Merge branch 'master' into AllMapChangesInOne
This commit is contained in:
@@ -37,7 +37,7 @@
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body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
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||||
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||||
if(M.client)
|
||||
body += "<br>\[<b>Player Age:</b> [M.client.player_age]\]\[<b>Byond Age:</b> [M.client.account_age]\]"
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body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
|
||||
body += "<br><b>Show related accounts by:</b> "
|
||||
body += "\[ <a href='?_src_=holder;showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
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||||
body += "<a href='?_src_=holder;showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
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@@ -48,7 +48,7 @@
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||||
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
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body += "<a href='?_src_=holder;subtlemessage=\ref[M]'>SM</a> - "
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body += "<a href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a> - "
|
||||
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <b><br>"
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body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <br>"
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body += "<b>Mob type</b> = [M.type]<br><br>"
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@@ -239,21 +239,21 @@
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if(6)
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dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
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if(src.admincaster_feed_channel.channel_name=="")
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dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
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dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
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if(src.admincaster_feed_message.returnBody(-1) == "" || src.admincaster_feed_message.returnBody(-1) == "\[REDACTED\]")
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dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
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dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
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dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
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if(7)
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dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
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if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
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dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
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dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
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var/check = 0
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for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
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if(FC.channel_name == src.admincaster_feed_channel.channel_name)
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check = 1
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break
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if(check)
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dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
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dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
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dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
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if(9)
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dat+="<B>[admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[admincaster_feed_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
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@@ -354,9 +354,9 @@
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if(16)
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dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
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if(src.admincaster_wanted_message.criminal =="" || src.admincaster_wanted_message.criminal == "\[REDACTED\]")
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dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
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||||
dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
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if(src.admincaster_wanted_message.body == "" || src.admincaster_wanted_message.body == "\[REDACTED\]")
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dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
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dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
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dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
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if(17)
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dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
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@@ -419,18 +419,18 @@
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||||
set desc="Restarts the world immediately"
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||||
if (!usr.client.holder)
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||||
return
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||||
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||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
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||||
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
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||||
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||||
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
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||||
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
|
||||
if(result)
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||||
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
switch(result)
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||||
if("Regular Restart")
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||||
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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if("Hard Restart (No Delay, No Feeback Reason)")
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world.Reboot()
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||||
if("Hardest Restart (No actions, just reboot)")
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||||
world.Reboot(fast_track = TRUE)
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||||
switch(result)
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||||
if("Regular Restart")
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SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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||||
if("Hard Restart (No Delay, No Feeback Reason)")
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||||
world.Reboot()
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if("Hardest Restart (No actions, just reboot)")
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||||
world.Reboot(fast_track = TRUE)
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/datum/admins/proc/end_round()
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set category = "Server"
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@@ -607,7 +607,7 @@
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||||
if(3)
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||||
var/count = 0
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||||
for(var/mob/living/carbon/monkey/Monkey in world)
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||||
if(Monkey.z == 1)
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||||
if(Monkey.z == ZLEVEL_STATION)
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count++
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return "Kill all [count] of the monkeys on the station"
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||||
if(4)
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||||
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||||
@@ -5,7 +5,7 @@
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||||
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
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||||
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/client/proc/investigate_show( subject in list("hrefs","notes, memos, watchlist","singulo","wires","telesci", "gravity", "records", "cargo", "supermatter", "atmos", "experimentor", "botany") )
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/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
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||||
set name = "Investigate"
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||||
set category = "Admin"
|
||||
if(!holder)
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||||
|
||||
@@ -174,7 +174,7 @@
|
||||
if("list_bombers")
|
||||
if(!check_rights(R_ADMIN))
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||||
return
|
||||
var/dat = "<B>Bombing List<HR>"
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||||
var/dat = "<B>Bombing List</B><HR>"
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||||
for(var/l in GLOB.bombers)
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||||
dat += text("[l]<BR>")
|
||||
usr << browse(dat, "window=bombers")
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||||
|
||||
@@ -152,7 +152,7 @@ Pipelines + Other Objects -> Pipe network
|
||||
"[user] unfastens \the [src].", \
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||||
"<span class='notice'>You unfasten \the [src].</span>", \
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||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
|
||||
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
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||||
|
||||
//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
|
||||
if(unsafe_wrenching)
|
||||
|
||||
@@ -112,7 +112,7 @@ Passive gate is similar to the regular pump except:
|
||||
switch(action)
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||||
if("power")
|
||||
on = !on
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||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
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||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -128,7 +128,7 @@ Passive gate is similar to the regular pump except:
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/atmosinit()
|
||||
@@ -152,7 +152,7 @@ Passive gate is similar to the regular pump except:
|
||||
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
|
||||
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
|
||||
. = TRUE
|
||||
@@ -139,7 +139,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], was set to [target_pressure] kPa by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
|
||||
update_icon()
|
||||
@@ -165,7 +165,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
@@ -186,7 +186,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
if(!(stat & NOPOWER) && on)
|
||||
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
|
||||
else
|
||||
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
|
||||
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] unwrenched a pump at [x], [y], [z]")
|
||||
return 1
|
||||
|
||||
@@ -30,12 +30,12 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
|
||||
update_parents()
|
||||
var/datum/pipeline/parent1 = PARENT1
|
||||
parent1.reconcile_air()
|
||||
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", "atmos")
|
||||
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/proc/close()
|
||||
open = 0
|
||||
update_icon_nopipes()
|
||||
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", "atmos")
|
||||
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/proc/normalize_dir()
|
||||
if(dir==SOUTH)
|
||||
|
||||
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
|
||||
|
||||
@@ -140,7 +140,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
. = TRUE
|
||||
if(.)
|
||||
transfer_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
|
||||
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], was set to [transfer_rate] L/s by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
|
||||
update_icon()
|
||||
@@ -162,7 +162,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
transfer_rate = Clamp(text2num(signal.data["set_transfer_rate"]),0,air1.volume)
|
||||
|
||||
if(on != old_on)
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
|
||||
|
||||
if("status" in signal.data)
|
||||
broadcast_status()
|
||||
@@ -183,7 +183,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
if(!(stat & NOPOWER) && on)
|
||||
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
|
||||
else
|
||||
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
|
||||
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
|
||||
message_admins("Volume Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
|
||||
log_admin("[key_name(usr)] unwrenched a volume pump at [x], [y], [z]")
|
||||
|
||||
|
||||
@@ -83,20 +83,20 @@
|
||||
|
||||
if(!removed)
|
||||
return
|
||||
|
||||
|
||||
var/filtering = filter_type ? TRUE : FALSE
|
||||
|
||||
|
||||
if(filtering && !istext(filter_type))
|
||||
WARNING("Wrong gas ID in [src]'s filter_type var. filter_type == [filter_type]")
|
||||
filtering = FALSE
|
||||
|
||||
|
||||
if(filtering && removed.gases[filter_type])
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
|
||||
|
||||
filtered_out.temperature = removed.temperature
|
||||
filtered_out.assert_gas(filter_type)
|
||||
filtered_out.gases[filter_type][MOLES] = removed.gases[filter_type][MOLES]
|
||||
|
||||
|
||||
removed.gases[filter_type][MOLES] = 0
|
||||
removed.garbage_collect()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -149,7 +149,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("filter")
|
||||
filter_type = ""
|
||||
var/filter_name = "nothing"
|
||||
@@ -157,6 +157,6 @@
|
||||
if(gas in GLOB.meta_gas_info)
|
||||
filter_type = gas
|
||||
filter_name = GLOB.meta_gas_info[gas][META_GAS_NAME]
|
||||
investigate_log("was set to filter [filter_name] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to filter [filter_name] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
@@ -154,17 +154,17 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("node1")
|
||||
var/value = text2num(params["concentration"])
|
||||
node1_concentration = max(0, min(1, node1_concentration + value))
|
||||
node2_concentration = max(0, min(1, node2_concentration - value))
|
||||
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("node2")
|
||||
var/value = text2num(params["concentration"])
|
||||
node2_concentration = max(0, min(1, node2_concentration + value))
|
||||
node1_concentration = max(0, min(1, node1_concentration - value))
|
||||
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
@@ -27,10 +27,10 @@
|
||||
var/radio_key = /obj/item/device/encryptionkey/headset_med
|
||||
var/radio_channel = "Medical"
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/New()
|
||||
..()
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
|
||||
. = ..()
|
||||
initialize_directions = dir
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/cryo_tube(null)
|
||||
var/obj/item/weapon/circuitboard/machine/cryo_tube/B = new
|
||||
B.apply_default_parts(src)
|
||||
|
||||
radio = new(src)
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
switch(action)
|
||||
if("power")
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("rate")
|
||||
var/rate = params["rate"]
|
||||
@@ -183,7 +183,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
volume_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
broadcast_status()
|
||||
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
if("power")
|
||||
on = !on
|
||||
use_power = 1 + on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("target")
|
||||
var/target = params["target"]
|
||||
@@ -190,7 +190,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
target_temperature = Clamp(target, min_temperature, max_temperature)
|
||||
investigate_log("was set to [target_temperature] K by [key_name(usr)]", "atmos")
|
||||
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/freezer
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
density = 0
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
update_icon()
|
||||
investigate_log("was destroyed.", "atmos")
|
||||
investigate_log("was destroyed.", INVESTIGATE_ATMOS)
|
||||
|
||||
if(holding)
|
||||
holding.forceMove(T)
|
||||
@@ -388,7 +388,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
release_pressure = Clamp(round(pressure), can_min_release_pressure, can_max_release_pressure)
|
||||
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", "atmos")
|
||||
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
|
||||
if("valve")
|
||||
var/logmsg
|
||||
valve_open = !valve_open
|
||||
@@ -439,7 +439,7 @@
|
||||
if("eject")
|
||||
if(holding)
|
||||
if(valve_open)
|
||||
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", "atmos")
|
||||
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", INVESTIGATE_ATMOS)
|
||||
holding.forceMove(get_turf(src))
|
||||
holding = null
|
||||
. = TRUE
|
||||
|
||||
@@ -120,6 +120,6 @@
|
||||
if(I.force < 10 && !(stat & BROKEN))
|
||||
take_damage(0)
|
||||
else
|
||||
investigate_log("was smacked with \a [I] by [key_name(user)].", "atmos")
|
||||
investigate_log("was smacked with \a [I] by [key_name(user)].", INVESTIGATE_ATMOS)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
. = TRUE
|
||||
if(.)
|
||||
pump.target_pressure = Clamp(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
|
||||
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", "atmos")
|
||||
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
|
||||
if("eject")
|
||||
if(holding)
|
||||
holding.loc = get_turf(src)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/loc = pick(L)
|
||||
explosion(loc,explosiondev,explosionmed,explosionlight)
|
||||
explosion(loc,explosiondev,explosionmed,explosionlight)
|
||||
reload = 0
|
||||
|
||||
/*/mob/proc/openfire()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
create(ckey = user.ckey)
|
||||
|
||||
/obj/effect/mob_spawn/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
|
||||
create()
|
||||
else
|
||||
@@ -90,29 +90,39 @@
|
||||
mob_type = /mob/living/carbon/human
|
||||
//Human specific stuff.
|
||||
var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
|
||||
var/outfit_type = null //Will start with this if exists then apply specific slots. Job outfits are generated with IDs and disabled PDAs.
|
||||
var/uniform = null //Set this to an object path to have the slot filled with said object on the corpse.
|
||||
var/r_hand = null
|
||||
var/l_hand = null
|
||||
var/suit = null
|
||||
var/shoes = null
|
||||
var/gloves = null
|
||||
var/radio = null
|
||||
var/glasses = null
|
||||
var/mask = null
|
||||
var/neck = null
|
||||
var/helmet = null
|
||||
var/belt = null
|
||||
var/pocket1 = null
|
||||
var/pocket2 = null
|
||||
var/back = null
|
||||
var/has_id = FALSE //Set to TRUE if you want them to have an ID
|
||||
var/datum/outfit/outfit = /datum/outfit //If this is a path, it will be instanced in Initialize()
|
||||
var/disable_pda = TRUE
|
||||
//All of these only affect the ID that the outfit has placed in the ID slot
|
||||
var/id_job = null //Such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/id_access = null //This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
|
||||
var/id_access_list = null //Allows you to manually add access to an ID card.
|
||||
var/id_icon = null //For setting it to be a gold, silver, centcom etc ID
|
||||
|
||||
var/husk = null
|
||||
var/list/implants = list()
|
||||
//these vars are for lazy mappers to override parts of the outfit
|
||||
//these cannot be null by default, or mappers cannot set them to null if they want nothing in that slot
|
||||
var/uniform = -1
|
||||
var/r_hand = -1
|
||||
var/l_hand = -1
|
||||
var/suit = -1
|
||||
var/shoes = -1
|
||||
var/gloves = -1
|
||||
var/ears = -1
|
||||
var/glasses = -1
|
||||
var/mask = -1
|
||||
var/head = -1
|
||||
var/belt = -1
|
||||
var/r_pocket = -1
|
||||
var/l_pocket = -1
|
||||
var/back = -1
|
||||
var/id = -1
|
||||
|
||||
/obj/effect/mob_spawn/human/Initialize()
|
||||
. = ..()
|
||||
if(ispath(outfit))
|
||||
outfit = new outfit()
|
||||
if(!outfit)
|
||||
outfit = new /datum/outfit
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
|
||||
if(mob_species)
|
||||
@@ -120,48 +130,20 @@
|
||||
if(husk)
|
||||
H.Drain()
|
||||
|
||||
if(outfit_type)
|
||||
H.equipOutfit(outfit_type)
|
||||
|
||||
// We don't want corpse PDAs to show up in the messenger list.
|
||||
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
|
||||
if(PDA)
|
||||
PDA.toff = TRUE
|
||||
|
||||
if(uniform)
|
||||
H.equip_to_slot_or_del(new uniform(H), slot_w_uniform)
|
||||
if(suit)
|
||||
H.equip_to_slot_or_del(new suit(H), slot_wear_suit)
|
||||
if(shoes)
|
||||
H.equip_to_slot_or_del(new shoes(H), slot_shoes)
|
||||
if(gloves)
|
||||
H.equip_to_slot_or_del(new gloves(H), slot_gloves)
|
||||
if(radio)
|
||||
H.equip_to_slot_or_del(new radio(H), slot_ears)
|
||||
if(glasses)
|
||||
H.equip_to_slot_or_del(new glasses(H), slot_glasses)
|
||||
if(mask)
|
||||
H.equip_to_slot_or_del(new mask(H), slot_wear_mask)
|
||||
if(neck)
|
||||
H.equip_to_slot_or_del(new neck(H), slot_neck)
|
||||
if(helmet)
|
||||
H.equip_to_slot_or_del(new helmet(H), slot_head)
|
||||
if(belt)
|
||||
H.equip_to_slot_or_del(new belt(H), slot_belt)
|
||||
if(pocket1)
|
||||
H.equip_to_slot_or_del(new pocket1(H), slot_r_store)
|
||||
if(pocket2)
|
||||
H.equip_to_slot_or_del(new pocket2(H), slot_l_store)
|
||||
if(back)
|
||||
H.equip_to_slot_or_del(new back(H), slot_back)
|
||||
if(l_hand)
|
||||
H.put_in_hands_or_del(new l_hand(H))
|
||||
if(r_hand)
|
||||
H.put_in_hands_or_del(new r_hand(H))
|
||||
if(has_id)
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
if(id_icon)
|
||||
W.icon_state = id_icon
|
||||
if(outfit)
|
||||
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id")
|
||||
for(var/slot in slots)
|
||||
var/T = vars[slot]
|
||||
if(!isnum(T))
|
||||
outfit.vars[slot] = T
|
||||
H.equipOutfit(outfit)
|
||||
if(disable_pda)
|
||||
// We don't want corpse PDAs to show up in the messenger list.
