fixes all the roundstart related issues
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@@ -211,11 +211,6 @@ SUBSYSTEM_DEF(ticker)
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GLOB.start_landmarks_list = shuffle(GLOB.start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
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create_characters() //Create player characters
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collect_minds()
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if(config.allow_extended_miscreants && GLOB.master_mode == "extended")
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GLOB.miscreants_allowed = TRUE
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if(config.allow_miscreants && GLOB.master_mode != "extended")
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GLOB.miscreants_allowed = TRUE
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generate_crew_objectives()
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equip_characters()
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SSoverlays.Flush() //Flush the majority of the shit
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@@ -258,6 +253,13 @@ SUBSYSTEM_DEF(ticker)
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//Deleting Startpoints but we need the ai point to AI-ize people later
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if(S.name != "AI")
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qdel(S)
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//assign crew objectives and generate miscreants
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if(config.allow_extended_miscreants && GLOB.master_mode == "extended")
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GLOB.miscreants_allowed = TRUE
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if(config.allow_miscreants && GLOB.master_mode != "extended")
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GLOB.miscreants_allowed = TRUE
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generate_crew_objectives()
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var/list/adm = get_admin_counts()
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var/list/allmins = adm["present"]
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