Merge pull request #10482 from kappa-sama/modularthing
modular citadel file destruction but only slightly
This commit is contained in:
708
code/modules/research/designs/autoylathe_designs.dm
Normal file
708
code/modules/research/designs/autoylathe_designs.dm
Normal file
@@ -0,0 +1,708 @@
|
||||
/datum/design/autoylathe
|
||||
build_type = AUTOYLATHE
|
||||
|
||||
/datum/design/autoylathe/mech
|
||||
category = list("initial", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/mech/contraband
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure
|
||||
category = list("initial", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/balloon
|
||||
name = "Empty Water balloon"
|
||||
id = "waterballoon"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
build_path = /obj/item/toy/balloon
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/spinningtoy
|
||||
name = "Toy Singularity"
|
||||
id = "singuloutoy"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/spinningtoy
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/capgun
|
||||
name = "Cap Gun"
|
||||
id = "capgun"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/gun
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/autoylathe/capgunammo
|
||||
name = "Capgun Ammo"
|
||||
id = "capgunammo"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
build_path = /obj/item/toy/ammo/gun
|
||||
category = list("initial", "misc")
|
||||
|
||||
/datum/design/autoylathe/toysword
|
||||
name = "Toy Sword"
|
||||
id = "toysword"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/sword
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/foamblade
|
||||
name = "Foam Armblade"
|
||||
id = "foamblade"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/foamblade
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/windupbox
|
||||
name = "Wind Up Toolbox"
|
||||
id = "windupbox"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/windupToolbox
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/toydualsword
|
||||
name = "Double-Bladed Toy Sword"
|
||||
id = "dbtoysword"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/twohanded/dualsaber/toy
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/toykatana
|
||||
name = "Replica Katana"
|
||||
id = "toykatana"
|
||||
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
|
||||
build_path = /obj/item/toy/katana
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/snappop
|
||||
name = "Snap Pop"
|
||||
id = "snappop_phoenix"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
build_path = /obj/item/toy/snappop
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/mech/model1
|
||||
name = "Toy Ripley"
|
||||
id = "toymech1"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/ripley
|
||||
|
||||
/datum/design/autoylathe/mech/model2
|
||||
name = "Toy Firefighter Ripley"
|
||||
id = "toymech2"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/fireripley
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model3
|
||||
name = "Toy Deathsquad fireripley "
|
||||
id = "toymech3"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/deathripley
|
||||
|
||||
/datum/design/autoylathe/mech/model4
|
||||
name = "Toy Gygax"
|
||||
id = "toymech4"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/gygax
|
||||
|
||||
/datum/design/autoylathe/mech/model5
|
||||
name = "Toy Durand"
|
||||
id = "toymech5"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/durand
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model6
|
||||
name = "Toy H.O.N.K."
|
||||
id = "toymech6"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/honk
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model7
|
||||
name = "Toy Marauder"
|
||||
id = "toymech7"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/marauder
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model8
|
||||
name = "Toy Seraph"
|
||||
id = "toymech8"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/seraph
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model9
|
||||
name = "Toy Mauler"
|
||||
id = "toymech9"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/mauler
|
||||
|
||||
/datum/design/autoylathe/mech/model10
|
||||
name = "Toy Odysseus"
|
||||
id = "toymech10"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/odysseus
|
||||
|
||||
/datum/design/autoylathe/mech/model11
|
||||
name = "Toy Phazon"
|
||||
id = "toymech11"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/phazon
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model12
|
||||
name = "Toy Reticence"
|
||||
id = "toymech12"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/reticence
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/talking/AI
|
||||
name = "Toy AI"
|
||||
id = "ToyAICore"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/AI
