diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 0f308681af..535247d750 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -1192,14 +1192,17 @@ log_admin("[key_name(usr)] turned [current] into abductor.") SSticker.mode.update_abductor_icons_added(src) if("equip") + if(!ishuman(current)) + to_chat(usr, "This only works on humans!") + return + + var/mob/living/carbon/human/H = current var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist") if(gear) - var/datum/game_mode/abduction/temp = new - temp.equip_common(current) if(gear=="Agent") - temp.equip_agent(current) + H.equipOutfit(/datum/outfit/abductor/agent) else - temp.equip_scientist(current) + H.equipOutfit(/datum/outfit/abductor/scientist) else if (href_list["monkey"]) var/mob/living/L = current @@ -1468,11 +1471,8 @@ H.set_species(/datum/species/abductor) var/datum/species/abductor/S = H.dna.species - switch(role) - if("Agent") - S.agent = 1 - if("Scientist") - S.scientist = 1 + if(role == "Scientist") + S.scientist = TRUE S.team = team var/list/obj/effect/landmark/abductor/agent_landmarks = new @@ -1489,13 +1489,10 @@ if(teleport=="Yes") switch(role) if("Agent") - S.agent = 1 L = agent_landmarks[team] - H.loc = L.loc if("Scientist") - S.scientist = 1 - L = agent_landmarks[team] - H.loc = L.loc + L = scientist_landmarks[team] + H.forceMove(L.loc) /datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S) spell_list += S diff --git a/code/game/gamemodes/miniantags/abduction/abductee_objectives.dm b/code/game/gamemodes/miniantags/abduction/abductee_objectives.dm new file mode 100644 index 0000000000..aa633e1ef5 --- /dev/null +++ b/code/game/gamemodes/miniantags/abduction/abductee_objectives.dm @@ -0,0 +1,148 @@ +/datum/objective/abductee + dangerrating = 5 + completed = 1 + +/datum/objective/abductee/steal + explanation_text = "Steal all" + +/datum/objective/abductee/steal/New() + var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs")) + explanation_text+=" [target]." + +/datum/objective/abductee/paint + explanation_text = "The station is hideous. You must color it all" + +/datum/objective/abductee/paint/New() + var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood")) + explanation_text+= " [color]!" + +/datum/objective/abductee/speech + explanation_text = "Your brain is broken... you can only communicate in" + +/datum/objective/abductee/speech/New() + var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon")) + explanation_text+= " [style]." + +/datum/objective/abductee/capture + explanation_text = "Capture" + +/datum/objective/abductee/capture/New() + var/list/jobs = SSjob.occupations.Copy() + for(var/datum/job/J in jobs) + if(J.current_positions < 1) + jobs -= J + if(jobs.len > 0) + var/datum/job/target = pick(jobs) + explanation_text += " a [target.title]." + else + explanation_text += " someone." + +/datum/objective/abductee/shuttle + explanation_text = "You must escape the station! Get the shuttle called!" + +/datum/objective/abductee/noclone + explanation_text = "Don't allow anyone to be cloned." + +/datum/objective/abductee/oxygen + explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station." + +/datum/objective/abductee/blazeit + explanation_text = "Your body must be improved. Ingest as many drugs as you can." + +/datum/objective/abductee/yumyum + explanation_text = "You are hungry. Eat as much food as you can find." + +/datum/objective/abductee/insane + explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL" + +/datum/objective/abductee/cannotmove + explanation_text = "Convince the crew that you are a paraplegic." + +/datum/objective/abductee/deadbodies + explanation_text = "Start a collection of corpses. Don't kill people to get these corpses." + +/datum/objective/abductee/floors + explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling." + +/datum/objective/abductee/POWERUNLIMITED + explanation_text = "Flood the station's powernet with as much electricity as you can." + +/datum/objective/abductee/pristine + explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition." + +/datum/objective/abductee/nowalls + explanation_text = "The crew must get to know one another better. Break down the walls inside the station!" + +/datum/objective/abductee/nations + explanation_text = "Ensure your department prospers over all else." + +/datum/objective/abductee/abductception + explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine." + +/datum/objective/abductee/summon + explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one." + +/datum/objective/abductee/machine + explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last." + +/datum/objective/abductee/calling + explanation_text = "Call forth a spirit