++ b/modular_citadel/code/modules/eventmaps/Spookystation/JTGSZwork.dm
@@ -488,7 +488,8 @@ GLOBAL_LIST_EMPTY(rain_sounds)
end_message = "The downpour gradually slows until it stops."
area_type = /area/eventmap/outside
- target_trait = ZTRAIT_STATION
+ target_trait = ZTRAIT_LONGRAIN
+ probability = 90
barometer_predictable = TRUE
diff --git a/modular_citadel/code/modules/festive/32x64.dm b/modular_citadel/code/modules/festive/32x64.dm
new file mode 100644
index 0000000000..5687cdead3
--- /dev/null
+++ b/modular_citadel/code/modules/festive/32x64.dm
@@ -0,0 +1,60 @@
+//Festive Light Poles
+
+/obj/structure/streetdecor/lamp
+ name = "lamp pole"
+ desc = "A metal pole with latern. Very effective at lighting up the cold streets on a breezy night."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 1.4
+ light_range = 15
+ light_color = "#ffffdd"
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "lamp_post"
+ max_integrity = 9999999
+
+/obj/structure/streetdecor/lampfestive
+ name = "festive lamp pole"
+ desc = "A metal pole with latern and christmas decorations. Very effective at warming up the spirits of people."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 1.6
+ light_range = 15
+ light_color = "#ffffdd"
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "lamp_post_festive"
+ max_integrity = 9999999
+
+/obj/structure/streetdecor/wreathpole
+ name = "wreath pole"
+ desc = "A metal pole with a fancy wreath."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+
+ icon = 'modular_citadel/code/modules/festive/32x64icons.dmi'
+ icon_state = "wreath_post"
+
+/obj/structure/streetdecor/welcomesign
+ name = "Welcome sign"
+ desc = "A tartan trapped sign welcoming you to Nova Edina."
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+
+ icon = 'modular_citadel/code/modules/festive/city_sign.dmi'
+ icon_state = "sign"
+
+/obj/structure/streetdecor/bigtree
+ name = "Big festive tree"
+ desc = "Big tree. Big heck. Big festive cheer!"
+ layer = 4
+ density = TRUE
+ anchored = TRUE
+ light_power = 2
+ light_range = 30
+ light_color = "#ffeeab"
+ icon = 'modular_citadel/code/modules/festive/bigtree.dmi'
+ icon_state = "bigtree"
+ max_integrity = 9999999
diff --git a/modular_citadel/code/modules/festive/32x64icons.dmi b/modular_citadel/code/modules/festive/32x64icons.dmi
new file mode 100644
index 0000000000..13c0bb08f1
Binary files /dev/null and b/modular_citadel/code/modules/festive/32x64icons.dmi differ
diff --git a/modular_citadel/code/modules/festive/alleywaybricks.dmi b/modular_citadel/code/modules/festive/alleywaybricks.dmi
new file mode 100644
index 0000000000..aa82a71fad
Binary files /dev/null and b/modular_citadel/code/modules/festive/alleywaybricks.dmi differ
diff --git a/modular_citadel/code/modules/festive/bigtree.dmi b/modular_citadel/code/modules/festive/bigtree.dmi
new file mode 100644
index 0000000000..7d8fdfff6c
Binary files /dev/null and b/modular_citadel/code/modules/festive/bigtree.dmi differ
diff --git a/modular_citadel/code/modules/festive/blue_brick_wall.dmi b/modular_citadel/code/modules/festive/blue_brick_wall.dmi
new file mode 100644
index 0000000000..2a15e628b7
Binary files /dev/null and b/modular_citadel/code/modules/festive/blue_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/blue_brick_window.dmi b/modular_citadel/code/modules/festive/blue_brick_window.dmi
new file mode 100644
index 0000000000..7ed65fceeb
Binary files /dev/null and b/modular_citadel/code/modules/festive/blue_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/city_sign.dmi b/modular_citadel/code/modules/festive/city_sign.dmi
new file mode 100644
index 0000000000..c4a41f7b76
Binary files /dev/null and b/modular_citadel/code/modules/festive/city_sign.dmi differ
diff --git a/modular_citadel/code/modules/festive/cobblestone.dmi b/modular_citadel/code/modules/festive/cobblestone.dmi
new file mode 100644
index 0000000000..f7218d8dc8
Binary files /dev/null and b/modular_citadel/code/modules/festive/cobblestone.dmi differ
diff --git a/modular_citadel/code/modules/festive/festive_decals.dm b/modular_citadel/code/modules/festive/festive_decals.dm
new file mode 100644
index 0000000000..a0d520da5f
--- /dev/null
+++ b/modular_citadel/code/modules/festive/festive_decals.dm
@@ -0,0 +1,53 @@
+/obj/effect/decal/festive
+ name = "Festive item!"
+ desc = "It fills you with holiday cheer."
+ icon = 'modular_citadel/code/modules/festive/festive_objects.dmi'
+ icon_state = "holly"
+ plane = -5 //makes the graffiti visible over a wall. I think
+
+/obj/effect/decal/festive/holly
+ name = "Holly"
+ desc = "A prickly, yet cheerful flora laden with ripe berries of festive joy."
+
+/obj/effect/decal/festive/fairylights
+ name = "Fairy lights"
+ desc = "A strand of smol glowing lights, almost as if the lights themselves were faries."
+ icon_state = "y_fairylights"
+ light_power = 1.6
+ light_range = 3
+ light_color = "#ffeeab"
+
+/obj/effect/decal/festive/mistletoe
+ name = "Mistletoe"
+ desc = "A plant that causes 2 victims underneath to engage in a smooch!"
+ icon_state = "mistletoe"
+
+/obj/effect/decal/festive/christmas_reef
+ name = "Christmas reef"
+ desc = "A ring reef of festive plants."
+ icon_state = "christmas_reef"
+
+/obj/effect/decal/festive/green_stockings
+ name = "Green stockings"
+ desc = "3 wee booties out on a row, hoping for presents from the fat man's tow."
+ icon_state = "green_stockings"
+
+/obj/effect/decal/festive/red_stockings
+ name = "Red stockings"
+ desc = "Santa seems to enjoy socks a lot, huh."
+ icon_state = "red_stockings"
+
+/obj/effect/decal/festive/large_red_stocking
+ name = "Large red stocking"
+ desc = "A big hecking chonker of a sock, a braisen display of greed, or simply the sock of a large man?"
+ icon_state = "large_red_stocking"
+
+/obj/effect/decal/festive/large_green_stocking
+ name = "Large green stocking"
+ desc = "They say his sock grew 3 sizes that day."
+ icon_state = "large_green_stocking"
+
+/obj/effect/decal/festive/christmas_ivy_string
+ name = "Festive ivy"
+ desc = "In a recent study performed by the local university, it was found that ivy doesn't grow to live and thrive, but instead to spread festive cheer. You cannot help but feel the holiday spirit wrangle around you fantastically." //I am super tired and I wordswordswords
+ icon_state = "christmas_ivy_string"
diff --git a/modular_citadel/code/modules/festive/festive_notes.dm b/modular_citadel/code/modules/festive/festive_notes.dm
new file mode 100644
index 0000000000..1da6fdd179
--- /dev/null
+++ b/modular_citadel/code/modules/festive/festive_notes.dm
@@ -0,0 +1,7 @@
+/obj/item/paper/fluff/festive/note_for_qm
+ name = "To the Quartermaster(s)"
+ info = "Seeing as this is an event for employees spanning the entire sector, it's possible you may not be the only Quartermaster present today and you'll have to share this office should that be the case. Fortunately, you shouldn't need to share a locker - you shall find some additional lockers with quartermaster access in your department's locker room. Should you require additional lockers however, you will need to contact Central Command directly.
Additionally, the successful capture of a Syndicate freighter has left us with a surplus of Donksoft weaponry. Considering they pose far less of a concern than their real counterparts, your department has been put in charge of their distribution. Just be sure not to keep them all for yourself - 'tis the season of giving, after all.
- Administrator Roux"
+
+/obj/item/paper/fluff/festive/note_for_chap
+ name = "A letter to the Chaplain"
+ info = "Chaplain,
You might not be alone in your duties today. Seeing as these are special circumstances, you will find additional supplies with which to arm your fellow clergymen.
Do we expect you to need to use what's inside? Thankfully, no. Alas, should malicious occult forces strike, we want your compatriots to be equipped to face them.
At the very least, don't just give these out to anyone. Every time I see an assistant running around with a holy 'sord', I can feel my insides crumble...
Soulstone Obelisk
Department of Higher Dimensional Affairs"
diff --git a/modular_citadel/code/modules/festive/festive_objects.dmi b/modular_citadel/code/modules/festive/festive_objects.dmi
new file mode 100644
index 0000000000..b13095a408
Binary files /dev/null and b/modular_citadel/code/modules/festive/festive_objects.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_brick_wall.dmi b/modular_citadel/code/modules/festive/grey_brick_wall.dmi
new file mode 100644
index 0000000000..bf96b4c7cf
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_brick_window.dmi b/modular_citadel/code/modules/festive/grey_brick_window.dmi
new file mode 100644
index 0000000000..72a289e7fa
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/grey_panel_wall.dmi b/modular_citadel/code/modules/festive/grey_panel_wall.dmi
new file mode 100644
index 0000000000..2a8e5a531c
Binary files /dev/null and b/modular_citadel/code/modules/festive/grey_panel_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/privacy.dm b/modular_citadel/code/modules/festive/privacy.dm
new file mode 100644
index 0000000000..2500009358
--- /dev/null
+++ b/modular_citadel/code/modules/festive/privacy.dm
@@ -0,0 +1,26 @@
+//How to use:
+//Set the name of off the the objects you want controlled by 1 button to the same name
+//Set the tar_name of this to the same name
+//Press the button in game.
