diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 2de468e175..0a808ef3e6 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -33,6 +33,7 @@
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
+ var/poddoor = FALSE
/obj/machinery/door/examine(mob/user)
..()
@@ -41,7 +42,8 @@
to_chat(user, "Due to a security threat, its access requirements have been lifted!")
else
to_chat(user, "In the event of a red alert, its access requirements will automatically lift.")
- to_chat(user, "Its maintenance panel is screwed in place.")
+ if(!poddoor)
+ to_chat(user, "Its maintenance panel is screwed in place.")
/obj/machinery/door/check_access(access)
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm
index f2441ad583..9e467e8926 100644
--- a/code/game/machinery/doors/poddoor.dm
+++ b/code/game/machinery/doors/poddoor.dm
@@ -14,6 +14,7 @@
armor = list("melee" = 50, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
damage_deflection = 70
+ poddoor = TRUE
/obj/machinery/door/poddoor/preopen
icon_state = "open"