compiles but I don't feel like spriting atm

This commit is contained in:
Poojawa
2019-03-18 02:00:00 -05:00
parent f70966f8e2
commit fb1b76cafe
6 changed files with 58 additions and 6 deletions
+14
View File
@@ -8,6 +8,8 @@
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
var/muzzle_var = NORMAL_STYLE
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/head/Initialize()
. = ..()
@@ -15,6 +17,18 @@
var/mob/living/carbon/human/H = loc
H.update_hair()
/obj/item/clothing/head/equipped(mob/user, slot)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(mutantrace_variation)
if(("mam_snout" in H.dna.species.mutant_bodyparts) && (H.dna.features["mam_snout"] != "None"))
muzzle_var = ALT_STYLE
else if(muzzle_var == ALT_STYLE)
muzzle_var = NORMAL_STYLE
H.update_inv_head()
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
+14
View File
@@ -7,6 +7,8 @@
equip_delay_other = 40
var/mask_adjusted = 0
var/adjusted_flags = null
var/muzzle_var = NORMAL_STYLE
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
@@ -18,6 +20,18 @@
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/head/equipped(mob/user, slot)
..()
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(mutantrace_variation)
if(("mam_snout" in H.dna.species.mutant_bodyparts) && (H.dna.features["mam_snout"] != "None"))
muzzle_var = ALT_STYLE
else if(muzzle_var == ALT_STYLE)
muzzle_var = NORMAL_STYLE
H.update_inv_wear_mask()
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))