+
+/obj/machinery/button/privacy
+ name = "Privacy toggle"
+ var/tar_name
+ var/tint_objs = list()
+
+/obj/machinery/button/privacy/setup_device()
+ if(!device)
+ for(var/obj/O in get_area(src))
+ if(O.name == tar_name)
+ tint_objs += O
+ ..()
+
+/obj/machinery/button/privacy/attack_hand(mob/user)
+ .=..()
+ for(var/obj/O in tint_objs)
+ if(O.opacity)
+ O.color = "#919191"
+ O.opacity = 0
+ else
+ O.opacity = 1
+ O.color = "#000000"
diff --git a/modular_citadel/code/modules/festive/rails.dmi b/modular_citadel/code/modules/festive/rails.dmi
new file mode 100644
index 0000000000..0eb71450d3
Binary files /dev/null and b/modular_citadel/code/modules/festive/rails.dmi differ
diff --git a/modular_citadel/code/modules/festive/red_brick_wall.dmi b/modular_citadel/code/modules/festive/red_brick_wall.dmi
new file mode 100644
index 0000000000..0aa3e105f2
Binary files /dev/null and b/modular_citadel/code/modules/festive/red_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/red_brick_window.dmi b/modular_citadel/code/modules/festive/red_brick_window.dmi
new file mode 100644
index 0000000000..de6c466416
Binary files /dev/null and b/modular_citadel/code/modules/festive/red_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/sidewalk.dmi b/modular_citadel/code/modules/festive/sidewalk.dmi
new file mode 100644
index 0000000000..00e5eaa49b
Binary files /dev/null and b/modular_citadel/code/modules/festive/sidewalk.dmi differ
diff --git a/modular_citadel/code/modules/festive/stairs.dmi b/modular_citadel/code/modules/festive/stairs.dmi
new file mode 100644
index 0000000000..72be1a31d4
Binary files /dev/null and b/modular_citadel/code/modules/festive/stairs.dmi differ
diff --git a/modular_citadel/code/modules/festive/streetdecals.dmi b/modular_citadel/code/modules/festive/streetdecals.dmi
new file mode 100644
index 0000000000..fc36212d9a
Binary files /dev/null and b/modular_citadel/code/modules/festive/streetdecals.dmi differ
diff --git a/modular_citadel/code/modules/festive/trainplatform.dmi b/modular_citadel/code/modules/festive/trainplatform.dmi
new file mode 100644
index 0000000000..7910958167
Binary files /dev/null and b/modular_citadel/code/modules/festive/trainplatform.dmi differ
diff --git a/modular_citadel/code/modules/festive/trainplatformedges.dmi b/modular_citadel/code/modules/festive/trainplatformedges.dmi
new file mode 100644
index 0000000000..841cc5bb85
Binary files /dev/null and b/modular_citadel/code/modules/festive/trainplatformedges.dmi differ
diff --git a/modular_citadel/code/modules/festive/turfs.dm b/modular_citadel/code/modules/festive/turfs.dm
new file mode 100644
index 0000000000..baf33cc696
--- /dev/null
+++ b/modular_citadel/code/modules/festive/turfs.dm
@@ -0,0 +1,1702 @@
+//Turfy Turfs
+
+/turf/open/floor/grass/snow/edina//But for now, we just handle what is outside, for light control etc.
+ name = "Scottish snow"
+ desc = "Looks super chilly!"
+
+ light_range = 3 //MIDNIGHT BLUE
+ light_power = 0.15 //NOT PITCH BLACK, JUST REALLY DARK
+ light_color = "#00111a" //The light can technically cycle on a timer worldwide, but no daynight cycle.
+ baseturfs = /turf/open/floor/grass/snow/edina //If we explode or die somehow, we just make more! Ahahaha!!!
+ tiled_dirt = 0 //NO TILESMOOTHING DIRT/DIRT SPAWNS OR SOME SHIT
+ initial_gas_mix = OPENTURF_DEFAULT_ATMOS //DO NOT FREEZE EVERYONE TO DEATH ON CHRISTMAS
+
+//lets people build
+/turf/open/floor/grass/snow/edina/attackby(obj/item/C, mob/user, params)
+ .=..()
+ if(istype(C, /obj/item/stack/tile))
+ for(var/obj/O in src)
+ if(O.level == 1) //ex. pipes laid underneath a tile
+ for(var/M in O.buckled_mobs)
+ to_chat(user, "Someone is buckled to \the [O]! Unbuckle [M] to move \him out of the way.")
+ return
+ var/obj/item/stack/tile/W = C
+ if(!W.use(1))
+ return
+ var/turf/open/floor/T = PlaceOnTop(W.turf_type)
+ T.icon_state = initial(T.icon_state)
+ if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
+ var/obj/item/stack/tile/light/L = W
+ var/turf/open/floor/light/F = T
+ F.state = L.state
+ playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
+
+/turf/open/floor/festive/cobblestone
+ name = "cobblestone"
+ baseturfs = /turf/open/floor/festive/cobblestone
+ icon = 'modular_citadel/code/modules/festive/cobblestone.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/cobblestone)
+
+/turf/open/floor/festive/sidewalk
+ name = "sidewalk"
+ baseturfs = /turf/open/floor/festive/sidewalk
+ icon = 'modular_citadel/code/modules/festive/sidewalk.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/sidewalk)
+
+/turf/open/floor/festive/alleyway
+ name = "alleyway bricks"
+ baseturfs = /turf/open/floor/festive/alleyway
+ icon = 'modular_citadel/code/modules/festive/alleywaybricks.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/alleyway, /turf/open/floor/festive/white_alleyway)
+
+/turf/open/floor/festive/white_alleyway
+ name = "alleyway bricks"
+ baseturfs = /turf/open/floor/festive/alleyway
+ icon = 'modular_citadel/code/modules/festive/white_alleywaybricks.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/alleyway, /turf/open/floor/festive/white_alleyway)
+
+/turf/open/floor/festive/trainplatform
+ name = "trainplatform"
+ baseturfs = /turf/open/floor/festive/trainplatform
+ icon = 'modular_citadel/code/modules/festive/trainplatform.dmi'
+ icon_state = "unsmooth"
+ smooth = SMOOTH_MORE | SMOOTH_BORDER
+ canSmoothWith = list(/turf/open/floor/festive/trainplatform)
+
+/turf/open/floor/festive/stairs/stairsnorth
+ name = "stairs north"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_north"
+
+/turf/open/floor/festive/stairs/stairssouth
+ name = "stairs south"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_south"
+
+/turf/open/floor/festive/stairs/stairseast
+ name = "stairs east"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_east"
+
+/turf/open/floor/festive/stairs/stairswest
+ name = "stairs west"
+ icon = 'modular_citadel/code/modules/festive/stairs.dmi'
+ icon_state = "stairs_west"
+
+/turf/open/floor/festive/wooden/wooden1
+ name = "tile planks"
+ baseturfs = /turf/open/floor/festive/wooden/wooden1
+ icon = 'modular_citadel/code/modules/festive/wooden.dmi'
+ icon_state = "wooden_1"
+
+/turf/open/floor/festive/wooden/wooden2
+ name = "decorative planks"
+ baseturfs = /turf/open/floor/festive/wooden/wooden2
+ icon = 'modular_citadel/code/modules/festive/wooden.dmi'
+ icon_state = "wooden_2"
+
+
+
+//Grey Bricks, this will hurt some peoples eyes.
