cleanup of game folder, other fixes

This commit is contained in:
Poojawa
2018-01-31 06:39:18 -06:00
parent 56232d5d60
commit fb5de29784
87 changed files with 1030 additions and 2390 deletions
+2 -3
View File
@@ -27,8 +27,8 @@
wreckage = /obj/structure/mecha_wreckage/gygax/dark
max_equip = 4
/obj/mecha/combat/gygax/dark/loaded/New()
..()
/obj/mecha/combat/gygax/dark/loaded/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
@@ -37,7 +37,6 @@
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
ME.attach(src)
return
/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
if(C)
+6 -6
View File
@@ -29,8 +29,8 @@
thrusters_action.Remove(user)
zoom_action.Remove(user)
/obj/mecha/combat/marauder/loaded/New()
..()
/obj/mecha/combat/marauder/loaded/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
@@ -52,8 +52,8 @@
force = 55
max_equip = 5
/obj/mecha/combat/marauder/seraph/New()
..()
/obj/mecha/combat/marauder/seraph/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
ME.attach(src)
@@ -74,8 +74,8 @@
wreckage = /obj/structure/mecha_wreckage/mauler
max_equip = 5
/obj/mecha/combat/marauder/mauler/loaded/New()
..()
/obj/mecha/combat/marauder/mauler/loaded/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
+2 -3
View File
@@ -19,10 +19,9 @@
turnsound = null
opacity = 0
/obj/mecha/combat/reticence/loaded/New()
..()
/obj/mecha/combat/reticence/loaded/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/rcd //HAHA IT MAKES WALLS GET IT
ME.attach(src)
return