|
||||
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
|
||||
if(PDA)
|
||||
PDA.toff = TRUE
|
||||
var/obj/item/weapon/card/id/W = H.wear_id
|
||||
if(W)
|
||||
if(id_access)
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -176,15 +158,6 @@
|
||||
W.assignment = id_job
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
for(var/I in implants)
|
||||
var/obj/item/weapon/implant/X = new I
|
||||
X.implant(H)
|
||||
|
||||
if(!H.head && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
|
||||
HS.ToggleHelmet()
|
||||
|
||||
//Instant version - use when spawning corpses during runtime
|
||||
/obj/effect/mob_spawn/human/corpse
|
||||
@@ -248,52 +221,22 @@
|
||||
|
||||
// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
helmet = /obj/item/clothing/head/helmet/swat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
///////////Civilians//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/cook
|
||||
name = "Cook"
|
||||
outfit_type = /datum/outfit/job/cook
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor
|
||||
name = "Doctor"
|
||||
outfit_type = /datum/outfit/job/doctor
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
radio = null
|
||||
back = null
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -309,49 +252,40 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer
|
||||
name = "Engineer"
|
||||
outfit_type = /datum/outfit/job/engineer
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
outfit = /datum/outfit/job/engineer/gloved
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer/rig
|
||||
outfit_type = /datum/outfit/job/engineer/rig
|
||||
outfit = /datum/outfit/job/engineer/gloved/rig
|
||||
|
||||
/obj/effect/mob_spawn/human/clown
|
||||
name = "Clown"
|
||||
outfit_type = /datum/outfit/job/clown
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
/obj/effect/mob_spawn/human/scientist
|
||||
name = "Scientist"
|
||||
outfit_type = /datum/outfit/job/scientist
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
/obj/effect/mob_spawn/human/miner
|
||||
name = "Shaft Miner"
|
||||
outfit_type = /datum/outfit/job/miner/asteroid
|
||||
outfit = /datum/outfit/job/miner/asteroid
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/rig
|
||||
outfit_type = /datum/outfit/job/miner/equipped/asteroid
|
||||
outfit = /datum/outfit/job/miner/equipped/asteroid
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/explorer
|
||||
outfit_type = /datum/outfit/job/miner/equipped
|
||||
outfit = /datum/outfit/job/miner/equipped
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/plasmaman
|
||||
mob_species = /datum/species/plasmaman
|
||||
helmet = /obj/item/clothing/head/helmet/space/plasmaman
|
||||
uniform = /obj/item/clothing/under/plasmaman
|
||||
back = /obj/item/weapon/tank/internals/plasmaman/full
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
outfit = /datum/outfit/plasmaman
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
has_id = 1
|
||||
id_job = "Bartender"
|
||||
id_access_list = list(GLOB.access_bar)
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender/alive
|
||||
death = FALSE
|
||||
@@ -362,10 +296,18 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a space bartender!"
|
||||
|
||||
/datum/outfit/spacebartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/beach
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/shorts/red
|
||||
pocket1 = /obj/item/weapon/storage/wallet/random
|
||||
outfit = /datum/outfit/beachbum
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive
|
||||
death = FALSE
|
||||
@@ -377,46 +319,74 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a beach bum!"
|
||||
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/shorts/red
|
||||
r_pocket = /obj/item/weapon/storage/wallet/random
|
||||
|
||||
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(STONER)
|
||||
|
||||
/////////////////Officers+Nanotrasen Security//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
radio = /obj/item/device/radio/headset/heads/hop
|
||||
id_job = "Bridge Officer"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
|
||||
|
||||
/datum/outfit/nanotrasenbridgeofficercorpse
|
||||
name = "Bridge Officer Corpse"
|
||||
ears = /obj/item/device/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/centcom_officer
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
has_id = 1
|
||||
id_job = "Bridge Officer"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander
|
||||
name = "Commander"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
radio = /obj/item/device/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
helmet = /obj/item/clothing/head/centhat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
pocket1 = /obj/item/weapon/lighter
|
||||
has_id = 1
|
||||
id_job = "Commander"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
name = "Nanotrasen Private Security Commander"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
ears = /obj/item/device/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
head = /obj/item/clothing/head/centhat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
r_pocket = /obj/item/weapon/lighter
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(GLOB.access_cent_specops)
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse
|
||||
name = "NT Private Security Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
helmet = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
back = /obj/item/weapon/storage/backpack/security
|
||||
has_id = 1
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(GLOB.access_cent_specops)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander/alive
|
||||
death = FALSE
|
||||
@@ -427,6 +397,7 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a Nanotrasen Commander!"
|
||||
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton
|
||||
@@ -459,9 +430,14 @@
|
||||
name = "abductor"
|
||||
mob_name = "alien"
|
||||
mob_species = /datum/species/abductor
|
||||
outfit = /datum/outfit/abductorcorpse
|
||||
|
||||
/datum/outfit/abductorcorpse
|
||||
name = "Abductor Corpse"
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
|
||||
|
||||
//For ghost bar.
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron
|
||||
name = "Bar cryogenics"
|
||||
@@ -469,11 +445,7 @@
|
||||
random = TRUE
|
||||
permanent = TRUE
|
||||
uses = -1
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user)
|
||||
var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)",,"Yes","No")
|
||||
@@ -481,3 +453,11 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user.name] climbs back into cryosleep...</span>")
|
||||
qdel(user)
|
||||
|
||||
/datum/outfit/cryobartender
|
||||
name = "Cryogenic Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
|
||||
@@ -186,12 +186,11 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
radio = /obj/item/device/radio/headset/syndicate/alt
|
||||
pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
pocket2 = /obj/item/weapon/card/id/syndicate
|
||||
has_id = 0
|
||||
outfit = /datum/outfit/snowsyndie/corpse
|
||||
|
||||
/datum/outfit/snowsyndie/corpse
|
||||
name = "Syndicate Snow Operative Corpse"
|
||||
implants = null
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive
|
||||
name = "sleeper"
|
||||
@@ -200,11 +199,20 @@
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
implants = list(/obj/item/weapon/implant/exile)
|
||||
faction = "syndicate"
|
||||
outfit = /datum/outfit/snowsyndie
|
||||
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record infomation. All intruders should be
|
||||
disposed of swirfly to assure no gathered infomation is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}
|
||||
|
||||
/datum/outfit/snowsyndie
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
l_pocket = /obj/item/weapon/card/id/syndicate
|
||||
implants = list(/obj/item/weapon/implant/exile)
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive/female
|
||||
mob_gender = FEMALE
|
||||
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
//Syndicate sub-machine guns.
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
@@ -55,8 +55,8 @@
|
||||
//Barman's shotgun
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(M, 1, 0, 0, 0)
|
||||
explosion(M, 1, 0, 0, 0)
|
||||
qdel(src)
|
||||
|
||||
/////For the Wishgranter///////////
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/safety_warning = "For safety reasons the automated supply shuttle \
|
||||
cannot transport live organisms, classified nuclear weaponry or \
|
||||
homing beacons."
|
||||
|
||||
|
||||
light_color = "#E2853D"//orange
|
||||
|
||||
/obj/machinery/computer/cargo/request
|
||||
@@ -106,9 +106,9 @@
|
||||
SSshuttle.supply.contraband = contraband
|
||||
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
|
||||
say("The supply shuttle has departed.")
|
||||
investigate_log("[key_name(usr)] sent the supply shuttle away.", "cargo")
|
||||
investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
|
||||
else
|
||||
investigate_log("[key_name(usr)] called the supply shuttle.", "cargo")
|
||||
investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
|
||||
say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
|
||||
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
|
||||
. = TRUE
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
// Plasma. The oil of 26 century. The reason why you are here.
|
||||
/datum/export/material/plasma
|
||||
cost = 500
|
||||
cost = 300
|
||||
material_id = MAT_PLASMA
|
||||
message = "cm3 of plasma"
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
// Plastitanium.
|
||||
/datum/export/material/plastitanium
|
||||
cost = 750
|
||||
cost = 550
|
||||
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium, so ((250 x 250) + (250 x 500)) / 250
|
||||
message = "cm3 of plastitanium"
|
||||
|
||||
|
||||
@@ -1582,7 +1582,7 @@
|
||||
name = "Contraband Crate"
|
||||
contraband = TRUE
|
||||
cost = 3000
|
||||
num_contained = 6
|
||||
num_contained = 5
|
||||
contains = list(/obj/item/weapon/poster/random_contraband,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori,
|
||||
|
||||
@@ -420,8 +420,8 @@
|
||||
var/badmin_mode = FALSE
|
||||
var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z")
|
||||
|
||||
/obj/item/weapon/gun/energy/laser/chameleon/New()
|
||||
..()
|
||||
/obj/item/weapon/gun/energy/laser/chameleon/Initialize()
|
||||
. = ..()
|
||||
chameleon_action = new(src)
|
||||
chameleon_action.chameleon_type = /obj/item/weapon/gun
|
||||
chameleon_action.chameleon_name = "Gun"
|
||||
|
||||
@@ -7,18 +7,18 @@
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
|
||||
|
||||
mode = FALSE //FALSE - regular mesons mode TRUE - t-ray mode
|
||||
mesons_on = TRUE //if set to FALSE, these goggles work as t-ray scanners.
|
||||
var/range = 1
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/toggle_mode(mob/user, voluntary)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode)
|
||||
if(T && T.z == ZLEVEL_MINING && !mesons_on)
|
||||
if(picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], the [name] cannot currently be swapped to \[Meson] mode.</span>")
|
||||
return
|
||||
mode = !mode
|
||||
mesons_on = !mesons_on
|
||||
|
||||
if(mode)
|
||||
if(!mesons_on)
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
invis_view = SEE_INVISIBLE_LIVING
|
||||
@@ -50,7 +50,7 @@
|
||||
toggle_mode(user, TRUE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/process()
|
||||
if(!mode)
|
||||
if(mesons_on)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
toggle_mode(loc)
|
||||
@@ -83,15 +83,8 @@
|
||||
if(M.client)
|
||||
flick_overlay(I, list(M.client), 8)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/t_ray_on()
|
||||
if(!ishuman(loc))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/human/user = loc
|
||||
return mode & (user.glasses == src)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon()
|
||||
icon_state = mode ? "trayson-tray" : "trayson-meson"
|
||||
icon_state = mesons_on ? "trayson-meson" : "trayson-tray"
|
||||
if(istype(loc,/mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(user.glasses == src)
|
||||
@@ -103,7 +96,7 @@
|
||||
icon_state = "trayson-tray_off"
|
||||
origin_tech = "materials=3;magnets=2;engineering=2"
|
||||
|
||||
mode = TRUE
|
||||
mesons_on = FALSE
|
||||
var/on = FALSE
|
||||
vision_flags = 0
|
||||
darkness_view = 2
|
||||
@@ -135,6 +128,3 @@
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/t_ray_on()
|
||||
return on && ..()
|
||||
|
||||
@@ -39,10 +39,11 @@
|
||||
vision_flags = SEE_TURFS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
|
||||
var/static/list/meson_mining_failure_excuses = list("seismic activity", "excessive lava", "ambient radiation", "electromagnetic storms", "bluespace disruption", \
|
||||
"gravity", "dust", "dense rock", "ash", "badly understood science", "radiant heat")
|
||||
var/static/list/meson_mining_failure_excuses = list("badly understood science", "damaged meson generators", "electromagnetic storms", "bluespace disruption", "ancient structures", \
|
||||
"ambient radiation", "seismic activity", "extreme weather", "strange signals", "excessive lava", "giant monsters", "a loose wire", "lens warping", "radiant heat", "volcanic ash", \
|
||||
"budget cuts","alien life","dense rock", "gravity", "dust")
|
||||
var/picked_excuse
|
||||
var/mode = FALSE //if FALSE, is in normal meson mode.
|
||||
var/mesons_on = TRUE
|
||||
|
||||
/obj/item/clothing/glasses/meson/Initialize()
|
||||
. = ..()
|
||||
@@ -56,34 +57,28 @@
|
||||
/obj/item/clothing/glasses/meson/examine(mob/user)
|
||||
..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING && mode && picked_excuse)
|
||||
if(T && T.z == ZLEVEL_MINING && !mesons_on && picked_excuse)
|
||||
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
|
||||
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
|
||||
if(vision_flags & SEE_TURFS)
|
||||
mode = TRUE
|
||||
vision_flags &= ~SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(picked_excuse)
|
||||
to_chat(H, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
else if(!(vision_flags & SEE_TURFS))
|
||||
mode = FALSE
|
||||
vision_flags |= SEE_TURFS
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
to_chat(H, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
|
||||
if(H.glasses == src)
|
||||
H.update_sight()
|
||||
vision_flags ^= SEE_TURFS
|
||||
mesons_on = (vision_flags & SEE_TURFS)? TRUE : FALSE
|
||||
|
||||
if(iscarbon(user)) //only carbons can wear glasses
|
||||
var/mob/living/carbon/C = user
|
||||
if(mesons_on)
|
||||
to_chat(C, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
|
||||
else if(picked_excuse)
|
||||
to_chat(C, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
|
||||
if(C.glasses == src)
|
||||
C.update_sight()
|
||||
|
||||
/obj/item/clothing/glasses/meson/process()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.z == ZLEVEL_MINING)
|
||||
if(!mode)
|
||||
if(mesons_on) //if we're on mining, turn mesons OFF
|
||||
toggle_mode(loc)
|
||||
else if(mode)
|
||||
else if(!mesons_on) //otherwise, if we're not on mining, turn mesons back ON
|
||||
toggle_mode(loc)
|
||||
|
||||
/obj/item/clothing/glasses/meson/night
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
/obj/item/clothing/head/hunter
|
||||
name = "hunter hat"
|
||||
desc = "It's a flimsy looking hat."
|
||||
icon_state = "hunter"
|
||||
icon = 'icons/obj/clothing/cit_hats.dmi'
|
||||
@@ -280,3 +280,9 @@
|
||||
name = "magnificent crown"
|
||||
desc = "A crown worn by only the highest emperors of the land."
|
||||
icon_state = "fancycrown"
|
||||
|
||||
/obj/item/clothing/head/hunter
|
||||
name = "hunter hat"
|
||||
desc = "It's a flimsy looking hat."
|
||||
item_state = "hunter_hat"
|
||||
icon_state = "hunter_hat"
|
||||
|
||||
@@ -65,9 +65,8 @@
|
||||
backpack_contents = list(/obj/item/weapon/storage/box/engineer=1,\
|
||||
/obj/item/weapon/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1,\
|
||||
/obj/item/weapon/gun/energy/e_gun/advtaser=1)
|
||||
/obj/item/weapon/gun/energy/e_gun/stun=1,\
|
||||
/obj/item/weapon/melee/baton/loaded=1)
|
||||
|
||||
/datum/outfit/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim armored vest that protects against most types of damage."
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
icon_state = "armoralt"
|
||||
item_state = "armoralt"
|
||||
blood_overlay_type = "armor"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/alt
|
||||
desc = "An armored vest that protects against most types of damage."
|
||||
desc = "A Type I armored vest that provides decent protection against most types of damage."
