Merge pull request #13054 from KeRSedChaplain/zombies!
Improves zombies, the gimped threat
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@@ -32,6 +32,7 @@
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name = "Infectious Zombie"
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id = "memezombies"
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limbs_id = "zombie"
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_NOSOFTCRIT, TRAIT_FAKEDEATH)
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mutanthands = /obj/item/zombie_hand
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armor = 20 // 120 damage to KO a zombie, which kills it
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speedmod = 1.6 // they're very slow
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@@ -89,8 +90,8 @@
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infection = new()
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infection.Insert(C)
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//make their bodyparts stamina-resistant
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var/incoming_stam_mult = 0.7
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//make their bodyparts stamina-immune, its a corpse.
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var/incoming_stam_mult = 0
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for(var/obj/item/bodypart/part in C.bodyparts)
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part.incoming_stam_mult = incoming_stam_mult
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//todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs)
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@@ -81,3 +81,14 @@
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user.updatehealth()
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user.adjustOrganLoss(ORGAN_SLOT_BRAIN, -hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
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user.adjust_nutrition(hp_gained, NUTRITION_LEVEL_FULL)
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/obj/item/paper/guides/antag/romerol_instructions
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info = "How to do necromancy with chemicals:<br>\
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<ul>\
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<li>Use a dropper or syringe (provided) to inject the Romerol (provided) into a target (not provided)</li>\
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<li>Wait for said target to die, or speed the process up by doing it yourself</li>\
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<li>Run away from the target, as they will be hostile when rising back up</li>\
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<li>Optionally: Inject chemical into foods and drinks to further spread possible infection</li>\
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<li>???</li>\
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<li>Complete assigned objectives amidst the chaos</li>\
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</ul>"
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