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/codex_gigas
|
||||
name = "Toy Codex Gigas"
|
||||
id = "ToyCodex"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/codex_gigas
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/owl
|
||||
name = "Owl Action Figure"
|
||||
id = "owlactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/owl
|
||||
|
||||
/datum/design/autoylathe/talking/griffin
|
||||
name = "Griffon Action Figure"
|
||||
id = "griffinactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/griffin
|
||||
|
||||
/datum/design/autoylathe/cards
|
||||
name = "Deck of Cards"
|
||||
id = "carddeck"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/cards/deck
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/nuke
|
||||
name = "Nuclear Fission Explosive Toy"
|
||||
id = "nuketoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/nuke
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/minimeteor
|
||||
name = "Mini-Meteor"
|
||||
id = "meattoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/minimeteor
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/datum/design/autoylathe/redbutton
|
||||
name = "Big Red Button"
|
||||
id = "redbutton"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/redbutton
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/beach_ball
|
||||
name = "Beach Ball"
|
||||
id = "beachball"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/beach_ball
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/clockwork_watch
|
||||
name = "Clockwork Watch"
|
||||
id = "clockwatch"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/toy/clockwork_watch
|
||||
category = list("initial", "misc")
|
||||
|
||||
/datum/design/autoylathe/dagger
|
||||
name = "Toy Dagger"
|
||||
id = "toydagger"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/toy/toy_dagger
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/xeno
|
||||
name = "Xenomorph"
|
||||
id = "xenomorph"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/toy_xeno
|
||||
|
||||
/datum/design/autoylathe/cattoy
|
||||
name = "Toy Mouse"
|
||||
id = "cattoy"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/cattoy
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/figure/assistant
|
||||
name = "Assistant"
|
||||
id = "assfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/assistant
|
||||
|
||||
/datum/design/autoylathe/figure/atmos
|
||||
name = "Atmos Tech"
|
||||
id = "atmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/atmos
|
||||
|
||||
/datum/design/autoylathe/figure/bartender
|
||||
name = "Bartender"
|
||||
id = "barfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/bartender
|
||||
|
||||
/datum/design/autoylathe/figure/botanist
|
||||
name = "Botanist"
|
||||
id = "botfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/botanist
|
||||
|
||||
/datum/design/autoylathe/figure/captain
|
||||
name = "Captain"
|
||||
id = "capfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/captain
|
||||
|
||||
/datum/design/autoylathe/figure/cargotech
|
||||
name = "Cargo Technician"
|
||||
id = "carfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/cargotech
|
||||
|
||||
/datum/design/autoylathe/figure/ce
|
||||
name = "Chief Engineer"
|
||||
id = "cefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ce
|
||||
|
||||
/datum/design/autoylathe/figure/chaplain
|
||||
name = "Chaplain"
|
||||
id = "chafigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chaplain
|
||||
|
||||
/datum/design/autoylathe/figure/chef
|
||||
name = "Chef"
|
||||
id = "chefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chef
|
||||
|
||||
/datum/design/autoylathe/figure/chemist
|
||||
name = "Chemist"
|
||||
id = "chmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chemist
|
||||
|
||||
/datum/design/autoylathe/figure/clown
|
||||
name = "Clown"
|
||||
id = "clnfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/clown
|
||||
|
||||
/datum/design/autoylathe/figure/cmo
|
||||
name = "Chief Medical Officer"
|
||||
id = "cmofigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/cmo
|
||||
|
||||
/datum/design/autoylathe/figure/curator
|
||||
name = "Curator"
|
||||
id = "curfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/curator
|
||||
|
||||
/datum/design/autoylathe/figure/borg
|
||||
name = "Cyborg"
|
||||
id = "cybfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/borg
|
||||
|
||||
/datum/design/autoylathe/figure/detective
|
||||
name = "Detective"
|
||||
id = "detfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/detective
|
||||
|
||||
/datum/design/autoylathe/figure/engineer
|
||||
name = "Engineer"
|
||||
id = "engfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/engineer
|
||||
|
||||
/datum/design/autoylathe/figure/geneticist
|
||||