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/hos
|
||||
name = "armored greatcoat"
|
||||
desc = "A greatcoat enchanced with a special alloy for some protection and style for those with a commanding presence."
|
||||
desc = "A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence."
|
||||
icon_state = "hos"
|
||||
item_state = "greatcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace
|
||||
name = "captain's carapace"
|
||||
desc = "An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
desc = "An fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
|
||||
icon_state = "capcarapace"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -93,7 +93,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/riot
|
||||
name = "riot suit"
|
||||
desc = "A suit of armor with heavy padding to protect against melee attacks."
|
||||
desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks."
|
||||
icon_state = "riot"
|
||||
item_state = "swat_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/bulletproof
|
||||
name = "bulletproof armor"
|
||||
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
desc = "A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
|
||||
icon_state = "bulletproof"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
|
||||
@@ -50,12 +50,28 @@
|
||||
name = "captain's cloak"
|
||||
desc = "Worn by the commander of Space Station 13."
|
||||
icon_state = "capcloak"
|
||||
|
||||
|
||||
/obj/item/clothing/neck/cloak/hop
|
||||
name = "head of personnel's cloak"
|
||||
desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
|
||||
icon_state = "hopcloak"
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/goliath
|
||||
name = "goliath cloak"
|
||||
icon_state = "goliath_cloak"
|
||||
desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/pickaxe, /obj/item/weapon/twohanded/spear, /obj/item/weapon/twohanded/bonespear, /obj/item/organ/hivelord_core/legion, /obj/item/weapon/kitchen/knife/combat/bone, /obj/item/weapon/kitchen/knife/combat/survival)
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
name = "goliath cloak hood"
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list(melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60)
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
name = "drake armour"
|
||||
icon_state = "dragon"
|
||||
|
||||
@@ -541,5 +541,5 @@
|
||||
name = "spooky ghost"
|
||||
desc = "this is obviously just a bedsheet, but maybe try it on?"
|
||||
icon_state = "bedsheet"
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = 1, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
|
||||
@@ -337,9 +337,9 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable = 1
|
||||
)
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/toysword
|
||||
name = "Toy Sword"
|
||||
name = "Toy Sword"
|
||||
reqs = list(/obj/item/weapon/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
|
||||
result = /obj/item/toy/sword
|
||||
category = CAT_MISC
|
||||
@@ -398,6 +398,15 @@
|
||||
reqs = list(/obj/item/stack/sheet/bone = 4)
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/goliathcloak
|
||||
name = "Goliath Cloak"
|
||||
result = /obj/item/clothing/suit/hooded/cloak/goliath
|
||||
time = 50
|
||||
reqs = list(/obj/item/stack/sheet/leather = 2,
|
||||
/obj/item/stack/sheet/sinew = 2,
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide = 2) //it takes 4 goliaths to make 1 cloak if the plates are skinned
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/drakecloak
|
||||
name = "Ash Drake Armour"
|
||||
result = /obj/item/clothing/suit/hooded/cloak/drake
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/datum/round_event/brand_intelligence/start()
|
||||
for(var/obj/machinery/vending/V in GLOB.machines)
|
||||
if(V.z != 1)
|
||||
if(V.z != ZLEVEL_STATION)
|
||||
continue
|
||||
vendingMachines.Add(V)
|
||||
if(!vendingMachines.len)
|
||||
@@ -57,7 +57,7 @@
|
||||
M.speak = rampant_speeches.Copy()
|
||||
M.speak_chance = 7
|
||||
else
|
||||
explosion(upriser.loc, -1, 1, 2, 4, 0)
|
||||
explosion(upriser.loc, -1, 1, 2, 4, 0)
|
||||
qdel(upriser)
|
||||
|
||||
kill()
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != 1)
|
||||
if(T.z != ZLEVEL_STATION)
|
||||
continue
|
||||
var/foundAlready = 0 // don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/datum/round_event/presents/start()
|
||||
for(var/obj/structure/flora/tree/pine/xmas in world)
|
||||
if(xmas.z != 1)
|
||||
if(xmas.z != ZLEVEL_STATION)
|
||||
continue
|
||||
for(var/turf/open/floor/T in orange(1,xmas))
|
||||
for(var/i=1,i<=rand(1,5),i++)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/obj/machinery/telecomms/processor/P = T
|
||||
if(prob(10))
|
||||
// Damage the surrounding area to indicate that it popped
|
||||
explosion(get_turf(P), 0, 0, 2)
|
||||
explosion(get_turf(P), 0, 0, 2)
|
||||
// Only a level 1 explosion actually damages the machine
|
||||
// at all
|
||||
P.ex_act(1)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
ruins_wizard_loadout = 1
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if(ruins_spaceworthiness && (H.z != 1 || isspaceturf(H.loc) || isplasmaman(H)))
|
||||
if(ruins_spaceworthiness && (H.z != ZLEVEL_STATION || isspaceturf(H.loc) || isplasmaman(H)))
|
||||
continue //#savetheminers
|
||||
if(ruins_wizard_loadout && H.mind && ((H.mind in SSticker.mode.wizards) || (H.mind in SSticker.mode.apprentices)))
|
||||
continue
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/list/mobs = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
|
||||
if(H.z != 1)
|
||||
if(H.z != ZLEVEL_STATION)
|
||||
continue //lets not try to strand people in space or stuck in the wizards den
|
||||
moblocs += H.loc
|
||||
mobs += H
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You plant [src].</span>")
|
||||
message_admins("Kudzu planted by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(user)]",0,1)
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]","botany")
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", INVESTIGATE_BOTANY)
|
||||
new /datum/spacevine_controller(get_turf(user), mutations, potency, production)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -306,6 +306,5 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/shadowshroom/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
message_admins("Shadowshroom planted by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(user)]",0,1)
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", "botany")
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", INVESTIGATE_BOTANY)
|
||||
|
||||
|
||||
@@ -136,26 +136,27 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
|
||||
/obj/item/proc/GetID()
|
||||
return null
|
||||
|
||||
/obj/proc/text2access(access_text)
|
||||
. = list()
|
||||
if(!access_text)
|
||||
return
|
||||
var/list/split = splittext(access_text,";")
|
||||
for(var/x in split)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
. += n
|
||||
|
||||
//Call this before using req_access or req_one_access directly
|
||||
/obj/proc/gen_access()
|
||||
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
|
||||
if(!src.req_access)
|
||||
src.req_access = list()
|
||||
if(src.req_access_txt)
|
||||
var/list/req_access_str = splittext(req_access_txt,";")
|
||||
for(var/x in req_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_access += n
|
||||
|
||||
if(!src.req_one_access)
|
||||
src.req_one_access = list()
|
||||
if(src.req_one_access_txt)
|
||||
var/list/req_one_access_str = splittext(req_one_access_txt,";")
|
||||
for(var/x in req_one_access_str)
|
||||
var/n = text2num(x)
|
||||
if(n)
|
||||
req_one_access += n
|
||||
if(!req_access)
|
||||
req_access = list()
|
||||
for(var/a in text2access(req_access_txt))
|
||||
req_access += a
|
||||
if(!req_one_access)
|
||||
req_one_access = list()
|
||||
for(var/b in text2access(req_one_access_txt))
|
||||
req_one_access += b
|
||||
|
||||
/obj/proc/check_access(obj/item/I)
|
||||
gen_access()
|
||||
|
||||
@@ -89,7 +89,8 @@ Shaft Miner
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/storage/bag/ore=1,\
|
||||
/obj/item/weapon/kitchen/knife/combat/survival=1,\
|
||||
/obj/item/weapon/mining_voucher=1)
|
||||
/obj/item/weapon/mining_voucher=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
backpack = /obj/item/weapon/storage/backpack/explorer
|
||||
satchel = /obj/item/weapon/storage/backpack/satchel/explorer
|
||||
@@ -113,7 +114,8 @@ Shaft Miner
|
||||
/obj/item/weapon/kitchen/knife/combat/survival=1,
|
||||
/obj/item/weapon/mining_voucher=1,
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser=1,
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator=1)
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator=1,\
|
||||
/obj/item/stack/marker_beacon/ten=1)
|
||||
|
||||
/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
..()
|
||||
|
||||
@@ -98,13 +98,16 @@ Station Engineer
|
||||
pda_slot = slot_l_store
|
||||
backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/engineer/rig
|
||||
/datum/outfit/job/engineer/gloved
|
||||
name = "Station Engineer (Gloves)"
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/job/engineer/gloved/rig
|
||||
name = "Station Engineer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
suit_store = /obj/item/weapon/tank/internals/oxygen
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
head = null
|
||||
internals_slot = slot_s_store
|
||||
|
||||
|
||||
@@ -1,190 +1,185 @@
|
||||
/datum/job
|
||||
//The name of the job
|
||||
var/title = "NOPE"
|
||||
|
||||
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
|
||||
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
||||
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
|
||||
|
||||
//Determines who can demote this position
|
||||
var/department_head = list()
|
||||
|
||||
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
|
||||
var/list/head_announce = null
|
||||
|
||||
//Bitflags for the job
|
||||
var/flag = 0
|
||||
var/department_flag = 0
|
||||
|
||||
//Players will be allowed to spawn in as jobs that are set to "Station"
|
||||
var/faction = "None"
|
||||
|
||||
//How many players can be this job
|
||||
var/total_positions = 0
|
||||
|
||||
//How many players can spawn in as this job
|
||||
var/spawn_positions = 0
|
||||
|
||||
//How many players have this job
|
||||
var/current_positions = 0
|
||||
|
||||
//Supervisors, who this person answers to directly
|
||||
var/supervisors = ""
|
||||
|
||||
//Sellection screen color
|
||||
var/selection_color = "#ffffff"
|
||||
|
||||
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
var/outfit = null
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M)
|
||||
//do actions on H but send messages to M as the key may not have been transferred_yet
|
||||
|
||||
|
||||
/datum/job/proc/announce(mob/living/carbon/human/H)
|
||||
if(head_announce)
|
||||
announce_head(H, head_announce)
|
||||
|
||||
|
||||
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
|
||||
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE)
|
||||
if(!H)
|
||||
return 0
|
||||
|
||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(outfit)
|
||||
H.equipOutfit(outfit, visualsOnly)
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(!visualsOnly && announce)
|
||||
announce(H)
|
||||
|
||||
if(config.enforce_human_authority && (title in GLOB.command_positions))
|
||||
H.dna.features["tail_human"] = "None"
|
||||
H.dna.features["ears"] = "None"
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(config.jobs_have_minimal_access)
|
||||
. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
|
||||
. |= list(GLOB.access_maint_tunnels)
|
||||
|
||||
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
if(H && GLOB.announcement_systems.len)
|
||||
//timer because these should come after the captain announcement
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return 1
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
var/jobtype = null
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/weapon/card/id
|
||||
ears = /obj/item/device/radio/headset
|
||||
belt = /obj/item/device/pda
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/list/implants = null
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel = /obj/item/weapon/storage/backpack/satchel
|
||||
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
var/box = /obj/item/weapon/storage/box/survival
|
||||
|
||||
var/pda_slot = slot_belt
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/weapon/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
|
||||
if(GDUFFLEBAG)
|
||||
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFLEBAG)
|
||||
back = dufflebag //Department dufflebag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/J = SSjob.GetJobType(jobtype)
|
||||
if(!J)
|
||||
J = SSjob.GetJob(H.job)
|
||||
|
||||
var/obj/item/weapon/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
C.access = J.get_access()
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = J.title
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
if(implants)
|
||||
for(var/implant_type in implants)
|
||||
var/obj/item/weapon/implant/I = new implant_type(H)
|
||||
I.implant(H, null, silent=TRUE)
|
||||
/datum/job
|
||||
//The name of the job
|
||||
var/title = "NOPE"
|
||||
|
||||
//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
|
||||
var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
||||
var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
|
||||
|
||||
//Determines who can demote this position
|
||||
var/department_head = list()
|
||||
|
||||
//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
|
||||
var/list/head_announce = null
|
||||
|
||||
//Bitflags for the job
|
||||
var/flag = 0
|
||||
var/department_flag = 0
|
||||
|
||||
//Players will be allowed to spawn in as jobs that are set to "Station"
|
||||
var/faction = "None"
|
||||
|
||||
//How many players can be this job
|
||||
var/total_positions = 0
|
||||
|
||||
//How many players can spawn in as this job
|
||||
var/spawn_positions = 0
|
||||
|
||||
//How many players have this job
|
||||
var/current_positions = 0
|
||||
|
||||
//Supervisors, who this person answers to directly
|
||||
var/supervisors = ""
|
||||
|
||||
//Sellection screen color
|
||||
var/selection_color = "#ffffff"
|
||||
|
||||
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
var/outfit = null
|
||||
|
||||
//Only override this proc
|
||||
//H is usually a human unless an /equip override transformed it
|
||||
/datum/job/proc/after_spawn(mob/living/H, mob/M)
|
||||
//do actions on H but send messages to M as the key may not have been transferred_yet
|
||||
|
||||
|
||||
/datum/job/proc/announce(mob/living/carbon/human/H)
|
||||
if(head_announce)
|
||||
announce_head(H, head_announce)
|
||||
|
||||
|
||||
//Don't override this unless the job transforms into a non-human (Silicons do this for example)
|
||||
/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE)
|
||||
if(!H)
|
||||
return 0
|
||||
|
||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(outfit)
|
||||
H.equipOutfit(outfit, visualsOnly)
|
||||
|
||||
H.dna.species.after_equip_job(src, H, visualsOnly)
|
||||
|
||||
if(!visualsOnly && announce)
|
||||
announce(H)
|
||||
|
||||
if(config.enforce_human_authority && (title in GLOB.command_positions))
|
||||
H.dna.features["tail_human"] = "None"
|
||||
H.dna.features["ears"] = "None"
|
||||
H.regenerate_icons()
|
||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(config.jobs_have_minimal_access)
|
||||
. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
|
||||
. |= list(GLOB.access_maint_tunnels)
|
||||
|
||||
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
if(H && GLOB.announcement_systems.len)
|
||||
//timer because these should come after the captain announcement
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return 1
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
var/jobtype = null
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/weapon/card/id
|
||||
ears = /obj/item/device/radio/headset
|
||||
belt = /obj/item/device/pda
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel = /obj/item/weapon/storage/backpack/satchel
|
||||
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
var/box = /obj/item/weapon/storage/box/survival
|
||||
|
||||
var/pda_slot = slot_belt
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/weapon/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
|
||||
if(GDUFFLEBAG)
|
||||
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFLEBAG)
|
||||
back = dufflebag //Department dufflebag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
if(!backpack_contents)
|
||||
backpack_contents = list()
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/J = SSjob.GetJobType(jobtype)
|
||||
if(!J)
|
||||
J = SSjob.GetJob(H.job)
|
||||
|
||||
var/obj/item/weapon/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
C.access = J.get_access()
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = J.title
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
22
code/modules/language/beachbum.dm
Normal file
22
code/modules/language/beachbum.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/datum/language/beachbum
|
||||
name = "Beach Bumbian"
|
||||
desc = "For when you're too toasted to speak normally."