from the other side." + +/datum/objective/abductee/calling/New() + var/mob/dead/D = pick(GLOB.dead_mob_list) + if(D) + explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm." + +/datum/objective/abductee/social_experiment + explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth." + +/datum/objective/abductee/vr + explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR." + +/datum/objective/abductee/pets + explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!" + +/datum/objective/abductee/defect + explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Lavaland or the derelict. Recruit crewmates if you can." + +/datum/objective/abductee/promote + explanation_text = "Climb the corporate ladder all the way to the top!" + +/datum/objective/abductee/science + explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe." + +/datum/objective/abductee/build + explanation_text = "Expand the station." + +/datum/objective/abductee/pragnant + explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby." + +/datum/objective/abductee/engine + explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds." + +/datum/objective/abductee/music + explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!" + +/datum/objective/abductee/clown + explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!" + +/datum/objective/abductee/party + explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!" + +/datum/objective/abductee/pets + explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!" + +/datum/objective/abductee/conspiracy + explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!" + +/datum/objective/abductee/stalker + explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it." + +/datum/objective/abductee/narrator + explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story." + +/datum/objective/abductee/lurve + explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!" + +/datum/objective/abductee/sixthsense + explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo." diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index aa5a688596..e692654bf3 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -85,56 +85,14 @@ return 1 /datum/game_mode/abduction/post_setup() - //Spawn Team - var/list/obj/effect/landmark/abductor/agent_landmarks = new - var/list/obj/effect/landmark/abductor/scientist_landmarks = new - agent_landmarks.len = max_teams - scientist_landmarks.len = max_teams - for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list) - if(istype(A,/obj/effect/landmark/abductor/agent)) - agent_landmarks[text2num(A.team)] = A - else if(istype(A,/obj/effect/landmark/abductor/scientist)) - scientist_landmarks[text2num(A.team)] = A - - var/datum/mind/agent - var/obj/effect/landmark/L - var/datum/mind/scientist - var/team_name - var/mob/living/carbon/human/H - var/datum/species/abductor/S for(var/team_number=1,team_number<=abductor_teams,team_number++) - team_name = team_names[team_number] - agent = agents[team_number] - H = agent.current - L = agent_landmarks[team_number] - H.loc = L.loc - H.set_species(/datum/species/abductor) - S = H.dna.species - S.agent = 1 - S.team = team_number - H.real_name = team_name + " Agent" - equip_common(H,team_number) - equip_agent(H,team_number) - greet_agent(agent,team_number) - - scientist = scientists[team_number] - H = scientist.current - L = scientist_landmarks[team_number] - H.loc = L.loc - H.set_species(/datum/species/abductor) - S = H.dna.species - S.scientist = 1 - S.team = team_number - H.real_name = team_name + " Scientist" - equip_common(H,team_number) - equip_scientist(H,team_number) - greet_scientist(scientist,team_number) + post_setup_team(team_number) return ..() //Used for create antag buttons /datum/game_mode/abduction/proc/post_setup_team(team_number) - var/list/obj/effect/landmark/abductor/agent_landmarks = new - var/list/obj/effect/landmark/abductor/scientist_landmarks = new + var/list/obj/effect/landmark/abductor/agent_landmarks = list() + var/list/obj/effect/landmark/abductor/scientist_landmarks = list() agent_landmarks.len = max_teams scientist_landmarks.len = max_teams for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list) @@ -143,39 +101,36 @@ else if(istype(A,/obj/effect/landmark/abductor/scientist)) scientist_landmarks[text2num(A.team)] = A + var/team_name = team_names[team_number] + var/datum/mind/agent var/obj/effect/landmark/L var/datum/mind/scientist - var/team_name var/mob/living/carbon/human/H var/datum/species/abductor/S - team_name = team_names[team_number] agent = agents[team_number] H = agent.current L = agent_landmarks[team_number] - H.loc = L.loc + H.forceMove(L.loc) H.set_species(/datum/species/abductor) S = H.dna.species - S.agent = 1 S.team = team_number H.real_name = team_name + " Agent" - equip_common(H,team_number) - equip_agent(H,team_number) + H.equipOutfit(/datum/outfit/abductor/agent) greet_agent(agent,team_number) scientist = scientists[team_number] H = scientist.current L = scientist_landmarks[team_number] - H.loc = L.loc + H.forceMove(L.loc) H.set_species(/datum/species/abductor) S = H.dna.species - S.scientist = 1 + S.scientist = TRUE S.team = team_number H.real_name = team_name + " Scientist" - equip_common(H,team_number) - equip_scientist(H,team_number) + H.equipOutfit(/datum/outfit/abductor/scientist) greet_scientist(scientist,team_number) @@ -200,57 +155,10 @@ abductor.announce_objectives() -/datum/game_mode/abduction/proc/equip_common(mob/living/carbon/human/agent,team_number) - var/radio_freq = GLOB.SYND_FREQ - - var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(agent) - R.set_frequency(radio_freq) - agent.equip_to_slot_or_del(R, slot_ears) - agent.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(agent), slot_shoes) - agent.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(agent), slot_w_uniform) //they're greys gettit - agent.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(agent), slot_back) - -/datum/game_mode/abduction/proc/get_team_console(team) - var/obj/machinery/abductor/console/console - for(var/obj/machinery/abductor/console/c in GLOB.machines) - if(c.team == team) - console = c - break - return console - -/datum/game_mode/abduction/proc/equip_agent(mob/living/carbon/human/agent,team_number) - if(!team_number) - var/datum/species/abductor/S = agent.dna.species - team_number = S.team - - var/obj/machinery/abductor/console/console = get_team_console(team_number) - var/obj/item/clothing/suit/armor/abductor/vest/V = new /obj/item/clothing/suit/armor/abductor/vest(agent) - if(console!=null) - console.vest = V - V.flags |= NODROP - agent.equip_to_slot_or_del(V, slot_wear_suit) - agent.equip_to_slot_or_del(new /obj/item/weapon/abductor_baton(agent), slot_in_backpack) - agent.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/alien(agent), slot_in_backpack) - agent.equip_to_slot_or_del(new /obj/item/device/abductor/silencer(agent), slot_in_backpack) - agent.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/abductor(agent), slot_head) - agent.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/military/abductor/full(agent), slot_belt) - - -/datum/game_mode/abduction/proc/equip_scientist(var/mob/living/carbon/human/scientist,var/team_number) - if(!team_number) - var/datum/species/abductor/S = scientist.dna.species - team_number = S.team - - var/obj/machinery/abductor/console/console = get_team_console(team_number) - var/obj/item/device/abductor/gizmo/G = new /obj/item/device/abductor/gizmo(scientist) - if(console!=null) - console.gizmo = G - G.console = console - scientist.equip_to_slot_or_del(G, slot_in_backpack) - - var/obj/item/weapon/implant/abductor/beamplant = new /obj/item/weapon/implant/abductor(scientist) - beamplant.implant(scientist) - +/datum/game_mode/abduction/proc/get_team_console(team_number) + for(var/obj/machinery/abductor/console/C in GLOB.machines) + if(C.team == team_number) + return C /datum/game_mode/abduction/check_finished() if(!finished) @@ -336,152 +244,3 @@ var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_ABDUCTOR] hud.leave_hud(alien_mind.current) set_antag_hud(alien_mind.current, null) - -/datum/objective/abductee - dangerrating = 5 - completed = 1 - -/datum/objective/abductee/steal - explanation_text = "Steal all" - -/datum/objective/abductee/steal/New() - var/target = pick(list("pets","lights","monkeys","fruits","shoes","bars of soap", "weapons", "computers", "organs")) - explanation_text+=" [target]." - -/datum/objective/abductee/paint - explanation_text = "The station is hideous. You must color it all" - -/datum/objective/abductee/paint/New() - var/color = pick(list("red", "blue", "green", "yellow", "orange", "purple", "black", "in rainbows", "in blood")) - explanation_text+= " [color]!" - -/datum/objective/abductee/speech - explanation_text = "Your brain is broken... you can only communicate in" - -/datum/objective/abductee/speech/New() - var/style = pick(list("pantomime", "rhyme", "haiku", "extended metaphors", "riddles", "extremely literal terms", "sound effects", "military jargon")) - explanation_text+= " [style]." - -/datum/objective/abductee/capture - explanation_text = "Capture" - -/datum/objective/abductee/capture/New() - var/list/jobs = SSjob.occupations.Copy() - for(var/datum/job/J in jobs) - if(J.current_positions < 1) - jobs -= J - if(jobs.len > 0) - var/datum/job/target = pick(jobs) - explanation_text += " a [target.title]." - else - explanation_text += " someone." - -/datum/objective/abductee/shuttle - explanation_text = "You must escape the station! Get the shuttle called!" - -/datum/objective/abductee/noclone - explanation_text = "Don't allow anyone to be cloned." - -/datum/objective/abductee/oxygen - explanation_text = "The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station." - -/datum/objective/abductee/blazeit - explanation_text = "Your body must be improved. Ingest as many drugs as you can." - -/datum/objective/abductee/yumyum - explanation_text = "You are hungry. Eat as much food as you can find." - -/datum/objective/abductee/insane - explanation_text = "You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL" - -/datum/objective/abductee/cannotmove - explanation_text = "Convince the crew that you are a paraplegic." - -/datum/objective/abductee/deadbodies - explanation_text = "Start a collection of corpses. Don't kill people to get these corpses." - -/datum/objective/abductee/floors - explanation_text = "Replace all the floor tiles with wood, carpeting, grass or bling." - -/datum/objective/abductee/POWERUNLIMITED - explanation_text = "Flood the station's powernet with as much electricity as you can." - -/datum/objective/abductee/pristine - explanation_text = "The CEO of Nanotrasen is coming! Ensure the station is in absolutely pristine condition." - -/datum/objective/abductee/nowalls - explanation_text = "The crew must get to know one another better. Break down the walls inside the station!" - -/datum/objective/abductee/nations - explanation_text = "Ensure your department prospers over all else." - -/datum/objective/abductee/abductception - explanation_text = "You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine." - -/datum/objective/abductee/summon - explanation_text = "The elder gods hunger. Gather a cult and conduct a ritual to summon one." - -/datum/objective/abductee/machine - explanation_text = "You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last." - -/datum/objective/abductee/calling - explanation_text = "Call forth a spirit from the other side." - -/datum/objective/abductee/calling/New() - var/mob/dead/D = pick(GLOB.dead_mob_list) - if(D) - explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm." - -/datum/objective/abductee/social_experiment - explanation_text = "This is a secret social experiment conducted by Nanotrasen. Convince the crew that this is the truth." - -/datum/objective/abductee/vr - explanation_text = "It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR." - -/datum/objective/abductee/pets - explanation_text = "Nanotrasen is abusing the animals! Save as many as you can!" - -/datum/objective/abductee/defect - explanation_text = "Fuck the system! Defect from the station and start an independent colony in space, Lavaland or the derelict. Recruit crewmates if you can." - -/datum/objective/abductee/promote - explanation_text = "Climb the corporate ladder all the way to the top!" - -/datum/objective/abductee/science - explanation_text = "So much lies undiscovered. Look deeper into the machinations of the universe." - -/datum/objective/abductee/build - explanation_text = "Expand the station." - -/datum/objective/abductee/pragnant - explanation_text = "You are pregnant and soon due. Find a safe place to deliver your baby." - -/datum/objective/abductee/engine - explanation_text = "Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds." - -/datum/objective/abductee/music - explanation_text = "You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!" - -/datum/objective/abductee/clown - explanation_text = "The clown is not funny. You can do better! Steal his audience and make the crew laugh!" - -/datum/objective/abductee/party - explanation_text = "You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!" - -/datum/objective/abductee/pets - explanation_text = "All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!" - -/datum/objective/abductee/conspiracy - explanation_text = "The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!" - -/datum/objective/abductee/stalker - explanation_text = "The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it." - -/datum/objective/abductee/narrator - explanation_text = "You're the narrator of this tale. Follow around the protagonists to tell their story." - -/datum/objective/abductee/lurve - explanation_text = "You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!" - -/datum/objective/abductee/sixthsense - explanation_text = "You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo." \ No newline at end of file diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index f735bf253c..e6365d5e65 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -479,6 +479,25 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(BATON_PROBE) to_chat(user, "The baton is in probing mode.") +/obj/item/device/radio/headset/abductor + name = "alien headset" + desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows." + origin_tech = "magnets=2;abductor=3" + icon = 'icons/obj/abductor.dmi' + icon_state = "abductor_headset" + item_state = "abductor_headset" + keyslot2 = new /obj/item/device/encryptionkey/heads/captain + +/obj/item/device/radio/headset/abductor/Initialize(mapload) + ..