diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 2de468e175..0a808ef3e6 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -33,6 +33,7 @@ var/damage_deflection = 10 var/real_explosion_block //ignore this, just use explosion_block var/red_alert_access = FALSE //if TRUE, this door will always open on red alert + var/poddoor = FALSE /obj/machinery/door/examine(mob/user) ..() @@ -41,7 +42,8 @@ to_chat(user, "Due to a security threat, its access requirements have been lifted!") else to_chat(user, "In the event of a red alert, its access requirements will automatically lift.") - to_chat(user, "Its maintenance panel is screwed in place.") + if(!poddoor) + to_chat(user, "Its maintenance panel is screwed in place.") /obj/machinery/door/check_access(access) if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED) diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm index f2441ad583..9e467e8926 100644 --- a/code/game/machinery/doors/poddoor.dm +++ b/code/game/machinery/doors/poddoor.dm @@ -14,6 +14,7 @@ armor = list("melee" = 50, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70) resistance_flags = FIRE_PROOF damage_deflection = 70 + poddoor = TRUE /obj/machinery/door/poddoor/preopen icon_state = "open"