|
||||
speech_verb = "mumbles"
|
||||
ask_verb = "grills"
|
||||
exclaim_verb = "hollers"
|
||||
key = "u"
|
||||
space_chance = 85
|
||||
default_priority = 90
|
||||
syllables = list("cowabunga", "rad", "radical", "dudes", "bogus", "weeed", "every",
|
||||
"dee", "dah", "woah", "surf", "blazed", "high", "heinous", "day",
|
||||
"brah", "bro", "blown", "catch", "body", "beach", "oooo", "twenty",
|
||||
"shiz", "phiz", "wizz", "pop", "chill", "awesome", "dude", "it",
|
||||
"wax", "stoked", "yes", "ding", "way", "no", "wicked", "aaaa",
|
||||
"cool", "hoo", "wah", "wee", "man", "maaaaaan", "mate", "wick",
|
||||
"oh", "ocean", "up", "out", "rip", "slide", "big", "stomp",
|
||||
"weed", "pot", "smoke", "four-twenty", "shove", "wacky", "hah",
|
||||
"sick", "slash", "spit", "stoked", "shallow", "gun", "party",
|
||||
"heavy", "stellar", "excellent", "triumphant", "babe", "four",
|
||||
"tail", "trim", "tube", "wobble", "roll", "gnarly", "epic")
|
||||
|
||||
icon_state = "beach"
|
||||
@@ -107,7 +107,6 @@
|
||||
|
||||
/datum/language_holder/construct
|
||||
languages = list(/datum/language/common, /datum/language/narsie)
|
||||
only_speaks_language = /datum/language/narsie
|
||||
|
||||
/datum/language_holder/drone
|
||||
languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine)
|
||||
|
||||
@@ -270,7 +270,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
|
||||
if(5)
|
||||
dat += "<H3>Upload a New Title</H3>"
|
||||
if(!scanner)
|
||||
findscanner(9)
|
||||
scanner = findscanner(9)
|
||||
if(!scanner)
|
||||
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
|
||||
else if(!scanner.cache)
|
||||
@@ -314,7 +314,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/libraryconsole/bookmanagement/proc/findscanner(viewrange)
|
||||
for(var/obj/machinery/libraryscanner/S in range(viewrange))
|
||||
for(var/obj/machinery/libraryscanner/S in range(viewrange, get_turf(src)))
|
||||
return S
|
||||
return null
|
||||
|
||||
|
||||
@@ -1,557 +0,0 @@
|
||||
/****************Explorer's Suit**************************/
|
||||
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
|
||||
..()
|
||||
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/folded/New()
|
||||
..()
|
||||
adjustmask()
|
||||
|
||||
|
||||
/**********************Mining Equipment Vendor Items**************************/
|
||||
|
||||
/**********************Jaunter**********************/
|
||||
|
||||
/obj/item/device/wormhole_jaunter
|
||||
name = "wormhole jaunter"
|
||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "Jaunter"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "bluespace=2"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
|
||||
SSblackbox.add_details("jaunter", "User") // user activated
|
||||
activate(user)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
||||
var/turf/device_turf = get_turf(user)
|
||||
if(!device_turf||device_turf.z==2||device_turf.z>=7)
|
||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
||||
var/list/destinations = list()
|
||||
|
||||
if(isgolem(user))
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(istype(T.loc, /area/ruin/powered/golem_ship))
|
||||
destinations += B
|
||||
|
||||
// In the event golem beacon is destroyed, send to station instead
|
||||
if(destinations.len)
|
||||
return destinations
|
||||
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(T.z == ZLEVEL_STATION)
|
||||
destinations += B
|
||||
|
||||
return destinations
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
||||
if(!turf_check(user))
|
||||
return
|
||||
|
||||
var/list/L = get_destinations(user)
|
||||
if(!L.len)
|
||||
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
|
||||
J.target = chosen_beacon
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/emp_act(power)
|
||||
var/triggered = FALSE
|
||||
|
||||
if(usr.get_item_by_slot(slot_belt) == src)
|
||||
if(power == 1)
|
||||
triggered = TRUE
|
||||
else if(power == 2 && prob(50))
|
||||
triggered = TRUE
|
||||
|
||||
if(triggered)
|
||||
usr.visible_message("<span class='warning'>The [src] overloads and activates!</span>")
|
||||
SSblackbox.add_details("jaunter","EMP") // EMP accidental activation
|
||||
activate(usr)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/chasm_react(mob/user)
|
||||
if(user.get_item_by_slot(slot_belt) == src)
|
||||
to_chat(user, "Your [src] activates, saving you from the chasm!</span>")
|
||||
SSblackbox.add_details("jaunter","Chasm") // chasm automatic activation
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "The [src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
|
||||
|
||||
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel
|
||||
name = "jaunt tunnel"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "bhole3"
|
||||
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
||||
mech_sized = TRUE //save your ripley
|
||||
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
||||
if(istype(M, /obj/effect))
|
||||
return
|
||||
|
||||
if(M.anchored)
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
return
|
||||
|
||||
if(istype(M, /atom/movable))
|
||||
if(do_teleport(M, target, 6))
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(3)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
|
||||
/**********************Resonator**********************/
|
||||
|
||||
/obj/item/weapon/resonator
|
||||
name = "resonator"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
var/burst_time = 30
|
||||
var/fieldlimit = 4
|
||||
var/list/fields = list()
|
||||
var/quick_burst_mod = 0.8
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/resonator/upgraded
|
||||
name = "upgraded resonator"
|
||||
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
|
||||
icon_state = "resonator_u"
|
||||
item_state = "resonator_u"
|
||||
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/weapon/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
|
||||
else
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/weapon/resonator/res
|
||||
|
||||
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix()*0.75
|
||||
animate(src, transform = matrix()*1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
. = ..()
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_logs(creator, L, "used a resonator field on", "resonator")
|
||||
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
item_state = "facehugger_inactive"
|
||||
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
|
||||
throwforce = 0
|
||||
real = 0
|
||||
sterile = 1
|
||||
tint = 3 //Makes it feel more authentic when it latches on
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy/Die()
|
||||
return
|
||||
|
||||
/**********************Lazarus Injector**********************/
|
||||
|
||||
/obj/item/weapon/lazarus_injector
|
||||
name = "lazarus injector"
|
||||
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
icon_state = "lazarus_hypo"
|
||||
item_state = "hypo"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
var/malfunctioning = 0
|
||||
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
|
||||
origin_tech = "biotech=4;magnets=6"
|
||||
|
||||
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!loaded)
|
||||
return
|
||||
if(isliving(target) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
M.faction = list("neutral")
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
if(ishostile(target))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
if(malfunctioning)
|
||||
H.faction |= list("lazarus", "\ref[user]")
|
||||
H.robust_searching = 1
|
||||
H.friends += user
|
||||
H.attack_same = 1
|
||||
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
|
||||
else
|
||||
H.attack_same = 0
|
||||
loaded = 0
|
||||
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
|
||||
SSblackbox.add_details("lazarus_injector", "[M.type]")
|
||||
playsound(src,'sound/effects/refill.ogg',50,1)
|
||||
icon_state = "lazarus_empty"
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/lazarus_injector/emp_act()
|
||||
if(!malfunctioning)
|
||||
malfunctioning = 1
|
||||
|
||||
/obj/item/weapon/lazarus_injector/examine(mob/user)
|
||||
..()
|
||||
if(!loaded)
|
||||
to_chat(user, "<span class='info'>[src] is empty.</span>")
|
||||
if(malfunctioning)
|
||||
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
|
||||
|
||||
/**********************Mining Scanners**********************/
|
||||
|
||||
/obj/item/device/mining_scanner
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
name = "manual mining scanner"
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
origin_tech = "engineering=1;magnets=1"
|
||||
|
||||
/obj/item/device/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
mineral_scan_pulse(get_turf(user))
|
||||
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
/obj/item/device/mining_scanner/admin
|
||||
|
||||
/obj/item/device/mining_scanner/admin/attack_self(mob/user)
|
||||
for(var/turf/closed/mineral/M in world)
|
||||
if(M.scan_state)
|
||||
M.icon_state = M.scan_state
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
|
||||
name = "advanced automatic mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
var/range = 7
|
||||
origin_tech = "engineering=3;magnets=3"
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser
|
||||
name = "automatic mining scanner"
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
range = 4
|
||||
cooldown = 50
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/scan()
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
var/turf/t = get_turf(src)
|
||||
mineral_scan_pulse(t, range)
|
||||
|
||||
/proc/mineral_scan_pulse(turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/closed/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(LAZYLEN(minerals))
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
|
||||
if(oldC)
|
||||
qdel(oldC)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
plane = FULLSCREEN_PLANE
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/effects/ore_visuals.dmi'
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
|
||||
duration = 35
|
||||
pixel_x = -224
|
||||
pixel_y = -224
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay/Initialize()
|
||||
. = ..()
|
||||
animate(src, alpha = 0, time = duration, easing = EASE_IN)
|
||||
|
||||
|
||||
/**********************Xeno Warning Sign**********************/
|
||||
/obj/structure/sign/xeno_warning_mining
|
||||
name = "DANGEROUS ALIEN LIFE"
|
||||
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "xeno_warning"
|
||||
|
||||
/*********************Hivelord stabilizer****************/
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/hivelord_core/C = M
|
||||
if(!istype(C, /obj/item/organ/hivelord_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
/*********************Mining Hammer****************/
|
||||
/obj/item/weapon/twohanded/required/mining_hammer
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "mining_hammer1"
|
||||
item_state = "mining_hammer1"
|
||||
name = "proto-kinetic crusher"
|
||||
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
|
||||
\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
|
||||
This weapon is only particularly effective against large creatures.</span>"
|
||||
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 20 //It's never not wielded so these are the same
|
||||
force_wielded = 20
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
luminosity = 4
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
log_override = TRUE
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
48
code/modules/mining/equipment/explorer_gear.dm
Normal file
48
code/modules/mining/equipment/explorer_gear.dm
Normal file
@@ -0,0 +1,48 @@
|
||||
/****************Explorer's Suit and Mask****************/
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator, /obj/item/weapon/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
visor_flags_inv = HIDEFACIALHAIR
|
||||
visor_flags_cover = MASKCOVERSMOUTH
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
armor = list(melee = 10, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 50, rad = 0, fire = 20, acid = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
|
||||
..()
|
||||
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/folded/New()
|
||||
..()
|
||||
adjustmask()
|
||||
86
code/modules/mining/equipment/kinetic_crusher.dm
Normal file
86
code/modules/mining/equipment/kinetic_crusher.dm
Normal file
@@ -0,0 +1,86 @@
|
||||
/*********************Mining Hammer****************/
|
||||
/obj/item/weapon/twohanded/required/mining_hammer
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "mining_hammer1"
|
||||
item_state = "mining_hammer1"
|
||||
name = "proto-kinetic crusher"
|
||||
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
|
||||
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna.\
|
||||
\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
|
||||
This weapon is only particularly effective against large creatures.</span>"
|
||||
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 20 //It's never not wielded so these are the same
|
||||
force_wielded = 20
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
luminosity = 4
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
|
||||
sharpness = IS_SHARP
|
||||
var/charged = TRUE
|
||||
var/charge_time = 14
|
||||
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
icon_state = "pulse1"
|
||||
nodamage = TRUE
|
||||
damage = 0 //We're just here to mark people. This is still a melee weapon.
|
||||
damage_type = BRUTE
|
||||
flag = "bomb"
|
||||
range = 6
|
||||
log_override = TRUE
|
||||
var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced
|
||||
|
||||
/obj/item/projectile/destabilizer/Destroy()
|
||||
hammer_synced = null
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
CM.hammer_synced = hammer_synced
|
||||
var/target_turf = get_turf(target)
|
||||
if(ismineralturf(target_turf))
|
||||
var/turf/closed/mineral/M = target_turf
|
||||
new /obj/effect/temp_visual/kinetic_blast(M)
|
||||
M.gets_drilled(firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag && charged)//Mark a target, or mine a tile.
|
||||
var/turf/proj_turf = user.loc
|
||||
if(!isturf(proj_turf))
|
||||
return
|
||||
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
|
||||
D.preparePixelProjectile(target, get_turf(target), user)
|
||||
D.hammer_synced = src
|
||||
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
|
||||
D.fire()
|
||||
charged = FALSE
|
||||
icon_state = "mining_hammer1_uncharged"
|
||||
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
|
||||
return
|
||||
if(proximity_flag && isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
|
||||
return
|
||||
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
|
||||
var/backstab_dir = get_dir(user, L)
|
||||
var/def_check = L.getarmor(type = "bomb")
|
||||
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
L.apply_damage(50, BRUTE, blocked = def_check)
|
||||
|
||||
/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
icon_state = "mining_hammer1"
|
||||
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
|
||||
61
code/modules/mining/equipment/lazarus_injector.dm
Normal file
61
code/modules/mining/equipment/lazarus_injector.dm
Normal file
@@ -0,0 +1,61 @@
|
||||
/**********************Lazarus Injector**********************/
|
||||
/obj/item/weapon/lazarus_injector
|
||||
name = "lazarus injector"
|
||||
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
icon_state = "lazarus_hypo"
|
||||
item_state = "hypo"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
var/loaded = 1
|
||||
var/malfunctioning = 0
|
||||
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
|
||||
origin_tech = "biotech=4;magnets=6"
|
||||
|
||||
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!loaded)
|
||||
return
|
||||
if(isliving(target) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
M.faction = list("neutral")
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
if(ishostile(target))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
if(malfunctioning)
|
||||
H.faction |= list("lazarus", "\ref[user]")
|
||||
H.robust_searching = 1
|
||||
H.friends += user
|
||||
H.attack_same = 1
|
||||
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
|
||||
else
|
||||
H.attack_same = 0
|
||||
loaded = 0
|
||||
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
|
||||
SSblackbox.add_details("lazarus_injector", "[M.type]")
|
||||
playsound(src,'sound/effects/refill.ogg',50,1)
|
||||
icon_state = "lazarus_empty"
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
|
||||
return
|
||||
|
||||
/obj/item/weapon/lazarus_injector/emp_act()
|
||||
if(!malfunctioning)
|
||||
malfunctioning = 1
|
||||
|
||||
/obj/item/weapon/lazarus_injector/examine(mob/user)
|
||||
..()
|
||||
if(!loaded)
|
||||
to_chat(user, "<span class='info'>[src] is empty.</span>")
|
||||
if(malfunctioning)
|
||||
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
|
||||
142
code/modules/mining/equipment/marker_beacons.dm
Normal file
142
code/modules/mining/equipment/marker_beacons.dm
Normal file
@@ -0,0 +1,142 @@
|
||||
/*****************Marker Beacons**************************/
|
||||
GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
"Random" = FALSE,//not a true color, will pick a random color
|
||||
"Burgundy" = LIGHT_COLOR_FLARE,
|
||||
"Bronze" = LIGHT_COLOR_ORANGE,
|
||||
"Yellow" = LIGHT_COLOR_YELLOW,
|
||||
"Lime" = LIGHT_COLOR_SLIME_LAMP,
|
||||
"Olive" = LIGHT_COLOR_GREEN,
|
||||
"Jade" = LIGHT_COLOR_BLUEGREEN,
|
||||
"Teal" = LIGHT_COLOR_LIGHT_CYAN,
|
||||
"Cerulean" = LIGHT_COLOR_BLUE,
|
||||
"Indigo" = LIGHT_COLOR_DARK_BLUE,
|
||||
"Purple" = LIGHT_COLOR_PURPLE,
|
||||
"Violet" = LIGHT_COLOR_LAVENDER,
|
||||
"Fuchsia" = LIGHT_COLOR_PINK))
|
||||
|
||||
/obj/item/stack/marker_beacon
|
||||
name = "marker beacon"
|
||||
singular_name = "marker beacon"
|
||||
desc = "Prism-brand path illumination devices. Used by miners to mark paths and warn of danger."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "marker"
|
||||
merge_type = /obj/item/stack/marker_beacon
|
||||
max_amount = 100
|
||||
var/picked_color = "random"
|
||||
|
||||
/obj/item/stack/marker_beacon/ten //miners start with 10 of these
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/marker_beacon/thirty //and they're bought in stacks of 1, 10, or 30
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/marker_beacon/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/marker_beacon/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Use in-hand to place a [singular_name].</span>")
|
||||
to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
|
||||
|
||||
/obj/item/stack/marker_beacon/update_icon()
|
||||
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
|
||||
|
||||
/obj/item/stack/marker_beacon/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "<span class='warning'>You need more space to place a [singular_name] here.</span>")
|
||||
return
|
||||
if(locate(/obj/structure/marker_beacon) in user.loc)
|
||||
to_chat(user, "<span class='warning'>There is already a [singular_name] here.</span>")
|
||||
return
|
||||
if(use(1))
|
||||
to_chat(user, "<span class='notice'>You activate and anchor [amount ? "a":"the"] [singular_name] in place.</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 50, 1)
|
||||
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
|
||||
transfer_fingerprints_to(M)
|
||||
|
||||
/obj/item/stack/marker_beacon/AltClick(mob/user)
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
|
||||
if(user.incapacitated() || !in_range(src, user))
|
||||
return
|
||||
if(input_color)
|
||||
picked_color = input_color
|
||||
update_icon()
|
||||
|
||||
/obj/structure/marker_beacon
|
||||
name = "marker beacon"
|
||||
desc = "A Prism-brand path illumination device. It is anchored in place and glowing steadily."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "marker"
|
||||
layer = BELOW_OPEN_DOOR_LAYER
|
||||
armor = list(melee = 50, bullet = 75, laser = 75, energy = 75, bomb = 25, bio = 100, rad = 100, fire = 25, acid = 0)
|
||||
obj_integrity = 50
|
||||
max_integrity = 50
|
||||
anchored = TRUE
|
||||
light_range = 2
|
||||
light_power = 3
|
||||
var/remove_speed = 15
|
||||
var/picked_color
|
||||
|
||||
/obj/structure/marker_beacon/Initialize(mapload, set_color)
|
||||
. = ..()
|
||||
picked_color = set_color
|
||||
update_icon()
|
||||
|
||||
/obj/structure/marker_beacon/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
var/obj/item/stack/marker_beacon/M = new(loc)
|
||||
M.picked_color = picked_color
|
||||
M.update_icon()
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/marker_beacon/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
|
||||
|
||||
/obj/structure/marker_beacon/update_icon()
|
||||
while(!picked_color || !GLOB.marker_beacon_colors[picked_color])
|
||||
picked_color = pick(GLOB.marker_beacon_colors)
|
||||
icon_state = "[initial(icon_state)][lowertext(picked_color)]-on"
|
||||
set_light(light_range, light_power, GLOB.marker_beacon_colors[picked_color])
|
||||
|
||||
/obj/structure/marker_beacon/attack_hand(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
|
||||
if(do_after(user, remove_speed, target = src))
|
||||
var/obj/item/stack/marker_beacon/M = new(loc)
|
||||
M.picked_color = picked_color
|
||||
M.update_icon()
|
||||
transfer_fingerprints_to(M)
|
||||
if(user.put_in_hands(M, TRUE)) //delete the beacon if it fails
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
qdel(src) //otherwise delete us
|
||||
|
||||
/obj/structure/marker_beacon/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/marker_beacon))
|
||||
var/obj/item/stack/marker_beacon/M = I
|
||||
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
|
||||
if(do_after(user, remove_speed, target = src) && M.amount + 1 <= M.max_amount)
|
||||
M.add(1)
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/marker_beacon/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
|
||||
if(user.incapacitated() || !in_range(src, user))
|
||||
return
|
||||
if(input_color)
|
||||
picked_color = input_color
|
||||
update_icon()
|
||||
79
code/modules/mining/equipment/mineral_scanner.dm
Normal file
79
code/modules/mining/equipment/mineral_scanner.dm
Normal file
@@ -0,0 +1,79 @@
|
||||
/**********************Mining Scanners**********************/
|
||||
/obj/item/device/mining_scanner
|
||||
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
name = "manual mining scanner"
|
||||
icon_state = "mining1"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
origin_tech = "engineering=1;magnets=1"
|
||||
|
||||
/obj/item/device/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
mineral_scan_pulse(get_turf(user))
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
/obj/item/device/mining_scanner/admin
|
||||
|
||||
/obj/item/device/mining_scanner/admin/attack_self(mob/user)
|
||||
for(var/turf/closed/mineral/M in world)
|
||||
if(M.scan_state)
|
||||
M.icon_state = M.scan_state
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
|
||||
name = "advanced automatic mining scanner"
|
||||
icon_state = "mining0"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
var/range = 7
|
||||
origin_tech = "engineering=3;magnets=3"
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/lesser
|
||||
name = "automatic mining scanner"
|
||||
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
|
||||
range = 4
|
||||
cooldown = 50
|
||||
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/scan()
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
var/turf/t = get_turf(src)
|
||||
mineral_scan_pulse(t, range)
|
||||
|
||||
/proc/mineral_scan_pulse(turf/T, range = world.view)
|
||||
var/list/minerals = list()
|
||||
for(var/turf/closed/mineral/M in range(range, T))
|
||||
if(M.scan_state)
|
||||
minerals += M
|
||||
if(LAZYLEN(minerals))
|
||||
for(var/turf/closed/mineral/M in minerals)
|
||||
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
|
||||
if(oldC)
|
||||
qdel(oldC)
|
||||
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
|
||||
C.icon_state = M.scan_state
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay
|
||||
plane = FULLSCREEN_PLANE
|
||||
layer = FLASH_LAYER
|
||||
icon = 'icons/effects/ore_visuals.dmi'
|
||||
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
|
||||
duration = 35
|
||||
pixel_x = -224
|
||||
pixel_y = -224
|
||||
|
||||
/obj/effect/temp_visual/mining_overlay/Initialize()
|
||||
. = ..()
|
||||
animate(src, alpha = 0, time = duration, easing = EASE_IN)
|
||||
111
code/modules/mining/equipment/mining_tools.dm
Normal file
111
code/modules/mining/equipment/mining_tools.dm
Normal file
@@ -0,0 +1,111 @@
|
||||
/*****************Pickaxes & Drills & Shovels****************/
|
||||
/obj/item/weapon/pickaxe
|
||||
name = "pickaxe"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 15
|
||||
throwforce = 10
|
||||
item_state = "pickaxe"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
var/digspeed = 40
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
|
||||
/obj/item/weapon/pickaxe/mini
|
||||
name = "compact pickaxe"
|
||||
desc = "A smaller, compact version of the standard pickaxe."
