Merge remote-tracking branch 'origin/master' into donator_grouping
This commit is contained in:
@@ -12,7 +12,7 @@
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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#define ui_boxvore "EAST-4:22,SOUTH+1:6"
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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@@ -40,7 +40,7 @@
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#define BALLS_SACK_SIZE_DEF 8
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#define BALLS_SACK_SIZE_MAX 40
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#define CUM_RATE 5
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#define CUM_RATE 0.035
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#define CUM_RATE_MULT 1
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#define CUM_EFFICIENCY 1//amount of nutrition required per life()
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@@ -115,22 +115,21 @@
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//xenobio console upgrade stuff
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#define XENOBIO_UPGRADE_MONKEYS 1
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEBASIC 2
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#define XENOBIO_UPGRADE_SLIMEADV 4
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
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#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
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//Citadel toggles because bitflag memes
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#define MEDIHOUND_SLEEPER 1
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#define EATING_NOISES 2
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#define DIGESTION_NOISES 4
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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@@ -183,4 +183,16 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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//We will round to this value in damage calculations.
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#define DAMAGE_PRECISION 0.1
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#define DAMAGE_PRECISION 0.1
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//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
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#define TOTAL_MASS_TINY_ITEM 1.25
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#define TOTAL_MASS_SMALL_ITEM 2.5
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#define TOTAL_MASS_NORMAL_ITEM 3.75
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#define TOTAL_MASS_BULKY_ITEM 5
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#define TOTAL_MASS_HUGE_ITEM 6.25
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#define TOTAL_MASS_GIGANTIC_ITEM 7.5
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#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
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#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
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#define TOTAL_MASS_TOY_SWORD 1.5
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@@ -24,7 +24,7 @@
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// start global signals with "!", this used to be necessary but now it's just a formatting choice
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#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
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//////////////////////////////////////////////////////////////////
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// /datum signals
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@@ -73,6 +73,8 @@
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#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
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#define COMPONENT_BLOCK_REACH 1
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#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
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#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
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#define COMPONENT_BLOCK_TELEPORT 1
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/////////////////
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#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
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#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
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@@ -157,6 +159,7 @@
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
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@@ -7,7 +7,7 @@
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//for convenience
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#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
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#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
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#define CHECK_BITFIELD(variable, flag) (variable & flag)
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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@@ -28,6 +28,7 @@
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#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
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#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
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#define ITEM_SLOT_NECK (1<<13)
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#define ITEM_SLOT_SUITSTORE (1<<14)
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//SLOTS
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#define SLOT_BACK 1
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@@ -52,6 +53,7 @@
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#define SLOT_LEGCUFFED 19
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#define SLOT_GENERC_DEXTROUS_STORAGE 20
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#define SLOTS_AMT 20 // Keep this up to date!
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//I hate that this has to exist
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@@ -84,6 +86,8 @@
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. = ITEM_SLOT_ICLOTHING
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if(SLOT_L_STORE, SLOT_R_STORE)
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. = ITEM_SLOT_POCKET
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if(SLOT_S_STORE)
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. = ITEM_SLOT_SUITSTORE
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//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
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@@ -230,3 +234,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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/obj/item/toy)))
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//Internals checker
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#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
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@@ -16,6 +16,7 @@
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#define INVESTIGATE_EXONET "exonet"
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#define INVESTIGATE_NANITES "nanites"
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#define INVESTIGATE_CIRCUIT "circuit"
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#define INVESTIGATE_FERMICHEM "fermichem"
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#define INVESTIGATE_RCD "rcd"
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// Logging types for log_message()
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@@ -0,0 +1,10 @@
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//Martial arts defines
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#define MARTIALART_BOXING "boxing"
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#define MARTIALART_WRESTLING "wrestling"
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#define MARTIALART_SLEEPINGCARP "sleeping carp"
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#define MARTIALART_PSYCHOBRAWL "psychotic brawling"
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#define MARTIALART_MUSHPUNCH "mushroom punch"
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#define MARTIALART_KRAVMAGA "krav maga"
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#define MARTIALART_CQC "CQC"
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#define MARTIALART_PLASMAFIST "plasma fist"
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+10
-4
@@ -57,7 +57,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_ADJ_LAYER 25
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#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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@@ -69,7 +69,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_FRONT_LAYER 14 //Draws some genitalia above clothes and the TAUR body if need be.
