Merge branch 'pr/21'
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@@ -899,12 +899,9 @@
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stop_pulling()
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/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
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var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
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for(var/bp in body_parts)
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if(istype(bp, /obj/item/clothing))
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var/obj/item/clothing/C = bp
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if(C.blocks_shove_knockdown)
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return TRUE
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for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
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if(C.blocks_shove_knockdown)
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return TRUE
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return FALSE
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/mob/living/carbon/human/proc/clear_shove_slowdown()
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@@ -14,7 +14,8 @@
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change //CIT CHANGE
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liked_food = MEAT
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liked_food = TOXIC | MEAT
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toxic_food = null
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coldmod = 6 // = 3x cold damage
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heatmod = 0.5 // = 1/4x heat damage
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burnmod = 0.5 // = 1/2x generic burn damage
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