cleanup of game folder, other fixes
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@@ -330,20 +330,20 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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var/datum/objective/eldergod/summon_objective = locate() in antag.cult_team.objectives
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if(!summon_objective)
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return
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desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
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if(icon_state == "runed_sense1")
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return
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animate(src, transform = null, time = 1, loop = 0)
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angle = 0
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cut_overlays()
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icon_state = "runed_sense1"
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desc = "The sacrifice is complete, summon Nar-Sie! The summoning can only take place in [english_list(summon_objective.summon_spots)]!"
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add_overlay(narnar)
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return
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var/turf/P = get_turf(blood_target)
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var/turf/Q = get_turf(mob_viewer)
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if(P.z != Q.z) //The target is on a different Z level, we cannot sense that far.
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if(!P || !Q || (P.z != Q.z)) //The target is on a different Z level, we cannot sense that far.
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icon_state = "runed_sense2"
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desc = "[blood_target] is no longer in your sector, you cannot sense its presence here."
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desc = "You can no longer sense your target's presence."
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return
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desc = "You are currently tracking [blood_target] in [get_area_name(blood_target)]."
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var/target_angle = Get_Angle(Q, P)
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@@ -419,7 +419,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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time_name = "until the Ark finishes summoning"
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if(time_info)
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textlist += "<b>[time_info / 60] minutes</b> [time_name].<br>"
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textlist += "<b>[DisplayPower(get_clockwork_power())]</b> power available for use."
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textlist += "<b>[DisplayPower(get_clockwork_power())] / [DisplayPower(MAX_CLOCKWORK_POWER)]</b> power available for use."
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desc = textlist.Join()
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..()
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@@ -546,7 +546,11 @@
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plane = SPLASHSCREEN_PLANE
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var/client/holder
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/obj/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE
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INITIALIZE_IMMEDIATE(/obj/screen/splash)
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/obj/screen/splash/Initialize(client/C, visible, use_previous_title)
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. = ..()
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holder = C
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if(!visible)
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@@ -563,8 +567,6 @@
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holder.screen += src
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..()
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/obj/screen/splash/proc/Fade(out, qdel_after = TRUE)
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if(QDELETED(src))
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return
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