diff --git a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm index 74181b05eb..42902bf7a7 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm @@ -12,7 +12,6 @@ item_state = "explorer_envirosuit" item_color = "explorer_envirosuit" - /obj/item/clothing/under/plasmaman/chef name = "chef's plasma envirosuit" desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef." @@ -69,6 +68,8 @@ item_state = "captain_envirosuit" item_color = "captain_envirosuit" armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) + sensor_mode = SENSOR_COORDS + random_sensor = FALSE /obj/item/clothing/under/plasmaman/mime name = "mime envirosuit" @@ -97,4 +98,4 @@ H.visible_message("[H]'s suit spews out a tonne of space lube!","Your suit spews out a tonne of space lube!") H.ExtinguishMob() new /obj/effect/particle_effect/foam(loc) //Truely terrifying. - return FALSE \ No newline at end of file + return FALSE diff --git a/code/modules/clothing/under/jobs/Plasmaman/security.dm b/code/modules/clothing/under/jobs/Plasmaman/security.dm index ff756e09fd..6ef9eb9e53 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/security.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/security.dm @@ -5,6 +5,8 @@ item_state = "security_envirosuit" item_color = "security_envirosuit" armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) + sensor_mode = SENSOR_COORDS + random_sensor = FALSE /obj/item/clothing/under/plasmaman/security/warden name = "warden plasma envirosuit" diff --git a/code/modules/clothing/under/jobs/civilian/curator.dm b/code/modules/clothing/under/jobs/civilian/curator.dm index c02cc4b710..741407d71d 100644 --- a/code/modules/clothing/under/jobs/civilian/curator.dm +++ b/code/modules/clothing/under/jobs/civilian/curator.dm @@ -13,7 +13,6 @@ item_state = "red_suit" item_color = "red_suit_skirt" body_parts_covered = CHEST|GROIN|ARMS - can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/civilian/curator/treasure_hunter @@ -37,5 +36,4 @@ min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT - can_adjust = FALSE resistance_flags = NONE diff --git a/code/modules/clothing/under/jobs/rnd.dm b/code/modules/clothing/under/jobs/rnd.dm index 142cb8d8b1..5af6ce26bf 100644 --- a/code/modules/clothing/under/jobs/rnd.dm +++ b/code/modules/clothing/under/jobs/rnd.dm @@ -14,7 +14,6 @@ item_state = "lb_suit" item_color = "director_skirt" body_parts_covered = CHEST|GROIN|ARMS - can_adjust = FALSE fitted = FEMALE_UNIFORM_TOP /obj/item/clothing/under/rank/rnd/research_director/alt diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index 21e088f634..e91125c152 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -8,6 +8,11 @@ /* * Security */ +/obj/item/clothing/under/rank/security + strip_delay = 50 + alt_covers_chest = TRUE + sensor_mode = SENSOR_COORDS + random_sensor = FALSE /obj/item/clothing/under/rank/security/officer name = "security jumpsuit" @@ -16,10 +21,6 @@ item_state = "r_suit" item_color = "rsecurity" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) - strip_delay = 50 - alt_covers_chest = TRUE - sensor_mode = SENSOR_COORDS - random_sensor = FALSE /obj/item/clothing/under/rank/security/officer/grey name = "grey security jumpsuit" @@ -73,10 +74,6 @@ item_state = "r_suit" item_color = "rwarden" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) - strip_delay = 50 - alt_covers_chest = TRUE - sensor_mode = 3 - random_sensor = FALSE /obj/item/clothing/under/rank/security/warden/grey name = "grey security suit" @@ -114,10 +111,6 @@ item_state = "det" item_color = "detective" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30) - strip_delay = 50 - alt_covers_chest = TRUE - sensor_mode = 3 - random_sensor = FALSE /obj/item/clothing/under/rank/security/detective/skirt name = "detective's suitskirt" @@ -135,7 +128,6 @@ icon_state = "greydet" item_state = "greydet" item_color = "greydet" - alt_covers_chest = TRUE /obj/item/clothing/under/rank/security/detective/grey/skirt name = "noir suitskirt" @@ -159,9 +151,6 @@ item_color = "rhos" armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) strip_delay = 60 - alt_covers_chest = TRUE - sensor_mode = 3 - random_sensor = FALSE /obj/item/clothing/under/rank/security/head_of_security/skirt name = "head of security's jumpskirt" @@ -203,7 +192,6 @@ icon_state = "hosblueclothes" item_state = "hosblueclothes" item_color = "hosblueclothes" - alt_covers_chest = TRUE /obj/item/clothing/under/rank/security/head_of_security/parade name = "head of security's parade uniform" @@ -220,4 +208,3 @@ item_state = "r_suit" item_color = "hos_parade_fem" fitted = FEMALE_UNIFORM_TOP - can_adjust = FALSE