cleanup of game folder, other fixes
This commit is contained in:
@@ -28,8 +28,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
|
||||
#define SCRIPTURE_APPLICATION "Application"
|
||||
|
||||
//Various costs related to power.
|
||||
#define SCRIPT_UNLOCK_THRESHOLD 50000 //Scripts will unlock if the total power reaches this amount
|
||||
#define APPLICATION_UNLOCK_THRESHOLD 100000 //Applications will unlock if the total powre reaches this amount
|
||||
#define MAX_CLOCKWORK_POWER 50000 //The max power in W that the cult can stockpile
|
||||
#define SCRIPT_UNLOCK_THRESHOLD 25000 //Scripts will unlock if the total power reaches this amount
|
||||
#define APPLICATION_UNLOCK_THRESHOLD 40000 //Applications will unlock if the total powre reaches this amount
|
||||
|
||||
#define ABSCOND_ABDUCTION_COST 95
|
||||
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
#define RUNE_COLOR_OFFER "#FFFFFF"
|
||||
#define RUNE_COLOR_DARKRED "#7D1717"
|
||||
#define RUNE_COLOR_MEDIUMRED "#C80000"
|
||||
#define RUNE_COLOR_BURNTORANGE "#CC5500"
|
||||
#define RUNE_COLOR_RED "#FF0000"
|
||||
#define RUNE_COLOR_EMP "#4D94FF"
|
||||
#define RUNE_COLOR_SUMMON "#00FF00"
|
||||
|
||||
//blood magic
|
||||
#define MAX_BLOODCHARGE 5
|
||||
#define RUNELESS_MAX_BLOODCHARGE 2
|
||||
@@ -65,7 +65,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define UNUSED_TRANSIT_TURF_1 2
|
||||
#define CAN_BE_DIRTY_1 4 // If a turf can be made dirty at roundstart. This is also used in areas.
|
||||
#define NO_DEATHRATTLE_1 16 // Do not notify deadchat about any deaths that occur on this turf.
|
||||
#define NO_RUINS_1 32 //Blocks ruins spawning in the area
|
||||
#define NO_RUINS_1 32 //Blocks ruins spawning on the turf
|
||||
#define NO_LAVA_GEN_1 64 //Blocks lava rivers being generated on the turf
|
||||
//#define CHECK_RICOCHET_1 32 //Same thing as atom flag.
|
||||
|
||||
/*
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
#define HIGH_SIGIL_LAYER 2.56
|
||||
|
||||
#define BELOW_OPEN_DOOR_LAYER 2.6
|
||||
#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/New() & poddoor/shutters/New()
|
||||
#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/Initialize() & poddoor/shutters/Initialize()
|
||||
#define OPEN_DOOR_LAYER 2.7
|
||||
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
|
||||
#define TABLE_LAYER 2.8
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
|
||||
#define TRAIT_STUNIMMUNE "stun_immunity"
|
||||
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -32,6 +34,7 @@
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
#define HIGHLANDER "highlander"
|
||||
#define TRAIT_HULK "hulk"
|
||||
#define TRAIT_HULK "hulk"
|
||||
|
||||
Reference in New Issue
Block a user