Tg port 2 15 (#230)

* defines/helpers

* globalvars, onclick, controllers

* datums and game

* woooooooooorld. Uh. dm

* modules sans mobs client admin

* modules/admin

* pref shit

* modules/mob

* icon updates

* extra things

* Cherrypicked fixes from open PRs

* metastation.tgm fix

* a better meta fix

* reverts async breakings
This commit is contained in:
Poojawa
2017-02-15 03:35:32 -06:00
committed by GitHub
parent fd3923d684
commit fc2dbcd9fe
192 changed files with 10451 additions and 160669 deletions
+5 -2
View File
@@ -76,7 +76,10 @@
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
A.languages_spoken &= ~HUMAN
A.add_atom_colour(list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)), ADMIN_COLOUR_PRIORITY)
var/list/AI_frame = list(image('icons/mob/clockwork_mobs.dmi', A, "aiframe")) //make the AI's cool frame
for(var/d in cardinal)
AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
A.add_overlay(AI_frame)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
@@ -128,7 +131,7 @@
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.languages_spoken |= HUMAN
A.remove_atom_colour(ADMIN_COLOUR_PRIORITY, list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)))
A.cut_overlays()
S.make_laws()
S.update_icons()
S.show_laws()