name = "Geneticist"
|
||||
id = "genfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/geneticist
|
||||
|
||||
/datum/design/autoylathe/figure/hop
|
||||
name = "Head of Personnel"
|
||||
id = "hopfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/hop
|
||||
|
||||
/datum/design/autoylathe/figure/hos
|
||||
name = "Head of Security"
|
||||
id = "hosfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/hos
|
||||
|
||||
/datum/design/autoylathe/figure/janitor
|
||||
name = "Janitor"
|
||||
id = "janfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/janitor
|
||||
|
||||
/datum/design/autoylathe/figure/lawyer
|
||||
name = "Lawyer"
|
||||
id = "lawfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/lawyer
|
||||
|
||||
/datum/design/autoylathe/figure/md
|
||||
name = "Medical Doctor"
|
||||
id = "medfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/md
|
||||
|
||||
/datum/design/autoylathe/figure/mime
|
||||
name = "Mime"
|
||||
id = "mimfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/mime
|
||||
|
||||
/datum/design/autoylathe/figure/miner
|
||||
name = "Miner"
|
||||
id = "minfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/miner
|
||||
|
||||
/datum/design/autoylathe/figure/rd
|
||||
name = "Research Director"
|
||||
id = "rdfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/rd
|
||||
|
||||
/datum/design/autoylathe/figure/robotocist
|
||||
name = "Robotocist"
|
||||
id = "robfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/roboticist
|
||||
|
||||
/datum/design/autoylathe/figure/qm
|
||||
name = "Quartermaster"
|
||||
id = "qtmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/qm
|
||||
|
||||
/datum/design/autoylathe/figure/scientist
|
||||
name = "Scientist"
|
||||
id = "scifigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/scientist
|
||||
|
||||
/datum/design/autoylathe/figure/secofficer
|
||||
name = "Security Officer"
|
||||
id = "secfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/secofficer
|
||||
|
||||
/datum/design/autoylathe/figure/virologist
|
||||
name = "Virologist"
|
||||
id = "virfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/virologist
|
||||
|
||||
/datum/design/autoylathe/figure/warden
|
||||
name = "Warden"
|
||||
id = "warfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/warden
|
||||
|
||||
/datum/design/autoylathe/figure/dsquad
|
||||
name = "Deathsquad"
|
||||
id = "dsqfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/dsquad
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ian
|
||||
name = "Ian"
|
||||
id = "ianfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ian
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ninja
|
||||
name = "Ninja"
|
||||
id = "ninfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ninja
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/syndie
|
||||
name = "Nuclear Operative"
|
||||
id = "nucfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/syndie
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/wizard
|
||||
name = "Wizard"
|
||||
id = "wizfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/wizard
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/dildo
|
||||
name = "Customizable Dildo"
|
||||
id = "dildo"
|
||||
materials = list(MAT_PLASTIC = 2000)
|
||||
build_path = /obj/item/dildo/custom
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/collar
|
||||
name = "Collar"
|
||||
id = "collar"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/clothing/neck/petcollar
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/gun
|
||||
name = "Blue Lasertag Rifle"
|
||||
id = "lastagrifleblue"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/gun/energy/laser/bluetag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/gun
|
||||
name = "Red Lasertag Rifle"
|
||||
id = "lastagriflered"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/gun/energy/laser/redtag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/hat
|
||||
name = "Blue Lasertag Helmet"
|
||||
id = "lastaghatblue"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/bluetaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/armor
|
||||
name = "Blue Lasertag Armor"
|
||||
id = "lastagarmorblue"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
|
||||
build_path = /obj/item/clothing/suit/bluetag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/hat
|
||||
name = "Red Lasertag Helmet"
|
||||
id = "lastaghelmetred"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/redtaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/armor
|
||||
name = "Red Lasertag Armor"
|
||||
id = "lastagarmorred"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/suit/redtag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
//because why not make a boxed kit with all of the lastag shit?
