initial port

This commit is contained in:
shellspeed1
2022-09-09 00:29:20 -07:00
parent 33ee9f5a19
commit fbc80cf829
11 changed files with 321 additions and 15 deletions
-1
View File
@@ -92,7 +92,6 @@
/// Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
var/projectile_damage_multiplier = 1
var/automatic = 0 //can gun use it, 0 is no, anything above 0 is the delay between clicks in ds
/// directional recoil multiplier
var/dir_recoil_amp = 10
@@ -304,17 +304,21 @@
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/mm712x82
weapon_weight = WEAPON_HEAVY
var/cover_open = FALSE
can_suppress = FALSE
burst_size = 3
burst_shot_delay = 1
burst_size = 1
actions_types = list()
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
automatic_burst_overlay = FALSE
var/cover_open = FALSE
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/ComponentInitialize()
. = ..()
AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
. = ..()
if(cover_open && magazine)
@@ -101,8 +101,6 @@
slot_flags = null
w_class = WEIGHT_CLASS_HUGE
custom_materials = null
automatic = 0.5
fire_delay = 2
ammo_type = list(
/obj/item/ammo_casing/energy/laser
)