cleanup of game folder, other fixes
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@@ -1,54 +0,0 @@
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/obj/item/implant/gang
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name = "gang implant"
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desc = "Makes you a gangster or such."
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activated = 0
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var/datum/gang/gang
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/obj/item/implant/gang/New(loc,var/setgang)
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..()
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gang = setgang
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/obj/item/implant/gang/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Criminal brainwash implant<BR>
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<b>Life:</b> A few seconds after injection.<BR>
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<b>Important Notes:</b> Illegal<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
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<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
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<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
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return dat
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/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
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if(..())
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for(var/obj/item/implant/I in target.implants)
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if(I != src)
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qdel(I)
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if(!target.mind || target.stat == DEAD)
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return 0
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var/success
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if(target.mind in SSticker.mode.get_gangsters())
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if(SSticker.mode.remove_gangster(target.mind,0,1))
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success = 1 //Was not a gang boss, convert as usual
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else
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success = 1
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if(ishuman(target))
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if(!success)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
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qdel(src)
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return 0
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/obj/item/implanter/gang
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name = "implanter (gang)"
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/obj/item/implanter/gang/New(loc, gang)
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if(!gang)
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qdel(src)
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return
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imp = new /obj/item/implant/gang(src,gang)
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..()
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