Winding down to the final commits.
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@@ -12,10 +12,11 @@
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//You caught me, it's not actually based off a trigger, stop spoiling the effect! Code diving ruins the magic!
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addtimer(CALLBACK(src, /datum/quirk/Hypno.proc/triggered, quirk_holder), rand(12000, 36000))//increase by 100, it's lower so I can test it.
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//DOES NOT give any indication when someone is triggered - this is intentional so people don't abuse it, you're supposed to get a random thing said to you as a mini objective.
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/datum/quirk/Hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
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var/mob/living/carbon/human/H = quirk_holder
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var/list/seen = viewers(8, get_turf(H))
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seen - quirk_holder
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seen -= quirk_holder
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if(LAZYLEN(seen) == 0)
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to_chat(H, "<span class='notice'><i>That object accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
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else
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@@ -11,3 +11,4 @@
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/datum/quirk/BloodPressure/add()
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var/mob/living/M = quirk_holder
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M.blood_ratio = 1.2
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M.blood_volume += 100
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