|
||||
icon_state = "minipick"
|
||||
force = 10
|
||||
throwforce = 7
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1000)
|
||||
|
||||
/obj/item/weapon/pickaxe/proc/playDigSound()
|
||||
playsound(src, pick(digsound),50,1)
|
||||
|
||||
/obj/item/weapon/pickaxe/silver
|
||||
name = "silver-plated pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
force = 17
|
||||
|
||||
/obj/item/weapon/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 14
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
|
||||
/obj/item/weapon/pickaxe/drill
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
slot_flags = SLOT_BELT
|
||||
digspeed = 25 //available from roundstart, faster than a pickaxe.
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
desc = "An integrated electric mining drill."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
|
||||
|
||||
/obj/item/weapon/shovel
|
||||
name = "shovel"
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
var/digspeed = 20
|
||||
throwforce = 4
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/shovel/spade
|
||||
name = "spade"
|
||||
desc = "A small tool for digging and moving dirt."
|
||||
icon_state = "spade"
|
||||
item_state = "spade"
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
120
code/modules/mining/equipment/resonator.dm
Normal file
120
code/modules/mining/equipment/resonator.dm
Normal file
@@ -0,0 +1,120 @@
|
||||
/**********************Resonator**********************/
|
||||
/obj/item/weapon/resonator
|
||||
name = "resonator"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
var/burst_time = 30
|
||||
var/fieldlimit = 4
|
||||
var/list/fields = list()
|
||||
var/quick_burst_mod = 0.8
|
||||
origin_tech = "magnets=3;engineering=3"
|
||||
|
||||
/obj/item/weapon/resonator/upgraded
|
||||
name = "upgraded resonator"
|
||||
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
|
||||
icon_state = "resonator_u"
|
||||
item_state = "resonator_u"
|
||||
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
|
||||
fieldlimit = 6
|
||||
quick_burst_mod = 1
|
||||
|
||||
/obj/item/weapon/resonator/attack_self(mob/user)
|
||||
if(burst_time == 50)
|
||||
burst_time = 30
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
|
||||
else
|
||||
burst_time = 50
|
||||
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
|
||||
|
||||
/obj/item/weapon/resonator/proc/CreateResonance(target, mob/user)
|
||||
var/turf/T = get_turf(target)
|
||||
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
|
||||
if(R)
|
||||
R.damage_multiplier = quick_burst_mod
|
||||
R.burst()
|
||||
return
|
||||
if(LAZYLEN(fields) < fieldlimit)
|
||||
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/weapon/resonator/pre_attackby(atom/target, mob/user, params)
|
||||
if(check_allowed_items(target, 1))
|
||||
CreateResonance(target, user)
|
||||
return TRUE
|
||||
|
||||
//resonance field, crushes rock, damages mobs
|
||||
/obj/effect/temp_visual/resonance
|
||||
name = "resonance field"
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 50
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
var/creator
|
||||
var/obj/item/weapon/resonator/res
|
||||
|
||||
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
creator = set_creator
|
||||
res = set_resonator
|
||||
if(res)
|
||||
res.fields += src
|
||||
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
|
||||
transform = matrix()*0.75
|
||||
animate(src, transform = matrix()*1.5, time = duration)
|
||||
deltimer(timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
|
||||
|
||||
/obj/effect/temp_visual/resonance/Destroy()
|
||||
if(res)
|
||||
res.fields -= src
|
||||
res = null
|
||||
creator = null
|
||||
. = ..()
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage *= 3
|
||||
else
|
||||
name = initial(name)
|
||||
resonance_damage *= damage_multiplier
|
||||
|
||||
/obj/effect/temp_visual/resonance/proc/burst()
|
||||
var/turf/T = get_turf(src)
|
||||
new /obj/effect/temp_visual/resonance_crush(T)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(creator)
|
||||
check_pressure(T)
|
||||
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
for(var/mob/living/L in T)
|
||||
if(creator)
|
||||
add_logs(creator, L, "used a resonator field on", "resonator")
|
||||
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
|
||||
L.apply_damage(resonance_damage, BRUTE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize()
|
||||
. = ..()
|
||||
transform = matrix()*1.5
|
||||
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
|
||||
333
code/modules/mining/equipment/survival_pod.dm
Normal file
333
code/modules/mining/equipment/survival_pod.dm
Normal file
@@ -0,0 +1,333 @@
|
||||
/*****************************Survival Pod********************************/
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
|
||||
//Survival Capsule
|
||||
/obj/item/weapon/survivalcapsule
|
||||
name = "bluespace shelter capsule"
|
||||
desc = "An emergency shelter stored within a pocket of bluespace."
|
||||
icon_state = "capsule"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "engineering=3;bluespace=3"
|
||||
var/template_id = "shelter_alpha"
|
||||
var/datum/map_template/shelter/template
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/weapon/survivalcapsule/proc/get_template()
|
||||
if(template)
|
||||
return
|
||||
template = SSmapping.shelter_templates[template_id]
|
||||
if(!template)
|
||||
throw EXCEPTION("Shelter template ([template_id]) not found!")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/Destroy()
|
||||
template = null // without this, capsules would be one use. per round.
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/survivalcapsule/examine(mob/user)
|
||||
. = ..()
|
||||
get_template()
|
||||
to_chat(user, "This capsule has the [template.name] stored.")
|
||||
to_chat(user, template.description)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/attack_self()
|
||||
//Can't grab when capsule is New() because templates aren't loaded then
|
||||
get_template()
|
||||
if(!used)
|
||||
loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
|
||||
used = TRUE
|
||||
sleep(50)
|
||||
var/turf/deploy_location = get_turf(src)
|
||||
var/status = template.check_deploy(deploy_location)
|
||||
switch(status)
|
||||
if(SHELTER_DEPLOY_BAD_AREA)
|
||||
src.loc.visible_message("<span class='warning'>\The [src] will not function in this area.</span>")
|
||||
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
|
||||
var/width = template.width
|
||||
var/height = template.height
|
||||
src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
|
||||
|
||||
if(status != SHELTER_DEPLOY_ALLOWED)
|
||||
used = FALSE
|
||||
return
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
var/turf/T = deploy_location
|
||||
if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] activated a bluespace capsule away from the mining level! [ADMIN_JMP(T)]")
|
||||
log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [get_area(T)][COORD(T)]")
|
||||
template.load(deploy_location, centered = TRUE)
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
origin_tech = "engineering=3;bluespace=4"
|
||||
template_id = "shelter_beta"
|
||||
|
||||
//Pod objects
|
||||
|
||||
//Window
|
||||
/obj/structure/window/shuttle/survival_pod
|
||||
name = "pod window"
|
||||
icon = 'icons/obj/smooth_structures/pod_window.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
|
||||
|
||||
/obj/structure/window/reinforced/survival_pod
|
||||
name = "pod window"
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "pwindow"
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
name = "airlock"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = FALSE
|
||||
glass = TRUE
|
||||
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod
|
||||
name = "pod airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod
|
||||
anchored = TRUE
|
||||
state = 1
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
var/expected_dir = SOUTH
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
//Windoor
|
||||
/obj/machinery/door/window/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "windoor"
|
||||
base_state = "windoor"
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "table"
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
//Sleeper
|
||||
/obj/machinery/sleeper/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(state_open)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("sleeper_cover")
|
||||
|
||||
//Computer
|
||||
/obj/item/device/gps/computer
|
||||
name = "pod computer"
|
||||
icon_state = "pod_computer"
|
||||
icon = 'icons/obj/lavaland/pod_computer.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
|
||||
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
new /obj/item/device/gps(loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gps/computer/attack_hand(mob/user)
|
||||
attack_self(user)
|
||||
|
||||
//Bed
|
||||
/obj/structure/bed/pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "bed"
|
||||
|
||||
//Survival Storage Unit
|
||||
/obj/machinery/smartfridge/survival_pod
|
||||
name = "survival pod storage"
|
||||
desc = "A heated storage unit."
|
||||
icon_state = "donkvendor"
|
||||
icon = 'icons/obj/lavaland/donkvendor.dmi'
|
||||
icon_on = "donkvendor"
|
||||
icon_off = "donkvendor"
|
||||
light_range = 5
|
||||
light_power = 1.2
|
||||
light_color = "#DDFFD3"
|
||||
max_n_of_items = 10
|
||||
pixel_y = -4
|
||||
flags = NODECONSTRUCT
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty
|
||||
name = "dusty survival pod storage"
|
||||
desc = "A heated storage unit. This one's seen better days."
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty/Initialize(mapload)
|
||||
..(mapload, TRUE)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
||||
if(istype(O, /obj/item))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload, empty)
|
||||
. = ..()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 5)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
||||
load(W)
|
||||
if(prob(50))
|
||||
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
||||
load(D)
|
||||
else
|
||||
var/obj/item/device/instrument/guitar/G = new(src)
|
||||
load(G)
|
||||
|
||||
//Fans
|
||||
/obj/structure/fans
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "fans"
|
||||
name = "environmental regulation system"
|
||||
desc = "A large machine releasing a constant gust of air."
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/arbitraryatmosblockingvar = TRUE
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 5
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
|
||||
/obj/structure/fans/deconstruct()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
||||
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
deconstruct()
|
||||
return ..()
|
||||
|
||||
/obj/structure/fans/tiny
|
||||
name = "tiny fan"
|
||||
desc = "A tiny fan, releasing a thin gust of air."
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
density = FALSE
|
||||
icon_state = "fan_tiny"
|
||||
buildstackamount = 2
|
||||
|
||||
/obj/structure/fans/Initialize(mapload)
|
||||
. = ..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/fans/Destroy()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
T.air_update_turf(1)
|
||||
|
||||
//Inivisible, indestructible fans
|
||||
/obj/structure/fans/tiny/invisible
|
||||
name = "air flow blocker"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
//Signs
|
||||
/obj/structure/sign/mining
|
||||
name = "nanotrasen mining corps sign"
|
||||
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "ntpod"
|
||||
|
||||
/obj/structure/sign/mining/survival
|
||||
name = "shelter sign"
|
||||
desc = "A high visibility sign designating a safe shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "survival"
|
||||
|
||||
//Fluff
|
||||
/obj/structure/tubes
|
||||
icon_state = "tubes"
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
name = "tubes"
|
||||
anchored = TRUE
|
||||
layer = BELOW_MOB_LAYER
|
||||
density = FALSE
|
||||
|
||||
/obj/item/fakeartefact
|
||||
name = "expensive forgery"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
var/possible = list(/obj/item/ship_in_a_bottle,
|
||||
/obj/item/weapon/gun/energy/pulse,
|
||||
/obj/item/weapon/sleeping_carp_scroll,
|
||||
/obj/item/weapon/melee/supermatter_sword,
|
||||
/obj/item/weapon/shield/changeling,
|
||||
/obj/item/weapon/lava_staff,
|
||||
/obj/item/weapon/katana/energy,
|
||||
/obj/item/weapon/hierophant_club,
|
||||
/obj/item/weapon/his_grace,
|
||||
/obj/item/weapon/gun/ballistic/minigun,
|
||||
/obj/item/weapon/gun/ballistic/automatic/l6_saw,
|
||||
/obj/item/weapon/gun/magic/staff/chaos,
|
||||
/obj/item/weapon/gun/magic/staff/spellblade,
|
||||
/obj/item/weapon/gun/magic/wand/death,
|
||||
/obj/item/weapon/gun/magic/wand/fireball,
|
||||
/obj/item/stack/telecrystal/twenty,
|
||||
/obj/item/nuke_core,
|
||||
/obj/item/phylactery,
|
||||
/obj/item/riding_offhand,
|
||||
/obj/item/weapon/banhammer)
|
||||
|
||||
/obj/item/fakeartefact/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/I = pick(possible)
|
||||
name = initial(I.name)
|
||||
icon = initial(I.icon)
|
||||
desc = initial(I.desc)
|
||||
icon_state = initial(I.icon_state)
|
||||
item_state = initial(I.item_state)
|
||||
33
code/modules/mining/equipment/vendor_items.dm
Normal file
33
code/modules/mining/equipment/vendor_items.dm
Normal file
@@ -0,0 +1,33 @@
|
||||
/**********************Mining Equipment Vendor Items**************************/
|
||||
//misc stuff you can buy from the vendor that has special code but doesn't really need its own file
|
||||
|
||||
/**********************Facehugger toy**********************/
|
||||
/obj/item/clothing/mask/facehugger/toy
|
||||
item_state = "facehugger_inactive"
|
||||
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
|
||||
throwforce = 0
|
||||
real = 0
|
||||
sterile = 1
|
||||
tint = 3 //Makes it feel more authentic when it latches on
|
||||
|
||||
/obj/item/clothing/mask/facehugger/toy/Die()
|
||||
return
|
||||
|
||||
/*********************Hivelord stabilizer****************/
|
||||
/obj/item/weapon/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
var/obj/item/organ/hivelord_core/C = M
|
||||
if(!istype(C, /obj/item/organ/hivelord_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
109
code/modules/mining/equipment/wormhole_jaunter.dm
Normal file
109
code/modules/mining/equipment/wormhole_jaunter.dm
Normal file
@@ -0,0 +1,109 @@
|
||||
/**********************Jaunter**********************/
|
||||
/obj/item/device/wormhole_jaunter
|
||||
name = "wormhole jaunter"
|
||||
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "Jaunter"
|
||||
item_state = "electronic"
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
origin_tech = "bluespace=2"
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/device/wormhole_jaunter/attack_self(mob/user)
|
||||
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
|
||||
SSblackbox.add_details("jaunter", "User") // user activated
|
||||
activate(user)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/turf_check(mob/user)
|
||||
var/turf/device_turf = get_turf(user)
|
||||
if(!device_turf||device_turf.z==2||device_turf.z>=7)
|
||||
to_chat(user, "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/get_destinations(mob/user)
|
||||
var/list/destinations = list()
|
||||
|
||||
if(isgolem(user))
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(istype(T.loc, /area/ruin/powered/golem_ship))
|
||||
destinations += B
|
||||
|
||||
// In the event golem beacon is destroyed, send to station instead
|
||||
if(destinations.len)
|
||||
return destinations
|
||||
|
||||
for(var/obj/item/device/radio/beacon/B in GLOB.teleportbeacons)
|
||||
var/turf/T = get_turf(B)
|
||||
if(T.z == ZLEVEL_STATION)
|
||||
destinations += B
|
||||
|
||||
return destinations
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/activate(mob/user)
|
||||
if(!turf_check(user))
|
||||
return
|
||||
|
||||
var/list/L = get_destinations(user)
|
||||
if(!L.len)
|
||||
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
|
||||
J.target = chosen_beacon
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/emp_act(power)
|
||||
var/triggered = FALSE
|
||||
|
||||
if(usr.get_item_by_slot(slot_belt) == src)
|
||||
if(power == 1)
|
||||
triggered = TRUE
|
||||
else if(power == 2 && prob(50))
|
||||
triggered = TRUE
|
||||
|
||||
if(triggered)
|
||||
usr.visible_message("<span class='warning'>The [src] overloads and activates!</span>")
|
||||
SSblackbox.add_details("jaunter","EMP") // EMP accidental activation
|
||||
activate(usr)
|
||||
|
||||
/obj/item/device/wormhole_jaunter/proc/chasm_react(mob/user)
|
||||
if(user.get_item_by_slot(slot_belt) == src)
|
||||
to_chat(user, "Your [src] activates, saving you from the chasm!</span>")
|
||||
SSblackbox.add_details("jaunter","Chasm") // chasm automatic activation
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "The [src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
|
||||
|
||||
//jaunter tunnel
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel
|
||||
name = "jaunt tunnel"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "bhole3"
|
||||
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
|
||||
mech_sized = TRUE //save your ripley
|
||||
|
||||
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
|
||||
if(istype(M, /obj/effect))
|
||||
return
|
||||
|
||||
if(M.anchored)
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
return
|
||||
|
||||
if(istype(M, /atom/movable))
|
||||
if(do_teleport(M, target, 6))
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(3)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
@@ -9,6 +9,9 @@
|
||||
anchored = 1
|
||||
var/obj/item/weapon/card/id/inserted_id
|
||||
var/list/prize_list = list( //if you add something to this, please, for the love of god, use tabs and not spaces.