|
||||
/obj/item/storage/box/blueteam
|
||||
name = "Blue Team Kit"
|
||||
|
||||
/obj/item/storage/box/blueteam/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/bluetaghelm(src)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
new /obj/item/clothing/gloves/color/blue(src)
|
||||
new /obj/item/clothing/shoes/sneakers/blue(src)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
|
||||
/obj/item/storage/box/redteam
|
||||
name = "Red Team Kit"
|
||||
|
||||
/obj/item/storage/box/redteam/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/redtaghelm(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
new /obj/item/clothing/gloves/color/red(src)
|
||||
new /obj/item/clothing/shoes/sneakers/red(src)
|
||||
new /obj/item/clothing/under/color/red(src)
|
||||
|
||||
/datum/design/autoylathe/lastag/blue
|
||||
name = "Blue Lasertag Kit"
|
||||
id = "lastagkitblue"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/storage/box/blueteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/autoylathe/lastag/red
|
||||
name = "Red Lasertag Kit"
|
||||
id = "lastagkitred"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/storage/box/redteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_x9
|
||||
name = "Foam Force X9 Rifle"
|
||||
id = "foam_x9"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/x9/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_dart
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_magpistol
|
||||
name = "Foam Force Magpistol"
|
||||
id = "magfoam_launcher"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_magrifle
|
||||
name = "Foam Force MagRifle"
|
||||
id = "foam_magrifle"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_hyperburst
|
||||
name = "MagTag Hyper Rifle"
|
||||
id = "foam_hyperburst"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/hyperburst
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_sp
|
||||
name = "Foam Force Stealth Pistol"
|
||||
id = "foam_sp"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/toyray
|
||||
name = "RayTag Gun"
|
||||
id = "toyray"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/raygun
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/am4c
|
||||
name = "Foam Force AM4-C Rifle"
|
||||
id = "foam_am4c"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/AM4C
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_f3
|
||||
name = "Replica F3 Justicar"
|
||||
id = "foam_f3"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/toy/gun/justicar
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/toy_blaster
|
||||
name = "pump-action plastic blaster"
|
||||
id = "toy_blaster"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/pumpaction/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/capammo
|
||||
name = "Box of Caps"
|
||||
id = "capammo"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
build_path = /obj/item/toy/ammo/gun
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_smg
|
||||
name = "Foam Force SMG"
|
||||
id = "foam_smg"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_pistol
|
||||
name = "Foam Force Pistol"
|
||||
id = "foam_pistol"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_shotgun
|
||||
name = "Foam Force Shotgun"
|
||||
id = "foam_shotgun"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_dartred
|
||||
name = "Box of Lastag Red Foam Darts"
|
||||
id = "redfoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/red
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_dartblue
|
||||
name = "Box of Lastag Blue Foam Darts"
|
||||
id = "bluefoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/blue
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_bow
|
||||
name = "Foam Force Crossbow"
|
||||
id = "foam_bow"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_c20
|
||||
name = "Donksoft C20R"
|
||||
id = "foam_c20"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
|
||||
/datum/design/foam_l6
|
||||
name = "Donksoft LMG"
|
||||
id = "foam_LMG"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
48
code/modules/vending/kinkmate.dm
Normal file
48
code/modules/vending/kinkmate.dm
Normal file
@@ -0,0 +1,48 @@
|
||||
/obj/machinery/vending/kink
|
||||
name = "KinkMate"
|
||||
desc = "A vending machine for all your unmentionable desires."