+
+
+
+/turf/closed/festive/greybrick
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/greybrick/greybrickte, /turf/closed/festive/greybrick/greybricktw, /turf/closed/festive/greybrick/greybrickts, /turf/closed/festive/greybrick/greybricktn, /turf/closed/festive/greybrick/greybrickcornernw, /turf/closed/festive/greybrick/greybrickcornerne, /turf/closed/festive/greybrick/greybrickcornersw, /turf/closed/festive/greybrick/greybrickcornerse, /turf/closed/festive/greybrick/greybrickwe, /turf/closed/festive/greybrick/greybrickns, /obj/structure/festive/greybrick/windowNSRightEnd, /obj/structure/festive/greybrick/windowNSLeftEnd, /turf/closed/festive/greybrick)
+
+/turf/closed/festive/greybrick/greybrickns
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickwe
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornerse
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornersw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornerne
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickcornernw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybricktn
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickts
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybricktw
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greybrick/greybrickte
+ name = "grey brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_wall.dmi'
+ icon_state = "grey_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/greybrick/windowdoorweend1
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoorweend2
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoornsend1
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowdoornsend2
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWE
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWERight
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWERightEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWEMiddle
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWELeft
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowWELeftEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNS
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSRight
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSRightEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSMiddle
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSLeft
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/greybrick/windowNSLeftEnd
+ name = "grey window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/grey_brick_window.dmi'
+ icon_state = "grey_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/greybrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//Red Bricks
+
+
+
+/turf/closed/festive/redbrick
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/redbrick/redbrickte, /turf/closed/festive/redbrick/redbricktw, /turf/closed/festive/redbrick/redbrickts, /turf/closed/festive/redbrick/redbricktn, /turf/closed/festive/redbrick/redbrickcornernw, /turf/closed/festive/redbrick/redbrickcornerne, /turf/closed/festive/redbrick/redbrickcornersw, /turf/closed/festive/redbrick/redbrickcornerse, /turf/closed/festive/redbrick/redbrickwe, /turf/closed/festive/redbrick/redbrickns, /obj/structure/festive/redbrick/windowNSRightEnd, /obj/structure/festive/redbrick/windowNSLeftEnd, /turf/closed/festive/redbrick)
+
+/turf/closed/festive/redbrick/redbrickns
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickwe
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornerse
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornersw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornerne
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickcornernw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbricktn
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickts
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbricktw
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/redbrick/redbrickte
+ name = "red brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/red_brick_wall.dmi'
+ icon_state = "red_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/redbrick/windowdoorweend1
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoorweend2
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoornsend1
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowdoornsend2
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWE
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWERight
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWERightEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWEMiddle
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWELeft
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowWELeftEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNS
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSRight
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSRightEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSMiddle
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSLeft
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/redbrick/windowNSLeftEnd
+ name = "red window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/red_brick_window.dmi'
+ icon_state = "red_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/redbrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//white Bricks
+
+
+
+/turf/closed/festive/whitebrick
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/whitebrick/whitebrickte, /turf/closed/festive/whitebrick/whitebricktw, /turf/closed/festive/whitebrick/whitebrickts, /turf/closed/festive/whitebrick/whitebricktn, /turf/closed/festive/whitebrick/whitebrickcornernw, /turf/closed/festive/whitebrick/whitebrickcornerne, /turf/closed/festive/whitebrick/whitebrickcornersw, /turf/closed/festive/whitebrick/whitebrickcornerse, /turf/closed/festive/whitebrick/whitebrickwe, /turf/closed/festive/whitebrick/whitebrickns, /obj/structure/festive/whitebrick/windowNSRightEnd, /obj/structure/festive/whitebrick/windowNSLeftEnd, /turf/closed/festive/whitebrick)
+
+/turf/closed/festive/whitebrick/whitebrickns
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickwe
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornerse
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornersw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornerne
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickcornernw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebricktn
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickts
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebricktw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/whitebrick/whitebrickte
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/whitebrick/windowdoorweend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoorweend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoornsend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowdoornsend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWE
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWERight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWERightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWEMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWELeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowWELeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNS
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSRight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSRightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSLeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/whitebrick/windowNSLeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/whitebrick)
+ density = TRUE
+ anchored = TRUE
+
+
+//Cream Bricks
+
+/turf/closed/festive/creambrick
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/creambrick/creambrickte, /turf/closed/festive/creambrick/creambricktw, /turf/closed/festive/creambrick/creambrickts, /turf/closed/festive/creambrick/creambricktn, /turf/closed/festive/creambrick/creambrickcornernw, /turf/closed/festive/creambrick/creambrickcornerne, /turf/closed/festive/creambrick/creambrickcornersw, /turf/closed/festive/creambrick/creambrickcornerse, /turf/closed/festive/creambrick/creambrickwe, /turf/closed/festive/creambrick/creambrickns, /obj/structure/festive/creambrick/windowNSRightEnd, /obj/structure/festive/creambrick/windowNSLeftEnd, /turf/closed/festive/creambrick)
+ color = "#fff6cc"
+
+/turf/closed/festive/creambrick/creambrickns
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickwe
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornerse
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornersw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornerne
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickcornernw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambricktn
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickts
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambricktw
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/creambrick/creambrickte
+ name = "white brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/white_brick_wall.dmi'
+ icon_state = "white_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/creambrick/windowdoorweend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick
+ color = "#fff6cc"
+
+/obj/structure/festive/creambrick/windowdoorweend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowdoornsend1
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowdoornsend2
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWE
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWERight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWERightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWEMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWELeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowWELeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNS
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSRight
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSRightEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSMiddle
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSLeft
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/creambrick/windowNSLeftEnd
+ name = "white window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/white_brick_window.dmi'
+ icon_state = "white_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/creambrick)
+ density = TRUE
+ anchored = TRUE
+
+//Blue Bricks
+
+
+
+/turf/closed/festive/bluebrick
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/bluebrick/bluebrickte, /turf/closed/festive/bluebrick/bluebricktw, /turf/closed/festive/bluebrick/bluebrickts, /turf/closed/festive/bluebrick/bluebricktn, /turf/closed/festive/bluebrick/bluebrickcornernw, /turf/closed/festive/bluebrick/bluebrickcornerne, /turf/closed/festive/bluebrick/bluebrickcornersw, /turf/closed/festive/bluebrick/bluebrickcornerse, /turf/closed/festive/bluebrick/bluebrickwe, /turf/closed/festive/bluebrick/bluebrickns, /obj/structure/festive/bluebrick/windowNSRightEnd, /obj/structure/festive/bluebrick/windowNSLeftEnd, /turf/closed/festive/bluebrick)
+
+/turf/closed/festive/bluebrick/bluebrickns
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickwe
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornerse
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornersw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornerne
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickcornernw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebricktn
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickts
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebricktw
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/bluebrick/bluebrickte
+ name = "blue brick wall"
+ desc = "A brick wall, intricately built up."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_wall.dmi'
+ icon_state = "blue_brick_t_e"
+ smooth = SMOOTH_FALSE
+
+/obj/structure/festive/bluebrick/windowdoorweend1
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoorweend2
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoornsend1
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_doorend_1"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowdoornsend2
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_doorend_2"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWE
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWERight
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWERightEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_right_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWEMiddle
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWELeft
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowWELeftEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_we_left_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNS
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSRight
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_right"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSRightEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_right_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSMiddle
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_middle"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSLeft
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_left"
+ density = TRUE
+ anchored = TRUE
+
+/obj/structure/festive/bluebrick/windowNSLeftEnd
+ name = "blue window"
+ desc = "A brick wall, intricately built up. Comes with a window."
+ icon = 'modular_citadel/code/modules/festive/blue_brick_window.dmi'
+ icon_state = "blue_brick_window_ns_left_end"
+ canSmoothWith = list(/turf/closed/festive/bluebrick)
+ density = TRUE
+ anchored = TRUE
+
+
+
+//Panel Walls
+
+
+
+//Grey Paneled Walls
+
+
+
+/turf/closed/festive/greypanel
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel"
+ smooth = SMOOTH_MORE
+ canSmoothWith = list(/turf/closed/festive/greypanel/greypanelte, /turf/closed/festive/greypanel/greypaneltw, /turf/closed/festive/greypanel/greypanelts, /turf/closed/festive/greypanel/greypaneltn, /turf/closed/festive/greypanel/greypanelcornernw, /turf/closed/festive/greypanel/greypanelcornerne, /turf/closed/festive/greypanel/greypanelcornersw, /turf/closed/festive/greypanel/greypanelcornerse, /turf/closed/festive/greypanel/greypanelwe, /turf/closed/festive/greypanel/greypanelns, /turf/closed/festive/greypanel)
+
+/turf/closed/festive/greypanel/greypanelns
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_wall_ns"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelwe
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_wall_we"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornerse
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_se"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornersw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_sw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornerne
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_ne"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelcornernw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_corner_nw"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypaneltn
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_n"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelts
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_s"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypaneltw
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_w"
+ smooth = SMOOTH_FALSE
+
+/turf/closed/festive/greypanel/greypanelte
+ name = "grey panel wall"
+ desc = "A panel wall, with horizontal sidings."
+ icon = 'modular_citadel/code/modules/festive/grey_panel_wall.dmi'
+ icon_state = "grey_panel_t_e"
+ smooth = SMOOTH_FALSE
+
+//Train Decals
+
+/obj/effect/festive/trainrails/north
+ name = "trainrail north"
+ icon = 'modular_citadel/code/modules/festive/rails.dmi'
+ icon_state = "trainrails_north"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/trainrails/south
+ name = "trainrail south"
+ icon = 'modular_citadel/code/modules/festive/rails.dmi'
+ icon_state = "trainrails_south"
+ layer = TURF_DECAL_LAYER
+
+//Streets Decals
+
+/obj/effect/festive/street/streetlinewest
+ name = "street line west"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_w"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineeast
+ name = "street line east"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_e"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesouth
+ name = "street line south"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_s"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenorth
+ name = "street line north"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_n"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesw
+ name = "street line southwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_sw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinese
+ name = "street line southeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_se"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinene
+ name = "street line northeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_ne"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenw
+ name = "street line northwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_nw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnernw
+ name = "street line inner northwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_nw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnerne
+ name = "street line inner northeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_ne"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnersw
+ name = "street line inner southwest"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_sw"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineinnerse
+ name = "street line inner southeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_inner_se"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinemns
+ name = "street line middle northsouth"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_m_ns"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinemwe
+ name = "street line middle westeast"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_m_we"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinewm
+ name = "street line west middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_wm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlineem
+ name = "street line east middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_em"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinenm
+ name = "street line north middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_nm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetlinesm
+ name = "street line south middle"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_line_sm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetliftedtile1
+ name = "street tile lifted"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_lifted_tile_1"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/streetliftedtile2
+ name = "street tile lifted"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "street_lifted_tile_2"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkw
+ name = "street walk west"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_w"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalke
+ name = "street walk east"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_e"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkn
+ name = "street walk north"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_n"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalks
+ name = "street walk south"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_s"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalknsm
+ name = "street walk middle ns"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_nsm"
+ layer = TURF_DECAL_LAYER
+
+/obj/effect/festive/street/sidewalkwem
+ name = "street walk middle we"
+ icon = 'modular_citadel/code/modules/festive/streetdecals.dmi'
+ icon_state = "side_walk_wem"
+ layer = TURF_DECAL_LAYER
+
+
+
+//train platform stuff
+//I know, this is stupid of me to do, but it's all I could get working with my brain
+
+/obj/structure/festive/trainplatform/edge_north
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_north"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_north/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_north/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_north/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_north))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_north/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north
+ dir = SOUTH
+
+
+
+/obj/structure/festive/trainplatform/edge_south
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_south"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_south/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_south/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_south/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_south))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_south/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_north/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_south
+ dir = NORTH
+
+
+
+/obj/structure/festive/trainplatform/edge_east
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_east"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_east/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_east/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_east/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_east))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_east/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_east/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_east
+ dir = WEST
+
+
+
+/obj/structure/festive/trainplatform/edge_west
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "edge_west"
+ anchored = TRUE
+ density = TRUE
+ layer = ABOVE_OBJ_LAYER //Just above doors
+ flags_1 = ON_BORDER_1
+ var/reinf = FALSE
+ var/ini_dir = null
+ var/fulltile = FALSE
+ CanAtmosPass = ATMOS_PASS_PROC
+
+/obj/structure/festive/trainplatform/edge_west/Initialize(mapload, direct)
+ . = ..()
+ if(direct)
+ setDir(direct)
+
+ ini_dir = dir
+ air_update_turf(1)
+
+/obj/structure/festive/trainplatform/edge_west/setDir(direct)
+ if(!fulltile)
+ ..()
+ else
+ ..(FULLTILE_WINDOW_DIR)
+
+/obj/structure/festive/trainplatform/edge_west/CanPass(atom/movable/mover, turf/target)
+ if(istype(mover) && (mover.pass_flags & PASSGLASS))
+ return 1
+ if(dir == FULLTILE_WINDOW_DIR)
+ return 0
+ if(get_dir(loc, target) == dir)
+ return !density
+ if(istype(mover, /obj/structure/festive/trainplatform/edge_west))
+ var/obj/structure/window/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/structure/windoor_assembly))
+ var/obj/structure/festive/trainplatform/edge_west/W = mover
+ if(!valid_window_location(loc, W.ini_dir))
+ return FALSE
+ else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
+ return FALSE
+ return 1
+
+/obj/structure/festive/trainplatform/edge_west/CheckExit(atom/movable/O, turf/target)
+ if(istype(O) && (O.pass_flags & PASSGLASS))
+ return 1
+ if(get_dir(O.loc, target) == dir)
+ return 0
+ return 1
+
+/obj/structure/festive/trainplatform/edge_west
+ dir = EAST
+
+/obj/structure/festive/trainplatform/necorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "ne_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/nwcorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "nw_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/secorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "se_corner"
+ anchored = TRUE
+
+/obj/structure/festive/trainplatform/swcorner
+ name = "train platform"
+ icon = 'modular_citadel/code/modules/festive/trainplatformedges.dmi'
+ icon_state = "sw_corner"
+ anchored = TRUE
diff --git a/modular_citadel/code/modules/festive/wheelchair.dm b/modular_citadel/code/modules/festive/wheelchair.dm
new file mode 100644
index 0000000000..b4a1acd81c
--- /dev/null
+++ b/modular_citadel/code/modules/festive/wheelchair.dm
@@ -0,0 +1,114 @@
+/obj/vehicle/sealed/vectorcraft/rideable/Initialize()
+ . = ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/post_unbuckle_mob(mob/living/M)
+ remove_occupant(M)
+ M.pixel_x = 0
+ M.pixel_y = 0
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/post_buckle_mob(mob/living/M)
+ add_occupant(M)
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/move_car()
+ .=..()
+ driver.pixel_x = pixel_x
+ driver.pixel_y = pixel_y
+ driver.forceMove(src.loc)
+ driver.setDir(dir)
+
+/obj/vehicle/sealed/vectorcraft/rideable/mob_enter(mob/living/M)
+ if(!istype(M))
+ return FALSE
+ M.visible_message("[M] climbs into \the [src]!")
