fixes all the roundstart related issues

This commit is contained in:
deathride58
2017-09-20 16:03:56 -04:00
parent f69ab93a2c
commit fb7f2d0ab8
+7 -5
View File
@@ -211,11 +211,6 @@ SUBSYSTEM_DEF(ticker)
GLOB.start_landmarks_list = shuffle(GLOB.start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
create_characters() //Create player characters
collect_minds()
if(config.allow_extended_miscreants && GLOB.master_mode == "extended")
GLOB.miscreants_allowed = TRUE
if(config.allow_miscreants && GLOB.master_mode != "extended")
GLOB.miscreants_allowed = TRUE
generate_crew_objectives()
equip_characters()
SSoverlays.Flush() //Flush the majority of the shit
@@ -258,6 +253,13 @@ SUBSYSTEM_DEF(ticker)
//Deleting Startpoints but we need the ai point to AI-ize people later
if(S.name != "AI")
qdel(S)
//assign crew objectives and generate miscreants
if(config.allow_extended_miscreants && GLOB.master_mode == "extended")
GLOB.miscreants_allowed = TRUE
if(config.allow_miscreants && GLOB.master_mode != "extended")
GLOB.miscreants_allowed = TRUE
generate_crew_objectives()
var/list/adm = get_admin_counts()
var/list/allmins = adm["present"]