diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 32040b8573..11186ae4b7 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -48,14 +48,34 @@ return // no message spam ..() +/obj/structure/mirror/attacked_by(obj/item/I, mob/living/user) + if(broken || !istype(user) || !I.force) + return ..() + + . = ..() + if(broken) // breaking a mirror truly gets you bad luck! + to_chat(user, "A chill runs down your spine as [src] shatters...") + user.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message + +/obj/structure/mirror/bullet_act(obj/projectile/P) + if(broken || !isliving(P.firer) || !P.damage) + return ..() + + . = ..() + if(broken) // breaking a mirror truly gets you bad luck! + var/mob/living/unlucky_dude = P.firer + to_chat(unlucky_dude, "A chill runs down your spine as [src] shatters...") + unlucky_dude.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message + /obj/structure/mirror/obj_break(damage_flag, mapload) - if(!broken && !(flags_1 & NODECONSTRUCT_1)) - icon_state = "mirror_broke" - if(!mapload) - playsound(src, "shatter", 70, 1) - if(desc == initial(desc)) - desc = "Oh no, seven years of bad luck!" - broken = TRUE + if(broken || (flags_1 & NODECONSTRUCT_1)) + return + icon_state = "mirror_broke" + if(!mapload) + playsound(src, "shatter", 70, TRUE) + if(desc == initial(desc)) + desc = "Oh no, seven years of bad luck!" + broken = TRUE /obj/structure/mirror/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1))