|
||||
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
|
||||
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
|
||||
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
|
||||
new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100),
|
||||
new /datum/data/mining_equipment("Absinthe", /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe/premium,100),
|
||||
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
|
||||
@@ -182,6 +185,7 @@
|
||||
if("Extraction and Rescue Kit")
|
||||
new /obj/item/weapon/extraction_pack(loc)
|
||||
new /obj/item/fulton_core(loc)
|
||||
new /obj/item/stack/marker_beacon/thirty(loc)
|
||||
if("Crusher Kit")
|
||||
new /obj/item/weapon/twohanded/required/mining_hammer(loc)
|
||||
new /obj/item/weapon/storage/belt/mining/alt(loc)
|
||||
|
||||
@@ -72,429 +72,9 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/*********************Pickaxe & Drills**************************/
|
||||
|
||||
/obj/item/weapon/pickaxe
|
||||
name = "pickaxe"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 15
|
||||
throwforce = 10
|
||||
item_state = "pickaxe"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
|
||||
var/digspeed = 40
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
origin_tech = "materials=2;engineering=3"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
|
||||
/obj/item/weapon/pickaxe/mini
|
||||
name = "compact pickaxe"
|
||||
desc = "A smaller, compact version of the standard pickaxe."
|
||||
icon_state = "minipick"
|
||||
force = 10
|
||||
throwforce = 7
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1000)
|
||||
|
||||
/obj/item/weapon/pickaxe/proc/playDigSound()
|
||||
playsound(src, pick(digsound),50,1)
|
||||
|
||||
/obj/item/weapon/pickaxe/silver
|
||||
name = "silver-plated pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 20 //mines faster than a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=3;engineering=4"
|
||||
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
|
||||
force = 17
|
||||
|
||||
/obj/item/weapon/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 14
|
||||
origin_tech = "materials=5;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
|
||||
/obj/item/weapon/pickaxe/drill
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
slot_flags = SLOT_BELT
|
||||
digspeed = 25 //available from roundstart, faster than a pickaxe.
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=2;engineering=3"
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
desc = "An integrated electric mining drill."
|
||||
flags = NODROP
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=4"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg/diamond //This is the BORG version!
|
||||
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP flag, and easier to change borg specific drill mechanics.
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 7
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //the epitome of powertools. extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5;magnets=4"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
|
||||
|
||||
/*****************************Shovel********************************/
|
||||
|
||||
/obj/item/weapon/shovel
|
||||
name = "shovel"
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8
|
||||
var/digspeed = 20
|
||||
throwforce = 4
|
||||
item_state = "shovel"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/shovel/spade
|
||||
name = "spade"
|
||||
desc = "A small tool for digging and moving dirt."
|
||||
icon_state = "spade"
|
||||
item_state = "spade"
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/emptysandbag
|
||||
name = "empty sandbag"
|
||||
desc = "A bag to be filled with sand."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sandbag"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W,/obj/item/weapon/ore/glass))
|
||||
to_chat(user, "<span class='notice'>You fill the sandbag.</span>")
|
||||
var/obj/item/stack/sheet/mineral/sandbags/I = new /obj/item/stack/sheet/mineral/sandbags
|
||||
qdel(src)
|
||||
user.put_in_hands(I)
|
||||
qdel(W)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/**********************Mining car (Crate like thing, not the rail car)**************************/
|
||||
|
||||
/obj/structure/closet/crate/miningcar
|
||||
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
|
||||
name = "Mining car (not for rails)"
|
||||
icon_state = "miningcar"
|
||||
|
||||
/*****************************Survival Pod********************************/
|
||||
|
||||
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
requires_power = 0
|
||||
has_gravity = 1
|
||||
|
||||
/obj/item/weapon/survivalcapsule
|
||||
name = "bluespace shelter capsule"
|
||||
desc = "An emergency shelter stored within a pocket of bluespace."
|
||||
icon_state = "capsule"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
origin_tech = "engineering=3;bluespace=3"
|
||||
var/template_id = "shelter_alpha"
|
||||
var/datum/map_template/shelter/template
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/weapon/survivalcapsule/proc/get_template()
|
||||
if(template)
|
||||
return
|
||||
template = SSmapping.shelter_templates[template_id]
|
||||
if(!template)
|
||||
throw EXCEPTION("Shelter template ([template_id]) not found!")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/Destroy()
|
||||
template = null // without this, capsules would be one use. per round.
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/survivalcapsule/examine(mob/user)
|
||||
. = ..()
|
||||
get_template()
|
||||
to_chat(user, "This capsule has the [template.name] stored.")
|
||||
to_chat(user, template.description)
|
||||
|
||||
/obj/item/weapon/survivalcapsule/attack_self()
|
||||
// Can't grab when capsule is New() because templates aren't loaded then
|
||||
get_template()
|
||||
if(used == FALSE)
|
||||
src.loc.visible_message("<span class='warning'>\The [src] begins \
|
||||
to shake. Stand back!</span>")
|
||||
used = TRUE
|
||||
sleep(50)
|
||||
var/turf/deploy_location = get_turf(src)
|
||||
var/status = template.check_deploy(deploy_location)
|
||||
switch(status)
|
||||
if(SHELTER_DEPLOY_BAD_AREA)
|
||||
src.loc.visible_message("<span class='warning'>\The [src] \
|
||||
will not function in this area.</span>")
|
||||
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
|
||||
var/width = template.width
|
||||
var/height = template.height
|
||||
src.loc.visible_message("<span class='warning'>\The [src] \
|
||||
doesn't have room to deploy! You need to clear a \
|
||||
[width]x[height] area!</span>")
|
||||
|
||||
if(status != SHELTER_DEPLOY_ALLOWED)
|
||||
used = FALSE
|
||||
return
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
var/turf/T = deploy_location
|
||||
if(T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)//only report capsules away from the mining/lavaland level
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] activated a bluespace capsule away from the mining level! [ADMIN_JMP(T)]")
|
||||
log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [get_area(T)][COORD(T)]")
|
||||
template.load(deploy_location, centered = TRUE)
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
//Pod turfs and objects
|
||||
|
||||
|
||||
//Window
|
||||
/obj/structure/window/shuttle/survival_pod
|
||||
name = "pod window"
|
||||
icon = 'icons/obj/smooth_structures/pod_window.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
name = "airlock"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
opacity = 0
|
||||
glass = 1
|
||||
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod
|
||||
name = "pod airlock assembly"
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/survival_pod
|
||||
anchored = 1
|
||||
state = 1
|
||||
mineral = "glass"
|
||||
material = "glass"
|
||||
var/expected_dir = SOUTH
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
|
||||
direction = expected_dir
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
|
||||
expected_dir = angle2dir(rotation+dir2angle(dir))
|
||||
..()
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_pod/vertical
|
||||
dir = EAST
|
||||
expected_dir = EAST
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "table"
|
||||
smooth = SMOOTH_FALSE
|
||||
|
||||
//Sleeper
|
||||
/obj/machinery/sleeper/survival_pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(state_open)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("sleeper_cover")
|
||||
|
||||
//Computer
|
||||
/obj/item/device/gps/computer
|
||||
name = "pod computer"
|
||||
icon_state = "pod_computer"
|
||||
icon = 'icons/obj/lavaland/pod_computer.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
|
||||
"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
new /obj/item/device/gps(src.loc)
|
||||
qdel(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gps/computer/attack_hand(mob/user)
|
||||
attack_self(user)
|
||||
|
||||
//Bed
|
||||
/obj/structure/bed/pod
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "bed"
|
||||
|
||||
//Survival Storage Unit
|
||||
/obj/machinery/smartfridge/survival_pod
|
||||
name = "survival pod storage"
|
||||
desc = "A heated storage unit."
|
||||
icon_state = "donkvendor"
|
||||
icon = 'icons/obj/lavaland/donkvendor.dmi'
|
||||
icon_on = "donkvendor"
|
||||
icon_off = "donkvendor"
|
||||
luminosity = 8
|
||||
max_n_of_items = 10
|
||||
pixel_y = -4
|
||||
flags = NODECONSTRUCT
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty
|
||||
name = "dusty survival pod storage"
|
||||
desc = "A heated storage unit. This one's seen better days."
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty/Initialize(mapload)
|
||||
..(mapload, TRUE)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
||||
if(istype(O, /obj/item))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload, empty)
|
||||
..()
|
||||
if(empty)
|
||||
return
|
||||
for(var/i in 1 to 5)
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
|
||||
load(W)
|
||||
if(prob(50))
|
||||
var/obj/item/weapon/storage/pill_bottle/dice/D = new(src)
|
||||
load(D)
|
||||
else
|
||||
var/obj/item/device/instrument/guitar/G = new(src)
|
||||
load(G)
|
||||
|
||||
//Fans
|
||||
/obj/structure/fans
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "fans"
|
||||
name = "environmental regulation system"
|
||||
desc = "A large machine releasing a constant gust of air."
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/arbitraryatmosblockingvar = TRUE
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 5
|
||||
CanAtmosPass = ATMOS_PASS_NO
|
||||
|
||||
/obj/structure/fans/deconstruct()
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
|
||||
"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
deconstruct()
|
||||
return ..()
|
||||
|
||||
/obj/structure/fans/tiny
|
||||
name = "tiny fan"
|
||||
desc = "A tiny fan, releasing a thin gust of air."
|
||||
layer = ABOVE_NORMAL_TURF_LAYER
|
||||
density = 0
|
||||
icon_state = "fan_tiny"
|
||||
buildstackamount = 2
|
||||
|
||||
/obj/structure/fans/New(loc)
|
||||
..()
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/fans/Destroy()
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
T.air_update_turf(1)
|
||||
|
||||
//Inivisible, indestructible fans
|
||||
/obj/structure/fans/tiny/invisible
|
||||
name = "air flow blocker"
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
|
||||
//Signs
|
||||
/obj/structure/sign/mining
|
||||
name = "nanotrasen mining corps sign"
|
||||
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "ntpod"
|
||||
|
||||
/obj/structure/sign/mining/survival
|
||||
name = "shelter sign"
|
||||
desc = "A high visibility sign designating a safe shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "survival"
|
||||
|
||||
//Fluff
|
||||
/obj/structure/tubes
|
||||
icon_state = "tubes"
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
name = "tubes"
|
||||
anchored = 1
|
||||
layer = BELOW_MOB_LAYER
|
||||
density = 0
|
||||
|
||||
@@ -263,11 +263,11 @@
|
||||
spawn(det_time)
|
||||
if(primed)
|
||||
if(quality == 3)
|
||||
explosion(src.loc,2,4,9,adminlog = notify_admins)
|
||||
explosion(src.loc,2,4,9,adminlog = notify_admins)
|
||||
if(quality == 2)
|
||||
explosion(src.loc,1,2,5,adminlog = notify_admins)
|
||||
explosion(src.loc,1,2,5,adminlog = notify_admins)
|
||||
if(quality == 1)
|
||||
explosion(src.loc,-1,1,3,adminlog = notify_admins)
|
||||
explosion(src.loc,-1,1,3,adminlog = notify_admins)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ore/Initialize()
|
||||
|
||||
@@ -72,6 +72,9 @@
|
||||
if(!brainmob.stored_dna)
|
||||
brainmob.stored_dna = new /datum/dna/stored(brainmob)
|
||||
C.dna.copy_dna(brainmob.stored_dna)
|
||||
var/obj/item/organ/zombie_infection/ZI = L.getorganslot("zombie_infection")
|
||||
if(ZI)
|
||||
brainmob.set_species(ZI.old_species) //For if the brain is cloned
|
||||
if(L.mind && L.mind.current)
|
||||
L.mind.transfer_to(brainmob)
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
|
||||
|
||||
@@ -65,12 +65,22 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
/obj/item/device/mmi/posibrain/attack_ghost(mob/user)
|
||||
activate(user)
|
||||
|
||||
/obj/item/device/mmi/posibrain/proc/is_occupied()
|
||||
if(brainmob.key)
|
||||
return TRUE
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
if(R.mmi == src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
|
||||
/obj/item/device/mmi/posibrain/proc/activate(mob/user)
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(brainmob.key || jobban_isbanned(user,"posibrain"))
|
||||
if(is_occupied() || jobban_isbanned(user,"posibrain"))
|
||||
return
|
||||
|
||||
var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
|
||||
if(posi_ask == "No" || QDELETED(src))
|
||||
return
|
||||
@@ -98,7 +108,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
/obj/item/device/mmi/posibrain/proc/transfer_personality(mob/candidate)
|
||||
if(QDELETED(brainmob))
|
||||
return
|
||||
if(brainmob.key) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
|
||||
if(is_occupied()) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
|
||||
to_chat(candidate, "This brain has already been taken! Please try your possession again later!")
