cleanup of game folder, other fixes
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@@ -109,6 +109,12 @@
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if(cut_wires.len == wires.len)
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return TRUE
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/datum/wires/proc/is_dud(wire)
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return dd_hasprefix(wire, WIRE_DUD_PREFIX)
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/datum/wires/proc/is_dud_color(color)
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return is_dud(get_wire(color))
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/datum/wires/proc/cut(wire)
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if(is_cut(wire))
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cut_wires -= wire
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@@ -208,10 +214,24 @@
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/datum/wires/ui_data(mob/user)
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var/list/data = list()
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var/list/payload = list()
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var/reveal_wires = FALSE
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// Admin ghost can see a purpose of each wire.
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if(IsAdminGhost(user))
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reveal_wires = TRUE
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// Same for anyone with an abductor multitool.
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else if(user.is_holding_item_of_type(/obj/item/device/multitool/abductor))
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reveal_wires = TRUE
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// Station blueprints do that too, but only if the wires are not randomized.
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else if(user.is_holding_item_of_type(/obj/item/areaeditor/blueprints) && !randomize)
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reveal_wires = TRUE
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for(var/color in colors)
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payload.Add(list(list(
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"color" = color,
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"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
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"wire" = ((reveal_wires && !is_dud_color(color)) ? get_wire(color) : null),
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"cut" = is_color_cut(color),
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"attached" = is_attached(color)
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)))
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