Fixes the Arks looping issue, and gives Ratvar new words when fighting
Also removes the grace period variable since the ark activates immediately now /shrug
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@@ -35,7 +35,7 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define MAX_CLOCKWORK_POWER 80000 //The max power in W that the cult can stockpile
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#define SCRIPT_UNLOCK_THRESHOLD 35000 //Scripts will unlock if the total power reaches this amount
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#define APPLICATION_UNLOCK_THRESHOLD 50000 //Applications will unlock if the total power reaches this amount
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#define JUDGEMENT_UNLOCK_THRESHOLD 80000
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#define JUDGEMENT_UNLOCK_THRESHOLD 80000 //might as well have this unlock at a power amount like the other scriptures, Judgement unlocks at this amount.
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//clockcult power defines
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#define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully
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@@ -61,11 +61,11 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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//Ark defines
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#define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
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#define GATEWAY_REEBE_FOUND 240 //when progress is at or above this, the gateway finds reebe and begins drawing power
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#define GATEWAY_REEBE_FOUND 120 //when progress is at or above this, the gateway finds reebe and begins drawing power
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#define GATEWAY_RATVAR_COMING 480 //when progress is at or above this, ratvar has entered and is coming through the gateway
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#define GATEWAY_RATVAR_COMING 240 //when progress is at or above this, ratvar has entered and is coming through the gateway
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#define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home
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#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home
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//Objective text define
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#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
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@@ -95,4 +95,4 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
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#define ARK_SCREAM_COOLDOWN 300 //This much time has to pass between instances of the Ark taking damage before it will "scream" again
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#define PRISM_DELAY_DURATION 1200 //how long prolonging prisms delay the shuttle for; defaults to 2 minutes
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#define PRISM_DELAY_DURATION 1200 //how long prolonging prisms delay the shuttle for; defaults to 2 minutes
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