|
||||
return FALSE
|
||||
if(candidate.mind && !isobserver(candidate))
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
if(R)
|
||||
if(H.canUseHUD())
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.getorganslot("eye_hud"), /obj/item/organ/cyberimp/eyes/hud/security))
|
||||
investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", "records")
|
||||
investigate_log("[src.key] has been set from [R.fields["criminal"]] to [setcriminal] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
|
||||
R.fields["criminal"] = setcriminal
|
||||
sec_hud_set_security_status()
|
||||
return
|
||||
|
||||
@@ -622,7 +622,7 @@
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
|
||||
@@ -815,7 +815,7 @@
|
||||
if(T.title == "Botanist")
|
||||
return /area/hydroponics
|
||||
else
|
||||
return pick(/area/hallway,/area/crew_quarters)
|
||||
return pick(/area/hallway,/area/crew_quarters/locker)
|
||||
|
||||
/mob/living/carbon/human/interactive/proc/target_filter(target)
|
||||
var/list/filtered_targets = list(/area, /turf, /obj/machinery/door, /atom/movable/light, /obj/structure/cable, /obj/machinery/atmospherics)
|
||||
|
||||
@@ -20,3 +20,16 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
update_hair()
|
||||
|
||||
/mob/living/carbon/human/set_drugginess(amount)
|
||||
..()
|
||||
if(!amount)
|
||||
remove_language(/datum/language/beachbum)
|
||||
|
||||
/mob/living/carbon/human/adjust_drugginess(amount)
|
||||
..()
|
||||
if(!dna.check_mutation(STONER))
|
||||
if(druggy)
|
||||
grant_language(/datum/language/beachbum)
|
||||
else
|
||||
remove_language(/datum/language/beachbum)
|
||||
|
||||
@@ -31,10 +31,8 @@
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/monkey/Initialize()
|
||||
..()
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
/mob/living/singularity_act()
|
||||
var/gain = 20
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
return(gain)
|
||||
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
|
||||
var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
|
||||
//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
|
||||
|
||||
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
|
||||
|
||||
|
||||
@@ -833,8 +833,20 @@
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
var/name_used = speaker.GetVoice()
|
||||
var/rendered = "<i><span class='game say'>Relayed Speech: <span class='name'>[name_used]</span> <span class='message'>[raw_message]</span></span></i>"
|
||||
var/start = "Relayed Speech: "
|
||||
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
|
||||
var/hrefpart = "<a href='?src=\ref[src];track=[html_encode(namepart)]'>"
|
||||
var/jobpart
|
||||
|
||||
if (iscarbon(speaker))
|
||||
var/mob/living/carbon/S = speaker
|
||||
if(S.job)
|
||||
jobpart = "[S.job]"
|
||||
else
|
||||
jobpart = "Unknown"
|
||||
|
||||
var/rendered = "<i><span class='game say'>[start]<span class='name'>[hrefpart][namepart] ([jobpart])</a> </span><span class='message'>[raw_message]</span></span></i>"
|
||||
|
||||
show_message(rendered, 2)
|
||||
|
||||
/mob/living/silicon/ai/fully_replace_character_name(oldname,newname)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
if(explosive)
|
||||
spawn(10)
|
||||
explosion(src.loc, 3, 6, 12, 15)
|
||||
explosion(src.loc, 3, 6, 12, 15)
|
||||
|
||||
for(var/obj/machinery/ai_status_display/O in world) //change status
|
||||
if(src.key)
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
/mob/living/silicon/pai/Destroy()
|
||||
GLOB.pai_list -= src
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/Initialize()
|
||||
var/obj/item/device/paicard/P = loc
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
|
||||
//Medbot Assembly
|
||||
/obj/item/weapon/firstaid_arm_assembly
|
||||
name = "incomplete medibot assembly."
|
||||
name = "incomplete medibot assembly"
|
||||
desc = "A first aid kit with a robot arm permanently grafted to it."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "firstaid_arm"
|
||||
|
||||
@@ -386,7 +386,6 @@
|
||||
background_icon_state = "bg_demon"
|
||||
buttontooltipstyle = "cult"
|
||||
button_icon_state = "cult_mark"
|
||||
var/tracking = FALSE
|
||||
var/mob/living/simple_animal/hostile/construct/harvester/the_construct
|
||||
|
||||
/datum/action/innate/seek_prey/Grant(var/mob/living/C)
|
||||
@@ -396,12 +395,10 @@
|
||||
/datum/action/innate/seek_prey/Activate()
|
||||
if(GLOB.cult_narsie == null)
|
||||
return
|
||||
if(tracking)
|
||||
if(the_construct.seeking)
|
||||
desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!"
|
||||
button_icon_state = "cult_mark"
|
||||
tracking = FALSE
|
||||
the_construct.seeking = FALSE
|
||||
the_construct.master = GLOB.cult_narsie
|
||||
to_chat(the_construct, "<span class='cultitalic'>You are now tracking Nar'Sie, return to reap the harvest!</span>")
|
||||
return
|
||||
else
|
||||
@@ -413,7 +410,6 @@
|
||||
return
|
||||
desc = "Activate to track Nar'Sie!"
|
||||
button_icon_state = "sintouch"
|
||||
tracking = TRUE
|
||||
the_construct.seeking = TRUE
|
||||
|
||||
|
||||
|
||||
@@ -10,45 +10,58 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatesoldiercorpse
|
||||
|
||||
/datum/outfit/syndicatesoldiercorpse
|
||||
name = "Syndicate Operative Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
helmet = /obj/item/clothing/head/helmet/swat
|
||||
head = /obj/item/clothing/head/helmet/swat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatecommandocorpse
|
||||
|
||||
/datum/outfit/syndicatecommandocorpse
|
||||
name = "Syndicate Commando Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
|
||||
name = "Syndicate Stormtrooper"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatestormtroopercorpse
|
||||
|
||||
/datum/outfit/syndicatestormtroopercorpse
|
||||
name = "Syndicate Stormtrooper Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen/harness
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/clown/corpse
|
||||
@@ -58,62 +71,97 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/pirate
|
||||
name = "Pirate"
|
||||
outfit = /datum/outfit/piratecorpse
|
||||
|
||||
/datum/outfit/piratecorpse
|
||||
name = "Pirate Corpse"
|
||||
uniform = /obj/item/clothing/under/pirate
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
helmet = /obj/item/clothing/head/bandana
|
||||
|
||||
head = /obj/item/clothing/head/bandana
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/pirate/ranged
|
||||
name = "Pirate Gunner"
|
||||
outfit = /datum/outfit/piratecorpse/ranged
|
||||
|
||||
/datum/outfit/piratecorpse/ranged
|
||||
name = "Pirate Gunner Corpse"
|
||||
suit = /obj/item/clothing/suit/pirate
|
||||
helmet = /obj/item/clothing/head/pirate
|
||||
head = /obj/item/clothing/head/pirate
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian
|
||||
name = "Russian"
|
||||
outfit = /datum/outfit/russiancorpse
|
||||
|
||||
/datum/outfit/russiancorpse
|
||||
name = "Russian Corpse"
|
||||
uniform = /obj/item/clothing/under/soviet
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
helmet = /obj/item/clothing/head/bearpelt
|
||||
head = /obj/item/clothing/head/bearpelt
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged
|
||||
helmet = /obj/item/clothing/head/ushanka
|
||||
outfit = /datum/outfit/russiancorpse/ranged
|
||||
|
||||
/datum/outfit/russiancorpse/ranged
|
||||
name = "Ranged Russian Corpse"
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
|
||||
outfit = /datum/outfit/russiancorpse/ranged/trooper
|
||||
|
||||
/datum/outfit/russiancorpse/ranged/trooper
|
||||
name = "Ranged Russian Trooper Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate/camo
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/balaclava
|
||||
helmet = /obj/item/clothing/head/helmet/alt
|
||||
head = /obj/item/clothing/head/helmet/alt
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
|
||||
name = "Russian Officer"
|
||||
outfit = /datum/outfit/russiancorpse/officer
|
||||
|
||||
/datum/outfit/russiancorpse/officer
|
||||
name = "Russian Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
|
||||
suit = /obj/item/clothing/suit/security/officer/russian
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
radio = /obj/item/device/radio/headset
|
||||
helmet = /obj/item/clothing/head/ushanka
|
||||
ears = /obj/item/device/radio/headset
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/wizard
|
||||
name = "Space Wizard"
|
||||
name = "Space Wizard Corpse"
|
||||
outfit = /datum/outfit/wizardcorpse
|
||||
|
||||
/datum/outfit/wizardcorpse
|
||||
name = "Space Wizard Corpse"
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
shoes = /obj/item/clothing/shoes/sandal/magic
|
||||
helmet = /obj/item/clothing/head/wizard
|
||||
head = /obj/item/clothing/head/wizard
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access = "Security Officer"
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse2
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse2
|
||||
name = "NT Private Security Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
helmet = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
back = /obj/item/weapon/storage/backpack/security
|
||||
has_id = 1
|
||||
id_job = "Private Security Force"
|
||||
id_access = "Security Officer"
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
@@ -44,6 +44,14 @@
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/pug = 3)
|
||||
gold_core_spawnable = 2
|
||||
|
||||
/mob/living/simple_animal/pet/dog/Initialize()
|
||||
. = ..()
|
||||
var/dog_area = get_area(src)
|
||||
for(var/obj/structure/bed/dogbed/D in dog_area)
|
||||
if(!D.owner)
|
||||
D.update_owner(src)
|
||||
break
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/Initialize()
|
||||
..()
|
||||
regenerate_icons()
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
environment_smash = initial(environment_smash)
|
||||
alpha = 255
|
||||
range = initial(range)
|
||||
incorporeal_move = 0
|
||||
incorporeal_move = FALSE
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
else
|
||||
@@ -48,7 +48,7 @@
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
alpha = 45
|
||||
range = 255
|
||||
incorporeal_move = 1
|
||||
incorporeal_move = INCORPOREAL_MOVE_BASIC
|
||||
to_chat(src, "<span class='danger'><B>You switch to scout mode.</span></B>")
|
||||
toggle = TRUE
|
||||
else
|
||||
|
||||
@@ -193,6 +193,7 @@ Difficulty: Medium
|
||||
return
|
||||
animate(src, transform = matrix()*0.7, time = 7)
|
||||
swooping |= SWOOP_INVULNERABLE
|
||||
mouse_opacity = 0
|
||||
sleep(7)
|
||||
var/list/flame_hit = list()
|
||||
while(swoop_duration > 0)
|
||||
@@ -233,6 +234,7 @@ Difficulty: Medium
|
||||
animate(src, transform = oldtransform, time = 5)
|
||||
sleep(5)
|
||||
swooping &= ~SWOOP_INVULNERABLE
|
||||
mouse_opacity = initial(mouse_opacity)
|
||||
icon_state = "dragon"
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
|
||||
@@ -255,10 +255,8 @@
|
||||
addtimer(CALLBACK(src, .proc/inert_check), 2400)
|
||||
|
||||
/obj/item/organ/hivelord_core/proc/inert_check()
|
||||
if(!owner && !preserved)
|
||||
if(!preserved)
|
||||
go_inert()
|
||||
else
|
||||
preserved(implanted = 1)
|
||||
|
||||
/obj/item/organ/hivelord_core/proc/preserved(implanted = 0)
|
||||
inert = FALSE
|
||||
@@ -278,7 +276,10 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/hivelord_core/ui_action_click()
|
||||
owner.revive(full_heal = 1)
|
||||
if(inert)
|
||||
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
|
||||
else
|
||||
owner.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/hivelord_core/on_life()
|
||||
@@ -306,6 +307,18 @@
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/organ/hivelord_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(!preserved && !inert)
|
||||
preserved(TRUE)
|
||||
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
|
||||
|
||||
/obj/item/organ/hivelord_core/Remove(mob/living/carbon/M, special = 0)
|
||||
if(!inert && !special)
|
||||
owner.visible_message("<span class='notice'>[src] goes inert as it's removed.</span>")
|
||||
go_inert()
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/hivelord_core/prepare_eat()
|
||||
return null
|
||||
|
||||
@@ -827,6 +840,9 @@
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
icon_living = "dwarf_legion"
|
||||
icon_aggro = "dwarf_legion"
|
||||
icon_dead = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
@@ -846,6 +862,7 @@
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
@@ -1024,6 +1041,11 @@
|
||||
regenerate_icons()
|
||||
|
||||
//Nests
|
||||
/obj/effect/light_emitter/tendril
|
||||
set_luminosity = 4
|
||||
set_cap = 2.5
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland
|
||||
name = "necropolis tendril"
|
||||
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
|
||||
@@ -1033,7 +1055,6 @@
|
||||
icon_dead = "tendril"
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
luminosity = 1
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
max_mobs = 3
|
||||
@@ -1046,9 +1067,17 @@
|
||||
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
|
||||
del_on_death = 1
|
||||
var/gps = null
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
for(var/F in RANGE_TURFS(1, src))
|
||||
if(ismineralturf(F))
|
||||
var/turf/closed/mineral/M = F
|
||||
@@ -1056,7 +1085,8 @@
|
||||
gps = new /obj/item/device/gps/internal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
|
||||
qdel(gps)
|
||||
QDEL_NULL(emitted_light)
|
||||
QDEL_NULL(gps)
|
||||
. = ..()
|
||||
|
||||
#define MEDAL_PREFIX "Tendril"
|
||||
@@ -1083,29 +1113,31 @@
|
||||
/obj/effect/collapse
|
||||
name = "collapsing necropolis tendril"
|
||||
desc = "Get clear!"
