Merge pull request #13054 from KeRSedChaplain/zombies!

Improves zombies, the gimped threat
This commit is contained in:
silicons
2020-08-09 05:42:31 -07:00
committed by GitHub
3 changed files with 15 additions and 2 deletions
@@ -32,6 +32,7 @@
name = "Infectious Zombie"
id = "memezombies"
limbs_id = "zombie"
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_NOSOFTCRIT, TRAIT_FAKEDEATH)
mutanthands = /obj/item/zombie_hand
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 1.6 // they're very slow
@@ -89,8 +90,8 @@
infection = new()
infection.Insert(C)
//make their bodyparts stamina-resistant
var/incoming_stam_mult = 0.7
//make their bodyparts stamina-immune, its a corpse.
var/incoming_stam_mult = 0
for(var/obj/item/bodypart/part in C.bodyparts)
part.incoming_stam_mult = incoming_stam_mult
//todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs)
+11
View File
@@ -81,3 +81,14 @@
user.updatehealth()
user.adjustOrganLoss(ORGAN_SLOT_BRAIN, -hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
user.adjust_nutrition(hp_gained, NUTRITION_LEVEL_FULL)
/obj/item/paper/guides/antag/romerol_instructions
info = "How to do necromancy with chemicals:<br>\
<ul>\
<li>Use a dropper or syringe (provided) to inject the Romerol (provided) into a target (not provided)</li>\
<li>Wait for said target to die, or speed the process up by doing it yourself</li>\
<li>Run away from the target, as they will be hostile when rising back up</li>\
<li>Optionally: Inject chemical into foods and drinks to further spread possible infection</li>\
<li>???</li>\
<li>Complete assigned objectives amidst the chaos</li>\
</ul>"