cleanup of game folder, other fixes

This commit is contained in:
Poojawa
2018-01-31 06:39:18 -06:00
parent 56232d5d60
commit fb5de29784
87 changed files with 1030 additions and 2390 deletions
+9 -8
View File
@@ -57,23 +57,24 @@
girder_type = /obj/structure/destructible/clockwork/wall_gear
baseturfs = /turf/open/floor/clockwork/reebe
var/heated
var/obj/effect/clockwork/overlay/wall/realappearence
var/obj/effect/clockwork/overlay/wall/realappearance
/turf/closed/wall/clockwork/Initialize()
. = ..()
new /obj/effect/temp_visual/ratvar/wall(src)
new /obj/effect/temp_visual/ratvar/beam(src)
realappearence = new /obj/effect/clockwork/overlay/wall(src)
realappearence.linked = src
realappearance = new /obj/effect/clockwork/overlay/wall(src)
realappearance.linked = src
/turf/closed/wall/clockwork/Destroy()
if(realappearence)
qdel(realappearence)
realappearence = null
if(realappearance)
qdel(realappearance)
realappearance = null
if(heated)
var/mob/camera/eminence/E = get_eminence()
if(E)
E.superheated_walls--
return ..()
/turf/closed/wall/clockwork/ReplaceWithLattice()
@@ -136,14 +137,14 @@
heated = TRUE
hardness = -100 //Lower numbers are tougher, so this makes the wall essentially impervious to smashing
slicing_duration = 150
animate(realappearence, color = "#FFC3C3", time = 5)
animate(realappearance, color = "#FFC3C3", time = 5)
else
name = initial(name)
visible_message("<span class='notice'>[src] cools down.</span>")
heated = FALSE
hardness = initial(hardness)
slicing_duration = initial(slicing_duration)
animate(realappearence, color = initial(realappearence.color), time = 25)
animate(realappearance, color = initial(realappearance.color), time = 25)
/turf/closed/wall/vault