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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@@ -83,7 +82,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -455,6 +454,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define SUMMON_GUNS "guns"
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#define SUMMON_MAGIC "magic"
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#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
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#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
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#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
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#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
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#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
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#define TELEPORT_CHANNEL_FREE "free" //Anything else
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//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
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#define TEST_RUN_PARAMETER "test-run"
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//Force the log directory to be something specific in the data/logs folder
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@@ -489,4 +495,4 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define PREF_SAVELOAD_COOLDOWN 5
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#define VOMIT_TOXIC 1
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#define VOMIT_PURPLE 2
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#define VOMIT_PURPLE 2
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@@ -28,4 +28,6 @@
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||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
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#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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||||
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define MASKINTERNALS (1<<3) // mask allows internals
|
||||
#define ALLOWINTERNALS (1<<3) // mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
|
||||
|
||||
@@ -1,5 +1,55 @@
|
||||
// Radios use a large variety of predefined frequencies.
|
||||
|
||||
//say based modes like binary are in living/say.dm
|
||||
|
||||
#define RADIO_CHANNEL_COMMON "Common"
|
||||
#define RADIO_KEY_COMMON ";"
|
||||
|
||||
#define RADIO_CHANNEL_SECURITY "Security"
|
||||
#define RADIO_KEY_SECURITY "s"
|
||||
#define RADIO_TOKEN_SECURITY ":s"
|
||||
|
||||
#define RADIO_CHANNEL_ENGINEERING "Engineering"
|
||||
#define RADIO_KEY_ENGINEERING "e"
|
||||
#define RADIO_TOKEN_ENGINEERING ":e"
|
||||
|
||||
#define RADIO_CHANNEL_COMMAND "Command"
|
||||
#define RADIO_KEY_COMMAND "c"
|
||||
#define RADIO_TOKEN_COMMAND ":c"
|
||||
|
||||
#define RADIO_CHANNEL_SCIENCE "Science"
|
||||
#define RADIO_KEY_SCIENCE "n"
|
||||
#define RADIO_TOKEN_SCIENCE ":n"
|
||||
|
||||
#define RADIO_CHANNEL_MEDICAL "Medical"
|
||||
#define RADIO_KEY_MEDICAL "m"
|
||||
#define RADIO_TOKEN_MEDICAL ":m"
|
||||
|
||||
#define RADIO_CHANNEL_SUPPLY "Supply"
|
||||
#define RADIO_KEY_SUPPLY "u"
|
||||
#define RADIO_TOKEN_SUPPLY ":u"
|
||||
|
||||
#define RADIO_CHANNEL_SERVICE "Service"
|
||||
#define RADIO_KEY_SERVICE "v"
|
||||
#define RADIO_TOKEN_SERVICE ":v"
|
||||
|
||||
#define RADIO_CHANNEL_AI_PRIVATE "AI Private"
|
||||
#define RADIO_KEY_AI_PRIVATE "o"
|
||||
#define RADIO_TOKEN_AI_PRIVATE ":o"
|
||||
|
||||
|
||||
#define RADIO_CHANNEL_SYNDICATE "Syndicate"
|
||||
#define RADIO_KEY_SYNDICATE "t"
|
||||
#define RADIO_TOKEN_SYNDICATE ":t"
|
||||
|
||||
#define RADIO_CHANNEL_CENTCOM "CentCom"
|
||||
#define RADIO_KEY_CENTCOM "y"
|
||||
#define RADIO_TOKEN_CENTCOM ":y"
|
||||
|
||||
#define RADIO_CHANNEL_CTF_RED "Red Team"
|
||||
#define RADIO_CHANNEL_CTF_BLUE "Blue Team"
|
||||
|
||||
|
||||
#define MIN_FREE_FREQ 1201 // -------------------------------------------------
|
||||
// Frequencies are always odd numbers and range from 1201 to 1599.