+ M.forceMove(src.loc)
+ add_occupant(M)
+ if(!driver)
+ driver = M
+ if(gear != "auto")
+ gear = driver.a_intent
+ start_engine()
+ driver.pixel_x = pixel_x
+ driver.pixel_y = pixel_y
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/rideable/mob_exit(mob/living/M)
+ .=..()
+ driver.pixel_x = 0
+ driver.pixel_y = 0
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair
+ name = "Hoverchair"
+ desc = "A chair with big hoverpads. It looks like you can move in this on your own."
+ icon = 'icons/obj/vehicles.dmi'
+ icon_state = "wheelchair"
+ layer = OBJ_LAYER
+ max_integrity = 100
+ armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //Wheelchairs aren't super tough yo
+ canmove = TRUE
+ density = FALSE //Thought I couldn't fix this one easily, phew
+
+
+ max_acceleration = 1.5
+ accel_step = 0.5
+ acceleration = 0.35
+ max_deceleration = 1
+ max_velocity = 20
+ boost_power = 15
+ gear = "auto"
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/ComponentInitialize() //Since it's technically a chair I want it to have chair properties
+ . = ..()
+ AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
+
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/Destroy()
+ if(has_buckled_mobs())
+ var/mob/living/carbon/H = buckled_mobs[1]
+ unbuckle_mob(H)
+ return ..()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/move_car()
+ . = ..()
+ cut_overlays()
+ playsound(src, 'sound/effects/roll.ogg', 75, 1)
+ if(has_buckled_mobs())
+ handle_rotation_overlayed()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/post_buckle_mob(mob/living/user)
+ . = ..()
+ handle_rotation_overlayed()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/post_unbuckle_mob()
+ . = ..()
+ cut_overlays()
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/setDir(newdir)
+ ..()
+ handle_rotation(newdir)
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/handle_rotation(direction)
+ if(has_buckled_mobs())
+ handle_rotation_overlayed()
+ for(var/m in buckled_mobs)
+ var/mob/living/buckled_mob = m
+ buckled_mob.setDir(direction)
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/handle_rotation_overlayed()
+ cut_overlays()
+ var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
+ add_overlay(V)
+
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/can_be_rotated(mob/living/user)
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/rideable/wheelchair/proc/can_user_rotate(mob/living/user)
+ var/mob/living/L = driver
+ if(istype(L))
+ if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
+ return FALSE
+ if(isobserver(user) && CONFIG_GET(flag/ghost_interaction))
+ return TRUE
+ return FALSE
diff --git a/modular_citadel/code/modules/festive/white_alleywaybricks.dmi b/modular_citadel/code/modules/festive/white_alleywaybricks.dmi
new file mode 100644
index 0000000000..c5026661e3
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_alleywaybricks.dmi differ
diff --git a/modular_citadel/code/modules/festive/white_brick_wall.dmi b/modular_citadel/code/modules/festive/white_brick_wall.dmi
new file mode 100644
index 0000000000..67784e5771
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_brick_wall.dmi differ
diff --git a/modular_citadel/code/modules/festive/white_brick_window.dmi b/modular_citadel/code/modules/festive/white_brick_window.dmi
new file mode 100644
index 0000000000..3477e00839
Binary files /dev/null and b/modular_citadel/code/modules/festive/white_brick_window.dmi differ
diff --git a/modular_citadel/code/modules/festive/wooden.dmi b/modular_citadel/code/modules/festive/wooden.dmi
new file mode 100644
index 0000000000..34cdae85b2
Binary files /dev/null and b/modular_citadel/code/modules/festive/wooden.dmi differ
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
index a76a8f846c..2a6e5ed05f 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/MKUltra.dm
@@ -142,7 +142,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
var/creatorName
var/mob/living/creator
pH = 10
- chemical_flags = REAGENT_ONMOBMERGE | REAGENT_DONOTSPLIT //Procs on_mob_add when merging into a human
+ chemical_flags = REAGENT_ONMOBMERGE | REAGENT_DONOTSPLIT | REAGENT_ALL_PROCESS //Procs on_mob_add when merging into a human
can_synth = FALSE
value = REAGENT_VALUE_EXCEPTIONAL
@@ -270,7 +270,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
color = "#2C051A" // rgb: , 0, 255
metabolization_rate = 1
taste_description = "extremely bitter chocolate"
- chemical_flags = REAGENT_DONOTSPLIT
+ chemical_flags = REAGENT_DONOTSPLIT | REAGENT_ORGANIC_PROCESS
can_synth = FALSE
/datum/reagent/fermi/enthrallExplo/on_mob_life(mob/living/carbon/M) //Drug them, jitter them, dizzy them, confuse them
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
index 3725e46b38..7bb4fa5db6 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm
@@ -169,17 +169,17 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
if(21)
to_chat(M, "You feel the synethic cells rest uncomfortably within your body as they start to pulse and grow rapidly.")
if(22 to 29)
- M.adjust_nutrition(M.nutrition/10)
+ M.adjust_nutrition(10)
if(30)
to_chat(M, "You feel the synethic cells grow and expand within yourself, bloating your body outwards.")
if(31 to 49)
- M.adjust_nutrition(M.nutrition/5)
+ M.adjust_nutrition(20)
if(50)
to_chat(M, "The synthetic cells begin to merge with your body, it feels like your body is made of a viscous water, making your movements difficult.")
M.action_cooldown_mod += 4//If this makes you fast then please fix it, it should make you slow!!
//candidates = pollGhostCandidates("Do you want to play as a clone of [M.name] and do you agree to respect their character and act in a similar manner to them? I swear to god if you diddle them I will be very disapointed in you. ", "FermiClone", null, ROLE_SENTIENCE, 300) // see poll_ignore.dm, should allow admins to ban greifers or bullies
if(51 to 79)
- M.adjust_nutrition(M.nutrition/2)
+ M.adjust_nutrition(50)
if(80)
to_chat(M, "The cells begin to precipitate outwards of your body, you feel like you'll split soon...")
if (M.nutrition < 20000)
@@ -336,7 +336,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
var/startHunger
can_synth = TRUE
taste_description = "a weird chemical fleshy flavour"
- chemical_flags = REAGENT_SNEAKYNAME
+ chemical_flags = REAGENT_SNEAKYNAME | REAGENT_ALL_PROCESS
value = REAGENT_VALUE_RARE
/datum/reagent/impure/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
index c6fae2ff8f..42591a24bf 100644
--- a/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
+++ b/modular_citadel/code/modules/reagents/chemistry/reagents/fermi_reagents.dm
@@ -9,6 +9,7 @@
impure_chem = /datum/reagent/impure/fermiTox // What chemical is metabolised with an inpure reaction
inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
inverse_chem = /datum/reagent/impure/fermiTox
+ chemical_flags = REAGENT_ALL_PROCESS //Lets just default to robots being able to process these funky chems.
//This should process fermichems to find out how pure they are and what effect to do.
