Tg port 2 15 (#230)
* defines/helpers * globalvars, onclick, controllers * datums and game * woooooooooorld. Uh. dm * modules sans mobs client admin * modules/admin * pref shit * modules/mob * icon updates * extra things * Cherrypicked fixes from open PRs * metastation.tgm fix * a better meta fix * reverts async breakings
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@@ -76,7 +76,10 @@
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A.can_be_carded = FALSE
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A.requires_power = POWER_REQ_CLOCKCULT
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A.languages_spoken &= ~HUMAN
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A.add_atom_colour(list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)), ADMIN_COLOUR_PRIORITY)
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var/list/AI_frame = list(image('icons/mob/clockwork_mobs.dmi', A, "aiframe")) //make the AI's cool frame
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for(var/d in cardinal)
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AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
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A.add_overlay(AI_frame)
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if(!A.lacks_power())
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A.ai_restore_power()
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if(A.eyeobj)
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@@ -128,7 +131,7 @@
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A.can_be_carded = initial(A.can_be_carded)
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A.requires_power = initial(A.requires_power)
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A.languages_spoken |= HUMAN
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A.remove_atom_colour(ADMIN_COLOUR_PRIORITY, list("#B18B25", "#92661A", "#6D370F", rgb(0,0,0)))
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A.cut_overlays()
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S.make_laws()
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S.update_icons()
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S.show_laws()
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