Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit11
This commit is contained in:
@@ -230,7 +230,7 @@
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desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
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icon_state = "watcher_wing"
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denied_type = /obj/item/crusher_trophy/watcher_wing
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bonus_value = 5
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bonus_value = 10
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/obj/item/crusher_trophy/watcher_wing/effect_desc()
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return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second\s"
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@@ -31,7 +31,7 @@
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force = 10
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=1000)
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/obj/item/pickaxe/silver
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@@ -41,6 +41,7 @@
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_SILVER=4000)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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@@ -49,6 +50,7 @@
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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/obj/item/pickaxe/drill
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name = "mining drill"
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@@ -63,9 +65,12 @@
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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item_flags = NODROP
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flags_1 = NONE
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/obj/item/pickaxe/drill/cyborg/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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@@ -75,12 +80,13 @@
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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toolspeed = 0.2
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toolspeed = 0.1
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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w_class = WEIGHT_CLASS_HUGE
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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@@ -97,12 +103,12 @@
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slot_flags = ITEM_SLOT_BELT
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force = 8
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 1
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toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
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usesound = 'sound/effects/shovel_dig.ogg'
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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@@ -124,6 +130,8 @@
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item_state = "spade"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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toolspeed = 0.5
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force = 5
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throwforce = 7
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materials = list(MAT_METAL=50)
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w_class = WEIGHT_CLASS_SMALL
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@@ -8,10 +8,10 @@
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure."
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w_class = WEIGHT_CLASS_NORMAL
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force = 15
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force = 18
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throwforce = 10
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var/burst_time = 30
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var/fieldlimit = 4
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var/fieldlimit = 6
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var/list/fields = list()
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var/quick_burst_mod = 0.8
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@@ -20,7 +20,8 @@
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desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
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icon_state = "resonator_u"
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item_state = "resonator_u"
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fieldlimit = 6
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force = 20
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fieldlimit = 8
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quick_burst_mod = 1
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/obj/item/resonator/attack_self(mob/user)
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@@ -112,7 +112,7 @@ GLOBAL_LIST(labor_sheet_values)
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else
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if(!(obj_flags & EMAGGED))
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Radio.set_frequency(FREQ_SECURITY)
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY, get_spans(), get_default_language())
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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@@ -144,6 +144,11 @@ GLOBAL_LIST(labor_sheet_values)
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points += inp.point_value * inp.amount
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..()
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/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
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if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
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var/obj/item/stack/sheet/inp = I
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points += inp.point_value * inp.amount
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return ..()
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/**********************Point Lookup Console**************************/
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/obj/machinery/mineral/labor_points_checker
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@@ -143,7 +143,7 @@
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//Rod of Asclepius
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/obj/item/rod_of_asclepius
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name = "Rod of Asclepius"
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name = "\improper Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "asclepius_dormant"
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@@ -189,7 +189,8 @@
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activated()
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/obj/item/rod_of_asclepius/proc/activated()
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item_flags = NODROP | DROPDEL
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item_flags = DROPDEL
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ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
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icon_state = "asclepius_active"
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activated = TRUE
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@@ -222,9 +223,9 @@
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to_chat(user, "<span class='warning'>You feel your life being drained by the pendant...</span>")
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if(do_after(user, 40, target = user))
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to_chat(user, "<span class='notice'>Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.</span>")
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user.add_trait(TRAIT_NODEATH, "memento_mori")
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user.add_trait(TRAIT_NOHARDCRIT, "memento_mori")
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user.add_trait(TRAIT_NOCRITDAMAGE, "memento_mori")
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ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori")
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icon_state = "memento_mori_active"
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active_owner = user
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@@ -273,23 +274,12 @@
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to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
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icon_state = "lantern"
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wisp.orbit(user, 20)
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user.update_sight()
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed")
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else
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to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
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var/mob/target
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if(wisp.orbiting)
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target = wisp.orbiting.orbiting
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wisp.stop_orbit()
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wisp.forceMove(src)
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if (istype(target))
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target.update_sight()
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to_chat(target, "<span class='notice'>Your vision returns to normal.</span>")
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icon_state = "lantern-blue"
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wisp.forceMove(src)
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
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/obj/item/wisp_lantern/Initialize()
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@@ -302,7 +292,7 @@
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qdel(wisp)
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else
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wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
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..()
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return ..()
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/obj/effect/wisp
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name = "friendly wisp"
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@@ -314,6 +304,25 @@
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var/sight_flags = SEE_MOBS
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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/obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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. = ..()
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if(ismob(thing))
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RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight)
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var/mob/being = thing
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being.update_sight()
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to_chat(thing, "<span class='notice'>The wisp enhances your vision.</span>")
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/obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits)
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. = ..()
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if(ismob(orbits.parent))
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UnregisterSignal(orbits.parent, COMSIG_MOB_UPDATE_SIGHT)
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to_chat(orbits.parent, "<span class='notice'>Your vision returns to normal.</span>")
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/obj/effect/wisp/proc/update_user_sight(mob/user)
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user.sight |= sight_flags
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if(!isnull(lighting_alpha))
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user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
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//Red/Blue Cubes
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/obj/item/warp_cube
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name = "blue cube"
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@@ -662,7 +671,7 @@
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playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
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/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
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to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
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user.take_bodypart_damage(10)
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@@ -781,19 +790,17 @@
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var/turf/T = get_turf(src)
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var/list/contents = T.GetAllContents()
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var/mob/dead/observer/current_spirits = list()
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var/list/orbiters = list()
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for(var/thing in contents)
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var/atom/A = thing
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if (A.orbiters)
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orbiters += A.orbiters
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A.transfer_observers_to(src)
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for(var/thing in orbiters)
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var/datum/orbit/O = thing
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if (isobserver(O.orbiter))
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var/mob/dead/observer/G = O.orbiter
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ghost_counter++
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G.invisibility = 0
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current_spirits |= G
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for(var/i in orbiters?.orbiters)
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if(!isobserver(i))
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continue
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var/mob/dead/observer/G = i
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ghost_counter++
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G.invisibility = 0
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current_spirits |= G
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for(var/mob/dead/observer/G in spirits - current_spirits)
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G.invisibility = GLOB.observer_default_invisibility
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