Winding down to the final commits.
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@@ -313,3 +313,51 @@
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/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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activate()
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return ..()
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//ported from tg - check to make sure it can't appear where it's not supposed to.
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/obj/item/assembly/flash/hypnotic
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desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
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//flashing_overlay = "flash-hypno" doesn't seem to be in citcode yet.
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light_color = LIGHT_COLOR_PINK
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cooldown = 20
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/obj/item/assembly/flash/hypnotic/burn_out()
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return
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/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
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if(!istype(M))
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return
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if(user)
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log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
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else //caused by emp/remote signal
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M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
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if(generic_message && M != user)
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to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
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if(targeted)
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if(M.flash_act(1, 1))
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var/hypnosis = FALSE
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if(M.hypnosis_vulnerable())
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hypnosis = TRUE
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if(user)
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user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
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if(!hypnosis)
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to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
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M.confused += min(M.confused + 10, 20)
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M.dizziness += min(M.dizziness + 10, 20)
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M.drowsyness += min(M.drowsyness + 10, 20)
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//M.apply_status_effect(STATUS_EFFECT_PACIFY, 100) for when we port apply_status_effect pacifist (maybe I'll do it)
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else
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M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
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else if(user)
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
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else
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to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
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else if(M.flash_act())
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to_chat(M, "<span class='notice'>Such a pretty light...</span>")
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M.confused += min(M.confused + 4, 20)
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M.dizziness += min(M.dizziness + 4, 20)
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M.drowsyness += min(M.drowsyness + 4, 20)
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//M.apply_status_effect(STATUS_EFFECT_PACIFY, 40) for when we port apply_status_effect pacifist (maybe I'll do it)
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