@@ -36,7 +37,7 @@
taste_description = "like jerky, whiskey and an off aftertaste of a crypt."
metabolization_rate = 0.2
overdose_threshold = 25
- chemical_flags = REAGENT_DONOTSPLIT
+ chemical_flags = REAGENT_DONOTSPLIT | REAGENT_ALL_PROCESS
pH = 4
can_synth = TRUE
@@ -84,7 +85,7 @@
metabolization_rate = 0.5 * REAGENTS_METABOLISM
inverse_chem_val = 0
var/obj/item/organ/tongue/nT
- chemical_flags = REAGENT_DONOTSPLIT
+ chemical_flags = REAGENT_DONOTSPLIT | REAGENT_ALL_PROCESS
pH = 5
var/obj/item/organ/tongue/T
can_synth = TRUE
@@ -240,7 +241,7 @@
name = "Electromagnetic crystals"
description = "Causes items upon the patient to sometimes short out, as well as causing a shock in the patient, if the residual charge between the crystals builds up to sufficient quantities"
metabolization_rate = 0.5
- chemical_flags = REAGENT_INVISIBLE
+ chemical_flags = REAGENT_INVISIBLE | REAGENT_ALL_PROCESS
//Increases shock events.
/datum/reagent/fermi/nanite_b_goneTox/on_mob_life(mob/living/carbon/C)//Damages the taker if their purity is low. Extended use of impure chemicals will make the original die. (thus can't be spammed unless you've very good)
@@ -303,7 +304,7 @@
/datum/reagent/fermi/fermiTest
name = "Fermis Test Reagent"
description = "You should be really careful with this...! Also, how did you get this?"
- chemical_flags = REAGENT_FORCEONNEW
+ chemical_flags = REAGENT_FORCEONNEW | REAGENT_ALL_PROCESS
can_synth = FALSE
/datum/reagent/fermi/fermiTest/on_new(datum/reagents/holder)
@@ -338,7 +339,7 @@
description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
color = "#fbc314"
pH = 0
- chemical_flags = REAGENT_FORCEONNEW
+ chemical_flags = REAGENT_FORCEONNEW | REAGENT_ALL_PROCESS
can_synth = TRUE
var/strength = 1.5
@@ -376,7 +377,7 @@
description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
color = "#3853a4"
pH = 14
- chemical_flags = REAGENT_FORCEONNEW
+ chemical_flags = REAGENT_FORCEONNEW | REAGENT_ALL_PROCESS
can_synth = TRUE
var/strength = 1.5
diff --git a/modular_citadel/code/modules/reagents/objects/items.dm b/modular_citadel/code/modules/reagents/objects/items.dm
index f4316b3c58..fa8b98f432 100644
--- a/modular_citadel/code/modules/reagents/objects/items.dm
+++ b/modular_citadel/code/modules/reagents/objects/items.dm
@@ -140,7 +140,16 @@
out_message += "A reaction appears to be occuring currently.\n"
out_message += "Chemicals found in the beaker:\n"
for(var/datum/reagent/R in cont.reagents.reagent_list)
- out_message += "[R.volume]u of [R.name], Purity: [R.purity], [(scanmode?"[(R.overdose_threshold?"Overdose: [R.overdose_threshold]u, ":"")][(R.addiction_threshold?"Addiction: [R.addiction_threshold]u, ":"")]Base pH: [R.pH].":".")]\n"
+ var/processtype
+ if(CHECK_MULTIPLE_BITFIELDS(R.chemical_flags, (REAGENT_ROBOTIC_PROCESS | REAGENT_ORGANIC_PROCESS)))
+ processtype = "Both robots and organics"
+ else if(R.chemical_flags & REAGENT_ROBOTIC_PROCESS)
+ processtype = "Robots only"
+ else if(R.chemical_flags & REAGENT_ORGANIC_PROCESS)
+ processtype = "Organics only"
+ else
+ processtype = "Noone?! (Report this to Nanotrasen's spacetime department immediately)"
+ out_message += "[R.volume]u of [R.name], Purity: [R.purity], [(scanmode?"[(R.overdose_threshold?"Overdose: [R.overdose_threshold]u, ":"")][(R.addiction_threshold?"Addiction: [R.addiction_threshold]u, ":"")]Metabolized by: [processtype], Base pH: [R.pH].":".")]\n"
if(scanmode)
out_message += "Analysis: [R.description]\n"
to_chat(user, "[out_message]")
diff --git a/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm b/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
index 21913e4453..bbb0ff86e8 100644
--- a/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
+++ b/modular_citadel/code/modules/vectorcrafts/vectorcraft.dm
@@ -27,9 +27,21 @@
var/gear
var/boost_cooldown
+ //Changes for custom
+ var/i_m_acell
+ var/i_m_decell
+ var/i_boost
+ var/i_acell
var/mob/living/carbon/human/driver
+/obj/vehicle/sealed/vectorcraft/Initialize()
+ ..()
+ i_m_acell = max_acceleration
+ i_m_decell = max_deceleration
+ i_boost = boost_power
+ i_acell = acceleration
+
/obj/vehicle/sealed/vectorcraft/mob_enter(mob/living/M)
if(!driver)
driver = M
diff --git a/modular_citadel/code/modules/vectorcrafts/vectortruck.dm b/modular_citadel/code/modules/vectorcrafts/vectortruck.dm
new file mode 100644
index 0000000000..ef02584510
--- /dev/null
+++ b/modular_citadel/code/modules/vectorcrafts/vectortruck.dm
@@ -0,0 +1,147 @@
+/obj/vehicle/sealed/vectorcraft/boot
+ name = "Hovertruck"
+ desc = "An all-terrain vehicle built for traversing rough terrain with ease. This one comes equipt with a sizeable boot that can store up to 3 items!"
+ icon_state = "truck"
+ max_integrity = 200
+ var/obj/structure/boot = list()//Trunkspace of craft
+ var/boot_size = 3
+ max_acceleration = 3
+ accel_step = 0.15
+ acceleration = 0.3
+ max_deceleration = 5
+ max_velocity = 80
+ boost_power = 20
+ enginesound_delay = 0
+ var/static/radial_heal = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_heal")
+ var/static/radial_eject_car = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_car")
+ var/static/radial_eject_key = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_key")
+ var/static/radial_eject_boot = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject_boot")
+
+/obj/vehicle/sealed/vectorcraft/boot/MouseDrop_T(atom/dropping, mob/user)
+ if(istype(dropping, /obj/))
+ if(LAZYLEN(boot) < boot_size)
+ boot += dropping
+ to_chat(user, "You add the [dropping] to the [src]'s boot!")
+ return TRUE
+ if(iscarbon(dropping))
+ var/mob/living/carbon/M = dropping
+ mob_try_enter(M)
+ to_chat(user, "You put [M] into the [src]!")
+ return TRUE
+
+/obj/vehicle/sealed/vectorcraft/boot/proc/eject_boot()
+ for(var/obj/o in boot)
+ o.forceMove(drop_location())
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance //weewoos have to go fast
+ name = "Ambulance"
+ var/obj/machinery/sleeper/Sl
+ max_acceleration = 3
+ accel_step = 0.15
+ acceleration = 0.3
+ max_deceleration = 5
+ max_velocity = 100
+ boost_power = 25
+ enginesound_delay = 0
+ icon_state = "ambutruck"
+ var/weewoo = FALSE
+ var/weewoocount = 0
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/Initialize()
+ . = ..()
+ Sl = new /obj/machinery/sleeper
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/process()
+ ..()
+ if(weewoo)
+ weewoo()
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/MouseDrop_T(mob/living/L, mob/user)
+ if(isliving(L))
+ Sl.close_machine(L)
+ to_chat(user, "You put [L] into the [src]'s emergency sleeper!")
+ return TRUE
+ ..()
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/proc/weewoo()
+ if(weewoocount>10)
+ weewoocount = 0
+
+ return
+ weewoo++
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/ui_interact(mob/user) // taken from the microwave/grinder
+ . = ..()
+
+ var/list/options = list()
+
+ if(isAI(user))
+ options["radial_eject_car"] = radial_eject_car
+ else
+ if(vector["y"] == 0 && vector["x"] == 0)
+ options["radial_eject_car"] = radial_eject_car
+ if(Sl.occupant)
+ options["radial_heal"] = radial_heal
+ if(inserted_key)
+ if(!driver)
+ options["radial_eject_key"] = radial_eject_key
+ if(length(boot))
+ options["radial_eject_boot"] = radial_eject_boot
+
+ var/choice
+
+ if(length(options) < 1)
+ return
+ if(length(options) == 1)
+ for(var/key in options)
+ choice = key
+ else
+ choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
+
+ // post choice verification
+ if(isAI(user) || !user.canUseTopic(src, !issilicon(user)))
+ return
+
+ switch(choice)
+ if("eject_car")
+ if(driver)
+ remove_occupant(driver)
+ else
+ for(var/mob/m in occupants)
+ remove_occupant(m)
+ if("radial_heal")
+ Sl.ui_interact(user)
+ if("eject_key")
+ to_chat(user, "You remove \the [inserted_key] from \the [src].")
+ inserted_key.forceMove(drop_location())
+ user.put_in_hands(inserted_key)
+ inserted_key = null
+ if("eject_boot")
+ eject_boot(user)
+
+
+/obj/vehicle/sealed/vectorcraft/boot/ambulance/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/reagent_containers/sleeper_buffer))
+ var/obj/item/reagent_containers/sleeper_buffer/SB = I
+ if((SB.reagents.total_volume + Sl.reagents.total_volume) < Sl.reagents.maximum_volume)
+ SB.reagents.trans_to(Sl.reagents, SB.reagents.total_volume)
+ visible_message("[user] places the [SB] into the [src].")
+ qdel(SB)
+ return
+ else
+ SB.reagents.trans_to(Sl.reagents, SB.reagents.total_volume)
+ visible_message("[user] adds as much as they can to the [src] from the [SB].")
+ return
+ if(istype(I, /obj/item/reagent_containers))
+ var/obj/item/reagent_containers/RC = I
+ if(RC.reagents.total_volume == 0)
+ to_chat(user, "The [I] is empty!")
+ for(var/datum/reagent/R in RC.reagents.reagent_list)
+ if((obj_flags & EMAGGED) || (allowed(usr)))
+ break
+ if(!istype(R, /datum/reagent/medicine))
+ visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"")
+ return
+ RC.reagents.trans_to(Sl.reagents, 1000)
+ visible_message("[user] adds as much as they can to the [src] from the [I].")
