muzzle-compatible helmets and masks
This commit is contained in:
@@ -9,7 +9,7 @@
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var/can_toggle = null
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dynamic_hair_suffix = "+generic"
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var/muzzle_var = NORMAL_STYLE
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mutantrace_variation = MUTANTRACE_VARIATION
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mutantrace_variation = NO_MUTANTRACE_VARIATION //not all hats have muzzles
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/obj/item/clothing/head/Initialize()
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. = ..()
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@@ -21,13 +21,20 @@
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..()
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/datum/species/pref_species = H.dna.species
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if(mutantrace_variation)
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if(("mam_snout" in H.dna.species.mutant_bodyparts) && (H.dna.features["mam_snout"] != "None"))
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muzzle_var = ALT_STYLE
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else if(muzzle_var == ALT_STYLE)
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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H.update_inv_head()
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H.update_inv_head()
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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@@ -79,8 +79,9 @@
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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mutantrace_variation = MUTANTRACE_VARIATION
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@@ -74,6 +74,7 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dog_fashion = null
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/head/helmet/attack_self(mob/user)
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if(can_toggle && !user.incapacitated())
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@@ -210,10 +211,11 @@
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icon_state = "knight_green"
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item_state = "knight_green"
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armor = list("melee" = 41, "bullet" = 15, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 2, "rad" = 0, "fire" = 0, "acid" = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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strip_delay = 80
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dog_fashion = null
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/head/helmet/knight/Initialize(mapload)
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@@ -242,6 +244,7 @@
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icon_state = "skull"
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item_state = "skull"
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strip_delay = 100
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mutantrace_variation = MUTANTRACE_VARIATION
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//LightToggle
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@@ -65,7 +65,8 @@
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icon_state = "syndicate-helm-black-red"
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item_state = "syndicate-helm-black-red"
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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@@ -73,7 +74,7 @@
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icon_state = "cueball"
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item_state="cueball"
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flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/snowman
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name = "Snowman Head"
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@@ -81,14 +82,14 @@
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icon_state = "snowman_h"
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item_state = "snowman_h"
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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item_state = "justicered"
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
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@@ -159,14 +160,14 @@
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desc = "Bkaw!"
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icon_state = "chickenhead"
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item_state = "chickensuit"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/griffin
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name = "griffon head"
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desc = "Why not 'eagle head'? Who knows."
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icon_state = "griffinhat"
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item_state = "griffinhat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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@@ -179,7 +180,7 @@
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icon_state = "xenos"
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item_state = "xenos_helm"
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/fedora
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name = "fedora"
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@@ -267,13 +268,13 @@
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
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icon_state = "papersack"
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS|HIDESNOUT
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/obj/item/clothing/head/papersack/smiley
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
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icon_state = "papersack_smile"
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS|HIDESNOUT
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/obj/item/clothing/head/crown
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name = "crown"
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@@ -297,7 +298,7 @@
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name = "foam lobster head"
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desc = "When everything's going to crab, protecting your head is the best choice."
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icon_state = "lobster_hat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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/obj/item/clothing/head/drfreezehat
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name = "doctor freeze's wig"
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@@ -28,6 +28,7 @@
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = FIRE_PROOF
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/head/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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@@ -113,7 +114,7 @@
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icon_state = "hardhat0_pumpkin"
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item_state = "hardhat0_pumpkin"
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item_color = "pumpkin"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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@@ -163,7 +164,7 @@
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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dog_fashion = /datum/dog_fashion/head/cardborg
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@@ -8,7 +8,7 @@
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var/mask_adjusted = 0
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var/adjusted_flags = null
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var/muzzle_var = NORMAL_STYLE
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mutantrace_variation = MUTANTRACE_VARIATION
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mutantrace_variation = NO_MUTANTRACE_VARIATION //most masks have overrides, but not all probably.
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/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
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@@ -20,18 +20,26 @@
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IF_HAS_BLOOD_DNA(src)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/head/equipped(mob/user, slot)
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/obj/item/clothing/mask/equipped(mob/user, slot)
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..()
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/datum/species/pref_species = H.dna.species
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if(mutantrace_variation)
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if(("mam_snout" in H.dna.species.mutant_bodyparts) && (H.dna.features["mam_snout"] != "None"))
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muzzle_var = ALT_STYLE
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else if(muzzle_var == ALT_STYLE)
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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H.update_inv_wear_mask()
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/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
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..()
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if(ismob(loc))
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@@ -7,6 +7,7 @@
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visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/adjust)
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/balaclava/attack_self(mob/user)
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adjustmask(user)
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@@ -18,6 +19,7 @@
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item_state = "luchag"
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/luchador/speechModification(message)
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if(copytext(message, 1, 2) != "*")
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@@ -13,6 +13,7 @@
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flags_cover = MASKCOVERSMOUTH
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visor_flags_cover = MASKCOVERSMOUTH
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resistance_flags = NONE
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/breath/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src]'s tube around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -3,13 +3,21 @@
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desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
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icon_state = "gas_alt"
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clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "gas_alt"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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resistance_flags = NONE
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/gas/glass
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name = "glass gas mask"
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desc = "A face-covering mask that can be connected to an air supply. This one doesn't obscure your face however." //More accurate
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icon_state = "gas_clear"
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flags_inv = HIDEEYES
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// **** Welding gas mask ****
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@@ -7,6 +7,7 @@
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.9
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equip_delay_other = 20
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/muzzle/attack_paw(mob/user)
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if(iscarbon(user))
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@@ -30,6 +31,7 @@
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permeability_coefficient = 0.01
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 25, "rad" = 0, "fire" = 0, "acid" = 0)
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actions_types = list(/datum/action/item_action/adjust)
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/surgical/attack_self(mob/user)
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adjustmask(user)
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@@ -39,6 +41,7 @@
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desc = "Warning: moustache is fake."
