initial port
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@@ -92,7 +92,6 @@
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/// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
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var/projectile_damage_multiplier = 1
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var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
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/// directional recoil multiplier
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var/dir_recoil_amp = 10
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@@ -304,17 +304,21 @@
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slot_flags = 0
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mag_type = /obj/item/ammo_box/magazine/mm712x82
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weapon_weight = WEAPON_HEAVY
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var/cover_open = FALSE
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can_suppress = FALSE
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burst_size = 3
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burst_shot_delay = 1
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burst_size = 1
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actions_types = list()
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spread = 7
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pin = /obj/item/firing_pin/implant/pindicate
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automatic_burst_overlay = FALSE
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var/cover_open = FALSE
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/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/l6_saw/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
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/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
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. = ..()
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if(cover_open && magazine)
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@@ -101,8 +101,6 @@
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slot_flags = null
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w_class = WEIGHT_CLASS_HUGE
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custom_materials = null
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automatic = 0.5
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fire_delay = 2
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ammo_type = list(
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/obj/item/ammo_casing/energy/laser
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)
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