+ return
diff --git a/strings/flavor_objectives/traitor/assistant.txt b/strings/flavor_objectives/traitor/assistant.txt
index e69de29bb2..0ce4c3b131 100644
--- a/strings/flavor_objectives/traitor/assistant.txt
+++ b/strings/flavor_objectives/traitor/assistant.txt
@@ -0,0 +1 @@
+There are no flavor objectives for this job so you got this one because it's needed for Github to stop screaming. If you get this because someone enabled flavor objectives without rechecking them, yell at coders.
\ No newline at end of file
diff --git a/strings/flavor_objectives/traitor/engineering.txt b/strings/flavor_objectives/traitor/engineering.txt
index e69de29bb2..0ce4c3b131 100644
--- a/strings/flavor_objectives/traitor/engineering.txt
+++ b/strings/flavor_objectives/traitor/engineering.txt
@@ -0,0 +1 @@
+There are no flavor objectives for this job so you got this one because it's needed for Github to stop screaming. If you get this because someone enabled flavor objectives without rechecking them, yell at coders.
\ No newline at end of file
diff --git a/strings/flavor_objectives/traitor/medical.txt b/strings/flavor_objectives/traitor/medical.txt
index e69de29bb2..0ce4c3b131 100644
--- a/strings/flavor_objectives/traitor/medical.txt
+++ b/strings/flavor_objectives/traitor/medical.txt
@@ -0,0 +1 @@
+There are no flavor objectives for this job so you got this one because it's needed for Github to stop screaming. If you get this because someone enabled flavor objectives without rechecking them, yell at coders.
\ No newline at end of file
diff --git a/tgstation.dme b/tgstation.dme
index 5e4b91394b..60edaea992 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -15,6 +15,7 @@
// BEGIN_INCLUDE
#include "_maps\_basemap.dm"
+#include "_maps\map_files\FestiveBall\doorButtonOrganizer.dm"
#include "code\_compile_options.dm"
#include "code\world.dm"
#include "code\__DEFINES\_auxtools.dm"
@@ -69,6 +70,7 @@
#include "code\__DEFINES\loadout.dm"
#include "code\__DEFINES\logging.dm"
#include "code\__DEFINES\machines.dm"
+#include "code\__DEFINES\mapexporting.dm"
#include "code\__DEFINES\maps.dm"
#include "code\__DEFINES\materials.dm"
#include "code\__DEFINES\maths.dm"
@@ -749,6 +751,7 @@
#include "code\datums\weather\weather_types\acid_rain.dm"
#include "code\datums\weather\weather_types\ash_storm.dm"
#include "code\datums\weather\weather_types\floor_is_lava.dm"
+#include "code\datums\weather\weather_types\ice_storm.dm"
#include "code\datums\weather\weather_types\radiation_storm.dm"
#include "code\datums\weather\weather_types\snow_storm.dm"
#include "code\datums\weather\weather_types\void_storm.dm"
@@ -791,6 +794,7 @@
#include "code\game\area\Space_Station_13_areas.dm"
#include "code\game\area\areas\away_content.dm"
#include "code\game\area\areas\centcom.dm"
+#include "code\game\area\areas\edina.dm"
#include "code\game\area\areas\holodeck.dm"
#include "code\game\area\areas\mining.dm"
#include "code\game\area\areas\shuttles.dm"
@@ -1916,6 +1920,7 @@
#include "code\modules\buildmode\submodes\copy.dm"
#include "code\modules\buildmode\submodes\fill.dm"
#include "code\modules\buildmode\submodes\mapgen.dm"
+#include "code\modules\buildmode\submodes\save_area.dm"
#include "code\modules\buildmode\submodes\throwing.dm"
#include "code\modules\buildmode\submodes\variable_edit.dm"
#include "code\modules\cargo\bounty.dm"
@@ -2014,6 +2019,7 @@
#include "code\modules\clothing\gloves\boxing.dm"
#include "code\modules\clothing\gloves\color.dm"
#include "code\modules\clothing\gloves\miscellaneous.dm"
+#include "code\modules\clothing\gloves\mittens.dm"
#include "code\modules\clothing\gloves\ring.dm"
#include "code\modules\clothing\gloves\tacklers.dm"
#include "code\modules\clothing\head\_head.dm"
@@ -2461,6 +2467,7 @@
#include "code\modules\mafia\map_pieces.dm"
#include "code\modules\mafia\outfits.dm"
#include "code\modules\mafia\roles.dm"
+#include "code\modules\mapexporting\mapexporter.dm"
#include "code\modules\mapping\map_config.dm"
#include "code\modules\mapping\map_orientation_pattern.dm"
#include "code\modules\mapping\map_template.dm"
@@ -3763,6 +3770,12 @@
#include "modular_citadel\code\modules\custom_loadout\read_from_file.dm"
#include "modular_citadel\code\modules\eventmaps\Spookystation\halloweenPersiWork.dm"
#include "modular_citadel\code\modules\eventmaps\Spookystation\JTGSZwork.dm"
+#include "modular_citadel\code\modules\festive\32x64.dm"
+#include "modular_citadel\code\modules\festive\festive_decals.dm"
+#include "modular_citadel\code\modules\festive\festive_notes.dm"
+#include "modular_citadel\code\modules\festive\privacy.dm"
+#include "modular_citadel\code\modules\festive\turfs.dm"
+#include "modular_citadel\code\modules\festive\wheelchair.dm"
#include "modular_citadel\code\modules\mentor\dementor.dm"
#include "modular_citadel\code\modules\mentor\follow.dm"
#include "modular_citadel\code\modules\mentor\mentor.dm"
@@ -3804,5 +3817,6 @@
#include "modular_citadel\code\modules\vectorcrafts\vector_process.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorcar_heads.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorcraft.dm"
+#include "modular_citadel\code\modules\vectorcrafts\vectortruck.dm"
#include "modular_citadel\code\modules\vectorcrafts\vectorvariants.dm"
// END_INCLUDE
diff --git a/tgui/package.json b/tgui/package.json
index c6d47687c4..156b74c145 100644
--- a/tgui/package.json
+++ b/tgui/package.json
@@ -30,6 +30,7 @@
"jest": "^27.0.6",
"jest-circus": "^27.0.6",
"jsdom": "^16.7.0",
+ "katex": "^0.15.1",
"mini-css-extract-plugin": "^1.6.2",
"sass": "^1.37.5",
"sass-loader": "^11.1.1",
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_AMS-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_AMS-Regular.woff2
new file mode 100644
index 0000000000..0acaaff03d
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_AMS-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Bold.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Bold.woff2
new file mode 100644
index 0000000000..f390922ece
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Bold.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Regular.woff2
new file mode 100644
index 0000000000..75344a1f98
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Caligraphic-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Bold.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Bold.woff2
new file mode 100644
index 0000000000..395f28beac
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Bold.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Regular.woff2
new file mode 100644
index 0000000000..735f6948d6
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Fraktur-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Bold.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Bold.woff2
new file mode 100644
index 0000000000..ab2ad21da6
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Bold.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-BoldItalic.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-BoldItalic.woff2
new file mode 100644
index 0000000000..5931794de4
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-BoldItalic.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Italic.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Italic.woff2
new file mode 100644
index 0000000000..b50920e138
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Italic.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Regular.woff2
new file mode 100644
index 0000000000..eb24a7ba28
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Main-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-BoldItalic.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-BoldItalic.woff2
new file mode 100644
index 0000000000..29657023ad
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-BoldItalic.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-Italic.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-Italic.woff2
new file mode 100644
index 0000000000..215c143fd7
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Math-Italic.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_SansSerif-Bold.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_SansSerif-Bold.woff2
new file mode 100644
index 0000000000..cfaa3bda59
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_SansSerif-Bold.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Script-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Script-Regular.woff2
new file mode 100644
index 0000000000..b3048fc115
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diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size1-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size1-Regular.woff2
new file mode 100644
index 0000000000..c5a8462fbf
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size1-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size2-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size2-Regular.woff2
new file mode 100644
index 0000000000..e1bccfe240
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size2-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size3-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size3-Regular.woff2
new file mode 100644
index 0000000000..249a286622
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size3-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size4-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size4-Regular.woff2
new file mode 100644
index 0000000000..680c130850
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Size4-Regular.woff2 differ
diff --git a/tgui/packages/tgui/fonts/KaTeX/KaTeX_Typewriter-Regular.woff2 b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Typewriter-Regular.woff2
new file mode 100644
index 0000000000..771f1af705
Binary files /dev/null and b/tgui/packages/tgui/fonts/KaTeX/KaTeX_Typewriter-Regular.woff2 differ
diff --git a/tgui/packages/tgui/interfaces/ChemMaster.js b/tgui/packages/tgui/interfaces/ChemMaster.js
index 1cf66ae0e4..4e71e714dd 100644
--- a/tgui/packages/tgui/interfaces/ChemMaster.js
+++ b/tgui/packages/tgui/interfaces/ChemMaster.js
@@ -400,6 +400,9 @@ const AnalysisResults = (props, context) => {
{analyzeVars.addicD}
+
+ {analyzeVars.processType}
+
{analyzeVars.purityF}
diff --git a/tgui/packages/tgui/interfaces/PaperSheet.js b/tgui/packages/tgui/interfaces/PaperSheet.js
index 17c65b82d1..80e7448366 100644
--- a/tgui/packages/tgui/interfaces/PaperSheet.js
+++ b/tgui/packages/tgui/interfaces/PaperSheet.js
@@ -4,6 +4,7 @@
* @author Original WarlockD (https://github.com/warlockd)
* @author Changes stylemistake
* @author Changes ThePotato97
+ * @author Changes Ghommie
* @license MIT
*/
@@ -15,8 +16,27 @@ import { Box, Flex, Tabs, TextArea } from '../components';
import { Window } from '../layouts';
import { clamp } from 'common/math';
import { sanitizeText } from '../sanitize';
+import katex from 'katex';
+
const MAX_PAPER_LENGTH = 5000; // Question, should we send this with ui_data?