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icon_state = "fake-moustache"
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flags_inv = HIDEFACE
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/fakemoustache/italian
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name = "italian moustache"
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@@ -66,6 +69,7 @@
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name = "joy mask"
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desc = "Express your happiness or hide your sorrows with this laughing face with crying tears of joy cutout."
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icon_state = "joy"
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/pig
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name = "pig mask"
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@@ -225,6 +229,7 @@
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slot_flags = ITEM_SLOT_MASK
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adjusted_flags = ITEM_SLOT_HEAD
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icon_state = "bandbotany"
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/mask/bandana/attack_self(mob/user)
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adjustmask(user)
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@@ -8,7 +8,7 @@
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item_state = "spaceold"
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permeability_coefficient = 0.01
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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dynamic_hair_suffix = ""
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dynamic_fhair_suffix = ""
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cold_protection = HEAD
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@@ -21,6 +21,7 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = NONE
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dog_fashion = null
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mutantrace_variation = MUTANTRACE_VARIATION
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/obj/item/clothing/suit/space
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name = "space suit"
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@@ -443,6 +443,7 @@
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icon_state = "hardsuit0-medical"
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item_state = "medical_helm"
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item_color = "medical"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flash_protect = 0
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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scan_reagents = 1
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@@ -64,6 +64,7 @@ Contains:
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/space/officer
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name = "officer's jacket"
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@@ -114,6 +115,7 @@ Contains:
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags_cover = HEADCOVERSEYES
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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dog_fashion = /datum/dog_fashion/head/santa
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@@ -137,12 +139,14 @@ Contains:
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strip_delay = 40
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equip_delay_other = 20
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flags_cover = HEADCOVERSEYES
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/head/helmet/space/pirate/bandana
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name = "royal bandana"
|
||||
desc = "A space-proof bandanna crafted with reflective kevlar."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/pirate
|
||||
name = "royal waistcoat "
|
||||
@@ -250,6 +254,7 @@ Contains:
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/freedom
|
||||
name = "eagle suit"
|
||||
@@ -273,6 +278,7 @@ Contains:
|
||||
brightness_on = 0 //luminosity when on
|
||||
actions_types = list()
|
||||
item_flags = NODROP
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/carp
|
||||
@@ -295,6 +301,7 @@ Contains:
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal
|
||||
name = "paranormal response team suit"
|
||||
@@ -304,6 +311,7 @@ Contains:
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
|
||||
resistance_flags = ACID_PROOF
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
|
||||
@@ -180,6 +180,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
var/datum/species/pref_species = H.dna.species
|
||||
if(!helmettype)
|
||||
return
|
||||
if(!helmet)
|
||||
@@ -193,6 +194,18 @@
|
||||
to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
|
||||
return
|
||||
else if(H.equip_to_slot_if_possible(helmet,SLOT_HEAD,0,0,1))
|
||||
if(helmet.mutantrace_variation)
|
||||
if("mam_snouts" in pref_species.default_features)
|
||||
if(H.dna.features["mam_snouts"] != "None")
|
||||
helmet.muzzle_var = ALT_STYLE
|
||||
|
||||
else if("snout" in pref_species.default_features)
|
||||
if(H.dna.features["snout"] != "None")
|
||||
helmet.muzzle_var = ALT_STYLE
|
||||
else
|
||||
helmet.muzzle_var = NORMAL_STYLE
|
||||
H.update_inv_head()
|
||||
|
||||
to_chat(H, "<span class='notice'>You engage the helmet on the hardsuit.</span>")
|
||||
suittoggled = TRUE
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
cold_protection = HEAD
|
||||
@@ -71,6 +71,7 @@
|
||||
equip_delay_other = 70
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
|
||||
/obj/item/clothing/suit/bomb_suit
|
||||
@@ -123,13 +124,14 @@
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
clothing_flags = THICKMATERIAL
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
name = "radiation suit"
|
||||
|
||||
Reference in New Issue
Block a user