|
||||
luminosity = 1
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
layer = BELOW_OBJ_LAYER
|
||||
icon = 'icons/mob/nest.dmi'
|
||||
icon_state = "tendril"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/obj/effect/light_emitter/tendril/emitted_light
|
||||
|
||||
/obj/effect/collapse/New()
|
||||
..()
|
||||
/obj/effect/collapse/Initialize()
|
||||
. = ..()
|
||||
emitted_light = new(loc)
|
||||
visible_message("<span class='boldannounce'>The tendril writhes in fury as the earth around it begins to crack and break apart! Get back!</span>")
|
||||
visible_message("<span class='warning'>Something falls free of the tendril!</span>")
|
||||
playsound(get_turf(src),'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
|
||||
spawn(50)
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 15, 1)
|
||||
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
|
||||
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/open/chasm/straight_down/lava_land_surface)
|
||||
qdel(src)
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, 1, 1)
|
||||
addtimer(CALLBACK(src, .proc/collapse), 50)
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
/obj/effect/collapse/Destroy()
|
||||
QDEL_NULL(emitted_light)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/lavaland/legion
|
||||
mob_type = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
||||
/obj/effect/collapse/proc/collapse()
|
||||
for(var/mob/M in range(7,src))
|
||||
shake_camera(M, 15, 1)
|
||||
playsound(get_turf(src),'sound/effects/explosionfar.ogg', 200, 1)
|
||||
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
|
||||
for(var/turf/T in range(2,src))
|
||||
if(!T.density)
|
||||
T.TerraformTurf(/turf/open/chasm/straight_down/lava_land_surface)
|
||||
qdel(src)
|
||||
|
||||
@@ -948,7 +948,7 @@
|
||||
color = "#FFFFFF77"
|
||||
speak_chance = 20
|
||||
status_flags = GODMODE
|
||||
incorporeal_move = 1
|
||||
incorporeal_move = INCORPOREAL_MOVE_BASIC
|
||||
butcher_results = list(/obj/item/weapon/ectoplasm = 1)
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/ghost/Initialize()
|
||||
|
||||
@@ -209,10 +209,10 @@
|
||||
return
|
||||
var/mob/living/L = mob
|
||||
switch(L.incorporeal_move)
|
||||
if(1)
|
||||
if(INCORPOREAL_MOVE_BASIC)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(2)
|
||||
if(INCORPOREAL_MOVE_SHADOW)
|
||||
if(prob(50))
|
||||
var/locx
|
||||
var/locy
|
||||
@@ -250,7 +250,7 @@
|
||||
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.setDir(direct)
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
|
||||
var/turf/open/floor/stepTurf = get_step(L, direct)
|
||||
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
|
||||
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/_has_battery = 0
|
||||
var/_has_ai = 0
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/New()
|
||||
/obj/machinery/modular_computer/console/preset/Initialize()
|
||||
. = ..()
|
||||
if(!cpu)
|
||||
return
|
||||
|
||||
@@ -27,15 +27,13 @@
|
||||
|
||||
var/obj/item/device/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
|
||||
|
||||
/obj/machinery/modular_computer/New()
|
||||
..()
|
||||
/obj/machinery/modular_computer/Initialize()
|
||||
. = ..()
|
||||
cpu = new(src)
|
||||
cpu.physical = src
|
||||
|
||||
/obj/machinery/modular_computer/Destroy()
|
||||
if(cpu)
|
||||
qdel(cpu)
|
||||
cpu = null
|
||||
QDEL_NULL(cpu)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/modular_computer/attack_ghost(mob/dead/observer/user)
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
max_integrity = 300
|
||||
integrity_failure = 150
|
||||
|
||||
/obj/machinery/modular_computer/console/buildable/New()
|
||||
..()
|
||||
/obj/machinery/modular_computer/console/buildable/Initialize()
|
||||
. = ..()
|
||||
// User-built consoles start as empty frames.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD]
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/network_card = cpu.all_components[MC_NET]
|
||||
@@ -30,8 +30,8 @@
|
||||
qdel(network_card)
|
||||
qdel(hard_drive)
|
||||
|
||||
/obj/machinery/modular_computer/console/New()
|
||||
..()
|
||||
/obj/machinery/modular_computer/console/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/weapon/computer_hardware/battery/battery_module = cpu.all_components[MC_CELL]
|
||||
if(battery_module)
|
||||
qdel(battery_module)
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
/obj/item/weapon/pen/sleepy/New()
|
||||
create_reagents(45)
|
||||
reagents.add_reagent("morphine", 20)
|
||||
reagents.add_reagent("chloralhydrate2", 20)
|
||||
reagents.add_reagent("mutetoxin", 15)
|
||||
reagents.add_reagent("tirizene", 10)
|
||||
..()
|
||||
@@ -205,4 +205,4 @@
|
||||
/obj/item/weapon/pen/poison/on_write(obj/item/weapon/paper/P, mob/user)
|
||||
P.contact_poison = "delayed_toxin"
|
||||
P.contact_poison_volume = 10
|
||||
add_logs(user,P,"used poison pen on")
|
||||
add_logs(user,P,"used poison pen on")
|
||||
|
||||
@@ -18,12 +18,12 @@
|
||||
/obj/item/weapon/am_containment/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess
|
||||
explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess
|
||||
if(src)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob((fuel/10)-stability))
|
||||
explosion(get_turf(src), 1, 2, 3, 5)
|
||||
explosion(get_turf(src), 1, 2, 3, 5)
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
/obj/machinery/power/am_control_unit/process()
|
||||
if(exploding)
|
||||
explosion(get_turf(src),8,12,18,12)
|
||||
explosion(get_turf(src),8,12,18,12)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -27,8 +27,6 @@
|
||||
#define APC_UPOVERLAY_OPERATING 8192
|
||||
|
||||
|
||||
#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
|
||||
|
||||
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
|
||||
// one per area, needs wire conection to power network through a terminal
|
||||
|
||||
@@ -93,7 +91,7 @@
|
||||
var/force_update = 0
|
||||
var/update_state = -1
|
||||
var/update_overlay = -1
|
||||
|
||||
var/icon_update_needed = FALSE
|
||||
|
||||
/obj/machinery/power/apc/connect_to_network()
|
||||
//Override because the APC does not directly connect to the network; it goes through a terminal.
|
||||
@@ -212,11 +210,11 @@
|
||||
// update the APC icon to show the three base states
|
||||
// also add overlays for indicator lights
|
||||
/obj/machinery/power/apc/update_icon()
|
||||
|
||||
var/update = check_updates() //returns 0 if no need to update icons.
|
||||
// 1 if we need to update the icon_state
|
||||
// 2 if we need to update the overlays
|
||||
if(!update)
|
||||
icon_update_needed = FALSE
|
||||
return
|
||||
|
||||
if(update & 1) // Updating the icon state
|
||||
@@ -272,8 +270,9 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/machinery/power/apc/proc/check_updates()
|
||||
icon_update_needed = FALSE
|
||||
|
||||
/obj/machinery/power/apc/proc/check_updates()
|
||||
var/last_update_state = update_state
|
||||
var/last_update_overlay = update_overlay
|
||||
update_state = 0
|
||||
@@ -344,7 +343,7 @@
|
||||
|
||||
// Used in process so it doesn't update the icon too much
|
||||
/obj/machinery/power/apc/proc/queue_icon_update()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), APC_UPDATE_ICON_COOLDOWN, TIMER_UNIQUE)
|
||||
icon_update_needed = TRUE
|
||||
|
||||
//attack with an item - open/close cover, insert cell, or (un)lock interface
|
||||
|
||||
@@ -828,7 +827,7 @@
|
||||
if(!malf.can_shunt)
|
||||
to_chat(malf, "<span class='warning'>You cannot shunt!</span>")
|
||||
return
|
||||
if(src.z != 1)
|
||||
if(src.z != ZLEVEL_STATION)
|
||||
return
|
||||
occupier = new /mob/living/silicon/ai(src, malf.laws, malf) //DEAR GOD WHY? //IKR????
|
||||
occupier.adjustOxyLoss(malf.getOxyLoss())
|
||||
@@ -937,7 +936,8 @@
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/apc/process()
|
||||
|
||||
if(icon_update_needed)
|
||||
update_icon()
|
||||
if(stat & (BROKEN|MAINT))
|
||||
return
|
||||
if(!area.requires_power)
|
||||
|
||||
@@ -66,9 +66,8 @@ By design, d1 is the smallest direction and d2 is the highest
|
||||
icon = 'icons/obj/power_cond/power_cond_white.dmi'
|
||||
|
||||
// the power cable object
|
||||
/obj/structure/cable/New()
|
||||
..()
|
||||
|
||||
/obj/structure/cable/Initialize()
|
||||
. = ..()
|
||||
|
||||
// ensure d1 & d2 reflect the icon_state for entering and exiting cable
|
||||
var/dash = findtext(icon_state, "-")
|
||||
@@ -131,7 +130,7 @@ By design, d1 is the smallest direction and d2 is the highest
|
||||
return
|
||||
user.visible_message("[user] cuts the cable.", "<span class='notice'>You cut the cable.</span>")
|
||||
stored.add_fingerprint(user)
|
||||
investigate_log("was cut by [key_name(usr, usr.client)] in [user.loc.loc]","wires")
|
||||
investigate_log("was cut by [key_name(usr, usr.client)] in [get_area(T)]", INVESTIGATE_WIRES)
|
||||
deconstruct()
|
||||
return
|
||||
|
||||
@@ -528,8 +527,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return(OXYLOSS)
|
||||
|
||||
/obj/item/stack/cable_coil/New(loc, new_amount = null, var/param_color = null)
|
||||
..()
|
||||
/obj/item/stack/cable_coil/Initialize(mapload, new_amount = null, param_color = null)
|
||||
. = ..()
|
||||
if(new_amount) // MAXCOIL by default
|
||||
amount = new_amount
|
||||
if(param_color)
|
||||
@@ -780,9 +779,9 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
|
||||
/obj/item/stack/cable_coil/cut
|
||||
item_state = "coil_red2"
|
||||
|
||||
/obj/item/stack/cable_coil/cut/New(loc)
|
||||
..()
|
||||
src.amount = rand(1,2)
|
||||
/obj/item/stack/cable_coil/cut/Initialize(mapload)
|
||||
. =..()
|
||||
amount = rand(1,2)
|
||||
pixel_x = rand(-2,2)
|
||||
pixel_y = rand(-2,2)
|
||||
update_icon()
|
||||
@@ -820,10 +819,11 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
|
||||
item_color = "white"
|
||||
icon_state = "coil_white"
|
||||
|
||||
/obj/item/stack/cable_coil/random/New()
|
||||
/obj/item/stack/cable_coil/random/Initialize(mapload)
|
||||
. = ..()
|
||||
item_color = pick("red","orange","yellow","green","cyan","blue","pink","white")
|
||||
icon_state = "coil_[item_color]"
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/stack/cable_coil/random/five
|
||||
amount = 5
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
corrupt()
|
||||
return
|
||||
//explosion(T, 0, 1, 2, 2)
|
||||
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/proc/corrupt()
|
||||
|
||||
@@ -131,7 +131,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
var/broken_state = 0
|
||||
|
||||
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
|
||||
investigate_log("was destroyed!", "gravity")
|
||||
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
|
||||
on = 0
|
||||
update_list()
|
||||
for(var/obj/machinery/gravity_generator/part/O in parts)
|
||||
@@ -173,7 +173,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
breaker = 0
|
||||
set_power()
|
||||
set_state(0)
|
||||
investigate_log("has broken down.", "gravity")
|
||||
investigate_log("has broken down.", INVESTIGATE_GRAVITY)
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_fix()
|
||||
..()
|
||||
@@ -263,7 +263,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
|
||||
if(href_list["gentoggle"])
|
||||
breaker = !breaker
|
||||
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [usr.key].", "gravity")
|
||||
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [usr.key].", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
src.updateUsrDialog()
|
||||
|
||||
@@ -271,7 +271,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
|
||||
/obj/machinery/gravity_generator/main/power_change()
|
||||
..()
|
||||
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", "gravity")
|
||||
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
|
||||
/obj/machinery/gravity_generator/main/get_status()
|
||||
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
new_state = 1
|
||||
|
||||
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
|
||||
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", "gravity")
|
||||
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
|
||||
update_icon()
|
||||
|
||||
// Set the state of the gravity.
|
||||
@@ -308,12 +308,12 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
if(on) // If we turned on and the game is live.
|
||||
if(gravity_in_level() == 0)
|
||||
alert = 1
|
||||
investigate_log("was brought online and is now producing gravity for this level.", "gravity")
|
||||
investigate_log("was brought online and is now producing gravity for this level.", INVESTIGATE_GRAVITY)
|
||||
message_admins("The gravity generator was brought online [A][ADMIN_COORDJMP(src)]")
|
||||
else
|
||||
if(gravity_in_level() == 1)
|
||||
alert = 1
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", "gravity")
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
|
||||
message_admins("The gravity generator was brought offline with no backup generator. [A][ADMIN_COORDJMP(src)]")
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/proc/overheat()
|
||||
explosion(src.loc, 2, 5, 2, -1)
|
||||
explosion(src.loc, 2, 5, 2, -1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, sheet_path))
|
||||
@@ -294,7 +294,7 @@
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/super
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/overheat()
|
||||
explosion(src.loc, 3, 3, 3, -1)
|
||||
explosion(src.loc, 3, 3, 3, -1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs
|
||||
name = "\improper M.R.S.P.A.C.M.A.N.-type portable generator"
|
||||
@@ -305,4 +305,4 @@
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/overheat()
|
||||
explosion(src.loc, 4, 4, 4, -1)
|
||||
explosion(src.loc, 4, 4, 4, -1)
|
||||
|
||||
@@ -30,7 +30,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(loaded_tank)
|
||||
if(!loaded_tank.air_contents.gases["plasma"])
|
||||
investigate_log("<font color='red'>out of fuel</font>.","singulo")
|
||||
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
|
||||
eject()
|
||||
else
|
||||
loaded_tank.air_contents.gases["plasma"][MOLES] -= 0.001*drainratio
|
||||
@@ -46,9 +46,11 @@ GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
toggle_power()
|
||||
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
|
||||
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
|
||||
var/fuel = loaded_tank.air_contents.gases["plasma"]
|
||||
var/fuel
|
||||
if(loaded_tank)
|
||||
fuel = loaded_tank.air_contents.gases["plasma"]
|
||||
fuel = fuel ? fuel[MOLES] : 0
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].","singulo")
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].", INVESTIGATE_SINGULO)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
@@ -73,28 +75,34 @@ GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
to_chat(user, "<span class='notice'>The [W.name] detects that [last_power]W were recently produced.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
|
||||
atmosanalyzer_scan(loaded_tank.air_contents, user)
|
||||
else if(istype(W, /obj/item/weapon/tank/internals/plasma))
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
if(!user.drop_item())
|
||||
return 1
|
||||
return TRUE
|
||||
loaded_tank = W
|
||||
W.forceMove(src)
|
||||
update_icons()
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(loaded_tank && !locked)
|
||||
if(loaded_tank)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return TRUE
|
||||
eject()
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
return 1
|
||||
return TRUE
|
||||
else if(W.GetID())
|
||||
if(allowed(user))
|
||||
if(active)
|
||||
@@ -104,7 +112,7 @@ GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
to_chat(user, "<span class='warning'>The controls can only be locked when \the [src] is active!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -141,11 +149,11 @@ GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
/obj/machinery/power/rad_collector/proc/update_icons()
|
||||
cut_overlays()
|
||||
if(loaded_tank)
|
||||
add_overlay("ptank")
|
||||
add_overlay("ptank")
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(active)
|
||||
add_overlay("on")
|
||||
add_overlay("on")
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/toggle_power()
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
if(SSticker && SSticker.IsRoundInProgress())
|
||||
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Emitter deleted at ([x],[y],[z])")
|
||||
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z]) at [get_area(src)]","singulo")
|
||||
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z]) at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
QDEL_NULL(sparks)
|
||||
return ..()
|
||||
|
||||
@@ -123,13 +123,13 @@
|
||||
to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
|
||||
message_admins("Emitter turned off by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(src)]",0,1)
|
||||
log_game("Emitter turned off by [key_name(user)] in [COORD(src)]")
|
||||
investigate_log("turned <font color='red'>off</font> by [key_name(user)] at [get_area(src)]","singulo")
|
||||
investigate_log("turned <font color='red'>off</font> by [key_name(user)] at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
else
|
||||
src.active = 1
|
||||
to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
|
||||
src.shot_number = 0
|
||||
src.fire_delay = maximum_fire_delay
|
||||
investigate_log("turned <font color='green'>on</font> by [key_name(user)] at [get_area(src)]","singulo")
|
||||
investigate_log("turned <font color='green'>on</font> by [key_name(user)] at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
@@ -170,12 +170,12 @@
|
||||
if(!powered)
|
||||
powered = 1
|
||||
update_icon()
|
||||
investigate_log("regained power and turned <font color='green'>on</font> at [get_area(src)]","singulo")
|
||||
investigate_log("regained power and turned <font color='green'>on</font> at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
else
|
||||
if(powered)
|
||||
powered = 0
|
||||
update_icon()
|
||||
investigate_log("lost power and turned <font color='red'>off</font> at [get_area(src)]","singulo")
|
||||
investigate_log("lost power and turned <font color='red'>off</font> at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
log_game("Emitter lost power in ([x],[y],[z])")
|
||||
return
|
||||
if(charge <=80)
|
||||
|
||||
@@ -71,7 +71,7 @@ field_generator power level display
|
||||
"<span class='notice'>You turn on the [name].</span>", \
|
||||
"<span class='italics'>You hear heavy droning.</span>")
|
||||
turn_on()
|
||||
investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
|
||||
investigate_log("<font color='green'>activated</font> by [user.key].", INVESTIGATE_SINGULO)
|
||||
|
||||
add_fingerprint(user)
|
||||
else
|
||||
@@ -197,7 +197,7 @@ field_generator power level display
|
||||
else
|
||||
visible_message("<span class='danger'>The [name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
|
||||
turn_off()
|
||||
investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
|
||||
investigate_log("ran out of power and <font color='red'>deactivated</font>", INVESTIGATE_SINGULO)
|
||||
power = 0
|
||||
check_power_level()
|
||||
return 0
|
||||
@@ -324,7 +324,7 @@ field_generator power level display
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
message_admins("A singulo exists and a containment field has failed.",1)
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.", INVESTIGATE_SINGULO)
|
||||
O.last_warning = world.time
|
||||
|
||||
/obj/machinery/field/generator/shock(mob/living/user)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/area/engine/engineering/poweralert(state, source)
|
||||
if (state != poweralm)
|
||||
investigate_log("has a power alarm!","singulo")
|
||||
investigate_log("has a power alarm!", INVESTIGATE_SINGULO)
|
||||
..()
|
||||
@@ -156,7 +156,7 @@
|
||||
..()
|
||||
if(master && master.active)
|
||||
master.toggle_power()
|
||||
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
|
||||
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.", INVESTIGATE_SINGULO)
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/update_icon()
|
||||
|
||||
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Reference in New Issue
Block a user