+// Find where people put in equations inside two $ symbols
+// and convert them to proper LaTeX
+const equationRegex = (text) => {
+ const find_equation_formatting = /\$.*\$/igm;
+ const find_regex = find_equation_formatting.exec(text);
+ if (find_regex) {
+ for (let i = 0; i < find_regex.length; i++) {
+ const removeDollarSigns = find_regex[i].replace(/\$/g, '');
+ const convertToLatex = katex.renderToString(removeDollarSigns, {
+ throwOnError: false,
+ });
+ text = text.replace(find_regex[i], convertToLatex);
+ }
+ }
+ return text;
+};
+
// Hacky, yes, works?...yes
const textWidth = (text, font, fontsize) => {
// default font height is 12 in tgui
@@ -30,7 +50,7 @@ const textWidth = (text, font, fontsize) => {
const setFontinText = (text, font, color, bold=false) => {
return " {
height="100%" >
{
+ const out = { text: text };
+ // check if we are adding to paper, if not
+ // we still have to check if someone entered something
+ // into the fields
+ value = value.trim();
+ if (value.length > 0) {
+ // First lets make sure it ends in a new line
+ value += value[value.length] === "\n" ? " \n" : "\n \n";
+ // Second, we sanitize the text of html
+ const sanitized_text = sanitizeText(value);
+ const signed_text = signDocument(sanitized_text, color, user_name);
+ // Third we replace the [__] with fields as markedjs fucks them up
+ const fielded_text = createFields(
+ signed_text, font, 12, color, field_counter);
+ // Fourth, parse the text using markup
+ const formatted_text = run_marked_default(fielded_text.text);
+ const replacedEquations = equationRegex(formatted_text);
+ // Fifth, we wrap the created text in the pin color, and font.
+ // crayon is bold ( tags), maybe make fountain pin italic?
+ const fonted_text = setFontinText(
+ replacedEquations, font, color, is_crayon);
+ out.text += fonted_text;
+ out.field_counter = fielded_text.counter;
+ }
+ if (do_fields) {
+ // finally we check all the form fields to see
+ // if any data was entered by the user and
+ // if it was return the data and modify the text
+ const final_processing = checkAllFields(
+ out.text, font, color, user_name, is_crayon);
+ out.text = final_processing.text;
+ out.form_fields = final_processing.fields;
+ }
+ return out;
+};
+
// ugh. So have to turn this into a full
// component too if I want to keep updates
// low and keep the weird flashing down
@@ -366,58 +432,24 @@ class PaperSheetEdit extends Component {
this.state = {
previewSelected: "Preview",
old_text: props.value || "",
+ counter: props.counter || 0,
textarea_text: "",
combined_text: props.value || "",
};
}
- // This is the main rendering part, this creates the html from marked text
- // as well as the form fields
- createPreview(value, do_fields = false) {
+ createPreviewFromData(value, do_fields = false) {
const { data } = useBackend(this.context);
- const {
- text,
- pen_color,
- pen_font,
- is_crayon,
- field_counter,
- edit_usr,
- } = data;
- const out = { text: text };
- // check if we are adding to paper, if not
- // we still have to check if someone entered something
- // into the fields
- value = value.trim();
- if (value.length > 0) {
- // First lets make sure it ends in a new line
- value += value[value.length] === "\n" ? " \n" : "\n \n";
- // Second, we sanitize the text of html
- const sanitized_text = sanitizeText(value);
- const signed_text = signDocument(sanitized_text, pen_color, edit_usr);
- // Third we replace the [__] with fields as markedjs fucks them up
- const fielded_text = createFields(
- signed_text, pen_font, 12, pen_color, field_counter);
- // Fourth, parse the text using markup
- const formatted_text = run_marked_default(fielded_text.text);
- // Fifth, we wrap the created text in the pin color, and font.
- // crayon is bold ( tags), maybe make fountain pin italic?
- const fonted_text = setFontinText(
- formatted_text, pen_font, pen_color, is_crayon);
- out.text += fonted_text;
- out.field_counter = fielded_text.counter;
- }
- if (do_fields) {
- // finally we check all the form fields to see
- // if any data was entered by the user and
- // if it was return the data and modify the text
- const final_processing = checkAllFields(
- out.text, pen_font, pen_color, edit_usr, is_crayon);
- out.text = final_processing.text;
- out.form_fields = final_processing.fields;
- }
- return out;
+ return createPreview(value,
+ this.state.old_text,
+ do_fields,
+ this.state.counter,
+ data.pen_color,
+ data.pen_font,
+ data.edit_usr,
+ data.is_crayon,
+ );
}
-
onInputHandler(e, value) {
if (value !== this.state.textarea_text) {
const combined_length = this.state.old_text.length
@@ -438,19 +470,21 @@ class PaperSheetEdit extends Component {
}
this.setState(() => ({
textarea_text: value,
- combined_text: this.createPreview(value),
+ combined_text: this.createPreviewFromData(value),
}));
}
}
// the final update send to byond, final upkeep
finalUpdate(new_text) {
const { act } = useBackend(this.context);
- const final_processing = this.createPreview(new_text, true);
+ const final_processing = this.createPreviewFromData(new_text, true);
act('save', final_processing);
this.setState(() => { return {
textarea_text: "",
previewSelected: "save",
combined_text: final_processing.text,
+ old_text: final_processing.text,
+ counter: final_processing.field_counter,
}; });
// byond should switch us to readonly mode from here
}
@@ -489,7 +523,7 @@ class PaperSheetEdit extends Component {
const new_state = {
previewSelected: "Preview",
textarea_text: this.state.textarea_text,
- combined_text: this.createPreview(
+ combined_text: this.createPreviewFromData(
this.state.textarea_text).text,
};
return new_state;
@@ -515,7 +549,7 @@ class PaperSheetEdit extends Component {
const new_state = {
previewSelected: "confirm",
textarea_text: this.state.textarea_text,
- combined_text: this.createPreview(
+ combined_text: this.createPreviewFromData(
this.state.textarea_text).text,
};
return new_state;
@@ -566,7 +600,33 @@ export const PaperSheet = (props, context) => {
sizeX,
sizeY,
name,
+ add_text,
+ add_font,
+ add_color,
+ add_sign,
+ field_counter,
} = data;
+ // some features can add text to a paper sheet outside of this ui
+ // we need to parse, sanitize and add any of it to the text value.
+ const values = { text: text, field_counter: field_counter };
+ if (add_text) {
+ for (let index = 0; index < add_text.length; index++) {
+ const used_color = add_color[index];
+ const used_font = add_font[index];
+ const used_sign = add_sign[index];
+ const processing = createPreview(
+ add_text[index],
+ values.text,
+ false,
+ values.field_counter,
+ used_color,
+ used_font,
+ used_sign
+ );
+ values.text = processing.text;
+ values.field_counter = processing.field_counter;
+ }
+ }
const stamp_list = !stamps
? []
: stamps;
@@ -575,14 +635,15 @@ export const PaperSheet = (props, context) => {
case 0:
return (
);
case 1:
return (
{
case 2:
return (
);
diff --git a/tgui/packages/tgui/styles/atomic/KaTeX.scss b/tgui/packages/tgui/styles/atomic/KaTeX.scss
new file mode 100644
index 0000000000..7766079f02
--- /dev/null
+++ b/tgui/packages/tgui/styles/atomic/KaTeX.scss
@@ -0,0 +1,1315 @@
+
+$font_path:"../../fonts/KaTeX";
+
+@font-face {
+ font-family: KaTeX_AMS;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_AMS-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Caligraphic;
+ font-style: normal;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_Caligraphic-Bold.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Caligraphic;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Caligraphic-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Fraktur;
+ font-style: normal;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_Fraktur-Bold.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Fraktur;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Fraktur-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Main;
+ font-style: normal;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_Main-Bold.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Main;
+ font-style: italic;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_Main-BoldItalic.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Main;
+ font-style: italic;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Main-Italic.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Main;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Main-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Math;
+ font-style: italic;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_Math-BoldItalic.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Math;
+ font-style: italic;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Math-Italic.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: "KaTeX_SansSerif";
+ font-style: normal;
+ font-weight: 700;
+ src: local("#{font_path}/KaTeX_SansSerif-Bold.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: "KaTeX_SansSerif";
+ font-style: italic;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_SansSerif-Italic.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: "KaTeX_SansSerif";