() + SET_SECONDARY_FLAG(src, BANG_PROTECT) + make_syndie() + +/obj/item/device/radio/headset/abductor/attackby(obj/item/weapon/W, mob/user, params) + if(istype(W, /obj/item/weapon/screwdriver)) + return // Stops humans from disassembling abductor headsets. + return ..() + /obj/item/weapon/scalpel/alien name = "alien scalpel" diff --git a/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm b/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm new file mode 100644 index 0000000000..100c485263 --- /dev/null +++ b/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm @@ -0,0 +1,62 @@ +/datum/outfit/abductor + name = "Abductor Basic" + uniform = /obj/item/clothing/under/color/grey //they're greys gettit + shoes = /obj/item/clothing/shoes/combat + back = /obj/item/weapon/storage/backpack + ears = /obj/item/device/radio/headset/abductor + +/datum/outfit/abductor/proc/get_team_console(team_number) + for(var/obj/machinery/abductor/console/C in GLOB.machines) + if(C.team == team_number) + return C + +/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number) + if(!team_number && isabductor(H)) + var/datum/species/abductor/S = H.dna.species + team_number = S.team + + if(!team_number) + team_number = 1 + + var/obj/machinery/abductor/console/console = get_team_console(team_number) + if(console) + var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H + if(V) + console.vest = V + V.flags |= NODROP + + var/obj/item/device/abductor/gizmo/G = locate() in H.getBackSlot() + if(G) + console.gizmo = G + G.console = console + +/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(!visualsOnly) + link_to_console(H) + + +/datum/outfit/abductor/agent + name = "Abductor Agent" + head = /obj/item/clothing/head/helmet/abductor + suit = /obj/item/clothing/suit/armor/abductor/vest + belt = /obj/item/weapon/storage/belt/military/abductor/full + + backpack_contents = list( + /obj/item/weapon/abductor_baton = 1, + /obj/item/weapon/gun/energy/alien = 1, + /obj/item/device/abductor/silencer = 1 + ) + +/datum/outfit/abductor/scientist + name = "Abductor Scientist" + + backpack_contents = list( + /obj/item/device/abductor/gizmo = 1 + ) + +/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(!visualsOnly) + var/obj/item/weapon/implant/abductor/beamplant = new /obj/item/weapon/implant/abductor(H) + beamplant.implant(H) diff --git a/code/modules/mob/living/carbon/human/species_types/abductors.dm b/code/modules/mob/living/carbon/human/species_types/abductors.dm index 109a14c7f7..85b36c90c0 100644 --- a/code/modules/mob/living/carbon/human/species_types/abductors.dm +++ b/code/modules/mob/living/carbon/human/species_types/abductors.dm @@ -3,8 +3,7 @@ id = "abductor" say_mod = "gibbers" sexes = 0 - species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS) + species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER) mutant_organs = list(/obj/item/organ/tongue/abductor) var/scientist = 0 // vars to not pollute spieces list with castes - var/agent = 0 var/team = 1 \ No newline at end of file diff --git a/icons/mob/ears.dmi b/icons/mob/ears.dmi index f87713f7a1..0a5154c396 100644 Binary files a/icons/mob/ears.dmi and b/icons/mob/ears.dmi differ diff --git a/icons/obj/abductor.dmi b/icons/obj/abductor.dmi index 88d50bb602..ac30dccb4f 100644 Binary files a/icons/obj/abductor.dmi and b/icons/obj/abductor.dmi differ diff --git a/tgstation.dme b/tgstation.dme index e3517b1979..364631cd82 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -484,8 +484,10 @@ #include "code\game\gamemodes\malfunction\Malf_Modules.dm" #include "code\game\gamemodes\meteor\meteor.dm" #include "code\game\gamemodes\meteor\meteors.dm" +#include "code\game\gamemodes\miniantags\abduction\abductee_objectives.dm" #include "code\game\gamemodes\miniantags\abduction\abduction.dm" #include "code\game\gamemodes\miniantags\abduction\abduction_gear.dm" +#include "code\game\gamemodes\miniantags\abduction\abduction_outfits.dm" #include "code\game\gamemodes\miniantags\abduction\abduction_surgery.dm" #include "code\game\gamemodes\miniantags\abduction\gland.dm" #include "code\game\gamemodes\miniantags\abduction\machinery\camera.dm"