|
||||
|
||||
|
||||
@@ -2,7 +2,13 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
// reagents_flags defines
|
||||
//reagents reaction var defines
|
||||
#define REAGENT_NORMAL_PH 7.000
|
||||
#define REAGENT_PH_ACCURACY 0.001
|
||||
#define REAGENT_PURITY_ACCURACY 0.001
|
||||
#define DEFAULT_SPECIFIC_HEAT 200
|
||||
|
||||
// container_type defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
|
||||
@@ -6,17 +6,43 @@
|
||||
//Message modes. Each one defines a radio channel, more or less.
|
||||
#define MODE_HEADSET "headset"
|
||||
#define MODE_ROBOT "robot"
|
||||
|
||||
#define MODE_R_HAND "right hand"
|
||||
#define MODE_KEY_R_HAND "r"
|
||||
|
||||
#define MODE_L_HAND "left hand"
|
||||
#define MODE_KEY_L_HAND "l"
|
||||
|
||||
#define MODE_INTERCOM "intercom"
|
||||
#define MODE_KEY_INTERCOM "i"
|
||||
|
||||
#define MODE_BINARY "binary"
|
||||
#define MODE_KEY_BINARY "b"
|
||||
#define MODE_TOKEN_BINARY ":b"
|
||||
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
|
||||
#define MODE_ADMIN "admin"
|
||||
#define MODE_KEY_ADMIN "p"
|
||||
|
||||
#define MODE_DEADMIN "deadmin"
|
||||
#define MODE_KEY_DEADMIN "d"
|
||||
|
||||
#define MODE_ALIEN "alientalk"
|
||||
#define MODE_HOLOPAD "holopad"
|
||||
|
||||
#define MODE_CHANGELING "changeling"
|
||||
#define MODE_KEY_CHANGELING "g"
|
||||
#define MODE_TOKEN_CHANGELING ":g"
|
||||
|
||||
#define MODE_VOCALCORDS "cords"
|
||||
#define MODE_KEY_VOCALCORDS "x"
|
||||
|
||||
#define MODE_MONKEY "monkeyhive"
|
||||
|
||||
//Spans. Robot speech, italics, etc. Applied in compose_message().
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture
|
||||
|
||||
@@ -31,4 +31,4 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
|
||||
#define WORLDTIMEOFDAY2TEXT(format) GAMETIMESTAMP(format, world.timeofday)
|
||||
#define TIME_STAMP(format, showds) showds ? "[WORLDTIMEOFDAY2TEXT(format)]:[world.timeofday % 10]" : WORLDTIMEOFDAY2TEXT(format)
|
||||
#define STATION_TIME(display_only) ((((world.time - SSticker.round_start_time) * SSticker.station_time_rate_multiplier) + SSticker.gametime_offset) % 864000) - (display_only? GLOB.timezoneOffset : 0)
|
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#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
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#define STATION_TIME_TIMESTAMP(format) time2text(STATION_TIME(TRUE), format)
|
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|
||||
@@ -108,6 +108,8 @@
|
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#define TRAIT_NOHARDCRIT "nohardcrit"
|
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_MINDSHIELD "mindshield"
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||||
#define TRAIT_FEARLESS "fearless"
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#define TRAIT_UNSTABLE "unstable"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
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#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
@@ -128,6 +130,7 @@
|
||||
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
|
||||
#define TRAIT_NIGHT_VISION "night_vision"
|
||||
#define TRAIT_LIGHT_STEP "light_step"
|
||||
#define TRAIT_SILENT_STEP "silent_step"
|
||||
#define TRAIT_SPEEDY_STEP "speedy_step"
|
||||
#define TRAIT_SPIRITUAL "spiritual"
|
||||
#define TRAIT_VORACIOUS "voracious"
|
||||
@@ -143,12 +146,15 @@
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_HIGH_BLOOD "high_blood"
|
||||
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
#define EYE_DAMAGE "eye_damage"
|
||||
|
||||
Reference in New Issue
Block a user