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_SansSerif-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Script;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Script-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Size1;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Size1-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Size2;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Size2-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Size3;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Size3-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Size4;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Size4-Regular.woff2") format("woff2")
+}
+
+@font-face {
+ font-family: KaTeX_Typewriter;
+ font-style: normal;
+ font-weight: 400;
+ src: local("#{font_path}/KaTeX_Typewriter-Regular.woff2") format("woff2")
+}
+
+.katex {
+ text-rendering: auto;
+ font: normal 1.21em KaTeX_Main, Times New Roman, serif;
+ line-height: 1.2;
+ text-indent: 0
+}
+
+.katex * {
+ -ms-high-contrast-adjust: none !important;
+ border-color: currentColor
+}
+
+.katex .katex-version:after {
+ content: "0.15.1"
+}
+
+.katex .katex-mathml {
+ clip: rect(1px, 1px, 1px, 1px);
+ border: 0;
+ height: 1px;
+ overflow: hidden;
+ padding: 0;
+ position: absolute;
+ width: 1px
+}
+
+.katex .katex-html>.newline {
+ display: block
+}
+
+.katex .base {
+ position: relative;
+ white-space: nowrap;
+ width: -webkit-min-content;
+ width: -moz-min-content;
+ width: min-content
+}
+
+.katex .base,
+.katex .strut {
+ display: inline-block
+}
+
+.katex .textbf {
+ font-weight: 700
+}
+
+.katex .textit {
+ font-style: italic
+}
+
+.katex .textrm {
+ font-family: KaTeX_Main
+}
+
+.katex .textsf {
+ font-family: KaTeX_SansSerif
+}
+
+.katex .texttt {
+ font-family: KaTeX_Typewriter
+}
+
+.katex .mathnormal {
+ font-family: KaTeX_Math;
+ font-style: italic
+}
+
+.katex .mathit {
+ font-family: KaTeX_Main;
+ font-style: italic
+}
+
+.katex .mathrm {
+ font-style: normal
+}
+
+.katex .mathbf {
+ font-family: KaTeX_Main;
+ font-weight: 700
+}
+
+.katex .boldsymbol {
+ font-family: KaTeX_Math;
+ font-style: italic;
+ font-weight: 700
+}
+
+.katex .amsrm,
+.katex .mathbb,
+.katex .textbb {
+ font-family: KaTeX_AMS
+}
+
+.katex .mathcal {
+ font-family: KaTeX_Caligraphic
+}
+
+.katex .mathfrak,
+.katex .textfrak {
+ font-family: KaTeX_Fraktur
+}
+
+.katex .mathtt {
+ font-family: KaTeX_Typewriter
+}
+
+.katex .mathscr,
+.katex .textscr {
+ font-family: KaTeX_Script
+}
+
+.katex .mathsf,
+.katex .textsf {
+ font-family: KaTeX_SansSerif
+}
+
+.katex .mathboldsf,
+.katex .textboldsf {
+ font-family: KaTeX_SansSerif;
+ font-weight: 700
+}
+
+.katex .mathitsf,
+.katex .textitsf {
+ font-family: KaTeX_SansSerif;
+ font-style: italic
+}
+
+.katex .mainrm {
+ font-family: KaTeX_Main;
+ font-style: normal
+}
+
+.katex .vlist-t {
+ border-collapse: collapse;
+ display: inline-table;
+ table-layout: fixed
+}
+
+.katex .vlist-r {
+ display: table-row
+}
+
+.katex .vlist {
+ display: table-cell;
+ position: relative;
+ vertical-align: bottom
+}
+
+.katex .vlist>span {
+ display: block;
+ height: 0;
+ position: relative
+}
+
+.katex .vlist>span>span {
+ display: inline-block
+}
+
+.katex .vlist>span>.pstrut {
+ overflow: hidden;
+ width: 0
+}
+
+.katex .vlist-t2 {
+ margin-right: -2px
+}
+
+.katex .vlist-s {
+ display: table-cell;
+ font-size: 1px;
+ min-width: 2px;
+ vertical-align: bottom;
+ width: 2px
+}
+
+.katex .vbox {
+ align-items: baseline;
+ display: inline-flex;
+ flex-direction: column
+}
+
+.katex .hbox {
+ width: 100%
+}
+
+.katex .hbox,
+.katex .thinbox {
+ display: inline-flex;
+ flex-direction: row
+}
+
+.katex .thinbox {
+ max-width: 0;
+ width: 0
+}
+
+.katex .msupsub {
+ text-align: left
+}
+
+.katex .mfrac>span>span {
+ text-align: center
+}
+
+.katex .mfrac .frac-line {
+ border-bottom-style: solid;
+ display: inline-block;
+ width: 100%
+}
+
+.katex .hdashline,
+.katex .hline,
+.katex .mfrac .frac-line,
+.katex .overline .overline-line,
+.katex .rule,
+.katex .underline .underline-line {
+ min-height: 1px
+}
+
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+ min-height: 0;
+ min-width: 0
+}
+
+.katex .stretchy {
+ display: block;
+ overflow: hidden;
+ position: relative;
+ width: 100%
+}
+
+.katex .stretchy:after,
+.katex .stretchy:before {
+ content: ""
+}
+
+.katex .hide-tail {
+ overflow: hidden;
+ position: relative;
+ width: 100%
+}
+
+.katex .halfarrow-left {
+ left: 0;
+ overflow: hidden;
+ position: absolute;
+ width: 50.2%
+}
+
+.katex .halfarrow-right {
+ overflow: hidden;
+ position: absolute;
+ right: 0;
+ width: 50.2%
+}
+
+.katex .brace-left {
+ left: 0;
+ overflow: hidden;
+ position: absolute;
+ width: 25.1%
+}
+
+.katex .brace-center {
+ left: 25%;
+ overflow: hidden;
+ position: absolute;
+ width: 50%
+}
+
+.katex .brace-right {
+ overflow: hidden;
+ position: absolute;
+ right: 0;
+ width: 25.1%
+}
+
+.katex .x-arrow-pad {
+ padding: 0 .5em
+}
+
+.katex .cd-arrow-pad {
+ padding: 0 .55556em 0 .27778em
+}
+
+.katex .mover,
+.katex .munder,
+.katex .x-arrow {
+ text-align: center
+}
+
+.katex .boxpad {
+ padding: 0 .3em
+}
+
+.katex .fbox,
+.katex .fcolorbox {
+ border: .04em solid;
+ box-sizing: border-box
+}
+
+.katex .cancel-pad {
+ padding: 0 .2em
+}
+
+.katex .cancel-lap {
+ margin-left: -.2em;
+ margin-right: -.2em
+}
+
+.katex .sout {
+ border-bottom-style: solid;
+ border-bottom-width: .08em
+}
+
+.katex .angl {
+ border-right: .049em solid;
+ border-top: .049em solid;
+ box-sizing: border-box;
+ margin-right: .03889em
+}
+
+.katex .anglpad {
+ padding: 0 .03889em
+}
+
+.katex .eqn-num:before {
+ content: "("counter(katexEqnNo) ")";
+ counter-increment: katexEqnNo
+}
+
+.katex .mml-eqn-num:before {
+ content: "("counter(mmlEqnNo) ")";
+ counter-increment: mmlEqnNo
+}
+
+.katex .mtr-glue {
+ width: 50%
+}
+
+.katex .cd-vert-arrow {
+ display: inline-block;
+ position: relative
+}
+
+.katex .cd-label-left {
+ display: inline-block;
+ position: absolute;
+ right: calc(50% + .3em);
+ text-align: left
+}
+
+.katex .cd-label-right {
+ display: inline-block;
+ left: calc(50% + .3em);
+ position: absolute;
+ text-align: right
+}
+
+.katex-display {
+ display: block;
+ margin: 1em 0;
+ text-align: center
+}
+
+.katex-display>.katex {
+ display: block;
+ text-align: center;
+ white-space: nowrap
+}
+
+.katex-display>.katex>.katex-html {
+ display: block;
+ position: relative
+}
+
+.katex-display>.katex>.katex-html>.tag {
+ position: absolute;
+ right: 0
+}
+
+.katex-display.leqno>.katex>.katex-html>.tag {
+ left: 0;
+ right: auto
+}
+
+.katex-display.fleqn>.katex {
+ padding-left: 2em;
+ text-align: left
+}
+
+body {
+ counter-reset: katexEqnNo mmlEqnNo
+}
diff --git a/tgui/packages/tgui/styles/atomic/TexMath.scss b/tgui/packages/tgui/styles/atomic/TexMath.scss
new file mode 100644
index 0000000000..d75df8f95f
--- /dev/null
+++ b/tgui/packages/tgui/styles/atomic/TexMath.scss
@@ -0,0 +1,28 @@
+.katex {
+ font-size: 1.5em !important
+}
+
+eq {
+ display: inline-block
+}
+
+eqn {
+ display: block
+}
+
+section.eqno {
+ display: flex;
+ flex-direction: row;
+ align-content: space-between;
+ align-items: center
+}
+
+section.eqno>eqn {
+ width: 100%;
+ margin-left: 3em
+}
+
+section.eqno>span {
+ width: 3em;
+ text-align: right
+}
\ No newline at end of file
diff --git a/tgui/packages/tgui/styles/main.scss b/tgui/packages/tgui/styles/main.scss
index e9b2c86e1e..e493f1637e 100644
--- a/tgui/packages/tgui/styles/main.scss
+++ b/tgui/packages/tgui/styles/main.scss
@@ -16,6 +16,8 @@
@include meta.load-css('./atomic/links.scss');
@include meta.load-css('./atomic/outline.scss');
@include meta.load-css('./atomic/text.scss');
+@include meta.load-css('./atomic/TexMath.scss');
+@include meta.load-css('./atomic/KaTeX.scss');
// Components
@include meta.load-css('./components/BlockQuote.scss');
diff --git a/tgui/yarn.lock b/tgui/yarn.lock
index f546ea9420..b195dedcb6 100644
--- a/tgui/yarn.lock
+++ b/tgui/yarn.lock
@@ -3013,6 +3013,13 @@ __metadata:
languageName: node
linkType: hard
+"commander@npm:^8.0.0":
+ version: 8.3.0
+ resolution: "commander@npm:8.3.0"
+ checksum: 0f82321821fc27b83bd409510bb9deeebcfa799ff0bf5d102128b500b7af22872c0c92cb6a0ebc5a4cf19c6b550fba9cedfa7329d18c6442a625f851377bacf0
+ languageName: node
+ linkType: hard
+
"common@workspace:*, common@workspace:packages/common":
version: 0.0.0-use.local
resolution: "common@workspace:packages/common"
@@ -5511,6 +5518,17 @@ __metadata:
languageName: node
linkType: hard
+"katex@npm:^0.15.1":
+ version: 0.15.1
+ resolution: "katex@npm:0.15.1"
+ dependencies:
+ commander: ^8.0.0
+ bin:
+ katex: cli.js
+ checksum: eab97bbe292cc60b15fec264cba86d110e5e089045de084cd3a0f27b21ef65857a4d296c418ec3b397ff987671a20c6a9a1fd30f1862b86a0e6b7dbe3fb893f6
+ languageName: node
+ linkType: hard
+
"kind-of@npm:^6.0.2":
version: 6.0.3
resolution: "kind-of@npm:6.0.3"
@@ -7676,6 +7694,7 @@ resolve@^2.0.0-next.3:
jest: ^27.0.6
jest-circus: ^27.0.6
jsdom: ^16.7.0
+ katex: ^0.15.1
mini-css-extract-plugin: ^1.6.2
sass: ^1.37.5
sass-loader: ^11.1.1