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "kink"
|
||||
circuit = /obj/item/circuitboard/machine/kinkmate
|
||||
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
|
||||
vend_reply = "Have fun, you shameless pervert!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/maid = 5,
|
||||
/obj/item/clothing/under/janimaid = 5,
|
||||
/obj/item/clothing/neck/petcollar = 5,
|
||||
/obj/item/clothing/neck/petcollar/choker = 5,
|
||||
/obj/item/clothing/neck/petcollar/leather = 5,
|
||||
/obj/item/restraints/handcuffs/fake/kinky = 5,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/mask/muzzle = 4,
|
||||
/obj/item/clothing/under/stripper_pink = 3,
|
||||
/obj/item/clothing/under/stripper_green = 3,
|
||||
/obj/item/clothing/under/corset = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/dildo/custom = 5,
|
||||
/obj/item/electropack/shockcollar = 3,
|
||||
/obj/item/assembly/signaler = 3
|
||||
)
|
||||
contraband = list(
|
||||
/obj/item/clothing/neck/petcollar/locked = 2,
|
||||
/obj/item/key/collar = 2,
|
||||
/obj/item/clothing/head/kitty = 3,
|
||||
/obj/item/clothing/head/rabbitears = 3,
|
||||
/obj/item/clothing/under/keyholesweater = 2,
|
||||
/obj/item/clothing/under/mankini = 2,
|
||||
/obj/item/clothing/under/jabroni = 2,
|
||||
/obj/item/dildo/flared/huge = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/crocin = 5,
|
||||
/obj/item/reagent_containers/glass/bottle/camphor = 5
|
||||
)
|
||||
premium = list(
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/hexacrocin = 10,
|
||||
/obj/item/clothing/under/pants/chaps = 5
|
||||
)
|
||||
refill_canister = /obj/item/vending_refill/kink
|
||||
|
||||
/obj/item/vending_refill/kink
|
||||
machine_name = "KinkMate"
|
||||
icon = 'modular_citadel/icons/vending_restock.dmi'
|
||||
icon_state = "refill_kink"
|
||||
@@ -24,6 +24,12 @@
|
||||
/obj/item/reagent_containers/glass/bottle/morphine = 4,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin = 3,
|
||||
/obj/item/reagent_containers/syringe/antiviral = 6,
|
||||
/obj/item/storage/hypospraykit/fire = 2,
|
||||
/obj/item/storage/hypospraykit/toxin = 2,
|
||||
/obj/item/storage/hypospraykit/o2 = 2,
|
||||
/obj/item/storage/hypospraykit/brute = 2,
|
||||
/obj/item/storage/hypospraykit/enlarge = 2,
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small = 5,
|
||||
/obj/item/storage/briefcase/medical = 2)
|
||||
contraband = list(/obj/item/reagent_containers/pill/tox = 3,
|
||||
/obj/item/reagent_containers/pill/morphine = 4,
|
||||
|
||||
31
code/modules/vending/sovietvend.dm
Normal file
31
code/modules/vending/sovietvend.dm
Normal file
@@ -0,0 +1,31 @@
|
||||
/obj/machinery/vending/sovietvend
|
||||
name = "KomradeVendtink"
|
||||
desc = "Rodina-mat' zovyot!"
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "soviet"
|
||||
vend_reply = "The fascist and capitalist svin'ya shall fall, komrade!"
|
||||
product_slogans = "Quality worth waiting in line for!; Get Hammer and Sickled!; Sosvietsky soyuz above all!; With capitalist pigsky, you would have paid a fortunetink! ; Craftink in Motherland herself!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/soviet = 20,
|
||||
/obj/item/clothing/head/ushanka = 20,
|
||||
/obj/item/clothing/shoes/jackboots = 20,
|
||||
/obj/item/clothing/head/squatter_hat = 20,
|
||||
/obj/item/clothing/under/squatter_outfit = 20,
|
||||
/obj/item/clothing/under/russobluecamooutfit = 20,
|
||||
/obj/item/clothing/head/russobluecamohat = 20
|
||||
)
|
||||
contraband = list(
|
||||
/obj/item/clothing/under/syndicate/tacticool = 4,
|
||||
/obj/item/clothing/mask/balaclava = 4,
|
||||
/obj/item/clothing/suit/russofurcoat = 4,
|
||||
/obj/item/clothing/head/russofurhat = 4,
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet = 3,
|
||||
/obj/item/gun/energy/laser/LaserAK = 4
|
||||
)
|
||||
premium = list()
|
||||
|
||||
refill_canister = /obj/item/vending_refill/soviet
|
||||
|
||||
/obj/item/vending_refill/soviet
|
||||
machine_name = "sovietvend"
|
||||
icon_state = "refill_soviet"
|
||||
@@ -335,6 +335,8 @@
|
||||
/obj/item/clothing/head/nemes = 1,
|
||||
/obj/item/clothing/head/pharaoh = 1,
|
||||
/obj/item/storage/fancy/candle_box = 3)
|
||||
premium = list(/obj/item/toy/plush/plushvar = 1,
|
||||
/obj/item/toy/plush/narplush = 1)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/chap_wardrobe
|
||||
|
||||
/obj/item/vending_refill/wardrobe/chap_wardrobe
|
||||
|
||||
Reference in New Issue
Block a user