Merge pull request #965 from Citadel-Station-13/custom_roundstart_items
Custom Roundstart Items
This commit is contained in:
@@ -0,0 +1,2 @@
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//For custom items.
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@@ -0,0 +1,61 @@
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//Proc that does the actual loading of items to mob
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/*Itemlists are formatted as
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"[typepath]" = number_of_it_to_spawn
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*/
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#define DROP_TO_FLOOR 0
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#define LOADING_TO_HUMAN 1
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/proc/handle_roundstart_items(mob/living/M, ckey_override, job_override, special_override)
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if(!istype(M) || (!M.ckey && !ckey_override) || (!M.mind && (!job_override || !special_override)))
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return FALSE
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return load_itemlist_to_mob(M, parse_custom_roundstart_items(ckey_override? ckey_override : M.ckey, M.name, job_override? job_override : M.mind.assigned_role, special_override? special_override : M.mind.special_role), TRUE, TRUE, FALSE)
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//Just incase there's extra mob selections in the future.....
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/proc/load_itemlist_to_mob(mob/living/L, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
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if(!istype(L) || !islist(itemlist))
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return FALSE
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var/loading_mode = DROP_TO_FLOOR
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var/turf/current_turf = get_turf(L)
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if(ishuman(L))
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loading_mode = LOADING_TO_HUMAN
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switch(loading_mode)
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if(DROP_TO_FLOOR)
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for(var/I in itemlist)
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var/typepath = text2path(I)
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if(!typepath)
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continue
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for(var/i = 0, i < itemlist[I], i++)
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new typepath(current_turf)
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return TRUE
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if(LOADING_TO_HUMAN)
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return load_itemlist_to_human(L, itemlist, drop_on_floor_if_full, load_to_all_slots, replace_slots)
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/proc/load_itemlist_to_human(mob/living/carbon/human/H, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
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if(!istype(H) || !islist(itemlist))
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return FALSE
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var/turf/T = get_turf(H)
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for(var/item in itemlist)
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var/path = item
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if(!ispath(path))
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path = text2path(path)
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if(!path)
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continue
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var/amount = itemlist[item]
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for(var/i in 1 to amount)
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var/atom/movable/loaded_atom = new path
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if(!istype(loaded_atom))
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QDEL_NULL(loaded_atom)
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continue
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if(!istype(loaded_atom, /obj/item))
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loaded_atom.forceMove(T)
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continue
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var/obj/item/loaded = loaded_atom
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var/obj/item/storage/S = H.get_item_by_slot(slot_back)
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if(istype(S))
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S.handle_item_insertion(loaded, TRUE, H) //Force it into their backpack
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continue
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if(!H.put_in_hands(loaded)) //They don't have one/somehow that failed, put it in their hands
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loaded.forceMove(T) //Guess we're just dumping it on the floor!
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return TRUE
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@@ -0,0 +1,71 @@
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GLOBAL_LIST(custom_item_list)
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//Layered list in form of custom_item_list[ckey][job][items][amounts]
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//ckey is key, job is specific jobs, or "ALL" for all jobs, items for items, amounts for amount of item.
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//File should be in the format of ckey|exact job name/exact job name/or put ALL instead of any job names|/path/to/item=amount;/path/to/item=amount
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//Each ckey should be in a different line
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//if there's multiple entries of a single ckey the later ones will add to the earlier definitions.
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/proc/reload_custom_roundstart_items_list(custom_filelist)
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if(!custom_filelist)
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custom_filelist = "config/custom_roundstart_items.txt"
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GLOB.custom_item_list = list()
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var/list/file_lines = world.file2list(custom_filelist)
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for(var/line in file_lines)
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if(length(line) == 0) //Emptyline, no one cares.
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continue
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if(copytext(line,1,3) == "//") //Commented line, ignore.
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continue
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var/ckey_str_sep = findtext(line, "|") //Process our stuff..
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var/char_str_sep = findtext(line, "|", ckey_str_sep+1)
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var/job_str_sep = findtext(line, "|", char_str_sep+1)
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var/item_str_sep = findtext(line, "|", job_str_sep+1)
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var/ckey_str = ckey(copytext(line, 1, ckey_str_sep))
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var/char_str = copytext(line, ckey_str_sep+1, char_str_sep)
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var/job_str = copytext(line, char_str_sep+1, job_str_sep)
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var/item_str = copytext(line, job_str_sep+1, item_str_sep)
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if(!ckey_str || !char_str || !job_str || !item_str || !length(ckey_str) || !length(char_str) || !length(job_str) || !length(item_str))
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log_admin("Errored custom_items_whitelist line: [line] - Component/separator missing!")
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if(!islist(GLOB.custom_item_list[ckey_str]))
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GLOB.custom_item_list[ckey_str] = list() //Initialize list for this ckey if it isn't initialized..
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var/list/characters = splittext(char_str, "/")
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for(var/character in characters)
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if(!islist(GLOB.custom_item_list[ckey_str][character]))
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GLOB.custom_item_list[ckey_str][character] = list()
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var/list/jobs = splittext(job_str, "/")
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for(var/job in jobs)
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for(var/character in characters)
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if(!islist(GLOB.custom_item_list[ckey_str][character][job]))
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GLOB.custom_item_list[ckey_str][character][job] = list() //Initialize item list for this job of this ckey if not already initialized.
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var/list/item_strings = splittext(item_str, ";") //Get item strings in format of /path/to/item=amount
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for(var/item_string in item_strings)
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var/path_str_sep = findtext(item_string, "=")
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var/path = copytext(item_string, 1, path_str_sep) //Path to spawn
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var/amount = copytext(item_string, path_str_sep+1) //Amount to spawn
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//world << "DEBUG: Item string [item_string] processed"
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amount = text2num(amount)
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path = text2path(path)
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if(!ispath(path) || !isnum(amount))
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log_admin("Errored custom_items_whitelist line: [line] - Path/number for item missing or invalid.")
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for(var/character in characters)
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for(var/job in jobs)
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if(!GLOB.custom_item_list[ckey_str][character][job][path]) //Doesn't exist, make it exist!
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GLOB.custom_item_list[ckey_str][character][job][path] = amount
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else
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GLOB.custom_item_list[ckey_str][character][job][path] += amount //Exists, we want more~
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return GLOB.custom_item_list
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/proc/parse_custom_roundstart_items(ckey, char_name = "ALL", job_name = "ALL", special_role)
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var/list/ret = list()
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if(GLOB.custom_item_list[ckey])
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for(var/char in GLOB.custom_item_list[ckey])
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if((char_name == char) || (char_name == "ALL") || (char == "ALL"))
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for(var/job in GLOB.custom_item_list[ckey][char])
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if((job_name == job) || (job == "ALL") || (job_name == "ALL") || (special_role && (job == special_role)))
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for(var/item_path in GLOB.custom_item_list[ckey][char][job])
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if(ret[item_path])
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ret[item_path] += GLOB.custom_item_list[ckey][char][job][item_path]
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else
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ret[item_path] = GLOB.custom_item_list[ckey][char][job][item_path]
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return ret
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@@ -292,6 +292,7 @@
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load("config/game_options.txt","game_options")
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load("config/policies.txt", "policies")
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loadsql("config/dbconfig.txt")
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reload_custom_roundstart_items_list()
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if (maprotation)
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loadmaplist("config/maps.txt")
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@@ -407,7 +407,7 @@ SUBSYSTEM_DEF(job)
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if(job && H)
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job.after_spawn(H, M)
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handle_roundstart_items(H, M.ckey, H.mind.assigned_role, H.mind.special_role)
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return H
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