Fixes adminhelp sending the wrong message to players
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@@ -194,7 +194,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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AddInteraction("<font color='blue'>[key_name_admin(usr)] PM'd [LinkedReplyName()]</font>")
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message_admins("<font color='blue'>Ticket [TicketHref("#[id]")] created</font>")
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else
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MessageNoRecipient(parsed_message)
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MessageNoRecipient(msg, parsed_message)
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//send it to irc if nobody is on and tell us how many were on
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var/admin_number_present = send2irc_adminless_only(initiator_ckey, "Ticket #[id]: [name]")
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@@ -249,18 +249,19 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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//message from the initiator without a target, all admins will see this
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//won't bug irc
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/datum/admin_help/proc/MessageNoRecipient(msg)
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/datum/admin_help/proc/MessageNoRecipient(msg, parsed_msg)
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var/ref_src = "\ref[src]"
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var/chat_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> [msg]</span>"
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//Message to be sent to all admins
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var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> [parsed_msg]</span>"
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AddInteraction("<font color='red'>[LinkedReplyName(ref_src)]: [msg]</font>")
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//send this msg to all admins
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for(var/client/X in GLOB.admins)
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if(X.prefs.toggles & SOUND_ADMINHELP)
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X << 'sound/effects/adminhelp.ogg'
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window_flash(X, ignorepref = TRUE)
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to_chat(X, chat_msg)
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to_chat(X, admin_msg)
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//show it to the person adminhelping too
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to_chat(initiator, "<span class='adminnotice'>PM to-<b>Admins</b>: [msg]</span>")
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